From 6e6d74f0584c162000ca57f57c1bc85f6cc1c432 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 5 Sep 2020 00:21:10 +0200 Subject: [PATCH] - update the sector for the interpolated camera position in Exhumed. Let's hope that fixes #272.. --- source/exhumed/src/view.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/exhumed/src/view.cpp b/source/exhumed/src/view.cpp index e5377d309..880ea19ca 100644 --- a/source/exhumed/src/view.cpp +++ b/source/exhumed/src/view.cpp @@ -281,6 +281,7 @@ void DrawView(double smoothRatio, bool sceneonly) playerZ = interpolate16(PlayerList[nLocalPlayer].opos.z, sprite[nPlayerSprite].z, smoothRatio) + interpolate16(oeyelevel[nLocalPlayer], eyelevel[nLocalPlayer], smoothRatio); nSector = nPlayerViewSect[nLocalPlayer]; + updatesector(playerX, playerY, &nSector); nAngle = PlayerList[nLocalPlayer].q16angle; if (!bCamera)