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https://github.com/ZDoom/Raze.git
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- Duke: Clean up player/actor accesses in hud_input()
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This commit is contained in:
parent
f3bc7d9ce0
commit
6dbe43716a
3 changed files with 72 additions and 74 deletions
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@ -160,7 +160,7 @@ void operateactivators(int l, DDukePlayer* w);
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void operateforcefields(DDukeActor* s, int low);
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void operatemasterswitches(int lotag);
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void operatesectors(sectortype* s, DDukeActor* i);
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void hud_input(int playerNum);
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void hud_input(DDukePlayer* const p);
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int getanimationindex(int animtype, sectortype* animindex);
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bool isanearoperator(int lotag);
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bool isanunderoperator(int lotag);
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@ -86,7 +86,7 @@ void GameInterface::Ticker()
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if (p->pals.a > 0)
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p->pals.a--;
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hud_input(i);
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hud_input(p);
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fi.processinput(i);
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fi.checksectors(i);
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}
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@ -50,13 +50,11 @@ BEGIN_DUKE_NS
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//
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//---------------------------------------------------------------------------
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void hud_input(int plnum)
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void hud_input(DDukePlayer* const p)
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{
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int i, k;
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uint8_t dainv;
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DDukePlayer* p;
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p = getPlayer(plnum);
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auto pact = p->GetActor();
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i = p->aim_mode;
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@ -78,17 +76,17 @@ void hud_input(int plnum)
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{
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if (!!(p->cmd.ucmd.actions & SB_QUICK_KICK) && p->last_pissed_time == 0)
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{
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if (!isRRRA() || p->GetActor()->spr.extra > 0)
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if (!isRRRA() || pact->spr.extra > 0)
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{
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p->last_pissed_time = 4000;
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S_PlayActorSound(437, pact);
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if (p->GetActor()->spr.extra <= gs.max_player_health - gs.max_player_health / 10)
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if (pact->spr.extra <= gs.max_player_health - gs.max_player_health / 10)
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{
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p->GetActor()->spr.extra += 2;
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p->last_extra = p->GetActor()->spr.extra;
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pact->spr.extra += 2;
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p->last_extra = pact->spr.extra;
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}
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else if (p->GetActor()->spr.extra < gs.max_player_health)
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p->GetActor()->spr.extra = gs.max_player_health;
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else if (pact->spr.extra < gs.max_player_health)
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pact->spr.extra = gs.max_player_health;
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}
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}
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}
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@ -96,12 +94,12 @@ void hud_input(int plnum)
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{
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if (!!(p->cmd.ucmd.actions & SB_QUICK_KICK) && p->quick_kick == 0 && (p->curr_weapon != KNEE_WEAPON || p->kickback_pic == 0))
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{
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SetGameVarID(g_iReturnVarID, 0, nullptr, plnum);
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OnEvent(EVENT_QUICKKICK, plnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, plnum).value() == 0)
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SetGameVarID(g_iReturnVarID, 0, nullptr, p->pnum);
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OnEvent(EVENT_QUICKKICK, p->pnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, p->pnum).value() == 0)
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{
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p->quick_kick = 14;
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if (!p->quick_kick_msg && plnum == screenpeek) FTA(QUOTE_MIGHTY_FOOT, p);
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if (!p->quick_kick_msg && p->pnum == screenpeek) FTA(QUOTE_MIGHTY_FOOT, p);
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p->quick_kick_msg = true;
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}
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}
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@ -116,14 +114,14 @@ void hud_input(int plnum)
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// Don't go on if paused or dead.
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if (paused) return;
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if (p->GetActor()->spr.extra <= 0) return;
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if (pact->spr.extra <= 0) return;
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// Activate an inventory item. This just forwards to the other inventory bits. If the inventory selector was taken out of the playsim this could be removed.
