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Mapster32: use the rotatepoint code for both smooth and 90-degree sect. rotation.
git-svn-id: https://svn.eduke32.com/eduke32@2941 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 8 additions and 27 deletions
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@ -3601,50 +3601,31 @@ void overheadeditor(void)
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#endif
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if (highlightsectorcnt > 0)
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{
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int32_t smoothRotation = !eitherSHIFT;
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int32_t smoothRotation = eitherSHIFT;
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get_sectors_center(highlightsector, highlightsectorcnt, &dax, &day);
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if (smoothRotation)
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if (!smoothRotation)
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{
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if (gridlock && grid > 0)
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locktogrid(&dax, &day);
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tsign *= 512;
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}
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for (i=0; i<highlightsectorcnt; i++)
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{
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for (WALLS_OF_SECTOR(highlightsector[i], j))
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{
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if (smoothRotation)
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{
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x3 = wall[j].x;
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y3 = wall[j].y;
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wall[j].x = dax + tsign*(day-y3);
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wall[j].y = day + tsign*(x3-dax);
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}
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else
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rotatepoint(dax,day, wall[j].x,wall[j].y, tsign&2047, &wall[j].x,&wall[j].y);
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}
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rotatepoint(dax,day, wall[j].x,wall[j].y, tsign&2047, &wall[j].x,&wall[j].y);
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for (j=headspritesect[highlightsector[i]]; j != -1; j=nextspritesect[j])
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{
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if (smoothRotation)
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{
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x3 = sprite[j].x;
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y3 = sprite[j].y;
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sprite[j].x = dax + tsign*(day-y3);
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sprite[j].y = day + tsign*(x3-dax);
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sprite[j].ang = (sprite[j].ang+tsign*512)&2047;
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}
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else
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{
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rotatepoint(dax,day, sprite[j].x,sprite[j].y, tsign&2047, &sprite[j].x,&sprite[j].y);
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sprite[j].ang = (sprite[j].ang+tsign)&2047;
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}
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rotatepoint(dax,day, sprite[j].x,sprite[j].y, tsign&2047, &sprite[j].x,&sprite[j].y);
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sprite[j].ang = (sprite[j].ang+tsign)&2047;
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}
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}
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if (smoothRotation)
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if (!smoothRotation)
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keystatus[0x33] = keystatus[0x34] = 0;
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mouseb &= ~(16|32);
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