- did some cleanup on Duke's render code to prepare for the new way of handling portals.

Like for Blood, the Polymost-only code has been moved aside.
Closer examination of the preparations the engine is doing for rendering SE40/150-portals shows that all this was merely done to avoid glitches with a two-phase rendering setup - nothing of this will be needed for doing it properly.
They can just be treated as run-of-the-mill stacked sectors. when using hardware rendering capabilities for clipping.
This commit is contained in:
Christoph Oelckers 2021-03-21 10:58:11 +01:00
parent 9f36ef69e6
commit 6f7e7459ea
6 changed files with 330 additions and 290 deletions

View file

@ -458,10 +458,10 @@ static void DrawMap(spritetype* pSprite)
setViewport(hud_size);
}
void SetupView(int &cX, int& cY, int& cZ, binangle& cA, fixedhoriz& cH, int& nSectnum, double& zDelta, double& shakeX, double& shakeY)
void SetupView(int &cX, int& cY, int& cZ, binangle& cA, fixedhoriz& cH, int& nSectnum, double& zDelta, double& shakeX, double& shakeY, lookangle& rotscrnang)
{
int bobWidth, bobHeight;
lookangle rotscrnang;
nSectnum = gView->pSprite->sectnum;
if (numplayers > 1 && gView == gMe && gPrediction && gMe->pXSprite->health > 0)
{
@ -542,7 +542,6 @@ void SetupView(int &cX, int& cY, int& cZ, binangle& cA, fixedhoriz& cH, int& nSe
calcChaseCamPos((int*)&cX, (int*)&cY, (int*)&cZ, gView->pSprite, (short*)&nSectnum, cA, cH, gInterpolate);
}
CheckLink((int*)&cX, (int*)&cY, (int*)&cZ, &nSectnum);
renderSetRollAngle(rotscrnang.asbuildf());
}
void renderCrystalBall()
@ -685,7 +684,8 @@ void viewDrawScreen(bool sceneonly)
int nSectnum;
double zDelta;
double shakeX, shakeY;
SetupView(cX, cY, cZ, cA, cH, nSectnum, zDelta, shakeX, shakeY);
lookangle rotscrnang;
SetupView(cX, cY, cZ, cA, cH, nSectnum, zDelta, shakeX, shakeY, rotscrnang);
int tilt = interpolateang(gScreenTiltO, gScreenTilt, gInterpolate);
uint8_t v14 = 0;
@ -696,7 +696,7 @@ void viewDrawScreen(bool sceneonly)
uint8_t otherview = powerupCheck(gView, kPwUpCrystalBall) > 0;
if (tilt || bDelirium)
{
renderSetRollAngle(tilt);
rotscrnang = buildlook(tilt);
}
else if (otherview && gNetPlayers > 1)
{
@ -775,11 +775,12 @@ void viewDrawScreen(bool sceneonly)
fixed_t deliriumPitchI = interpolate(IntToFixed(deliriumPitchO), IntToFixed(deliriumPitch), gInterpolate);
int bakCstat = gView->pSprite->cstat;
gView->pSprite->cstat |= (gViewPos == 0) ? CSTAT_SPRITE_INVISIBLE : CSTAT_SPRITE_TRANSLUCENT | CSTAT_SPRITE_TRANSLUCENT_INVERT;
render_drawrooms(gView->pSprite, { cX, cY, cZ }, nSectnum, cA.asq16(), cH.asq16() + deliriumPitchI, 0, RSF_UPDATESECTOR);
render_drawrooms(gView->pSprite, { cX, cY, cZ }, nSectnum, cA.asq16(), cH.asq16() + deliriumPitchI, rotscrnang.asbuildf(), RSF_UPDATESECTOR);
gView->pSprite->cstat = bakCstat;
}
else
{
renderSetRollAngle(rotscrnang.asbuildf());
render3DViewPolymost(nSectnum, cX, cY, cZ, cA, cH);
}
bDeliriumOld = bDelirium && gDeliriumBlur;