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if (!!(p->cmd.ucmd.actions & SB_INVUSE) && p->newOwner == nullptr)
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{
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SetGameVarID(g_iReturnVarID, 0, nullptr, plnum);
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OnEvent(EVENT_INVENTORY, plnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, plnum).value() == 0 && p->inven_icon > ICON_NONE && p->inven_icon <= ICON_HEATS)
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SetGameVarID(g_iReturnVarID, 0, nullptr, p->pnum);
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OnEvent(EVENT_INVENTORY, p->pnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, p->pnum).value() == 0 && p->inven_icon > ICON_NONE && p->inven_icon <= ICON_HEATS)
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{
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p->useItem(p->inven_icon);
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}
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@ -131,9 +129,9 @@ void hud_input(int plnum)
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if (!isRR() && p->itemUsed(ICON_HEATS))
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{
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SetGameVarID(g_iReturnVarID, 0, nullptr, plnum);
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OnEvent(EVENT_USENIGHTVISION, plnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, plnum).value() == 0 && p->heat_amount > 0)
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SetGameVarID(g_iReturnVarID, 0, nullptr, p->pnum);
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OnEvent(EVENT_USENIGHTVISION, p->pnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, p->pnum).value() == 0 && p->heat_amount > 0)
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{
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p->heat_on = !p->heat_on;
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p->inven_icon = 5;
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@ -144,9 +142,9 @@ void hud_input(int plnum)
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if (p->itemUsed(ICON_STEROIDS))
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{
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SetGameVarID(g_iReturnVarID, 0, nullptr, plnum);
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OnEvent(EVENT_USESTEROIDS, plnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, plnum).value() == 0)
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SetGameVarID(g_iReturnVarID, 0, nullptr, p->pnum);
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OnEvent(EVENT_USESTEROIDS, p->pnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, p->pnum).value() == 0)
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{
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if (p->steroids_amount == 400)
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{
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@ -227,15 +225,15 @@ void hud_input(int plnum)
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// These events force us to keep the inventory selector in the playsim as opposed to the UI where it really belongs.
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if (!!(p->cmd.ucmd.actions & SB_INVPREV))
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{
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SetGameVarID(g_iReturnVarID, dainv, nullptr, plnum);
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OnEvent(EVENT_INVENTORYLEFT, plnum, nullptr, -1);
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dainv = GetGameVarID(g_iReturnVarID, nullptr, plnum).safeValue();
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SetGameVarID(g_iReturnVarID, dainv, nullptr, p->pnum);
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OnEvent(EVENT_INVENTORYLEFT, p->pnum, nullptr, -1);
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dainv = GetGameVarID(g_iReturnVarID, nullptr, p->pnum).safeValue();
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}
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if (!!(p->cmd.ucmd.actions & SB_INVNEXT))
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{
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SetGameVarID(g_iReturnVarID, dainv, nullptr, plnum);
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OnEvent(EVENT_INVENTORYRIGHT, plnum, nullptr, -1);
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dainv = GetGameVarID(g_iReturnVarID, nullptr, plnum).safeValue();
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SetGameVarID(g_iReturnVarID, dainv, nullptr, p->pnum);
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OnEvent(EVENT_INVENTORYRIGHT, p->pnum, nullptr, -1);
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dainv = GetGameVarID(g_iReturnVarID, nullptr, p->pnum).safeValue();
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}
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p->inven_icon = dainv;
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// Someone must have really hated constant data, doing this with a switch/case (and of course also with literal numbers...)
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@ -248,7 +246,7 @@ void hud_input(int plnum)
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p->wantweaponfire = weap - 1;
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// Here we have to be extra careful that the weapons do not get mixed up, so let's keep the code for Duke and RR completely separate.
