Minor polymer changes... reuse allocated _prplanelist structs to avoid potentially thousands of malloc calls per frame rendered, clean up "searchit == 2" functionality, move sector light invalidation to sector updates instead of wall updates (avoids a ton of unnecessary function calls), other minor changes

git-svn-id: https://svn.eduke32.com/eduke32@4600 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2014-09-30 04:04:30 +00:00
parent 514f556a32
commit 683a5eb11f
2 changed files with 197 additions and 214 deletions

View file

@ -227,15 +227,17 @@ typedef struct s_prsector {
float floorsproffset;
// build sector data
int32_t ceilingz, floorz;
int16_t ceilingstat, floorstat;
uint16_t ceilingstat, floorstat;
int16_t ceilingpicnum, ceilingheinum;
int8_t ceilingshade;
char ceilingpal, ceilingxpanning, ceilingypanning;
uint8_t ceilingpal, ceilingxpanning, ceilingypanning;
int16_t floorpicnum, floorheinum;
int8_t floorshade;
char floorpal, floorxpanning, floorypanning;
uint8_t floorpal, floorxpanning, floorypanning;
uint8_t visibility;
int16_t floorpicnum_anim, ceilingpicnum_anim;
struct {
int32_t empty : 1;
int32_t uptodate : 1;
@ -248,18 +250,25 @@ typedef struct s_prwall {
_prplane wall;
_prplane over;
_prplane mask;
// stuff
GLfloat* bigportal;
GLfloat* cap;
GLuint stuffvbo;
// build wall data
int16_t cstat, nwallcstat;
int16_t picnum, overpicnum, nwallpicnum;
uint16_t cstat;
int16_t picnum, overpicnum;
int8_t shade;
char pal, xrepeat, yrepeat, xpanning, ypanning;
char nwallxpanning, nwallypanning;
uint8_t pal, xrepeat, yrepeat, xpanning, ypanning;
// nextwall data
int16_t nwallpicnum, nwallcstat;
int8_t nwallxpanning, nwallypanning;
int8_t nwallshade;
int16_t picnum_anim, overpicnum_anim;
char underover;
uint32_t invalidid;
struct {
@ -385,7 +394,7 @@ static void polymer_loadmodelvbos(md3model_t* m);
// MATERIALS
static void polymer_getscratchmaterial(_prmaterial* material);
static void polymer_getbuildmaterial(_prmaterial* material, int16_t tilenum, char pal, int8_t shade, int8_t vis, int32_t cmeth);
static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights, int lightcount);
static int32_t polymer_bindmaterial(const _prmaterial *material, int16_t* lights, int lightcount);
static void polymer_unbindmaterial(int32_t programbits);
static void polymer_compileprogram(int32_t programbits);
// LIGHTS

View file

@ -159,6 +159,7 @@ GLuint skyboxdatavbo;
GLfloat artskydata[16];
// LIGHTS
static _prplanelist *plpool;
#pragma pack(push,1)
_prlight prlights[PR_MAXLIGHTS];
int32_t lightcount;
@ -174,7 +175,7 @@ static const GLfloat shadowBias[] =
};
// MATERIALS
_prprogrambit prprogrambits[PR_BIT_COUNT] = {
static const _prprogrambit prprogrambits[PR_BIT_COUNT] = {
{
1 << PR_BIT_HEADER,
// vert_def
@ -844,6 +845,19 @@ void polymer_uninit(void)
}
i++;
}
i = 0;
while (plpool)
{
_prplanelist* next = plpool->n;
Bfree(plpool);
plpool = next;
i++;
}
if (pr_verbosity >= 3)
OSD_Printf("PR: freed %d planelists\n", i);
}
void polymer_setaspect(int32_t ang)
@ -1028,7 +1042,7 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t da
skyhoriz += 360.0f;
drawingskybox = 1;
pth = texcache_fetch(cursky,0,0,0);
pth = texcache_fetch(cursky, 0, 0, 0);
drawingskybox = 0;
// if it's not a skybox, make the sky parallax
@ -1048,6 +1062,7 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t da
bglTranslatef(-pos[0], -pos[1], -pos[2]);
bglGetFloatv(GL_MODELVIEW_MATRIX, rootskymodelviewmatrix);
curskymodelviewmatrix = rootskymodelviewmatrix;
bglMatrixMode(GL_MODELVIEW);
@ -1146,10 +1161,10 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t da
set_globalang(daang);
// polymost globals used by polymost_dorotatesprite
gcosang = ((double)cosglobalang)/262144.0;
gsinang = ((double)singlobalang)/262144.0;
gcosang2 = gcosang*((double)viewingrange)/65536.0;
gsinang2 = gsinang*((double)viewingrange)/65536.0;
gcosang = ((float)cosglobalang)/262144.f;
gsinang = ((float)singlobalang)/262144.f;
gcosang2 = gcosang*((float)viewingrange)/65536.f;
