diff --git a/polymer/eduke32/source/menus.c b/polymer/eduke32/source/menus.c index 2f75752b0..2757e0e99 100644 --- a/polymer/eduke32/source/menus.c +++ b/polymer/eduke32/source/menus.c @@ -1947,30 +1947,40 @@ void M_DisplayMenus(void) cheat_for_port_credits: if (g_scriptVersion != 14) l = (-2); - mgametext(160,38-l,"Programming and Project Management",0,2+8+16); + mgametext(160,38-l,"Management, Design and Production",0,2+8+16); p = "Richard \"TerminX\" Gobeille"; creditsminitext(160, 38+10-l, p, 8, 10+16+128); - mgametext(160,58-l,"Polymer Rendering System",0,2+8+16); +#ifdef __ANDROID__ + mgametext(160,58-l,"Rendering and Support Programming",0,2+8+16); +#else + mgametext(160,58-l,"Polymer Rendering System by",0,2+8+16); +#endif p = "Pierre-Loup \"Plagman\" Griffais"; creditsminitext(160, 58+10-l, p, 8, 10+16+128); - mgametext(160,78-l,"Additional Engine and Game Programming",0,2+8+16); + mgametext(160,78-l,"Engine and Game Programming",0,2+8+16); p = "Philipp \"Helixhorned\" Kutin"; creditsminitext(160, 78+10-l, p, 8, 10+16+128); - mgametext(160,98-l,"\"JFDuke3D\" and \"JFBuild\" code",0,2+8+16); + mgametext(160,98-l,"Based on \"JFDuke3D\" by",0,2+8+16); p = "Jonathon \"JonoF\" Fowler"; creditsminitext(160, 98+10-l, p, 8, 10+16+128); - mgametext(160,118-l,"Legacy \"NAM\", \"WWII GI\", and \"EDuke\" Code",0,2+8+16); + mgametext(160,118-l,"Original \"EDuke\" concept",0,2+8+16); p = "Matt \"Matteus\" Saettler"; creditsminitext(160, 118+10-l, p, 8, 10+16+128); - mgametext(160,138-l,"Core BUILD Engine functionality",0,2+8+16); + mgametext(160,138-l,"BUILD Engine by",0,2+8+16); p = "Ken \"Awesoken\" Silverman"; creditsminitext(160, 138+10-l, p, 8, 10+16+128); +#ifdef __ANDROID__ + mgametext(160, 158-l, "Android version by", 0, 2+8+16); + p = "Emile Belanger/Beloko Games"; + creditsminitext(160, 158+10-l, p, 8, 10+16+128); +#endif + p = "Visit www.eduke32.com for news and updates"; creditsminitext(160, 138+10+10+10+10+4-l, p, 8, 10+16+128); break; @@ -2022,6 +2032,7 @@ cheat_for_port_credits2: "Robin Green", // CON array support "Ryan Gordon", // "icculus" - icculus.org Duke3D port sound code "Stephen Anthony", // early 64-bit porting work + "Thijs Leenders", // Android icon work "tueidj", // Wii port " ", };