View file

@ -0,0 +1,279 @@
BEGIN_DUKE_NS
extern int tempsectorz[MAXSECTORS];
extern int tempsectorpicnum[MAXSECTORS];
void SE40_Draw(int tag, spritetype *spr, int x, int y, int z, binangle a, fixedhoriz h, int smoothratio)
{
int i, j = 0, k = 0;
int ok = 0, fofmode = 0;
int offx, offy;
spritetype* floor1, *floor2 = nullptr;
if (spr->ang != 512) return;
i = FOF; //Effect TILE
tileDelete(FOF);
if (!(gotpic[i >> 3] & (1 << (i & 7)))) return;
gotpic[i >> 3] &= ~(1 << (i & 7));
floor1 = spr;
if (spr->lotag == tag + 2) fofmode = tag + 0;
if (spr->lotag == tag + 3) fofmode = tag + 1;
if (spr->lotag == tag + 4) fofmode = tag + 0;
if (spr->lotag == tag + 5) fofmode = tag + 1;
ok++;
DukeStatIterator it(STAT_RAROR);
while (auto act = it.Next())
{
auto spr = &act->s;
if (
spr->picnum == SECTOREFFECTOR &&
spr->lotag == fofmode &&
spr->hitag == floor1->hitag
)
{
floor1 = spr;
fofmode = spr->lotag;
ok++;
break;
}
}
// if(ok==1) { Message("no floor1",RED); return; }
if (fofmode == tag + 0) k = tag + 1; else k = tag + 0;
it.Reset(STAT_RAROR);
while (auto act = it.Next())
{
auto spr = &act->s;
if (
spr->picnum == SECTOREFFECTOR &&
spr->lotag == k &&
spr->hitag == floor1->hitag
)
{
floor2 = spr;
ok++;
break;
}
}
// if(ok==2) { Message("no floor2",RED); return; }
it.Reset(STAT_RAROR);
while (auto act = it.Next())
{
auto spr = &act->s;
if (spr->picnum == SECTOREFFECTOR &&
spr->lotag == k + 2 &&
spr->hitag == floor1->hitag
)
{
if (k == tag + 0)
{
tempsectorz[spr->sectnum] = sector[spr->sectnum].floorz;
sector[spr->sectnum].floorz += (((z - sector[spr->sectnum].floorz) / 32768) + 1) * 32768;
tempsectorpicnum[spr->sectnum] = sector[spr->sectnum].floorpicnum;
sector[spr->sectnum].floorpicnum = 13;
}
if (k == tag + 1)
{
tempsectorz[spr->sectnum] = sector[spr->sectnum].ceilingz;
sector[spr->sectnum].ceilingz += (((z - sector[spr->sectnum].ceilingz) / 32768) - 1) * 32768;
tempsectorpicnum[spr->sectnum] = sector[spr->sectnum].ceilingpicnum;
sector[spr->sectnum].ceilingpicnum = 13;
}
}
}
offx = x - floor1->x;
offy = y - floor1->y;
renderDrawRoomsQ16(floor2->x + offx, floor2->y + offy, z, a.asq16(), h.asq16(), floor2->sectnum);
fi.animatesprites(offx + floor2->x, offy + floor2->y, a.asbuild(), smoothratio);
renderDrawMasks();
it.Reset(STAT_RAROR);
while (auto act = it.Next())
{
auto spr = &act->s;
if (spr->picnum == 1 &&
spr->lotag == k + 2 &&
spr->hitag == floor1->hitag
)
{
if (k == tag + 0)
{
sector[spr->sectnum].floorz = tempsectorz[spr->sectnum];
sector[spr->sectnum].floorpicnum = tempsectorpicnum[spr->sectnum];
}
if (k == tag + 1)
{
sector[spr->sectnum].ceilingz = tempsectorz[spr->sectnum];
sector[spr->sectnum].ceilingpicnum = tempsectorpicnum[spr->sectnum];
}
}// end if
}// end for
} // end SE40
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void se40code(int x, int y, int z, binangle a, fixedhoriz h, int smoothratio)
{
int tag;
if (!isRR()) tag = 40;
else if (isRRRA()) tag = 150;
else return;
DukeStatIterator it(STAT_RAROR);
while (auto act = it.Next())
{
switch (act->s.lotag - tag + 40)
{
// case 40:
// case 41:
// SE40_Draw(i,x,y,a,smoothratio);
// break;
case 42:
case 43:
case 44:
case 45:
if (ps[screenpeek].cursectnum == act->s.sectnum)
SE40_Draw(tag, &act->s, x, y, z, a, h, smoothratio);
break;
}
}
}