gsinang2 = gsinang*((float)viewingrange)/65536.f;
if (pr_verbosity >= 3) OSD_Printf("PR : Rooms drawn.\n");
enddrawing();
@ -1346,7 +1361,7 @@ void polymer_inb4rotatesprite(int16_t tilenum, char pal, int8_t s
polymer_getbuildmaterial(&rotatespritematerial, tilenum, pal, shade, 0, DAMETH_CLAMPED);
rotatespritematerialbits = polymer_bindmaterial(rotatespritematerial, NULL, 0);
rotatespritematerialbits = polymer_bindmaterial(&rotatespritematerial, NULL, 0);
}
void polymer_postrotatesprite(void)
@ -1354,6 +1369,23 @@ void polymer_postrotatesprite(void)
polymer_unbindmaterial(rotatespritematerialbits);
}
static void polymer_drawsearchplane(_prplane *plane, GLubyte *oldcolor, GLubyte modulation, GLubyte *data)
{
if (oldcolor)
Bmemcpy(oldcolor, plane->material.diffusemodulation, sizeof(GLubyte) * 4);
plane->material.diffusemodulation[0] = modulation;
plane->material.diffusemodulation[1] = ((GLubyte *) data)[0];
plane->material.diffusemodulation[2] = ((GLubyte *) data)[1];
plane->material.diffusemodulation[3] = 0xFF;
polymer_drawplane(plane);
if (oldcolor)
Bmemcpy(plane->material.diffusemodulation, oldcolor, sizeof(GLubyte) * 4);
}
void polymer_drawmaskwall(int32_t damaskwallcnt)
{
sectortype *sec;
@ -1370,20 +1402,11 @@ void polymer_drawmaskwall(int32_t damaskwallcnt)
bglEnable(GL_CULL_FACE);
if (searchit == 2) {
memcpy(oldcolor, w->mask.material.diffusemodulation, sizeof(GLubyte) * 4);
w->mask.material.diffusemodulation[0] = 0x04;
w->mask.material.diffusemodulation[1] = ((GLubyte *)(&maskwall[damaskwallcnt]))[0];
w->mask.material.diffusemodulation[2] = ((GLubyte *)(&maskwall[damaskwallcnt]))[1];
w->mask.material.diffusemodulation[3] = 0xFF;
polymer_drawsearchplane(&w->mask, oldcolor, 0x04, (GLubyte *)&maskwall[damaskwallcnt]);
} else {
calc_and_apply_fog(wal->picnum, fogpal_shade(sec, wal->shade), sec->visibility, get_floor_fogpal(sec));
}
polymer_drawplane(&w->mask);
if (searchit == 2)
memcpy(w->mask.material.diffusemodulation, oldcolor, sizeof(GLubyte) * 4);
}
bglDisable(GL_CULL_FACE);
}
@ -1660,7 +1683,7 @@ int32_t polymer_havehighpalookup(int32_t basepalnum, int32_t palnum)
// CORE
static void polymer_displayrooms(int16_t dacursectnum)
static void polymer_displayrooms(const int16_t dacursectnum)
{
sectortype *sec;
int32_t i;
@ -2090,7 +2113,7 @@ static void polymer_drawplane(_prplane* plane)
curlight = 0;
do {
materialbits = polymer_bindmaterial(plane->material, plane->lights, plane->lightcount);
materialbits = polymer_bindmaterial(&plane->material, plane->lights, plane->lightcount);
if (materialbits & prprogrambits[PR_BIT_NORMAL_MAP].bit)
{
@ -2383,14 +2406,9 @@ static int32_t polymer_updatesector(int16_t sectnum)
DO_TILE_ANIM(ceilingpicnum, sectnum);
if ((!s->flags.empty) && (!needfloor) &&
(sec->floorstat == s->floorstat) &&
(sec->ceilingstat == s->ceilingstat) &&
(floorpicnum == s->floorpicnum) &&
(ceilingpicnum == s->ceilingpicnum) &&
(sec->floorxpanning == s->floorxpanning) &&
(sec->ceilingxpanning == s->ceilingxpanning) &&
(sec->floorypanning == s->floorypanning) &&
(sec->ceilingypanning == s->ceilingypanning))
(floorpicnum == s->floorpicnum_anim) &&
(ceilingpicnum == s->ceilingpicnum_anim) &&
!Bmemcmp(&s->ceilingstat, &sec->ceilingstat, offsetof(sectortype, visibility) - offsetof(sectortype, ceilingstat)))
goto attributes;
wal = &wall[sec->wallptr];
@ -2500,15 +2518,9 @@ attributes:
}
if ((!s->flags.empty) && (!s->flags.invalidtex) &&
(sec->floorstat == s->floorstat) &&
(sec->ceilingstat == s->ceilingstat) &&
(sec->floorshade == s->floorshade) &&
(sec->ceilingshade == s->ceilingshade) &&
(sec->floorpal == s->floorpal) &&
(sec->ceilingpal == s->ceilingpal) &&
(sec->visibility == s->visibility) &&
(floorpicnum == s->floorpicnum) &&
(ceilingpicnum == s->ceilingpicnum))
(floorpicnum == s->floorpicnum_anim) &&
(ceilingpicnum == s->ceilingpicnum_anim) &&
!Bmemcmp(&s->ceilingstat, &sec->ceilingstat, offsetof(sectortype, visibility) - offsetof(sectortype, ceilingstat)))
goto finish;