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fi.selectweapon(plnum, weap);
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fi.selectweapon(p->pnum, weap);
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if (!!(p->cmd.ucmd.actions & SB_HOLSTER))
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{
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@ -271,9 +269,9 @@ void hud_input(int plnum)
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if (p->itemUsed(ICON_HOLODUKE) && (isRR() || p->newOwner == nullptr))
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{
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SetGameVarID(g_iReturnVarID, 0, nullptr, plnum);
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OnEvent(EVENT_HOLODUKEON, plnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, plnum).value() == 0)
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SetGameVarID(g_iReturnVarID, 0, nullptr, p->pnum);
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OnEvent(EVENT_HOLODUKEON, p->pnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, p->pnum).value() == 0)
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{
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if (!isRR())
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{
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@ -284,10 +282,10 @@ void hud_input(int plnum)
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p->inven_icon = 3;
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auto pactor =
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CreateActor(p->cursector, p->GetActor()->getPosWithOffsetZ().plusZ(30), DukePlayerPawnClass, -64, DVector2(0, 0), p->GetActor()->spr.Angles.Yaw, 0., 0., nullptr, 10);
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CreateActor(p->cursector, pact->getPosWithOffsetZ().plusZ(30), DukePlayerPawnClass, -64, DVector2(0, 0), pact->spr.Angles.Yaw, 0., 0., nullptr, 10);
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pactor->temp_data[3] = pactor->temp_data[4] = 0;
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p->holoduke_on = pactor;
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pactor->spr.yint = plnum;
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pactor->spr.yint = p->pnum;
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pactor->spr.extra = 0;
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FTA(QUOTE_HOLODUKE_ON, p);
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S_PlayActorSound(TELEPORTER, p->holoduke_on);
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@ -304,12 +302,12 @@ void hud_input(int plnum)
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}
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else // In RR this means drinking whiskey.
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{
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if (p->holoduke_amount > 0 && p->GetActor()->spr.extra < gs.max_player_health)
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if (p->holoduke_amount > 0 && pact->spr.extra < gs.max_player_health)
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{
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p->holoduke_amount -= 400;
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p->GetActor()->spr.extra += 5;
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if (p->GetActor()->spr.extra > gs.max_player_health)
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p->GetActor()->spr.extra = gs.max_player_health;
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pact->spr.extra += 5;
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if (pact->spr.extra > gs.max_player_health)
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pact->spr.extra = gs.max_player_health;
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p->drink_amt += 5;
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p->inven_icon = 3;
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@ -325,30 +323,30 @@ void hud_input(int plnum)
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if (isRR() && p->itemUsed(ICON_HEATS) && p->newOwner == nullptr)
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{
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SetGameVarID(g_iReturnVarID, 0, nullptr, plnum);
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OnEvent(EVENT_USENIGHTVISION, plnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, plnum).value() == 0)
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SetGameVarID(g_iReturnVarID, 0, nullptr, p->pnum);
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OnEvent(EVENT_USENIGHTVISION, p->pnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, p->pnum).value() == 0)
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{
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if (p->yehaa_timer == 0)
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{
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p->yehaa_timer = 126;
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S_PlayActorSound(390, pact);
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p->noise_radius = 1024;
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madenoise(plnum);
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madenoise(p->pnum);
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if (p->cursector->lotag == 857)
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{
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if (p->GetActor()->spr.extra <= gs.max_player_health)
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if (pact->spr.extra <= gs.max_player_health)
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{
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p->GetActor()->spr.extra += 10;
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if (p->GetActor()->spr.extra >= gs.max_player_health)
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p->GetActor()->spr.extra = gs.max_player_health;
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pact->spr.extra += 10;
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if (pact->spr.extra >= gs.max_player_health)
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pact->spr.extra = gs.max_player_health;
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}
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}
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else
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{
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if (p->GetActor()->spr.extra + 1 <= gs.max_player_health)
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if (pact->spr.extra + 1 <= gs.max_player_health)
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{
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p->GetActor()->spr.extra++;
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pact->spr.extra++;
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}
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}
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}
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@ -357,25 +355,25 @@ void hud_input(int plnum)
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if (p->itemUsed(ICON_FIRSTAID))
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{
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SetGameVarID(g_iReturnVarID, 0, nullptr, plnum);
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OnEvent(EVENT_USEMEDKIT, plnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, plnum).value() == 0)
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SetGameVarID(g_iReturnVarID, 0, nullptr, p->pnum);
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OnEvent(EVENT_USEMEDKIT, p->pnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, p->pnum).value() == 0)