//---------------------------------------------------------------------------
//
// split out so it can also be applied to camera views
//
//---------------------------------------------------------------------------
void renderMirror(int cposx, int cposy, int cposz, binangle cang, fixedhoriz choriz, int smoothratio)
{
if ((gotpic[TILE_MIRROR >> 3] & (1 << (TILE_MIRROR & 7))) > 0)
{
int dst = 0x7fffffff, i = 0;
for (int k = 0; k < mirrorcnt; k++)
{
int j = abs(wall[mirrorwall[k]].x - cposx) + abs(wall[mirrorwall[k]].y - cposy);
if (j < dst) dst = j, i = k;
}
if (wall[mirrorwall[i]].overpicnum == TILE_MIRROR)
{
int tposx, tposy;
fixed_t tang;
renderPrepareMirror(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), mirrorwall[i], &tposx, &tposy, &tang);
int j = g_visibility;
g_visibility = (j >> 1) + (j >> 2);
renderDrawRoomsQ16(tposx, tposy, cposz, tang, choriz.asq16(), mirrorsector[i] + MAXSECTORS);
display_mirror = 1;
fi.animatesprites(tposx, tposy, tang, smoothratio);
display_mirror = 0;
renderDrawMasks();
renderCompleteMirror(); //Reverse screen x-wise in this function
g_visibility = j;
}
gotpic[TILE_MIRROR >> 3] &= ~(1 << (TILE_MIRROR & 7));
}
}
//---------------------------------------------------------------------------
//
// used by RR to inject some external geometry into a scene.
//
//---------------------------------------------------------------------------
static void geometryEffect(int cposx, int cposy, int cposz, binangle cang, fixedhoriz choriz, int sect, int smoothratio)
{
short gs, tgsect, geosect, geoid = 0;
renderDrawRoomsQ16(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), sect);
fi.animatesprites(cposx, cposy, cang.asbuild(), smoothratio);
renderDrawMasks();
for (gs = 0; gs < geocnt; gs++)
{
tgsect = geosector[gs];
DukeSectIterator it(tgsect);
while (auto act = it.Next())
{
changespritesect(act, geosectorwarp[gs]);
setsprite(act, act->s.x -= geox[gs], act->s.y -= geoy[gs], act->s.z);
}
if (geosector[gs] == sect)
{
geosect = geosectorwarp[gs];
geoid = gs;
}
}
cposx -= geox[geoid];
cposy -= geoy[geoid];
renderDrawRoomsQ16(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), sect);
cposx += geox[geoid];
cposy += geoy[geoid];
for (gs = 0; gs < geocnt; gs++)
{
tgsect = geosectorwarp[gs];
DukeSectIterator it(tgsect);
while (auto act = it.Next())
{
changespritesect(act, geosector[gs]);
setsprite(act, act->s.x += geox[gs], act->s.y += geoy[gs], act->s.z);
}
}
fi.animatesprites(cposx, cposy, cang.asbuild(), smoothratio);
renderDrawMasks();
for (gs = 0; gs < geocnt; gs++)
{
tgsect = geosector[gs];
DukeSectIterator it(tgsect);
while (auto act = it.Next())
{
changespritesect(act, geosectorwarp2[gs]);
setsprite(act, act->s.x -= geox2[gs], act->s.y -= geoy2[gs], act->s.z);
}
if (geosector[gs] == sect)
{
geosect = geosectorwarp2[gs];
geoid = gs;
}
}
cposx -= geox2[geoid];
cposy -= geoy2[geoid];
renderDrawRoomsQ16(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), sect);
cposx += geox2[geoid];
cposy += geoy2[geoid];
for (gs = 0; gs < geocnt; gs++)
{
tgsect = geosectorwarp2[gs];
DukeSectIterator it(tgsect);
while (auto act = it.Next())
{
changespritesect(act, geosector[gs]);
setsprite(act, act->s.x += geox2[gs], act->s.y += geoy2[gs], act->s.z);
}
}
fi.animatesprites(cposx, cposy, cang.asbuild(), smoothratio);
renderDrawMasks();
}
END_DUKE_NS