polymer_getbuildmaterial(&s->floor.material, floorpicnum, sec->floorpal, sec->floorshade, sec->visibility, 0);
@ -2533,15 +2545,10 @@ attributes:
s->flags.invalidtex = 0;
s->floorstat = sec->floorstat;
s->ceilingstat = sec->ceilingstat;
s->floorshade = sec->floorshade;
s->ceilingshade = sec->ceilingshade;
s->floorpal = sec->floorpal;
s->ceilingpal = sec->ceilingpal;
s->visibility = sec->visibility;
s->floorpicnum = floorpicnum;
s->ceilingpicnum = ceilingpicnum;
// copy ceilingstat through visibility members
Bmemcpy(&s->ceilingstat, &sec->ceilingstat, offsetof(sectortype, visibility) - offsetof(sectortype, ceilingstat));
s->floorpicnum_anim = floorpicnum;
s->ceilingpicnum_anim = ceilingpicnum;
finish:
@ -2569,6 +2576,7 @@ finish:
if (wallinvalidate)
{
s->invalidid++;
polymer_invalidatesectorlights(sectnum);
polymer_computeplane(&s->floor);
polymer_computeplane(&s->ceil);
}
@ -2707,21 +2715,13 @@ static void polymer_drawsector(int16_t sectnum, int32_t domasks)
if (draw || (searchit == 2)) {
if (searchit == 2) {
memcpy(oldcolor, s->floor.material.diffusemodulation, sizeof(GLubyte) * 4);
s->floor.material.diffusemodulation[0] = 0x02;
s->floor.material.diffusemodulation[1] = ((GLubyte *)(&sectnum))[0];
s->floor.material.diffusemodulation[2] = ((GLubyte *)(&sectnum))[1];
s->floor.material.diffusemodulation[3] = 0xFF;
} else {
polymer_drawsearchplane(&s->floor, oldcolor, 0x02, (GLubyte *) &sectnum);
}
else {
calc_and_apply_fog(sec->floorpicnum, fogpal_shade(sec, sec->floorshade),
sec->visibility, get_floor_fogpal(sec));
}
polymer_drawplane(&s->floor);
if (searchit == 2)
memcpy(s->floor.material.diffusemodulation, oldcolor, sizeof(GLubyte) * 4);
}
} else if (!domasks && cursectormaskcount && sec->floorstat & 384) {
// If we just skipped a mask, queue it for later
cursectormasks[(*cursectormaskcount)++] = sectnum;
@ -2743,21 +2743,13 @@ static void polymer_drawsector(int16_t sectnum, int32_t domasks)
if (draw || (searchit == 2)) {
if (searchit == 2) {
memcpy(oldcolor, s->ceil.material.diffusemodulation, sizeof(GLubyte) * 4);
s->ceil.material.diffusemodulation[0] = 0x01;
s->ceil.material.diffusemodulation[1] = ((GLubyte *)(&sectnum))[0];
s->ceil.material.diffusemodulation[2] = ((GLubyte *)(&sectnum))[1];
s->ceil.material.diffusemodulation[3] = 0xFF;
} else {
polymer_drawsearchplane(&s->ceil, oldcolor, 0x01, (GLubyte *) &sectnum);
}
else {
calc_and_apply_fog(sec->ceilingpicnum, fogpal_shade(sec, sec->ceilingshade),
sec->visibility, get_ceiling_fogpal(sec));
}
polymer_drawplane(&s->ceil);
if (searchit == 2)
memcpy(s->ceil.material.diffusemodulation, oldcolor, sizeof(GLubyte) * 4);
}
} else if (!domasks && !queuedmask && cursectormaskcount &&
(sec->ceilingstat & 384)) {
// If we just skipped a mask, queue it for later
@ -2907,15 +2899,9 @@ static void polymer_updatewall(int16_t wallnum)
if ((!w->flags.empty) && (!w->flags.invalidtex) &&
(w->invalidid == invalid) &&
(wal->cstat == w->cstat) &&
(wallpicnum == w->picnum) &&
(wal->pal == w->pal) &&
(wal->xpanning == w->xpanning) &&
(wal->ypanning == w->ypanning) &&
(wal->xrepeat == w->xrepeat) &&
(wal->yrepeat == w->yrepeat) &&
(walloverpicnum == w->overpicnum) &&
(wal->shade == w->shade) &&
(wallpicnum == w->picnum_anim) &&
(walloverpicnum == w->overpicnum_anim) &&
!Bmemcmp(&wal->cstat, &w->cstat, offsetof(walltype, ypanning) - offsetof(walltype, cstat)) &&
((nwallnum < 0 || nwallnum > numwalls) ||
((nwallpicnum == w->nwallpicnum) &&
(wall[nwallnum].xpanning == w->nwallxpanning) &&
@ -2928,19 +2914,13 @@ static void polymer_updatewall(int16_t wallnum)
}
else
{
if (w->invalidid != invalid)
polymer_invalidatesectorlights(sectofwall);
w->invalidid = invalid;
w->cstat = wal->cstat;
w->picnum = wallpicnum;
w->pal = wal->pal;
w->xpanning = wal->xpanning;
w->ypanning = wal->ypanning;
w->xrepeat = wal->xrepeat;
w->yrepeat = wal->yrepeat;
w->overpicnum = walloverpicnum;
w->shade = wal->shade;
Bmemcpy(&w->cstat, &wal->cstat, offsetof(walltype, ypanning) - offsetof(walltype, cstat));
w->picnum_anim = wallpicnum;
w->overpicnum_anim = walloverpicnum;
