diff --git a/source/games/duke/src/sectors_r.cpp b/source/games/duke/src/sectors_r.cpp index c12c0b753..cbe59d511 100644 --- a/source/games/duke/src/sectors_r.cpp +++ b/source/games/duke/src/sectors_r.cpp @@ -192,10 +192,10 @@ void checkhitdefault_r(DDukeActor* targ, DDukeActor* proj) if (Owner && Owner->isPlayer() && targ->spr.picnum != RTILE_DRONE) if (ps[Owner->PlayerIndex()].curr_weapon == SHOTGUN_WEAPON) { - shoot(targ, -1, PClass::FindActor("DukeBloodSplat3")); - shoot(targ, -1, PClass::FindActor("DukeBloodSplat1")); - shoot(targ, -1, PClass::FindActor("DukeBloodSplat2")); - shoot(targ, -1, PClass::FindActor("DukeBloodSplat4")); + shoot(targ, -1, PClass::FindActor(NAME_DukeBloodSplat3)); + shoot(targ, -1, PClass::FindActor(NAME_DukeBloodSplat1)); + shoot(targ, -1, PClass::FindActor(NAME_DukeBloodSplat2)); + shoot(targ, -1, PClass::FindActor(NAME_DukeBloodSplat4)); } if (targ->spr.statnum == STAT_ZOMBIEACTOR)