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Move g_noFloorPal[] to the engine side and adapt other stuff accordingly.
- 'nofloorpalrange' DEF token: now handled for both game and editor (for the latter, it's effective only for "shade preview" mode, [']+[X]). - in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default) fog pal; get rid of its return value / g_firstFogPal git-svn-id: https://svn.eduke32.com/eduke32@4811 1a8010ca-5511-0410-912e-c29ae57300e0
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c9943bcde0
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8 changed files with 38 additions and 55 deletions
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@ -936,6 +936,8 @@ typedef struct {
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extern palette_t curpalette[256], curpalettefaded[256], palfadergb;
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extern char palfadedelta;
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extern int8_t g_noFloorPal[MAXPALOOKUPS];
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extern int32_t novoxmips;
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#ifdef DEBUGGINGAIDS
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@ -1078,7 +1080,7 @@ int32_t initengine(void);
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void uninitengine(void);
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void initspritelists(void);
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int32_t loadlookups(int32_t fp);
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int32_t generatefogpals(void);
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void generatefogpals(void);
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void fillemptylookups(void);
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int32_t loadboard(const char *filename, char flags, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum);
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int32_t loadmaphack(const char *filename);
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@ -250,7 +250,7 @@ static int32_t defsparser(scriptfile *script)
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{ "music", T_MUSIC },
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{ "sound", T_SOUND },
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{ "animsounds", T_ANIMSOUNDS }, // dummy
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{ "nofloorpalrange", T_NOFLOORPALRANGE }, // dummy
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{ "nofloorpalrange", T_NOFLOORPALRANGE },
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{ "texhitscanrange", T_TEXHITSCANRANGE },
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{ "nofullbrightrange", T_NOFULLBRIGHTRANGE },
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// other stuff
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@ -467,6 +467,20 @@ static int32_t defsparser(scriptfile *script)
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makepalookup(p, NULL, r, g, b, 1);
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}
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break;
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case T_NOFLOORPALRANGE:
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{
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int32_t b,e,i;
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if (scriptfile_getnumber(script,&b)) break;
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if (scriptfile_getnumber(script,&e)) break;
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b = max(b, 1);
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e = min(e, MAXPALOOKUPS-1);
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for (i=b; i<=e; i++)
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g_noFloorPal[i] = 1;
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}
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break;
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case T_LOADGRP:
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{
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char *bs;
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@ -2050,15 +2064,6 @@ static int32_t defsparser(scriptfile *script)
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}
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break;
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case T_NOFLOORPALRANGE:
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{
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int32_t b,e;
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if (EDUKE32_PREDICT_FALSE(scriptfile_getnumber(script,&b))) break;
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if (EDUKE32_PREDICT_FALSE(scriptfile_getnumber(script,&e))) break;
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}
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break;
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case T_TEXHITSCANRANGE:
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case T_NOFULLBRIGHTRANGE:
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{
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@ -188,6 +188,11 @@ static intptr_t slopalookup[16384]; // was 2048
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palette_t palookupfog[MAXPALOOKUPS];
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#endif
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// For every pal number, whether tsprite pal should not be taken over from
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// floor pal.
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// NOTE: g_noFloorPal[0] is irrelevant as it's never checked.
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int8_t g_noFloorPal[MAXPALOOKUPS];
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static void *pic = NULL;
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// The tile file number (tilesXXX <- this) of each tile:
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@ -8335,15 +8340,11 @@ int32_t loadlookups(int32_t fp)
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return 0;
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}
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// Returns:
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// - if generated fog shade tables, their first palnum P (fog pals are [P .. P+3])
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// - if didn't (no room), 0
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int32_t generatefogpals(void)
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void generatefogpals(void)
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{
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int32_t j, firstfogpal=0;
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// Find a gap of four consecutive unused pal numbers to generate fog shade tables.
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for (j=1; j<=255-3; j++)
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// Find a gap of four consecutive unused pal numbers to generate fog shade
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// tables.
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for (int32_t j=1; j<=255-3; j++)
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if (!palookup[j] && !palookup[j+1] && !palookup[j+2] && !palookup[j+3])
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{
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makepalookup(j, NULL, 15, 15, 15, 1);
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@ -8351,19 +8352,19 @@ int32_t generatefogpals(void)
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makepalookup(j+2, NULL, 0, 15, 0, 1);
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makepalookup(j+3, NULL, 0, 0, 15, 1);
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firstfogpal = j;
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g_noFloorPal[j] = 1;
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g_noFloorPal[j+1] = 1;
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g_noFloorPal[j+2] = 1;
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g_noFloorPal[j+3] = 1;
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break;
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}
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return firstfogpal;
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}
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void fillemptylookups(void)
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{
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int32_t j;
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// Alias remaining unused pal numbers to the base shade table.
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for (j=1; j<MAXPALOOKUPS; j++)
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for (int32_t j=1; j<MAXPALOOKUPS; j++)
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if (!palookup[j])
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makepalookup(j, NULL, 0,0,0, 1);
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}
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@ -10284,17 +10284,15 @@ void ExtAnalyzeSprites(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothr
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*/
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if (shadepreview)
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{
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int32_t wallaligned = (tspr->cstat & 16);
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int32_t fpal;
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if (tspr->sectnum<0)
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continue;
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fpal = sector[tspr->sectnum].floorpal;
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const int32_t wallaligned = (tspr->cstat & 16);
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const int32_t fpal = sector[tspr->sectnum].floorpal;
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// 1st rule
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// Compare with game.c:G_MaybeTakeOnFloorPal()
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if (fpal > 0 && (!g_firstFogPal || !(fpal >= g_firstFogPal && fpal <= g_firstFogPal+3)))
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if (fpal && !g_noFloorPal[fpal])
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tspr->pal = fpal;
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// 2nd and 3rd rule minus "actor condition"
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@ -1037,8 +1037,6 @@ uint8_t *basepaltable[BASEPALCOUNT] = {
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NULL /*anim_pal*/
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};
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int32_t g_firstFogPal;
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int32_t G_LoadLookups(void)
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{
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int32_t fp, j;
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@ -1073,7 +1071,7 @@ int32_t G_LoadLookups(void)
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kclose(fp);
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g_firstFogPal = generatefogpals();
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generatefogpals();
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fillemptylookups();
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@ -112,7 +112,6 @@ void G_DoAutoload(const char *dirname);
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extern uint8_t *basepaltable[BASEPALCOUNT];
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extern int32_t g_firstFogPal;
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extern int32_t G_LoadLookups(void);
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#ifdef __cplusplus
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@ -114,8 +114,6 @@ double g_moveActorsTime = 0; // in ms, smoothed
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char boardfilename[BMAX_PATH] = {0}, currentboardfilename[BMAX_PATH] = {0};
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int8_t g_noFloorPal[MAXPALOOKUPS]; // 1 if sprite pal should not be taken over from floor pal
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int32_t voting = -1;
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int32_t vote_map = -1, vote_episode = -1;
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@ -7033,8 +7031,7 @@ static int32_t G_MaybeTakeOnFloorPal(spritetype *datspr, int32_t sect)
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{
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int32_t dapal = sector[sect].floorpal;
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if (dapal && (!g_firstFogPal || !(dapal >= g_firstFogPal && dapal <= g_firstFogPal+3))
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&& !g_noFloorPal[dapal]
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if (dapal && !g_noFloorPal[dapal]
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&& !A_CheckSpriteFlags(datspr->owner,SFLAG_NOPAL))
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{
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datspr->pal = dapal;
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@ -9355,7 +9352,6 @@ static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
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#ifdef USE_LIBVPX
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{ "animsounds", T_ANIMSOUNDS },
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#endif
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{ "nofloorpalrange", T_NOFLOORPALRANGE },
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};
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static const tokenlist sound_musictokens[] =
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@ -9594,20 +9590,6 @@ static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
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}
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break;
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#endif // defined USE_LIBVPX
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case T_NOFLOORPALRANGE:
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{
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int32_t b,e,i;
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if (scriptfile_getnumber(script,&b)) break;
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if (scriptfile_getnumber(script,&e)) break;
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b = max(b, 1);
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e = min(e, MAXPALOOKUPS-1);
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for (i=b; i<=e; i++)
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g_noFloorPal[i] = 1;
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}
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break;
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case T_SOUND:
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{
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char *tinttokptr = script->ltextptr;
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@ -304,8 +304,6 @@ extern palette_t DefaultCrosshairColors;
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extern uint32_t g_frameDelay;
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extern int8_t g_noFloorPal[MAXPALOOKUPS];
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extern user_defs ud;
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int32_t A_CheckInventorySprite(spritetype *s);
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