if (nwallnum >= 0 && nwallnum < numwalls)
{
w->nwallpicnum = nwallpicnum;
@ -2958,7 +2938,7 @@ static void polymer_updatewall(int16_t wallnum)
else
xref = 0;
if (wal->nextsector < 0 || wal->nextsector >= numsectors || !ns)
if ((unsigned)wal->nextsector >= (unsigned)numsectors || !ns)
{
Bmemcpy(w->wall.buffer, &s->floor.buffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
Bmemcpy(&w->wall.buffer[5], &s->floor.buffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
@ -3274,51 +3254,28 @@ static void polymer_drawwall(int16_t sectnum, int16_t wallnum)
if ((w->underover & 1) && (!parallaxedfloor || (searchit == 2)))
{
if (searchit == 2) {
memcpy(oldcolor, w->wall.material.diffusemodulation, sizeof(GLubyte) * 4);
w->wall.material.diffusemodulation[0] = 0x05;
w->wall.material.diffusemodulation[1] = ((GLubyte *)(&wallnum))[0];
w->wall.material.diffusemodulation[2] = ((GLubyte *)(&wallnum))[1];
w->wall.material.diffusemodulation[3] = 0xFF;
polymer_drawsearchplane(&w->wall, oldcolor, 0x05, (GLubyte *) &wallnum);
}
else
polymer_drawplane(&w->wall);
if (searchit == 2)
memcpy(w->wall.material.diffusemodulation, oldcolor, sizeof(GLubyte) * 4);
}
if ((w->underover & 2) && (!parallaxedceiling || (searchit == 2)))
{
if (searchit == 2) {
memcpy(oldcolor, w->over.material.diffusemodulation, sizeof(GLubyte) * 4);
w->over.material.diffusemodulation[0] = 0x00;
w->over.material.diffusemodulation[1] = ((GLubyte *)(&wallnum))[0];
w->over.material.diffusemodulation[2] = ((GLubyte *)(&wallnum))[1];
w->over.material.diffusemodulation[3] = 0xFF;
polymer_drawsearchplane(&w->over, oldcolor, 0x00, (GLubyte *) &wallnum);
}
else
polymer_drawplane(&w->over);
if (searchit == 2)
memcpy(w->over.material.diffusemodulation, oldcolor, sizeof(GLubyte) * 4);
}
if ((wall[wallnum].cstat & 32) && (wall[wallnum].nextsector >= 0)) {
if ((wall[wallnum].cstat & 32) && (wall[wallnum].nextsector >= 0))
{
if (searchit == 2) {
memcpy(oldcolor, w->mask.material.diffusemodulation, sizeof(GLubyte) * 4);
w->mask.material.diffusemodulation[0] = 0x04;
w->mask.material.diffusemodulation[1] = ((GLubyte *)(&wallnum))[0];
w->mask.material.diffusemodulation[2] = ((GLubyte *)(&wallnum))[1];
w->mask.material.diffusemodulation[3] = 0xFF;
polymer_drawsearchplane(&w->mask, oldcolor, 0x04, (GLubyte *) &wallnum);
}
else
polymer_drawplane(&w->mask);
if (searchit == 2)
memcpy(w->mask.material.diffusemodulation, oldcolor, sizeof(GLubyte) * 4);
}
if (!searchit && (sector[sectnum].ceilingstat & 1) &&
@ -3499,11 +3456,13 @@ static void polymer_extractfrustum(GLfloat* modelview, GLfloat* projecti
i = 0;
do
{
frustum[i] = matrix[(4 * i) + 3] + matrix[4 * i]; // left
frustum[i + 4] = matrix[(4 * i) + 3] - matrix[4 * i]; // right
frustum[i + 8] = matrix[(4 * i) + 3] - matrix[(4 * i) + 1]; // top
frustum[i + 12] = matrix[(4 * i) + 3] + matrix[(4 * i) + 1]; // bottom
frustum[i + 16] = matrix[(4 * i) + 3] - matrix[(4 * i) + 2]; // far
uint32_t ii = i<<2, iii = (i<<2) + 3;
frustum[i] = matrix[iii] + matrix[ii]; // left
frustum[i + 4] = matrix[iii] - matrix[ii]; // right
frustum[i + 8] = matrix[iii] - matrix[ii + 1]; // top
frustum[i + 12] = matrix[iii] + matrix[ii + 1]; // bottom
frustum[i + 16] = matrix[iii] - matrix[ii + 2]; // far
}
while (++i < 4);
@ -3513,27 +3472,31 @@ static void polymer_extractfrustum(GLfloat* modelview, GLfloat* projecti
static inline int32_t polymer_planeinfrustum(_prplane *plane, float* frustum)
{
int32_t i, j, k = -1;
i = 4;
do
{
j = k = plane->vertcount - 1;
do
{
k -= ((frustum[(i << 2) + 0] * plane->buffer[j + (j << 2) + 0] +
frustum[(i << 2) + 1] * plane->buffer[j + (j << 2) + 1] +
frustum[(i << 2) + 2] * plane->buffer[j + (j << 2) + 2] +
frustum[(i << 2) + 3]) < 0.f);
do
{
int32_t ii = i << 2;
j = k = plane->vertcount - 1;
do
{
uint32_t jj = j + (j << 2);
k -= ((frustum[ii + 0] * plane->buffer[jj + 0] +
frustum[ii + 1] * plane->buffer[jj + 1] +
frustum[ii + 2] * plane->buffer[jj + 2] +
frustum[ii + 3]) < 0.f);
}
while (j--);
if (k == -1)
return (0); // OUT !
