diff --git a/source/core/gameinput.cpp b/source/core/gameinput.cpp index f26ca065f..afa926569 100644 --- a/source/core/gameinput.cpp +++ b/source/core/gameinput.cpp @@ -183,14 +183,18 @@ void getInput(const double scaleAdjust, PlayerAngles* const plrAngles, InputPack HIDInput hidInput{}; getHidInput(&hidInput); ApplyGlobalInput(&hidInput, &inputBuffer); - gi->GetInput(&hidInput, &inputBuffer, &input, !SyncInput() ? scaleAdjust : 1.); // Directly update the camera angles if we're unsynchronised. if (!SyncInput()) { + gi->GetInput(&hidInput, &inputBuffer, &input, scaleAdjust); plrAngles->CameraAngles.Yaw += DAngle::fromDeg(input.avel); plrAngles->CameraAngles.Pitch += DAngle::fromDeg(input.horz); } + else + { + gi->GetInput(&hidInput, &inputBuffer, &input, 1); + } if (packet) {