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Prevent the middle chaingun muzzleflash from animating its position when the player is frozen.
The unmodified behavior is completely wrong and I don't see how any mod could ever use it. git-svn-id: https://svn.eduke32.com/eduke32@3578 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 1 deletions
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@ -2372,7 +2372,8 @@ void P_DisplayWeapon(int32_t snum)
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if (*kb < PWEAPON(0, CHAINGUN_WEAPON, TotalTime)-4)
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{
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i = rand()&7;
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i = 0;
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if (sprite[p->i].pal != 1) i = rand()&7;
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G_DrawWeaponTile(i+weapon_xoffset-4+162-(p->look_ang>>1),i+looking_arc-((*kb)>>1)+208-gun_pos,
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CHAINGUN+5+((*kb-2)/5),gs,o,pal,0);
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G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+233-gun_pos,
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