View file

@ -853,6 +853,12 @@ static int LoadTheMap(MapRecord *mi, struct player_struct *p, int gamemode)
}
engineLoadBoard(mi->fileName, isShareware(), &p->pos, &lbang, &p->cursectnum);
for(int i = 0; i < numsectors; i++)
{
if (sector[i].ceilingpicnum == FOF) sector[i].portalflags |= PORTAL_SECTOR_CEILING;
if (sector[i].floorpicnum == FOF) sector[i].portalflags |= PORTAL_SECTOR_FLOOR;
if (wall[i].overpicnum == TILE_MIRROR) wall[i].portalflags |= PORTAL_WALL_MIRROR;
}
currentLevel = mi;
SECRET_SetMapName(mi->DisplayName(), mi->name);

View file

@ -33,11 +33,15 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
#include "automap.h"
#include "dukeactor.h"
#include "interpolate.h"
#include "render.h"
#include "_polymost.cpp"
// temporary hack to pass along RRRA's global fog. Needs to be done better later.
extern PalEntry GlobalMapFog;
extern float GlobalFogDensity;
EXTERN_CVAR(Bool, testnewrenderer)
BEGIN_DUKE_NS
@ -59,201 +63,26 @@ BEGIN_DUKE_NS
//
//---------------------------------------------------------------------------
static int tempsectorz[MAXSECTORS];
static int tempsectorpicnum[MAXSECTORS];
/*static*/ int tempsectorz[MAXSECTORS];
/*static*/ int tempsectorpicnum[MAXSECTORS];
//short tempcursectnum;
void SE40_Draw(int tag, spritetype *spr, int x, int y, int z, binangle a, fixedhoriz h, int smoothratio)
void renderView(spritetype* playersprite, int sectnum, int x, int y, int z, binangle a, fixedhoriz h, lookangle rotscrnang, int smoothratio)
{
int i, j = 0, k = 0;
int ok = 0, fofmode = 0;
int offx, offy;
spritetype* floor1, *floor2 = nullptr;
if (spr->ang != 512) return;
i = FOF; //Effect TILE
tileDelete(FOF);
if (!(gotpic[i >> 3] & (1 << (i & 7)))) return;
gotpic[i >> 3] &= ~(1 << (i & 7));
floor1 = spr;
if (spr->lotag == tag + 2) fofmode = tag + 0;
if (spr->lotag == tag + 3) fofmode = tag + 1;
if (spr->lotag == tag + 4) fofmode = tag + 0;
if (spr->lotag == tag + 5) fofmode = tag + 1;
ok++;
DukeStatIterator it(STAT_RAROR);
while (auto act = it.Next())
if (!testnewrenderer)
{
auto spr = &act->s;
if (
spr->picnum == SECTOREFFECTOR &&
spr->lotag == fofmode &&
spr->hitag == floor1->hitag
)
{
floor1 = spr;
fofmode = spr->lotag;
ok++;
break;
}
// do screen rotation.
renderSetRollAngle(rotscrnang.asbuildf());
se40code(x, y, z, a, h, smoothratio);
renderMirror(x, y, z, a, h, smoothratio);
renderDrawRoomsQ16(x, y, z - (4 << 8), a.asq16(), h.asq16(), sectnum);
fi.animatesprites(x, y, a.asbuild(), smoothratio);
renderDrawMasks();
}
// if(ok==1) { Message("no floor1",RED); return; }
if (fofmode == tag + 0) k = tag + 1; else k = tag + 0;
it.Reset(STAT_RAROR);
while (auto act = it.Next())
else
{
auto spr = &act->s;
if (
spr->picnum == SECTOREFFECTOR &&
spr->lotag == k &&
spr->hitag == floor1->hitag
)
{
floor2 = spr;
ok++;
break;
}
}
// if(ok==2) { Message("no floor2",RED); return; }
it.Reset(STAT_RAROR);
while (auto act = it.Next())
{
auto spr = &act->s;
if (spr->picnum == SECTOREFFECTOR &&
spr->lotag == k + 2 &&
spr->hitag == floor1->hitag
)
{
if (k == tag + 0)
{
tempsectorz[spr->sectnum] = sector[spr->sectnum].floorz;
