mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-19 07:01:09 +00:00
- moved Duke/RR's tile name list to raze.pk3, now that internally it is not used anymore.
This way it can later also be used by editors.
This commit is contained in:
parent
44f4104eda
commit
6fd4368592
10 changed files with 2729 additions and 2836 deletions
|
@ -214,6 +214,24 @@ void TilesetBuildInfo::MakeCanvas(int tilenum, int width, int height)
|
|||
tile[tilenum].tileimage = nullptr;
|
||||
}
|
||||
|
||||
void LoadAliases(int firsttileid, int maxarttile)
|
||||
{
|
||||
int lump, lastlump = 0;
|
||||
while ((lump = fileSystem.FindLump("TEXNAMES", &lastlump, false)) != -1)
|
||||
{
|
||||
FScanner sc;
|
||||
sc.OpenLumpNum(lump);
|
||||
while (sc.GetNumber())
|
||||
{
|
||||
int tile = sc.Number;
|
||||
if (tile < 0 || tile > maxarttile) tile = maxarttile;
|
||||
sc.MustGetStringName("=");
|
||||
sc.MustGetString();
|
||||
TexMan.AddAlias(sc.String, FSetTextureID(firsttileid + tile));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
@ -317,6 +335,8 @@ void ConstructTileset()
|
|||
texExtInfo[i + firstarttile] = info.tile[i].extinfo;
|
||||
}
|
||||
|
||||
LoadAliases(firstarttile, maxarttile);
|
||||
|
||||
for (auto& a : info.aliases)
|
||||
{
|
||||
TexMan.AddAlias(a.first.GetChars(), min(maxarttile, a.second) + firstarttile);
|
||||
|
|
|
@ -9,29 +9,22 @@ constexpr int REALGAMETICSPERSEC = 30; // The number of game state updates per s
|
|||
constexpr int TICSPERFRAME = (TICRATE / REALGAMETICSPERSEC); // (This used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated to 4 by integer division.)
|
||||
|
||||
|
||||
// tile names which are identical for all games.
|
||||
enum
|
||||
// the few remaining tile numbers we still need, mainly for the init code.
|
||||
enum EFixedTiles
|
||||
{
|
||||
SECTOREFFECTOR = 1,
|
||||
ACTIVATOR = 2,
|
||||
TOUCHPLATE = 3,
|
||||
ACTIVATORLOCKED = 4,
|
||||
MUSICANDSFX = 5,
|
||||
LOCATORS = 6,
|
||||
CYCLER = 7,
|
||||
MASTERSWITCH = 8,
|
||||
RESPAWN = 9,
|
||||
GPSPEED = 10,
|
||||
FOF = 13,
|
||||
MIRROR_DUKE = 560,
|
||||
MIRROR_RR = 1089,
|
||||
SCRAP_DUKE = 2390,
|
||||
SCRAP_RR = 1595,
|
||||
VIEWSCREEN_DUKE = 502,
|
||||
VIEWSCREEN_RR = 1055,
|
||||
BOWLINGLANE = 2025,
|
||||
|
||||
// hack alert! CYCLER is free for use here as all items of this type get destroyed right on map spawn and this value never gets checked anywhere else.
|
||||
// This avoids overallocation of empty tile slots as a high value slightly below the tile limit would do.
|
||||
// Once we can do texture management without tile numbers this can be done as a regular texture without a valid tile index.
|
||||
TILE_VIEWSCR = CYCLER
|
||||
TILE_VIEWSCR = 7
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -275,35 +275,8 @@ static void setupbackdrop()
|
|||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
#define x(a, b) registerName(#a, b);
|
||||
#define y(a, b) registerName(#a, b);
|
||||
static void SetTileNames(TilesetBuildInfo& info)
|
||||
{
|
||||
auto registerName = [&](const char* name, int index)
|
||||
{
|
||||
info.addName(name, index);
|
||||
};
|
||||
if (!isRR())
|
||||
{
|
||||
#include "namelist_d.h"
|
||||
}
|
||||
else
|
||||
{
|
||||
#include "namelist_r.h"
|
||||
}
|
||||
}
|
||||
#undef x
|
||||
#undef y
|
||||
|
||||
void GameInterface::SetupSpecialTextures(TilesetBuildInfo& info)
|
||||
{
|
||||
SetTileNames(info);
|
||||
// set up all special tiles here, before we fully hook up with the texture manager.
