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- SW: Clean up some noisy commented out calls to DoPlayerHeight()
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1 changed files with 0 additions and 9 deletions
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@ -4942,10 +4942,6 @@ void DoPlayerWade(PLAYER* pp)
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if (pp->KeyPressBits & SB_JUMP)
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if (pp->KeyPressBits & SB_JUMP)
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{
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{
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pp->KeyPressBits &= ~SB_JUMP;
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pp->KeyPressBits &= ~SB_JUMP;
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//DoPlayerHeight(pp);
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//DoPlayerHeight(pp);
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//DoPlayerHeight(pp);
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//DoPlayerHeight(pp);
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DoPlayerBeginJump(pp);
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DoPlayerBeginJump(pp);
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pp->pbob_amt = 0;
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pp->pbob_amt = 0;
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pp->bob_ndx = 0;
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pp->bob_ndx = 0;
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@ -6559,11 +6555,6 @@ void DoPlayerRun(PLAYER* pp)
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{
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{
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pp->KeyPressBits &= ~SB_JUMP;
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pp->KeyPressBits &= ~SB_JUMP;
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// make sure you stand at full heights for jumps/double jumps
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// make sure you stand at full heights for jumps/double jumps
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//DoPlayerHeight(pp);
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//DoPlayerHeight(pp);
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//DoPlayerHeight(pp);
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//DoPlayerHeight(pp);
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//DoPlayerHeight(pp);
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pp->posZset(pp->loz - PLAYER_HEIGHTF);
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pp->posZset(pp->loz - PLAYER_HEIGHTF);
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DoPlayerBeginJump(pp);
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DoPlayerBeginJump(pp);
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return;
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return;
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