Add LuaJIT-based BUILD map loader and batch processing script + example.

git-svn-id: https://svn.eduke32.com/eduke32@2813 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2012-07-08 21:47:06 +00:00
parent 886f2e5a26
commit 6b0f6176f6
3 changed files with 235 additions and 0 deletions

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-- Loaders for various BUILD structures for LuaJIT
-- TODO: bound-checking, load ART
local ffi = require "ffi"
local io = require "io"
local assert = assert
local print = print
module(...)
ffi.cdef[[
#pragma pack(push,1)
typedef struct
{
int16_t wallptr, wallnum;
int32_t ceilingz, floorz;
int16_t ceilingstat, floorstat;
int16_t ceilingpicnum, ceilingheinum;
int8_t ceilingshade;
uint8_t ceilingpal, ceilingxpanning, ceilingypanning;
int16_t floorpicnum, floorheinum;
int8_t floorshade;
uint8_t floorpal, floorxpanning, floorypanning;
uint8_t visibility, filler;
int16_t lotag, hitag, extra;
} sectortype;
typedef struct
{
int32_t x, y;
int16_t point2, nextwall, nextsector;
int16_t cstat;
int16_t picnum, overpicnum;
int8_t shade;
uint8_t pal, xrepeat, yrepeat, xpanning, ypanning;
int16_t lotag, hitag, extra;
} walltype;
typedef struct
{
int32_t x, y, z;
int16_t cstat, picnum;
int8_t shade;
uint8_t pal, clipdist, filler;
uint8_t xrepeat, yrepeat;
int8_t xoffset, yoffset;
int16_t sectnum, statnum;
int16_t ang, owner, xvel, yvel, zvel;
int16_t lotag, hitag, extra;
} spritetype;
]]
local C = ffi.C
local MAX =
{
SECTORS = { [7]=1024, [8]=4096, [9]=4096 },
WALLS = { [7]=8192, [8]=16384, [9]=16384 },
SPRITES = { [7]=4096, [8]=16384, [9]=16384 },
}
local function doread(fh, basectype, numelts)
local cd = ffi.new(basectype.."[?]", numelts)
local size = ffi.sizeof(cd)
if (numelts==0) then
return nil
end
assert(size % numelts == 0)
local datstr = fh:read(size)
if (datstr == nil or #datstr < size) then
fh:close()
return nil
end
ffi.copy(cd, datstr, size)
return cd
end
--== LOADBOARD ==--
-- returns:
-- on failure, nil, errmsg
-- on success, a table
-- {
-- version = <num>,
-- numsectors=<num>, numwalls=<num>, numsprites=<num>,
-- sector=<cdata (array of sectortype)>,
-- wall=<cdata (array of walltype)>,
-- sprite=nil or <cdata> (array of spritetype),
-- start =
-- { x=<num>, y=<num>, z=<num>, ang=<num>, sectnum=<num> }
-- }
function loadboard(filename)
local fh, errmsg = io.open(filename)
if (fh==nil) then
return nil, errmsg
end
-- The table we'll return on success
local map = { start={} }
local cd = doread(fh, "int32_t", 4)
if (cd==nil) then
return nil, "Couldn't read header"
end
map.version = cd[0]
map.start.x = cd[1]
map.start.y = cd[2]
map.start.z = cd[3]
if (map.version < 7 or map.version > 9) then
fh:close()
return nil, "Invalid map version"
end
cd = doread(fh, "int16_t", 3)
if (cd==nil) then
return nil, "Couldn't read header (2)"
end
map.start.ang = cd[0]
map.start.sectnum = cd[1]
-- sectors
map.numsectors = cd[2]
if (map.numsectors <= 0 or map.numsectors > MAX.SECTORS[map.version]) then
fh:close()
return nil, "Invalid number of sectors"
end
map.sector = doread(fh, "sectortype", map.numsectors)
if (map.sector == nil) then
return nil, "Couldn't read sectors"
end
-- walls
cd = doread(fh, "int16_t", 1)
map.numwalls = cd[0]
if (map.numwalls <= 0 or map.numwalls > MAX.WALLS[map.version]) then
fh:close()
return nil, "Invalid number of walls"
end
map.wall = doread(fh, "walltype", map.numwalls)
if (map.wall == nil) then
return nil, "Couldn't read walls"
end
-- sprites
cd = doread(fh, "int16_t", 1)
map.numsprites = cd[0]
if (map.numsprites < 0 or map.numsprites > MAX.SPRITES[map.version]) then
fh:close()
return nil, "Invalid number of sprites"
end
map.sprite = doread(fh, "spritetype", map.numsprites)
if (map.numsprites~=0 and map.sprite == nil) then
return nil, "Couldn't read sprites"
end
-- done
fh:close()
return map
end

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#!/usr/local/bin/luajit
-- Generic map iterator.
-- The first cmdline arg is a name of a lua file (may be sans .lua) which must
-- be a module and is `require'd into this script, e.g. "stats" or "stats.lua".
-- Then, for each 2nd and following argument, if map loading succeeds,
-- .success(map, filename) is run, otherwise .failure(filename, errmsg) --
-- these must be functions in the loaded module.
-- TODO: aggregate batch mode
if (#arg < 1) then
error("Usage: luajit ./foreachmap <module[.lua]> <filename.map> ...")
end
local B = require "build"
local string = require "string"
local modname = string.gsub(arg[1], "%.lua$", "")
local mod = require(modname)
for i=2,#arg do
local fn = arg[i]
local map, errmsg = B.loadboard(fn)
if (map ~= nil) then
mod.success(map, fn)
else
mod.failure(fn, errmsg)
end
end

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-- Print out some statistics for a BUILD map,
-- foreachmap module.
local string = require "string"
local print = print
module(...)
local function printf(fmt, ...)
print(string.format(fmt, ...))
end
function success(map, fn)
printf("--- %s:", fn)
printf(" version: %d", map.version)
printf(" numsectors: %d\n numwalls: %d\n numsprites: %d",
map.numsectors, map.numwalls, map.numsprites)
end
function failure(fn, errmsg)
printf("--- %s: %s", fn, errmsg)
end