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fix chembomb state sequence.
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parent
0666e3372c
commit
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2 changed files with 8 additions and 4 deletions
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@ -147,9 +147,13 @@ FState s_RadiationCloud[] =
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#define CHEMBOMB_RATE 8
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#define CHEMBOMB_RATE 8
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FState s_ChemBomb[1] =
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FState s_ChemBomb[5] =
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{
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{
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{SPR_CHEMBOMB, 'A', CHEMBOMB_RATE, &AF(DoChemBomb), &s_ChemBomb[1]},
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{SPR_CHEMBOMB, 'A', CHEMBOMB_RATE, &AF(DoChemBomb), &s_ChemBomb[0]},
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{SPR_CHEMBOMB, 'B', CHEMBOMB_RATE, &AF(DoChemBomb), &s_ChemBomb[1]},
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{SPR_CHEMBOMB, 'C', CHEMBOMB_RATE, &AF(DoChemBomb), &s_ChemBomb[2]},
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{SPR_CHEMBOMB, 'D', CHEMBOMB_RATE, &AF(DoChemBomb), &s_ChemBomb[3]},
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{SPR_CHEMBOMB, 'E', CHEMBOMB_RATE, &AF(DoChemBomb), &s_ChemBomb[0]},
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};
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};
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@ -5981,8 +5981,8 @@ int StateControl(DSWActor* actor)
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// Set the correct pic
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// Set the correct pic
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if ((actor->user.State->Tics & SF_WALL_STATE)) // never used anywhere...
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if ((actor->user.State->Tics & SF_WALL_STATE)) // never used anywhere...
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{
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{
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ASSERT(actor->user.WallP);
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if (actor->user.WallP)
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actor->user.WallP->setwalltexture(picFromState(actor->user.State));
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actor->user.WallP->setwalltexture(picFromState(actor->user.State));
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}
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}
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else
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else
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{
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{
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