return 0; // OUT !
}
while (i--);
return (1);
return 1;
}
static inline void polymer_scansprites(int16_t sectnum, spritetype* localtsprite, int32_t* localspritesortcnt)
@ -3599,7 +3562,9 @@ void polymer_updatesprite(int32_t snum)
{
uint32_t xxhash = XXH32((uint8_t *)tspr, offsetof(spritetype, owner), 0xDEADBEEF);
if (xxhash == s->hash && tspr->picnum == curpicnum) return;
if (xxhash == s->hash && tspr->picnum == curpicnum)
return;
s->hash = xxhash;
}
@ -3619,10 +3584,7 @@ void polymer_updatesprite(int32_t snum)
if (searchit == 2)
{
s->plane.material.diffusemodulation[0] = 0x03;
s->plane.material.diffusemodulation[1] = ((GLubyte *)(&tspr->owner))[0];
s->plane.material.diffusemodulation[2] = ((GLubyte *)(&tspr->owner))[1];
s->plane.material.diffusemodulation[3] = 0xFF;
polymer_drawsearchplane(&s->plane, NULL, 0x03, (GLubyte *) &tspr->owner);
s->hash = 0xDEADBEEF;
}
@ -3837,7 +3799,7 @@ static void polymer_getsky(void)
}
}
static void polymer_drawsky(int16_t tilenum, char palnum, int8_t shade)
void polymer_drawsky(int16_t tilenum, char palnum, int8_t shade)
{
float pos[3];
pthtyp* pth;
@ -3848,6 +3810,7 @@ static void polymer_drawsky(int16_t tilenum, char palnum, int8_t shade)
bglPushMatrix();
bglLoadIdentity();
bglLoadMatrixf(curskymodelviewmatrix);
bglTranslatef(pos[0], pos[1], pos[2]);
@ -4425,7 +4388,7 @@ static void polymer_drawmdsprite(spritetype *tspr)
curlight = 0;
do {
materialbits = polymer_bindmaterial(mdspritematerial, modellights, modellightcount);
materialbits = polymer_bindmaterial(&mdspritematerial, modellights, modellightcount);
bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_INT, 0);
polymer_unbindmaterial(materialbits);
} while ((++curlight < modellightcount) && (curlight < pr_maxlightpasses));
@ -4447,7 +4410,7 @@ static void polymer_drawmdsprite(spritetype *tspr)
curlight = 0;
do {
materialbits = polymer_bindmaterial(mdspritematerial, modellights, modellightcount);
materialbits = polymer_bindmaterial(&mdspritematerial, modellights, modellightcount);
bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_INT, s->tris);
polymer_unbindmaterial(materialbits);
} while ((++curlight < modellightcount) && (curlight < pr_maxlightpasses));
@ -4657,8 +4620,8 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
// PR_BIT_HIGHPALOOKUP_MAP
if (pr_highpalookups && prhighpalookups[curbasepal][pal].map &&
hicfindsubst(tilenum, 0, 0) &&
(curbasepal || (hicfindsubst(tilenum, pal, 0)->palnum != pal)))
hicfindsubst(tilenum, 0) &&
(curbasepal || (hicfindsubst(tilenum, pal)->palnum != pal)))
{
material->highpalookupmap = prhighpalookups[curbasepal][pal].map;
pal = 0;
@ -4697,7 +4660,7 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
}
// PR_BIT_DIFFUSE_DETAIL_MAP
if (hicfindsubst(tilenum, DETAILPAL, 0) && (pth = texcache_fetch(tilenum, DETAILPAL, 0, 0)) &&
if (hicfindsubst(tilenum, DETAILPAL) && (pth = texcache_fetch(tilenum, DETAILPAL, 0, 0)) &&
pth->hicr && (pth->hicr->palnum == DETAILPAL))
{
material->detailmap = pth->glpic;
@ -4706,17 +4669,17 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
}
// PR_BIT_GLOW_MAP
if (hicfindsubst(tilenum, GLOWPAL, 0) && (pth = texcache_fetch(tilenum, GLOWPAL, 0, 0)) &&
if (hicfindsubst(tilenum, GLOWPAL) && (pth = texcache_fetch(tilenum, GLOWPAL, 0, 0)) &&
pth->hicr && (pth->hicr->palnum == GLOWPAL))
material->glowmap = pth->glpic;
// PR_BIT_SPECULAR_MAP
if (hicfindsubst(tilenum, SPECULARPAL, 0) && (pth = texcache_fetch(tilenum, SPECULARPAL, 0, 0)) &&
if (hicfindsubst(tilenum, SPECULARPAL) && (pth = texcache_fetch(tilenum, SPECULARPAL, 0, 0)) &&
pth->hicr && (pth->hicr->palnum == SPECULARPAL))
material->specmap = pth->glpic;
// PR_BIT_NORMAL_MAP
if (hicfindsubst(tilenum, NORMALPAL, 0) && (pth = texcache_fetch(tilenum, NORMALPAL, 0, 0)) &&
if (hicfindsubst(tilenum, NORMALPAL) && (pth = texcache_fetch(tilenum, NORMALPAL, 0, 0)) &&
pth->hicr && (pth->hicr->palnum == NORMALPAL))
{
material->normalmap = pth->glpic;
@ -4725,7 +4688,7 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
