mirror of
https://github.com/ZDoom/Raze.git
synced 2025-01-19 07:01:09 +00:00
- exported the tile flag setters to .def.
This commit is contained in:
parent
5a2819239c
commit
67e807de26
19 changed files with 247 additions and 206 deletions
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@ -2263,6 +2263,34 @@ static void parseSpawnClasses(FScanner& sc, FScriptPosition& pos)
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sc.SetCMode(false);
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}
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static void parseTileFlags(FScanner& sc, FScriptPosition& pos)
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{
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int num = -1;
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sc.SetCMode(true);
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sc.GetNumber(num, true);
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if (!sc.CheckString("{"))
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{
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pos.Message(MSG_ERROR, "tileflags:'{' expected, unable to continue");
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sc.SetCMode(false);
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return;
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}
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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int tile = TileFiles.tileForName(sc.String);
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if (tile == -1)
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{
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pos.Message(MSG_ERROR, "tileflags:Unknown tile name '%s'", sc.String);
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}
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else
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{
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TileFiles.tiledata[tile].tileflags |= num;
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}
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}
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sc.SetCMode(false);
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}
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//===========================================================================
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//
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//
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@ -2356,6 +2384,7 @@ static const dispatch basetokens[] =
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{ "defineqav", parseDefineQAV },
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{ "spawnclasses", parseSpawnClasses },
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{ "tileflag", parseTileFlags },
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{ nullptr, nullptr },
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};
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@ -964,6 +964,7 @@ static void InitTextures()
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gi->LoadGameTextures(); // loads game-side data that must be present before processing the .def files.
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LoadDefinitions();
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InitFont(); // InitFonts may only be called once all texture data has been initialized.
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TileFiles.SetAliases();
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lookups.postLoadTables();
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highTileSetup();
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@ -346,6 +346,19 @@ void BuildTiles::LoadArtSet(const char* filename)
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}
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void BuildTiles::SetAliases()
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{
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TMap<FName, int>::Iterator it(nametoindex);
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TMap<FName, int>::Pair* pair;
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while (it.NextPair(pair))
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TexMan.AddAlias(pair->Key.GetChars(), tileGetTexture(pair->Value));
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}
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//==========================================================================
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//
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@ -323,6 +323,9 @@ struct BuildTiles
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return *nmm;
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}
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void SetAliases();
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void Init(); // This cannot be a constructor because it needs the texture manager running.
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~BuildTiles()
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{
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@ -497,22 +497,6 @@ void GameInterface::DrawBackground()
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DrawTexture(twod, TexMan.GetGameTexture(tex), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
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}
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#define x(a, b) registerName(#a, b);
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static void SetTileNames()
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{
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auto registerName = [](const char* name, int index)
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{
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TexMan.AddAlias(name, tileGetTexture(index));
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TileFiles.addName(name, index);
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};
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#include "namelist.h"
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// Oh Joy! Plasma Pak changes the tile number of the title screen, but we preferably want mods that use the original one to display it.
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// So let's make this remapping depend on the CRC.
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if (tileGetCRC32(2518) == 1170870757 && (tileGetCRC32(2046) != 290208654 || tileWidth(2518) == 0)) registerName("titlescreen", 2046);
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else registerName("titlescreen", 2518);
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}
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#undef x
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void ReadAllRFS();
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@ -608,7 +592,6 @@ void GameInterface::app_init()
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levelLoadDefaults();
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//---------
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SetTileNames();
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C_InitConback(TexMan.CheckForTexture("BACKTILE", ETextureType::Any), true, 0.25);
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Printf(PRINT_NONOTIFY, "Initializing view subsystem\n");
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@ -42,6 +42,21 @@ uint8_t surfType[kMaxTiles];
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int8_t tileShade[kMaxTiles];
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short voxelIndex[kMaxTiles];
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#define x(a, b) registerName(#a, b);
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static void SetTileNames()
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{
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auto registerName = [](const char* name, int index)
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{
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TileFiles.addName(name, index);
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};
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#include "namelist.h"
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// Oh Joy! Plasma Pak changes the tile number of the title screen, but we preferably want mods that use the original one to display it.
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// So let's make this remapping depend on the CRC.