sector[spr->sectnum].floorz += (((z - sector[spr->sectnum].floorz) / 32768) + 1) * 32768;
tempsectorpicnum[spr->sectnum] = sector[spr->sectnum].floorpicnum;
sector[spr->sectnum].floorpicnum = 13;
}
if (k == tag + 1)
{
tempsectorz[spr->sectnum] = sector[spr->sectnum].ceilingz;
sector[spr->sectnum].ceilingz += (((z - sector[spr->sectnum].ceilingz) / 32768) - 1) * 32768;
tempsectorpicnum[spr->sectnum] = sector[spr->sectnum].ceilingpicnum;
sector[spr->sectnum].ceilingpicnum = 13;
}
}
}
offx = x - floor1->x;
offy = y - floor1->y;
renderDrawRoomsQ16(floor2->x + offx, floor2->y + offy, z, a.asq16(), h.asq16(), floor2->sectnum);
fi.animatesprites(offx + floor2->x, offy + floor2->y, a.asbuild(), smoothratio);
renderDrawMasks();
it.Reset(STAT_RAROR);
while (auto act = it.Next())
{
auto spr = &act->s;
if (spr->picnum == 1 &&
spr->lotag == k + 2 &&
spr->hitag == floor1->hitag
)
{
if (k == tag + 0)
{
sector[spr->sectnum].floorz = tempsectorz[spr->sectnum];
sector[spr->sectnum].floorpicnum = tempsectorpicnum[spr->sectnum];
}
if (k == tag + 1)
{
sector[spr->sectnum].ceilingz = tempsectorz[spr->sectnum];
sector[spr->sectnum].ceilingpicnum = tempsectorpicnum[spr->sectnum];
}
}// end if
}// end for
} // end SE40
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void se40code(int x, int y, int z, binangle a, fixedhoriz h, int smoothratio)
{
int tag;
if (!isRR()) tag = 40;
else if (isRRRA()) tag = 150;
else return;
DukeStatIterator it(STAT_RAROR);
while (auto act = it.Next())
{
switch (act->s.lotag - tag + 40)
{
// case 40:
// case 41:
// SE40_Draw(i,x,y,a,smoothratio);
// break;
case 42:
case 43:
case 44:
case 45:
if (ps[screenpeek].cursectnum == act->s.sectnum)
SE40_Draw(tag, &act->s, x, y, z, a, h, smoothratio);
break;
}
}
}
//---------------------------------------------------------------------------
//
// split out so it can also be applied to camera views
//
//---------------------------------------------------------------------------
void renderMirror(int cposx, int cposy, int cposz, binangle cang, fixedhoriz choriz, int smoothratio)
{
if ((gotpic[TILE_MIRROR >> 3] & (1 << (TILE_MIRROR & 7))) > 0)
{
int dst = 0x7fffffff, i = 0;
for (int k = 0; k < mirrorcnt; k++)
{
int j = abs(wall[mirrorwall[k]].x - cposx) + abs(wall[mirrorwall[k]].y - cposy);
if (j < dst) dst = j, i = k;
}
if (wall[mirrorwall[i]].overpicnum == TILE_MIRROR)
{
int tposx, tposy;
fixed_t tang;
renderPrepareMirror(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), mirrorwall[i], &tposx, &tposy, &tang);
int j = g_visibility;
g_visibility = (j >> 1) + (j >> 2);
renderDrawRoomsQ16(tposx, tposy, cposz, tang, choriz.asq16(), mirrorsector[i] + MAXSECTORS);
display_mirror = 1;
fi.animatesprites(tposx, tposy, tang, smoothratio);
display_mirror = 0;
renderDrawMasks();
renderCompleteMirror(); //Reverse screen x-wise in this function
g_visibility = j;
}
gotpic[TILE_MIRROR >> 3] &= ~(1 << (TILE_MIRROR & 7));
render_drawrooms(playersprite, { x, y, z }, sectnum, a.asq16(), h.asq16(), rotscrnang.asbuildf() , RSF_UPDATESECTOR);
}
}