}
}
static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights, int matlightcount)
static int32_t polymer_bindmaterial(const _prmaterial *material, int16_t* lights, int matlightcount)
{
int32_t programbits;
int32_t texunit;
@ -4735,7 +4698,7 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
// --------- bit validation
// PR_BIT_ANIM_INTERPOLATION
if (material.nextframedata != ((float*)-1))
if (material->nextframedata != ((float*)-1))
programbits |= prprogrambits[PR_BIT_ANIM_INTERPOLATION].bit;
// PR_BIT_LIGHTING_PASS
@ -4743,49 +4706,49 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
programbits |= prprogrambits[PR_BIT_LIGHTING_PASS].bit;
// PR_BIT_NORMAL_MAP
if (pr_normalmapping && material.normalmap)
if (pr_normalmapping && material->normalmap)
programbits |= prprogrambits[PR_BIT_NORMAL_MAP].bit;
// PR_BIT_ART_MAP
if (pr_artmapping && material.artmap &&
if (pr_artmapping && material->artmap &&
(overridematerial & prprogrambits[PR_BIT_ART_MAP].bit)) {
programbits |= prprogrambits[PR_BIT_ART_MAP].bit;
} else
// PR_BIT_DIFFUSE_MAP
if (material.diffusemap) {
if (material->diffusemap) {
programbits |= prprogrambits[PR_BIT_DIFFUSE_MAP].bit;
programbits |= prprogrambits[PR_BIT_DIFFUSE_MAP2].bit;
}
// PR_BIT_HIGHPALOOKUP_MAP
if (material.highpalookupmap)
if (material->highpalookupmap)
programbits |= prprogrambits[PR_BIT_HIGHPALOOKUP_MAP].bit;
// PR_BIT_DIFFUSE_DETAIL_MAP
if (r_detailmapping && material.detailmap)
if (r_detailmapping && material->detailmap)
programbits |= prprogrambits[PR_BIT_DIFFUSE_DETAIL_MAP].bit;
// PR_BIT_DIFFUSE_MODULATION
programbits |= prprogrambits[PR_BIT_DIFFUSE_MODULATION].bit;
// PR_BIT_SPECULAR_MAP
if (pr_specularmapping && material.specmap)
if (pr_specularmapping && material->specmap)
programbits |= prprogrambits[PR_BIT_SPECULAR_MAP].bit;
// PR_BIT_SPECULAR_MATERIAL
if ((material.specmaterial[0] != 15.0) || (material.specmaterial[1] != 1.0) || pr_overridespecular)
if ((material->specmaterial[0] != 15.0) || (material->specmaterial[1] != 1.0) || pr_overridespecular)
programbits |= prprogrambits[PR_BIT_SPECULAR_MATERIAL].bit;
// PR_BIT_MIRROR_MAP
if (!curlight && material.mirrormap)
if (!curlight && material->mirrormap)
programbits |= prprogrambits[PR_BIT_MIRROR_MAP].bit;
// PR_BIT_FOG
if (!material.artmap && !curlight && !material.mirrormap)
if (!material->artmap && !curlight && !material->mirrormap)
programbits |= prprogrambits[PR_BIT_FOG].bit;
// PR_BIT_GLOW_MAP
if (!curlight && r_glowmapping && material.glowmap)
if (!curlight && r_glowmapping && material->glowmap)
programbits |= prprogrambits[PR_BIT_GLOW_MAP].bit;
// PR_BIT_POINT_LIGHT
@ -4832,14 +4795,14 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
bglVertexAttribPointerARB(prprograms[programbits].attrib_nextFrameData,
3, GL_FLOAT, GL_FALSE,
sizeof(float) * 15,
material.nextframedata);
material->nextframedata);
if (prprograms[programbits].attrib_nextFrameNormal != -1)
bglVertexAttribPointerARB(prprograms[programbits].attrib_nextFrameNormal,
3, GL_FLOAT, GL_FALSE,
sizeof(float) * 15,
material.nextframedata + 3);
material->nextframedata + 3);
bglUniform1fARB(prprograms[programbits].uniform_frameProgress, material.frameprogress);
bglUniform1fARB(prprograms[programbits].uniform_frameProgress, material->frameprogress);
}
// PR_BIT_LIGHTING_PASS
@ -4864,9 +4827,9 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
pos[2] = -(float)globalposx;
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
bglBindTexture(GL_TEXTURE_2D, material.normalmap);
bglBindTexture(GL_TEXTURE_2D, material->normalmap);
if (material.mdspritespace == GL_TRUE) {
if (material->mdspritespace == GL_TRUE) {
float mdspritespacepos[3];
polymer_transformpoint(pos, mdspritespacepos, (float *)mdspritespace);
bglUniform3fvARB(prprograms[programbits].uniform_eyePosition, 1, mdspritespacepos);
@ -4878,9 +4841,9 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
bias[1] = pr_parallaxbias;
bglUniform2fvARB(prprograms[programbits].uniform_normalBias, 1, bias);
