mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- floatified player_struct::truecz/truefz.
This commit is contained in:
parent
7fce0ed7ae
commit
6bd854da88
10 changed files with 32 additions and 30 deletions
|
@ -3826,10 +3826,10 @@ void handle_se17(DDukeActor* actor)
|
|||
auto sc = actor->sector();
|
||||
int sh = actor->spr.hitag;
|
||||
|
||||
int q = actor->temp_data[0] * (actor->spr.yvel << 2);
|
||||
double q = actor->temp_data[0] * actor->spr.yvel * (4 * zinttoworld);
|
||||
|
||||
sc->add_int_ceilingz(q);
|
||||
sc->add_int_floorz(q);
|
||||
sc->addceilingz(q);
|
||||
sc->addfloorz(q);
|
||||
|
||||
DukeSectIterator it(actor->sector());
|
||||
while (auto act1 = it.Next())
|
||||
|
@ -3838,15 +3838,15 @@ void handle_se17(DDukeActor* actor)
|
|||
{
|
||||
int p = act1->spr.yvel;
|
||||
if (numplayers < 2) ps[p].opos.Z = ps[p].pos.Z;
|
||||
ps[p].pos.Z += q;
|
||||
ps[p].__int_truefz += q;
|
||||
ps[p].__int_truecz += q;
|
||||
ps[p].pos.Z += q * zworldtoint;
|
||||
ps[p].truefz += q;
|
||||
ps[p].truecz += q;
|
||||
if (numplayers > 1) ps[p].opos.Z = ps[p].pos.Z;
|
||||
}
|
||||
if (act1->spr.statnum != STAT_EFFECTOR)
|
||||
{
|
||||
act1->backupz();
|
||||
act1->add_int_z(q);
|
||||
act1->spr.pos.Z += q;
|
||||
}
|
||||
|
||||
act1->floorz = sc->floorz;
|
||||
|
@ -3900,8 +3900,8 @@ void handle_se17(DDukeActor* actor)
|
|||
ps[p].bobpos.Y = ps[p].opos.Y = ps[p].pos.Y;
|
||||
ps[p].opos.Z = ps[p].pos.Z;
|
||||
|
||||
ps[p].__int_truefz = act3->actor_int_floorz();
|
||||
ps[p].__int_truecz = act3->actor_int_ceilingz();
|
||||
ps[p].truefz = act3->floorz;
|
||||
ps[p].truecz = act3->ceilingz;
|
||||
ps[p].bobcounter = 0;
|
||||
|
||||
ChangeActorSect(act3, act2->sector());
|
||||
|
@ -4420,7 +4420,7 @@ void handle_se24(DDukeActor *actor, bool scroll, int shift)
|
|||
{
|
||||
if (ps[p].cursector == actor->sector() && ps[p].on_ground)
|
||||
{
|
||||
if (abs(ps[p].pos.Z - ps[p].__int_truefz) < gs.playerheight + (9 << 8))
|
||||
if (abs(ps[p].pos.Z - ps[p].truefz * zworldtoint) < gs.playerheight + (9 << 8))
|
||||
{
|
||||
ps[p].fric.X += x << 3;
|
||||
ps[p].fric.Y += y << 3;
|
||||
|
|
|
@ -577,7 +577,7 @@ bool GameInterface::DrawAutomapPlayer(int mx, int my, int cposx, int cposy, int
|
|||
else
|
||||
i = TILE_APLAYERTOP;
|
||||
|
||||
j = abs(pp.__int_truefz - pp.pos.Z) >> 8;
|
||||
j = abs(int(pp.truefz * zworldtoint) - pp.pos.Z) >> 8;
|
||||
j = czoom * (act->spr.yrepeat + j);
|
||||
|
||||
if (j < 22000) j = 22000;
|
||||
|
|
|
@ -423,13 +423,13 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, DDukeActor* sActor,
|
|||
break;
|
||||
|
||||
case PLAYER_TRUEFZ:
|
||||
if (bSet) ps[iPlayer].__int_truefz = lValue;
|
||||
else SetGameVarID(lVar2, ps[iPlayer].__int_truefz, sActor, sPlayer);
|
||||
if (bSet) ps[iPlayer].truefz = lValue * zmaptoworld;
|
||||
else SetGameVarID(lVar2, ps[iPlayer].truefz * (1/zmaptoworld), sActor, sPlayer);
|
||||
break;
|
||||
|
||||
case PLAYER_TRUECZ:
|
||||
if (bSet) ps[iPlayer].__int_truecz = lValue;
|
||||
else SetGameVarID(lVar2, ps[iPlayer].__int_truecz, sActor, sPlayer);
|
||||
if (bSet) ps[iPlayer].truecz = lValue * zmaptoworld;
|
||||
else SetGameVarID(lVar2, ps[iPlayer].truecz * (1 / zmaptoworld), sActor, sPlayer);
|
||||
break;
|
||||
|
||||
case PLAYER_PLAYER_PAR:
|
||||
|
|
|
@ -2740,8 +2740,8 @@ void processinput_d(int snum)
|
|||
|
||||
j = getflorzofslopeptr(psectp, p->pos.X, p->pos.Y);
|
||||
|
||||
p->__int_truefz = j;
|
||||
p->__int_truecz = getceilzofslopeptr(psectp, p->pos.X, p->pos.Y);
|
||||
p->truefz = j * zinttoworld;
|
||||
p->truecz = getceilzofslopeptr(psectp, p->pos.X, p->pos.Y) * zinttoworld;
|
||||
|
||||
truefdist = abs(p->pos.Z - j);
|
||||
if (clz.type == kHitSector && psectlotag == 1 && truefdist > gs.playerheight + (16 << 8))
|
||||
|
@ -2761,7 +2761,7 @@ void processinput_d(int snum)
|
|||