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{
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if (p->firstaid_amount > 0 && p->GetActor()->spr.extra < gs.max_player_health)
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if (p->firstaid_amount > 0 && pact->spr.extra < gs.max_player_health)
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{
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if (!isRR())
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{
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int j = gs.max_player_health - p->GetActor()->spr.extra;
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int j = gs.max_player_health - pact->spr.extra;
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if (p->firstaid_amount > j)
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{
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p->firstaid_amount -= j;
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p->GetActor()->spr.extra = gs.max_player_health;
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pact->spr.extra = gs.max_player_health;
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p->inven_icon = 1;
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}
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else
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{
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p->GetActor()->spr.extra += p->firstaid_amount;
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pact->spr.extra += p->firstaid_amount;
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p->firstaid_amount = 0;
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checkavailinven(p);
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}
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@ -387,19 +385,19 @@ void hud_input(int plnum)
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if (p->firstaid_amount > j)
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{
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p->firstaid_amount -= j;
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p->GetActor()->spr.extra += j;
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if (p->GetActor()->spr.extra > gs.max_player_health)
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p->GetActor()->spr.extra = gs.max_player_health;
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pact->spr.extra += j;
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if (pact->spr.extra > gs.max_player_health)
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pact->spr.extra = gs.max_player_health;
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p->inven_icon = 1;
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}
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else
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{
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p->GetActor()->spr.extra += p->firstaid_amount;
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pact->spr.extra += p->firstaid_amount;
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p->firstaid_amount = 0;
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checkavailinven(p);
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}
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if (p->GetActor()->spr.extra > gs.max_player_health)
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p->GetActor()->spr.extra = gs.max_player_health;
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if (pact->spr.extra > gs.max_player_health)
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pact->spr.extra = gs.max_player_health;
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p->drink_amt += 10;
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if (p->drink_amt <= 100 && !S_CheckActorSoundPlaying(pact, DUKE_USEMEDKIT))
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S_PlayActorSound(DUKE_USEMEDKIT, pact);
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@ -410,9 +408,9 @@ void hud_input(int plnum)
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if (p->itemUsed(ICON_JETPACK) && (isRR() || p->newOwner == nullptr))
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{
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SetGameVarID(g_iReturnVarID, 0, nullptr, plnum);
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OnEvent(EVENT_USEJETPACK, plnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, plnum).value() == 0)
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SetGameVarID(g_iReturnVarID, 0, nullptr, p->pnum);
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OnEvent(EVENT_USEJETPACK, p->pnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, p->pnum).value() == 0)
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{
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if (!isRR())
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{
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@ -442,7 +440,7 @@ void hud_input(int plnum)
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else
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{
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// eat cow pie
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if (p->jetpack_amount > 0 && p->GetActor()->spr.extra < gs.max_player_health)
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if (p->jetpack_amount > 0 && pact->spr.extra < gs.max_player_health)
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{
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if (!S_CheckActorSoundPlaying(pact, 429))
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S_PlayActorSound(429, pact);
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@ -462,12 +460,12 @@ void hud_input(int plnum)
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p->eat = 100;
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}
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p->GetActor()->spr.extra += 5;
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pact->spr.extra += 5;
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p->inven_icon = 4;
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if (p->GetActor()->spr.extra > gs.max_player_health)
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p->GetActor()->spr.extra = gs.max_player_health;
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if (pact->spr.extra > gs.max_player_health)
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pact->spr.extra = gs.max_player_health;
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if (p->jetpack_amount <= 0)
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checkavailinven(p);
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@ -478,9 +476,9 @@ void hud_input(int plnum)
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if (!!(p->cmd.ucmd.actions & SB_TURNAROUND) && p->Angles.YawSpin == nullAngle && p->on_crane == nullptr)
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{
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SetGameVarID(g_iReturnVarID, 0, nullptr, plnum);
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OnEvent(EVENT_TURNAROUND, plnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, plnum).value() != 0)
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SetGameVarID(g_iReturnVarID, 0, nullptr, p->pnum);
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OnEvent(EVENT_TURNAROUND, p->pnum, nullptr, -1);
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if (GetGameVarID(g_iReturnVarID, nullptr, p->pnum).value() != 0)
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{
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p->cmd.ucmd.actions &= ~SB_TURNAROUND;
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}
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