@ -287,10 +116,17 @@ void animatecamsprite(double smoothratio)
{
auto camera = &camsprite->GetOwner()->s;
auto ang = buildang(camera->interpolatedang(smoothratio));
// Note: no ROR or camera here for now - the current setup has no means to detect these things before rendering the scene itself.
renderDrawRoomsQ16(camera->x, camera->y, camera->z, ang.asq16(), IntToFixed(camera->shade), camera->sectnum); // why 'shade'...?
display_mirror = 1; // should really be 'display external view'.
fi.animatesprites(camera->x, camera->y, ang.asbuild(), smoothratio);
if (!testnewrenderer)
{
// Note: no ROR or camera here - Polymost has no means to detect these things before rendering the scene itself.
renderDrawRoomsQ16(camera->x, camera->y, camera->z, ang.asq16(), IntToFixed(camera->shade), camera->sectnum); // why 'shade'...?
fi.animatesprites(camera->x, camera->y, ang.asbuild(), smoothratio);
}
else
{
render_drawrooms(camera, camera->pos, camera->sectnum, ang.asq16(), IntToFixed(camera->shade), 0, RSF_UPDATESECTOR);
}
display_mirror = 0;
renderDrawMasks();
});
@ -383,84 +219,6 @@ static int getdrugmode(player_struct *p, int oyrepeat)
}
}
//---------------------------------------------------------------------------
//
// used by RR to inject some external geometry into a scene.
//
//---------------------------------------------------------------------------
static void geometryEffect(int cposx, int cposy, int cposz, binangle cang, fixedhoriz choriz, int sect, int smoothratio)
{
short gs, tgsect, geosect, geoid = 0;
renderDrawRoomsQ16(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), sect);
fi.animatesprites(cposx, cposy, cang.asbuild(), smoothratio);
renderDrawMasks();
for (gs = 0; gs < geocnt; gs++)
{
tgsect = geosector[gs];
DukeSectIterator it(tgsect);
while (auto act = it.Next())
{
changespritesect(act, geosectorwarp[gs]);
setsprite(act, act->s.x -= geox[gs], act->s.y -= geoy[gs], act->s.z);
}
if (geosector[gs] == sect)
{
geosect = geosectorwarp[gs];
geoid = gs;
}
}
cposx -= geox[geoid];
cposy -= geoy[geoid];
renderDrawRoomsQ16(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), sect);
cposx += geox[geoid];
cposy += geoy[geoid];
for (gs = 0; gs < geocnt; gs++)
{
tgsect = geosectorwarp[gs];
DukeSectIterator it(tgsect);
while (auto act = it.Next())
{
changespritesect(act, geosector[gs]);
setsprite(act, act->s.x += geox[gs], act->s.y += geoy[gs], act->s.z);
}
}
fi.animatesprites(cposx, cposy, cang.asbuild(), smoothratio);
renderDrawMasks();
for (gs = 0; gs < geocnt; gs++)
{
tgsect = geosector[gs];
DukeSectIterator it(tgsect);
while (auto act = it.Next())
{
changespritesect(act, geosectorwarp2[gs]);
setsprite(act, act->s.x -= geox2[gs], act->s.y -= geoy2[gs], act->s.z);
}
if (geosector[gs] == sect)
{
geosect = geosectorwarp2[gs];
geoid = gs;
}
}
cposx -= geox2[geoid];
cposy -= geoy2[geoid];
renderDrawRoomsQ16(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), sect);
cposx += geox2[geoid];
cposy += geoy2[geoid];
for (gs = 0; gs < geocnt; gs++)
{
tgsect = geosectorwarp2[gs];
DukeSectIterator it(tgsect);