if (chz.actor()->spr.statnum == 1 && chz.actor()->spr.extra >= 0)
|
||||
{
|
||||
chz.setNone();
|
||||
cz = p->__int_truecz;
|
||||
cz = p->truecz * zworldtoint;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3410,8 +3410,8 @@ void processinput_r(int snum)
|
|||
tempfz = getflorzofslopeptr(psectp, p->pos.X, p->pos.Y);
|
||||
}
|
||||
|
||||
p->__int_truefz = tempfz;
|
||||
p->__int_truecz = getceilzofslopeptr(psectp, p->pos.X, p->pos.Y);
|
||||
p->truefz = tempfz * zinttoworld;
|
||||
p->truecz = getceilzofslopeptr(psectp, p->pos.X, p->pos.Y) * zinttoworld;
|
||||
|
||||
truefdist = abs(p->pos.Z - tempfz);
|
||||
if (clz.type == kHitSector && psectlotag == 1 && truefdist > gs.playerheight + (16 << 8))
|
||||
|
@ -3431,7 +3431,7 @@ void processinput_r(int snum)
|
|||
if (chz.actor()->spr.statnum == 1 && chz.actor()->spr.extra >= 0)
|
||||
{
|
||||
chz.setNone();
|
||||
cz = p->__int_truecz;
|
||||
cz = p->truecz * zworldtoint;
|
||||
}
|
||||
else if (chz.actor()->spr.picnum == LADDER)
|
||||
{
|
||||
|
@ -3441,7 +3441,7 @@ void processinput_r(int snum)
|
|||
if ((actions & SB_JUMP) && !p->OnMotorcycle)
|
||||
{
|
||||
chz.setNone();
|
||||
cz = p->__int_truecz;
|
||||
cz = p->truecz * zworldtoint;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -368,8 +368,8 @@ void displayrooms(int snum, double smoothratio, bool sceneonly)
|
|||
|
||||
else if (p->spritebridge == 0 && p->newOwner == nullptr)
|
||||
{
|
||||
if (cposz < (p->__int_truecz + (4 << 8))) cposz = cz + (4 << 8);
|
||||
else if (cposz > (p->__int_truefz - (4 << 8))) cposz = fz - (4 << 8);
|
||||
if (cposz < (p->truecz * zworldtoint + (4 << 8))) cposz = cz + (4 << 8);
|
||||
else if (cposz > (p->truefz * zworldtoint - (4 << 8))) cposz = fz - (4 << 8);
|
||||
}
|
||||
|
||||
if (sect)
|
||||
|
|
|
@ -128,8 +128,8 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, player_struct& w,
|
|||
("posyv", w.vel.Y)
|
||||
("poszv", w.vel.Z)
|
||||
("last_pissed_time", w.last_pissed_time)
|
||||
("truefz", w.__int_truefz)
|
||||
("truecz", w.__int_truecz)
|
||||
("truefz", w.truefz)
|
||||
("truecz", w.truecz)
|
||||
("player_par", w.player_par)
|
||||
("visibility", w.visibility)
|
||||
("bobcounter", w.bobcounter)
|
||||
|
|
|
@ -238,13 +238,14 @@ struct player_struct
|
|||
int numloogs, oloogcnt, loogcnt;
|
||||
int invdisptime;
|
||||
int pyoff, opyoff;
|
||||
int last_pissed_time, __int_truefz, __int_truecz;
|
||||
int last_pissed_time;
|
||||
int player_par, visibility;
|
||||
int bobcounter;
|
||||
int randomflamex, crack_time;
|
||||
|
||||
int aim_mode, ftt;
|
||||
|
||||
double truefz, truecz;
|
||||
sectortype* cursector;
|
||||
sectortype* one_parallax_sectnum; // wall + sector references. Make them pointers later?
|
||||
walltype* access_wall;
|
||||
|
|
|
@ -221,8 +221,8 @@ DEFINE_FIELD_X(DukePlayer, player_struct, opyoff)
|
|||
//DEFINE_FIELD_X(DukePlayer, player_struct, posyv)
|
||||
//DEFINE_FIELD_X(DukePlayer, player_struct, poszv)
|
||||
DEFINE_FIELD_X(DukePlayer, player_struct, last_pissed_time)
|
||||
//DEFINE_FIELD_X(DukePlayer, player_struct, truefz)
|
||||
//DEFINE_FIELD_X(DukePlayer, player_struct, truecz)
|
||||
DEFINE_FIELD_X(DukePlayer, player_struct, truefz)
|
||||
DEFINE_FIELD_X(DukePlayer, player_struct, truecz)
|
||||
DEFINE_FIELD_X(DukePlayer, player_struct, player_par)
|
||||
DEFINE_FIELD_X(DukePlayer, player_struct, visibility)
|
||||
DEFINE_FIELD_X(DukePlayer, player_struct, bobcounter)
|
||||
|
|
|
@ -160,7 +160,8 @@ struct DukePlayer
|
|||
native int numloogs, loogcnt;
|
||||
native int invdisptime;
|
||||
native int pyoff, opyoff;
|
||||
native int last_pissed_time;//, truefz, truecz;
|
||||
native int last_pissed_time;
|
||||
native double truefz, truecz;
|
||||
native int player_par, visibility;
|
||||
native int bobcounter;
|
||||
native int randomflamex, crack_time;
|
||||
|
|
Loading…
Reference in a new issue