Lunatic doc: move icons to doc/ root, as they were not showing up properly online.

That is, here: http://lunatic.eduke32.com/ or more specifically in lunatic.html.
BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4036 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-08-23 17:01:19 +00:00
parent ddea95c31b
commit 6ac486c9ee
5 changed files with 4 additions and 4 deletions

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@ -85,7 +85,7 @@ When a Lua module is loaded, its global environment contains both selected
functions from core Lua, as well as Lunatic's own pre-defined variables. functions from core Lua, as well as Lunatic's own pre-defined variables.
These allow access and manipulation of EDuke32 engine and game data. These allow access and manipulation of EDuke32 engine and game data.
[icon="icons/din_w_explosive.png"] [icon="din_w_explosive.png"]
CAUTION: If an attempt is made to create a new variable in the global CAUTION: If an attempt is made to create a new variable in the global
environment or to assign any value to an existing variable, the behavior is environment or to assign any value to an existing variable, the behavior is
undefined. undefined.
@ -217,7 +217,7 @@ serialize into savegames. These are the following:
gamevar section of the same module. Beyond that, there are no restrictions gamevar section of the same module. Beyond that, there are no restrictions
on the table topology. on the table topology.
[icon="icons/din_w_collapse.png"] [icon="din_w_collapse.png"]
CAUTION: If a gamevar contains a value that is not serializeable at any point CAUTION: If a gamevar contains a value that is not serializeable at any point
in the execution, the behavior is undefined. Note that in particular, gamevars in the execution, the behavior is undefined. Note that in particular, gamevars
are not allowed to take on the value *nil*. are not allowed to take on the value *nil*.
@ -373,7 +373,7 @@ The primary means of effecting game state in Lunatic is via _composite
variables_ defined in the global environment. These provide direct, but variables_ defined in the global environment. These provide direct, but
restricted, access to C _structure arrays_ of the EDuke32 engine or game. restricted, access to C _structure arrays_ of the EDuke32 engine or game.
[icon="icons/din_w_toxic.png"] [icon="din_w_toxic.png"]
CAUTION: If an attempt is made to access any composite variable outside of CAUTION: If an attempt is made to access any composite variable outside of
event or actor code, the behavior is undefined. event or actor code, the behavior is undefined.
@ -1081,7 +1081,7 @@ is greater or equal than the `prio` of the ongoing one, the latter is canceled
and the arriving fading is initiated in its place. (There is no support for and the arriving fading is initiated in its place. (There is no support for
tint fades that overlap in time.) tint fades that overlap in time.)
+ +
[icon="icons/din_w_crushing.png"] [icon="din_w_crushing.png"]
CAUTION: If Lunatic code that uses `fadecol` is loaded together with CON code CAUTION: If Lunatic code that uses `fadecol` is loaded together with CON code
that writes to the player's `pals` members directly at any point, the behavior that writes to the player's `pals` members directly at any point, the behavior
is undefined. is undefined.