while (auto act = it.Next())
{
changespritesect(act, geosector[gs]);
setsprite(act, act->s.x += geox2[gs], act->s.y += geoy2[gs], act->s.z);
}
}
fi.animatesprites(cposx, cposy, cang.asbuild(), smoothratio);
renderDrawMasks();
}
//---------------------------------------------------------------------------
//
//
@ -515,11 +273,7 @@ void displayrooms(int snum, double smoothratio)
cang = buildfang(ud.cameraactor->tempang + MulScaleF(((s->ang + 1024 - ud.cameraactor->tempang) & 2047) - 1024, smoothratio, 16));
auto bh = buildhoriz(s->yvel);
se40code(s->x, s->y, s->z, cang, bh, smoothratio);
renderMirror(s->x, s->y, s->z, cang, bh, smoothratio);
renderDrawRoomsQ16(s->x, s->y, s->z - (4 << 8), cang.asq16(), bh.asq16(), s->sectnum);
fi.animatesprites(s->x, s->y, cang.asbuild(), smoothratio);
renderDrawMasks();
renderView(s, s->sectnum, s->x, s->y, s->z, cang, bh, buildlook(0), smoothratio);
}
else
{
@ -573,6 +327,7 @@ void displayrooms(int snum, double smoothratio)
}
}
spritetype* viewer;
if (p->newOwner != nullptr)
{
auto spr = &p->newOwner->s;
@ -584,10 +339,12 @@ void displayrooms(int snum, double smoothratio)
sect = spr->sectnum;
rotscrnang = buildlook(0);
smoothratio = MaxSmoothRatio;
viewer = spr;
}
else if (p->over_shoulder_on == 0)
{
if (cl_viewbob) cposz += p->opyoff + xs_CRoundToInt(MulScaleF(p->pyoff - p->opyoff, smoothratio, 16));
viewer = &p->GetActor()->s;
}
else
{
@ -598,11 +355,9 @@ void displayrooms(int snum, double smoothratio)
cposz += isRR() ? 3840 : 3072;
calcChaseCamPos(&cposx, &cposy, &cposz, &p->GetActor()->s, &sect, cang, choriz, smoothratio);
}
viewer = &p->GetActor()->s;
}
// do screen rotation.
renderSetRollAngle(rotscrnang.asbuildf());
cz = p->GetActor()->ceilingz;
fz = p->GetActor()->floorz;
@ -629,17 +384,14 @@ void displayrooms(int snum, double smoothratio)
choriz = clamp(choriz, q16horiz(gi->playerHorizMin()), q16horiz(gi->playerHorizMax()));
if (isRR() && sector[sect].lotag == 848)
if (isRR() && sector[sect].lotag == 848 && !testnewrenderer)
{
renderSetRollAngle(rotscrnang.asbuildf());
geometryEffect(cposx, cposy, cposz, cang, choriz, sect, smoothratio);
}
else
{
se40code(cposx, cposy, cposz, cang, choriz, smoothratio);
renderMirror(cposx, cposy, cposz, cang, choriz, smoothratio);
renderDrawRoomsQ16(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), sect);
fi.animatesprites(cposx, cposy, cang.asbuild(), smoothratio);
renderDrawMasks();
renderView(viewer, sect, cposx, cposy, cposz, cang, choriz, rotscrnang, smoothratio);
}
}
//GLInterface.SetMapFog(false);

View file

@ -660,6 +660,7 @@ void checkhitwall_d(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw
lotsofglass(spr, dawallnum, 70);
wal->cstat &= ~16;
wal->overpicnum = MIRRORBROKE;
wal->portalflags = 0;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
}

View file

@ -998,6 +998,7 @@ void checkhitwall_r(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw
lotsofglass(spr, dawallnum, 70);
wal->cstat &= ~16;
wal->overpicnum = MIRRORBROKE;
wal->portalflags = 0;
S_PlayActorSound(GLASS_HEAVYBREAK, spr);
return;
}