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- Ensure g_nextskill
is re-initialised everytime a save is loaded.
* Fixes #582.
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@ -157,6 +157,7 @@ bool ReadSavegame(const char* name)
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// Load the savegame.
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loadMapBackup(currentLevel->fileName);
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SerializeSession(arc);
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g_nextskill = gi->GetCurrentSkill();
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arc.Close();
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info->Unlock();
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delete savereader;
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