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- Don't stop getting input when we're paused.
* This is the cause of the long-standing crouch toggle issues, as well as a few other things.
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@ -173,7 +173,7 @@ void clearLocalInputBuffer()
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void getInput(const double scaleAdjust, PlayerAngles* const plrAngles, InputPacket* packet)
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{
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if (paused || M_Active() || gamestate != GS_LEVEL || !plrAngles || !plrAngles->pActor)
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if (M_Active() || gamestate != GS_LEVEL || !plrAngles || !plrAngles->pActor)
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{
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clearLocalInputBuffer();
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return;
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