|
||||
info.Delete(FOF); // portal marker
|
||||
|
||||
|
@ -311,17 +284,17 @@ void GameInterface::SetupSpecialTextures(TilesetBuildInfo& info)
|
|||
if (!isRR())
|
||||
{
|
||||
info.Delete(MIRROR_DUKE); // the mirror tile.
|
||||
viewscreen = info.tile[502].tileimage;
|
||||
viewscreen = info.tile[VIEWSCREEN_DUKE].tileimage;
|
||||
}
|
||||
else
|
||||
{
|
||||
info.Delete(MIRROR_RR); // the mirror tile.
|
||||
info.Delete(0); // RR uses this as an empty texture
|
||||
info.MakeWritable(2025); // bowling lane pin displays
|
||||
info.MakeWritable(2026);
|
||||
info.MakeWritable(2027);
|
||||
info.MakeWritable(2028);
|
||||
viewscreen = info.tile[1055].tileimage;
|
||||
info.MakeWritable(BOWLINGLANE); // bowling lane pin displays
|
||||
info.MakeWritable(BOWLINGLANE + 1);
|
||||
info.MakeWritable(BOWLINGLANE + 2);
|
||||
info.MakeWritable(BOWLINGLANE + 3);
|
||||
viewscreen = info.tile[VIEWSCREEN_RR].tileimage;
|
||||
}
|
||||
info.MakeCanvas(TILE_VIEWSCR, viewscreen? viewscreen->GetWidth() : 128, viewscreen? viewscreen->GetHeight() : 128);
|
||||
}
|
||||
|
|
|
@ -1064,7 +1064,7 @@ void displayweapon_d(int snum, double interpfrac)
|
|||
|
||||
offsets.Y += 16;
|
||||
|
||||
hud_drawpal(210 + offsets.X, 261 + offsets.Y, "FLAMETHROWERLOW", -32, o, pal, angle);
|
||||
hud_drawpal(210 + offsets.X, 261 + offsets.Y, "FLAMETHROWERFIRE", -32, o, pal, angle);
|
||||
hud_drawpal(210 + offsets.X, 235 + offsets.Y, cat[cat_frames[*kb % 6]], -32, o, pal, angle);
|
||||
}
|
||||
};
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -1,38 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
||||
|
||||
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
||||
|
||||
Duke Nukem 3D is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
Original Source: 1996 - Todd Replogle
|
||||
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
#define x(a, b) DTILE_##a = b,
|
||||
#define y(a, b) DTILE_##a = b,
|
||||
enum
|
||||
{
|
||||
#include "namelist_d.h"
|
||||
};
|
||||
#undef x
|
||||
|
||||
END_DUKE_NS
|
|
@ -1,43 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
||||
Copyright (C) 2017-2019 Nuke.YKT
|
||||
|
||||
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
||||
|
||||
Duke Nukem 3D is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
Original Source: 1996 - Todd Replogle
|
||||
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
BEGIN_DUKE_NS
|
||||
|
||||
#define x(a, b) RTILE_##a = b,
|
||||
#define y(a, b) RTILE_##a = b,
|
||||
enum
|
||||
{
|
||||
#include "namelist_r.h"
|
||||
};
|
||||
#undef x
|
||||
#undef y
|
||||
|
||||
|
||||
END_DUKE_NS
|
1047
wadsrc/static/filter/dukelike/texnames.txt
Normal file
1047
wadsrc/static/filter/dukelike/texnames.txt
Normal file
File diff suppressed because it is too large
Load diff
1649
wadsrc/static/filter/redneck/texnames.txt
Normal file
1649
wadsrc/static/filter/redneck/texnames.txt
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue