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- second batch of migrations in track.cpp
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parent
398e66f359
commit
6c82f9be22
1 changed files with 16 additions and 20 deletions
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@ -809,7 +809,7 @@ void SectorObjectSetupBounds(SECTOR_OBJECT* sop)
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sop->clipbox_vdist[sop->clipbox_num] = (sop->pmid.XY() - itActor->spr.pos.XY()).Length();
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auto ang2 = VecToAngle(itActor->spr.pos.XY() - sop->pmid.XY());
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sop->clipbox_ang[sop->clipbox_num] = deltaangle(ang2, DAngle::fromBuild(sop->int_i_ang()));
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sop->clipbox_ang[sop->clipbox_num] = deltaangle(ang2, sop->ang);
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sop->clipbox_num++;
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KillActor(itActor);
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@ -942,17 +942,15 @@ void SetupSectorObject(sectortype* sectp, short tag)
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sop->z_tgt = 0;
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sop->zdelta = 0;
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sop->wait_tics = 0;
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sop->set_int_i_spin_speed(0);
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sop->set_int_i_spin_ang(0);
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sop->set_int_i_ang_orig(0);
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sop->spin_speed = nullAngle;
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sop->spin_ang = nullAngle;
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sop->ang_orig = nullAngle;
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sop->clipdist = 1024;
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sop->target_dist = 0;
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sop->turn_speed = 4;
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sop->floor_loz = -9999999;
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sop->floor_hiz = 9999999;
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sop->set_int_i_ang_tgt(0);
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sop->set_int_i_ang(0);
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sop->set_int_i_ang_moving(0);
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sop->ang_tgt = sop->ang = sop->ang_moving = nullAngle;
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sop->op_main_sector = nullptr;
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sop->ram_damage = 0;
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sop->max_damage = -9999;
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@ -1074,7 +1072,7 @@ void SetupSectorObject(sectortype* sectp, short tag)
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sop->scale_type = SO_SCALE_CYCLE;
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// spin stuff
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sop->set_int_i_spin_speed(16);
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sop->set_int_i_last_ang(sop->int_i_ang());
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sop->last_ang = sop->ang;
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// animators
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sop->Animator = DoTornadoObject;
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sop->PreMoveAnimator = ScaleSectorObject;
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@ -1195,27 +1193,25 @@ void SetupSectorObject(sectortype* sectp, short tag)
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KillActor(actor);
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break;
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case SO_SPIN:
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if (sop->int_i_spin_speed())
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if (sop->spin_speed != nullAngle)
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break;
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sop->set_int_i_spin_speed(actor->spr.lotag);
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sop->set_int_i_last_ang(sop->int_i_ang());
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sop->spin_speed = DAngle::fromBuild(actor->spr.lotag);
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sop->last_ang = sop->ang;
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KillActor(actor);
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break;
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case SO_ANGLE:
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sop->set_int_i_ang(actor->int_ang());
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sop->set_int_i_ang_moving(actor->int_ang());
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sop->set_int_i_ang_orig(sop->int_i_ang());
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sop->set_int_i_last_ang(sop->int_i_ang());
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sop->set_int_i_spin_ang(0);
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sop->ang = sop->ang_moving = actor->spr.angle;
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sop->last_ang = sop->ang_orig = sop->ang;
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sop->spin_ang = nullAngle;
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KillActor(actor);
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break;
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case SO_SPIN_REVERSE:
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sop->set_int_i_spin_speed(actor->spr.lotag);
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sop->set_int_i_last_ang(sop->int_i_ang());
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sop->spin_speed = DAngle::fromBuild(actor->spr.lotag);
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sop->last_ang = sop->ang;
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if (sop->int_i_spin_speed() >= 0)
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sop->set_int_i_spin_speed(-sop->int_i_spin_speed());
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if (sop->spin_speed >= nullAngle)
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sop->spin_speed = -sop->spin_speed;
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KillActor(actor);
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break;
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