} else
bglUniform2fvARB(prprograms[programbits].uniform_normalBias, 1, material.normalbias);
bglUniform2fvARB(prprograms[programbits].uniform_normalBias, 1, material->normalbias);
if (material.tbn) {
if (material->tbn) {
bglEnableVertexAttribArrayARB(prprograms[programbits].attrib_T);
bglEnableVertexAttribArrayARB(prprograms[programbits].attrib_B);
bglEnableVertexAttribArrayARB(prprograms[programbits].attrib_N);
@ -4888,15 +4851,15 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
bglVertexAttribPointerARB(prprograms[programbits].attrib_T,
3, GL_FLOAT, GL_FALSE,
sizeof(float) * 15,
material.tbn);
material->tbn);
bglVertexAttribPointerARB(prprograms[programbits].attrib_B,
3, GL_FLOAT, GL_FALSE,
sizeof(float) * 15,
material.tbn + 3);
material->tbn + 3);
bglVertexAttribPointerARB(prprograms[programbits].attrib_N,
3, GL_FLOAT, GL_FALSE,
sizeof(float) * 15,
material.tbn + 6);
material->tbn + 6);
}
texunit++;
@ -4906,38 +4869,38 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
if (programbits & prprogrambits[PR_BIT_ART_MAP].bit)
{
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
bglBindTexture(GL_TEXTURE_2D, material.artmap);
bglBindTexture(GL_TEXTURE_2D, material->artmap);
bglUniform1iARB(prprograms[programbits].uniform_artMap, texunit);
texunit++;
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
bglBindTexture(GL_TEXTURE_2D, material.basepalmap);
bglBindTexture(GL_TEXTURE_2D, material->basepalmap);
bglUniform1iARB(prprograms[programbits].uniform_basePalMap, texunit);
texunit++;
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
bglBindTexture(GL_TEXTURE_RECTANGLE, material.lookupmap);
bglBindTexture(GL_TEXTURE_RECTANGLE, material->lookupmap);
bglUniform1iARB(prprograms[programbits].uniform_lookupMap, texunit);
texunit++;
bglUniform1fARB(prprograms[programbits].uniform_shadeOffset, material.shadeoffset);
bglUniform1fARB(prprograms[programbits].uniform_visibility, globalvisibility/2048.0 * material.visibility);
bglUniform1fARB(prprograms[programbits].uniform_shadeOffset, material->shadeoffset);
bglUniform1fARB(prprograms[programbits].uniform_visibility, globalvisibility/2048.0 * material->visibility);
}
// PR_BIT_DIFFUSE_MAP
if (programbits & prprogrambits[PR_BIT_DIFFUSE_MAP].bit)
{
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
bglBindTexture(GL_TEXTURE_2D, material.diffusemap);
bglBindTexture(GL_TEXTURE_2D, material->diffusemap);
bglUniform1iARB(prprograms[programbits].uniform_diffuseMap, texunit);
bglUniform2fvARB(prprograms[programbits].uniform_diffuseScale, 1, material.diffusescale);
bglUniform2fvARB(prprograms[programbits].uniform_diffuseScale, 1, material->diffusescale);
texunit++;
}
@ -4946,7 +4909,7 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
if (programbits & prprogrambits[PR_BIT_HIGHPALOOKUP_MAP].bit)
{
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
bglBindTexture(GL_TEXTURE_3D, material.highpalookupmap);
bglBindTexture(GL_TEXTURE_3D, material->highpalookupmap);
bglUniform1iARB(prprograms[programbits].uniform_highPalookupMap, texunit);
@ -4961,15 +4924,15 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
// scale by the diffuse map scale if we're not doing normal mapping
if (!(programbits & prprogrambits[PR_BIT_NORMAL_MAP].bit))
{
scale[0] = material.diffusescale[0] * material.detailscale[0];
scale[1] = material.diffusescale[1] * material.detailscale[1];
scale[0] = material->diffusescale[0] * material->detailscale[0];
scale[1] = material->diffusescale[1] * material->detailscale[1];
} else {
scale[0] = material.detailscale[0];
scale[1] = material.detailscale[1];
scale[0] = material->detailscale[0];
scale[1] = material->detailscale[1];
}
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
bglBindTexture(GL_TEXTURE_2D, material.detailmap);
bglBindTexture(GL_TEXTURE_2D, material->detailmap);
bglUniform1iARB(prprograms[programbits].uniform_detailMap, texunit);
bglUniform2fvARB(prprograms[programbits].uniform_detailScale, 1, scale);
