diff --git a/source/core/gamefuncs.cpp b/source/core/gamefuncs.cpp index 5951c2b51..8f313716f 100644 --- a/source/core/gamefuncs.cpp +++ b/source/core/gamefuncs.cpp @@ -535,9 +535,8 @@ int inside(double x, double y, const sectortype* sect) // //========================================================================== -sectortype* nextsectorneighborzptr(sectortype* sectp, int startz_, int flags) +sectortype* nextsectorneighborzptr(sectortype* sectp, double startz, int flags) { - double startz = startz_ * zinttoworld; double factor = (flags & Find_Up)? -1 : 1; double bestz = INT_MAX; sectortype* bestsec = (flags & Find_Safe)? sectp : nullptr; diff --git a/source/core/gamefuncs.h b/source/core/gamefuncs.h index d56b88cca..26eb74f73 100644 --- a/source/core/gamefuncs.h +++ b/source/core/gamefuncs.h @@ -358,7 +358,7 @@ enum EFindNextSector Find_FloorUp = Find_Floor | Find_Up, Find_FloorDown = Find_Floor | Find_Down, }; -sectortype* nextsectorneighborzptr(sectortype* sectp, int startz, int flags); +sectortype* nextsectorneighborzptr(sectortype* sectp, double startz, int flags); diff --git a/source/games/duke/src/bowling.cpp b/source/games/duke/src/bowling.cpp index 55a3c3c03..c3e80fa22 100644 --- a/source/games/duke/src/bowling.cpp +++ b/source/games/duke/src/bowling.cpp @@ -74,7 +74,7 @@ int pinsectorresetup(sectortype* sec) if (j == -1) { - j = nextsectorneighborzptr(sec, sec->int_ceilingz(), Find_CeilingUp | Find_Safe)->int_ceilingz(); + j = nextsectorneighborzptr(sec, sec->ceilingz, Find_CeilingUp | Find_Safe)->int_ceilingz(); setanimation(sec, anim_ceilingz, sec, j, 64); return 1; } diff --git a/source/games/duke/src/sectors.cpp b/source/games/duke/src/sectors.cpp index de98ed159..c2942fd6d 100644 --- a/source/games/duke/src/sectors.cpp +++ b/source/games/duke/src/sectors.cpp @@ -667,10 +667,10 @@ static void handle_st16(sectortype* sptr, DDukeActor* actor) if (i == -1) { - sectp = nextsectorneighborzptr(sptr, sptr->int_floorz(), Find_FloorDown); + sectp = nextsectorneighborzptr(sptr, sptr->floorz, Find_FloorDown); if (sectp == nullptr) { - sectp = nextsectorneighborzptr(sptr, sptr->int_floorz(), Find_FloorUp); + sectp = nextsectorneighborzptr(sptr, sptr->floorz, Find_FloorUp); if (sectp == nullptr) return; setanimation(sptr, anim_floorz, sptr, sectp->int_floorz(), sptr->extra); } @@ -694,8 +694,8 @@ static void handle_st18(sectortype* sptr, DDukeActor* actor) if (i == -1) { - auto sectp = nextsectorneighborzptr(sptr, sptr->int_floorz(), Find_FloorUp); - if (sectp == nullptr) sectp = nextsectorneighborzptr(sptr, sptr->int_floorz(), Find_FloorDown); + auto sectp = nextsectorneighborzptr(sptr, sptr->floorz, Find_FloorUp); + if (sectp == nullptr) sectp = nextsectorneighborzptr(sptr, sptr->floorz, Find_FloorDown); if (sectp == nullptr) return; int j = sectp->int_floorz(); int q = sptr->extra; @@ -717,9 +717,9 @@ static void handle_st29(sectortype* sptr, DDukeActor* actor) int j; if (sptr->lotag & 0x8000) - j = nextsectorneighborzptr(sptr, sptr->int_ceilingz(), Find_FloorDown | Find_Safe)->int_floorz(); + j = nextsectorneighborzptr(sptr, sptr->ceilingz, Find_FloorDown | Find_Safe)->int_floorz(); else - j = nextsectorneighborzptr(sptr, sptr->int_ceilingz(), Find_CeilingUp | Find_Safe)->int_ceilingz(); + j = nextsectorneighborzptr(sptr, sptr->ceilingz, Find_CeilingUp | Find_Safe)->int_ceilingz(); DukeStatIterator it(STAT_EFFECTOR); while (auto act2 = it.Next()) @@ -769,7 +769,7 @@ REDODOOR: } else { - auto sectp = nextsectorneighborzptr(sptr, sptr->int_ceilingz(), Find_CeilingUp); + auto sectp = nextsectorneighborzptr(sptr, sptr->ceilingz, Find_CeilingUp); if (sectp) j = sectp->int_ceilingz(); else @@ -798,14 +798,14 @@ static void handle_st21(sectortype* sptr, DDukeActor* actor) if (i >= 0) { if (animategoal[i] == sptr->int_ceilingz()) - animategoal[i] = nextsectorneighborzptr(sptr, sptr->int_ceilingz(), Find_FloorDown | Find_Safe)->int_floorz(); + animategoal[i] = nextsectorneighborzptr(sptr, sptr->ceilingz, Find_FloorDown | Find_Safe)->int_floorz(); else animategoal[i] = sptr->int_ceilingz(); j = animategoal[i]; } else { if (sptr->ceilingz == sptr->floorz) - j = nextsectorneighborzptr(sptr, sptr->int_ceilingz(), Find_FloorDown | Find_Safe)->int_floorz(); + j = nextsectorneighborzptr(sptr, sptr->ceilingz, Find_FloorDown | Find_Safe)->int_floorz(); else j = sptr->int_ceilingz(); sptr->lotag ^= 0x8000; @@ -832,9 +832,9 @@ static void handle_st22(sectortype* sptr, DDukeActor* actor) } else { - q = nextsectorneighborzptr(sptr, sptr->int_floorz(), Find_FloorDown | Find_Safe)->int_floorz(); + q = nextsectorneighborzptr(sptr, sptr->floorz, Find_FloorDown | Find_Safe)->int_floorz(); j = setanimation(sptr, anim_floorz, sptr, q, sptr->extra); - q = nextsectorneighborzptr(sptr, sptr->int_ceilingz(), Find_CeilingUp | Find_Safe)->int_ceilingz(); + q = nextsectorneighborzptr(sptr, sptr->ceilingz, Find_CeilingUp | Find_Safe)->int_ceilingz(); j = setanimation(sptr, anim_ceilingz, sptr, q, sptr->extra); } diff --git a/source/games/duke/src/spawn.cpp b/source/games/duke/src/spawn.cpp index 974a9e4b9..a02d63cd8 100644 --- a/source/games/duke/src/spawn.cpp +++ b/source/games/duke/src/spawn.cpp @@ -750,8 +750,8 @@ void spawneffector(DDukeActor* actor, TArray* actors) case SE_17_WARP_ELEVATOR: { actor->temp_data[2] = sectp->int_floorz(); //Stopping loc - actor->temp_data[3] = nextsectorneighborzptr(sectp, sectp->int_floorz(), Find_CeilingUp | Find_Safe)->int_ceilingz(); - actor->temp_data[4] = nextsectorneighborzptr(sectp, sectp->int_ceilingz(), Find_FloorDown | Find_Safe)->int_floorz(); + actor->temp_data[3] = nextsectorneighborzptr(sectp, sectp->floorz, Find_CeilingUp | Find_Safe)->int_ceilingz(); + actor->temp_data[4] = nextsectorneighborzptr(sectp, sectp->ceilingz, Find_FloorDown | Find_Safe)->int_floorz(); if (numplayers < 2) { diff --git a/source/games/exhumed/src/runlist.cpp b/source/games/exhumed/src/runlist.cpp index 4b03ab37d..fc7bb73f7 100644 --- a/source/games/exhumed/src/runlist.cpp +++ b/source/games/exhumed/src/runlist.cpp @@ -615,7 +615,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) This function searches z-coordinates of neighboring sectors to find the closest (next) ceiling starting at the given z-coordinate (thez). */ - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_ceilingz(), Find_CeilingUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->ceilingz, Find_CeilingUp | Find_Safe); int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_ceilingz()); @@ -634,7 +634,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 2: // Floor Doom door { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_ceilingz(), nextSectorP->int_floorz()); @@ -683,7 +683,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 5: // Permanent floor raise { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz() + 1, Find_CeilingUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz + 0.005, Find_CeilingUp | Find_Safe); if (nextSectorP == nullptr) break; int nElev = BuildElevF(nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_ceilingz()); @@ -694,7 +694,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 6: // Touchplate floor lower, single { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorUp | Find_Safe); if (nextSectorP == nullptr) break; @@ -712,7 +712,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 7: // Touchplate floor lower, multiple { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP == nullptr) break; @@ -732,7 +732,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 8: // Permanent floor lower { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP == nullptr) break; @@ -744,7 +744,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 9: // Switch activated lift down { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP == nullptr) break; @@ -760,7 +760,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 10: // Touchplate Floor Raise { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorUp | Find_Safe); if (nextSectorP == nullptr) break; @@ -789,7 +789,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) */ int zVal = 0; - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorUp | Find_Safe); if (nextSectorP != nullptr) { zVal = nextSectorP->int_floorz(); } @@ -809,7 +809,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) */ int zVal = 0; - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorUp | Find_Safe); if (nextSectorP != nullptr) { zVal = nextSectorP->int_floorz(); } @@ -833,7 +833,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) */ int zVal = 0; - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP != nullptr) { zVal = nextSectorP->int_floorz(); } @@ -850,7 +850,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 15: // Sector raise/lower { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorUp | Find_Safe); if (nextSectorP == nullptr) break; @@ -925,7 +925,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) */ int zVal = 0; - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP) { zVal = nextSectorP->int_floorz(); } @@ -942,7 +942,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 24: // Ceiling door, channel trigger only { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_ceilingz(), Find_CeilingUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->ceilingz, Find_CeilingUp | Find_Safe); if (nextSectorP == nullptr) break; @@ -958,7 +958,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 25: { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP == nullptr) break; @@ -974,7 +974,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 26: { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP == nullptr) break; @@ -990,7 +990,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 27: { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP == nullptr) break; @@ -1006,7 +1006,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 28: { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP == nullptr) break; @@ -1022,7 +1022,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 31: // Touchplate { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP == nullptr) break; @@ -1038,7 +1038,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 32: { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP == nullptr) break; @@ -1050,7 +1050,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 33: // Ceiling Crusher { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_ceilingz(), Find_CeilingUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->ceilingz, Find_CeilingUp | Find_Safe); if (nextSectorP == nullptr) break; @@ -1062,7 +1062,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 34: // Triggerable Ceiling Crusher(Inactive) { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_ceilingz(), Find_CeilingUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->ceilingz, Find_CeilingUp | Find_Safe); if (nextSectorP == nullptr) break; @@ -1088,7 +1088,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 37: { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP == nullptr) break; @@ -1100,7 +1100,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 39: // Touchplate { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP == nullptr) break; @@ -1163,7 +1163,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) */ int zVal = 0; - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_ceilingz(), Find_CeilingDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->ceilingz, Find_CeilingDown | Find_Safe); if (nextSectorP != nullptr) { zVal = nextSectorP->int_ceilingz(); } @@ -1176,7 +1176,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 49: { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_ceilingz(), Find_CeilingUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->ceilingz, Find_CeilingUp | Find_Safe); if (nextSectorP == nullptr) break; @@ -1188,7 +1188,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 50: // Floor lower / raise { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_ceilingz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->ceilingz, Find_FloorDown | Find_Safe); if (nextSectorP == nullptr) break; @@ -1264,7 +1264,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 54: { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_ceilingz(), Find_CeilingUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->ceilingz, Find_CeilingUp | Find_Safe); if (nextSectorP == nullptr) break; @@ -1280,7 +1280,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 55: { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_ceilingz(), Find_CeilingUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->ceilingz, Find_CeilingUp | Find_Safe); if (nextSectorP == nullptr) break; @@ -1296,7 +1296,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 56: { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_ceilingz(), Find_CeilingUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->ceilingz, Find_CeilingUp | Find_Safe); if (nextSectorP == nullptr) break; @@ -1308,7 +1308,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 57: { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP == nullptr) break; @@ -1333,7 +1333,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) nEnergyChan = nChannel; } - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_ceilingz(), Find_CeilingUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->ceilingz, Find_CeilingUp | Find_Safe); int nElev = BuildElevC(0, nChannel, pSector, FindWallSprites(pSector), nSpeed * 100, nSpeed * 100, 2, pSector->int_floorz(), nextSectorP->int_ceilingz()); @@ -1344,7 +1344,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 59: { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP == nullptr) break; @@ -1369,7 +1369,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) while (1) { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorUp | Find_Safe); if (nextSectorP == nullptr || var_1C >= 8) { break; } @@ -1393,7 +1393,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) while (1) { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP == nullptr || var_20 >= 8) { break; } @@ -1419,7 +1419,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 68: { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_floorz(), Find_FloorDown | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->floorz, Find_FloorDown | Find_Safe); if (nextSectorP == nullptr) break; @@ -1432,7 +1432,7 @@ void runlist_ProcessSectorTag(sectortype* pSector, int nLotag, int nHitag) case 70: case 71: { - auto nextSectorP = nextsectorneighborzptr(pSector, pSector->int_ceilingz(), Find_CeilingUp | Find_Safe); + auto nextSectorP = nextsectorneighborzptr(pSector, pSector->ceilingz, Find_CeilingUp | Find_Safe); if (nextSectorP == nullptr) break; diff --git a/source/games/sw/src/sector.cpp b/source/games/sw/src/sector.cpp index a855df320..acf88742a 100644 --- a/source/games/sw/src/sector.cpp +++ b/source/games/sw/src/sector.cpp @@ -640,7 +640,7 @@ void DoSpringBoardDown(void) { if ((sbp->TimeOut -= synctics) <= 0) { - auto destz = nextsectorneighborzptr(sbp->sectp, sbp->sectp->int_floorz(), Find_FloorDown | Find_Safe)->floorz; + auto destz = nextsectorneighborzptr(sbp->sectp, sbp->sectp->floorz, Find_FloorDown | Find_Safe)->floorz; AnimSet(ANIM_Floorz, sbp->sectp, destz, 256); sbp->sectp->lotag = TAG_SPRING_BOARD;