From 70f29df12990ede26c5ec0c1da7d7ca9ee1fb4a5 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Fri, 6 Jan 2023 12:10:19 +1100 Subject: [PATCH] - SW: Remove leftover debug prints from previous commit. --- source/games/sw/src/sector.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/source/games/sw/src/sector.cpp b/source/games/sw/src/sector.cpp index c8c9432d1..b54669ae4 100644 --- a/source/games/sw/src/sector.cpp +++ b/source/games/sw/src/sector.cpp @@ -2569,7 +2569,6 @@ void DoSineWaveFloor(void) int wave; int flags; - Printf("---------------------------\n"); for (wave = 0; wave < MAX_SINE_WAVE; wave++) { for (swf = &SineWaveFloor[wave][0], flags = swf->flags; swf->sectp != nullptr && swf < &SineWaveFloor[wave][SIZ(SineWaveFloor[wave])]; swf++) @@ -2580,7 +2579,6 @@ void DoSineWaveFloor(void) if ((flags & SINE_FLOOR)) { double newz = swf->floorOrigz + swf->Range * BobVal(swf->sintable_ndx); - Printf("sector %d: orig = %2.5f, range = %2.5f, new = %2.5f, index = %d\n", int(swf->sectp - sector.Data()), swf->floorOrigz, swf->Range, newz, swf->sintable_ndx); swf->sectp->setfloorz(newz); }