@ -4980,17 +4943,17 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
// PR_BIT_DIFFUSE_MODULATION
if (programbits & prprogrambits[PR_BIT_DIFFUSE_MODULATION].bit)
{
bglColor4ub(material.diffusemodulation[0],
material.diffusemodulation[1],
material.diffusemodulation[2],
material.diffusemodulation[3]);
bglColor4ub(material->diffusemodulation[0],
material->diffusemodulation[1],
material->diffusemodulation[2],
material->diffusemodulation[3]);
}
// PR_BIT_SPECULAR_MAP
if (programbits & prprogrambits[PR_BIT_SPECULAR_MAP].bit)
{
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
bglBindTexture(GL_TEXTURE_2D, material.specmap);
bglBindTexture(GL_TEXTURE_2D, material->specmap);
bglUniform1iARB(prprograms[programbits].uniform_specMap, texunit);
@ -5007,14 +4970,14 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
specmaterial[1] = pr_specularfactor;
bglUniform2fvARB(prprograms[programbits].uniform_specMaterial, 1, specmaterial);
} else
bglUniform2fvARB(prprograms[programbits].uniform_specMaterial, 1, material.specmaterial);
bglUniform2fvARB(prprograms[programbits].uniform_specMaterial, 1, material->specmaterial);
}
// PR_BIT_MIRROR_MAP
if (programbits & prprogrambits[PR_BIT_MIRROR_MAP].bit)
{
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
bglBindTexture(GL_TEXTURE_RECTANGLE, material.mirrormap);
bglBindTexture(GL_TEXTURE_RECTANGLE, material->mirrormap);
bglUniform1iARB(prprograms[programbits].uniform_mirrorMap, texunit);
@ -5030,7 +4993,7 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
if (programbits & prprogrambits[PR_BIT_GLOW_MAP].bit)
{
bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
bglBindTexture(GL_TEXTURE_2D, material.glowmap);
bglBindTexture(GL_TEXTURE_2D, material->glowmap);
bglUniform1iARB(prprograms[programbits].uniform_glowMap, texunit);
@ -5087,7 +5050,7 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
bglLoadMatrixf(shadowBias);
bglMultMatrixf(prlights[lights[curlight]].proj);
bglMultMatrixf(prlights[lights[curlight]].transform);
if (material.mdspritespace == GL_TRUE)
if (material->mdspritespace == GL_TRUE)
bglMultMatrixf(spritemodelview);
bglGetFloatv(GL_TEXTURE_MATRIX, matrix);
bglLoadIdentity();
@ -5135,7 +5098,7 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
bglLightfv(GL_LIGHT0, GL_AMBIENT, pos);
bglLightfv(GL_LIGHT0, GL_DIFFUSE, color);
if (material.mdspritespace == GL_TRUE) {
if (material->mdspritespace == GL_TRUE) {
float mdspritespacepos[3];
polymer_transformpoint(inpos, mdspritespacepos, (float *)mdspritespace);
bglLightfv(GL_LIGHT0, GL_SPECULAR, mdspritespacepos);
@ -5376,7 +5339,9 @@ static void polymer_removelight(int16_t lighti)
polymer_deleteplanelight(prlights[lighti].planelist->plane, lighti);
oldhead = prlights[lighti].planelist;
prlights[lighti].planelist = prlights[lighti].planelist->n;
Bfree(oldhead);
oldhead->n = plpool;
plpool = oldhead;
plpool->plane = NULL;
}
prlights[lighti].planecount = 0;
prlights[lighti].planelist = NULL;
@ -5438,11 +5403,11 @@ static void polymer_addplanelight(_prplane* plane, int16_t lighti)
_prplanelist* oldhead;
int32_t i = 0;
if (plane->lightcount)
{
if (plane->lightcount == PR_MAXLIGHTS - 1)
return;
if (plane->lightcount)
{
do
{
if (plane->lights[i++] == lighti)
@ -5468,8 +5433,17 @@ out:
}
oldhead = prlights[lighti].planelist;
prlights[lighti].planelist = (_prplanelist *)Xmalloc(sizeof(_prplanelist));
if (plpool == NULL)
{
prlights[lighti].planelist = (_prplanelist *) Xmalloc(sizeof(_prplanelist));
prlights[lighti].planelist->n = oldhead;
}
else
{
prlights[lighti].planelist = plpool;
plpool = plpool->n;
prlights[lighti].planelist->n = oldhead;
}
prlights[lighti].planelist->plane = plane;
prlights[lighti].planecount++;
@ -5533,7 +5507,7 @@ static void polymer_invalidateplanelights(_prplane* plane)
while (i--)
{
if ((plane->lights[i] != -1) && (prlights[plane->lights[i]].flags.active))
if (((unsigned)plane->lights[i] < PR_MAXLIGHTS) && (prlights[plane->lights[i]].flags.active))
prlights[plane->lights[i]].flags.invalidate = 1;
}
}