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if (tileGetCRC32(2518) == 1170870757 && (tileGetCRC32(2046) != 290208654 || tileWidth(2518) == 0)) registerName("titlescreen", 2046);
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else registerName("titlescreen", 2518);
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}
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#undef x
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//---------------------------------------------------------------------------
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//
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//
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@ -74,6 +89,7 @@ void GameInterface::LoadGameTextures()
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if (voxelIndex[i] >= 0 && voxelIndex[i] < MAXVOXELS)
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voxreserve.Set(voxelIndex[i]);
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}
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SetTileNames();
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}
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//---------------------------------------------------------------------------
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@ -24,6 +24,8 @@ struct GameInterface : public ::GameInterface
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const char* Name() override { return "Duke"; }
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void app_init() override;
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void loadPalette();
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void LoadGameTextures();
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void clearlocalinputstate() override;
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bool GenerateSavePic() override;
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void PlayHudSound() override;
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@ -40,113 +40,6 @@ BEGIN_DUKE_NS
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void initactorflags_d()
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{
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settileflag(TFLAG_WALLSWITCH, {
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HANDPRINTSWITCH,
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HANDPRINTSWITCHON,
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ALIENSWITCH,
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ALIENSWITCHON,
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MULTISWITCH,
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MULTISWITCH_2,
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MULTISWITCH_3,
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MULTISWITCH_4,
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ACCESSSWITCH,
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ACCESSSWITCH2,
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PULLSWITCH,
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PULLSWITCHON,
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HANDSWITCH,
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HANDSWITCHON,
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SLOTDOOR,
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SLOTDOORON,
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LIGHTSWITCH,
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LIGHTSWITCHON,
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SPACELIGHTSWITCH,
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SPACELIGHTSWITCHON,
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SPACEDOORSWITCH,
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SPACEDOORSWITCHON,
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FRANKENSTINESWITCH,
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FRANKENSTINESWITCHON,
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LIGHTSWITCH2,
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LIGHTSWITCH2ON,
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POWERSWITCH1,
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POWERSWITCH1ON,
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LOCKSWITCH1,
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LOCKSWITCH1ON,
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POWERSWITCH2,
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POWERSWITCH2ON,
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DIPSWITCH,
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DIPSWITCHON,
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DIPSWITCH2,
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DIPSWITCH2ON,
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TECHSWITCH,
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TECHSWITCHON,
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DIPSWITCH3,
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DIPSWITCH3ON });
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settileflag(TFLAG_ADULT, {
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FEM1,
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FEM2,
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FEM3,
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FEM4,
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FEM5,
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FEM6,
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FEM7,
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FEM8,
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FEM9,
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FEM10,
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MAN,
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MAN2,
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WOMAN,
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NAKED1,
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PODFEM1,
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FEMMAG1,
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FEMMAG2,
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FEMPIC1,
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FEMPIC2,
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FEMPIC3,
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FEMPIC4,
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FEMPIC5,
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FEMPIC6,
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FEMPIC7,
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BLOODYPOLE,
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FEM6PAD,
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STATUE,
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STATUEFLASH,
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OOZ,
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OOZ2,
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WALLBLOOD1,
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WALLBLOOD2,
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WALLBLOOD3,
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WALLBLOOD4,
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WALLBLOOD5,
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WALLBLOOD7,
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WALLBLOOD8,
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SUSHIPLATE1,
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SUSHIPLATE2,
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SUSHIPLATE3,
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SUSHIPLATE4,
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FETUS,
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FETUSJIB,
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FETUSBROKE,
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HOTMEAT,
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FOODOBJECT16,
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DOLPHIN1,
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DOLPHIN2,
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TOUGHGAL,
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TAMPON,
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XXXSTACY,
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4946,
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4947,
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693,
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2254,
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4560,
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4561,
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4562,
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4498,
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4957 });
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settileflag(TFLAG_ELECTRIC, { HURTRAIL });
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settileflag(TFLAG_CLEARINVENTORY, { HURTRAIL, FLOORSLIME, FLOORPLASMA });
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settileflag(TFLAG_SLIME, { FLOORSLIME, FLOORSLIME + 1, FLOORSLIME + 2 });
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gs.actorinfo[COMMANDER].gutsoffset = -24;
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@ -34,82 +34,6 @@ BEGIN_DUKE_NS
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void initactorflags_r()
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{
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settileflag(TFLAG_WALLSWITCH, {
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HANDPRINTSWITCH,
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HANDPRINTSWITCHON,
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ALIENSWITCH,
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ALIENSWITCHON,
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MULTISWITCH,
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MULTISWITCH_2,
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MULTISWITCH_3,
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MULTISWITCH_4,
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ACCESSSWITCH,
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ACCESSSWITCH2,
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PULLSWITCH,
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PULLSWITCHON,
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HANDSWITCH,
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HANDSWITCHON,
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SLOTDOOR,
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SLOTDOORON,
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LIGHTSWITCH,
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LIGHTSWITCHON,
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SPACELIGHTSWITCH,
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SPACELIGHTSWITCHON,
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SPACEDOORSWITCH,
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SPACEDOORSWITCHON,
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FRANKENSTINESWITCH,
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FRANKENSTINESWITCHON,
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LIGHTSWITCH2,
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LIGHTSWITCH2ON,
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POWERSWITCH1,
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POWERSWITCH1ON,
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LOCKSWITCH1,
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LOCKSWITCH1ON,
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POWERSWITCH2,
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POWERSWITCH2ON,
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DIPSWITCH,
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DIPSWITCHON,
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DIPSWITCH2,
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DIPSWITCH2ON,
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TECHSWITCH,
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TECHSWITCHON,
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DIPSWITCH3,
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DIPSWITCH3ON,
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CHICKENPLANTBUTTON,
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CHICKENPLANTBUTTONON });
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if (isRRRA()) settileflag(TFLAG_WALLSWITCH, {
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MULTISWITCH2,
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MULTISWITCH2_2,
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MULTISWITCH2_3,
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MULTISWITCH2_4,
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IRONWHEELSWITCH,
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IRONWHEELSWITCHON });
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settileflag(TFLAG_ADULT, {
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FEM10,
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NAKED1,
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FEMMAG1,
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FEMMAG2,
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STATUE,
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STATUEFLASH,
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OOZ,
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WALLBLOOD1,
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WALLBLOOD2,
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WALLBLOOD3,
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WALLBLOOD4,
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WALLBLOOD5,
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SUSHIPLATE1,
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SUSHIPLATE2,
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SUSHIPLATE3,
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SUSHIPLATE4,
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DOLPHIN1,
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DOLPHIN2,
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TOUGHGAL });
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settileflag(TFLAG_ELECTRIC, { HURTRAIL });
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settileflag(TFLAG_CLEARINVENTORY, { HURTRAIL, FLOORSLIME, FLOORPLASMA });
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settileflag(TFLAG_SLIME, { FLOORSLIME, FLOORSLIME + 1, FLOORSLIME + 2 });
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for (auto& fa : gs.actorinfo)
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{
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fa.falladjustz = 24;
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@ -296,7 +296,6 @@ static void SetTileNames()
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{
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auto registerName = [](const char* name, int index)
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{
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TexMan.AddAlias(name, tileGetTexture(index));
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TileFiles.addName(name, index);
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};
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if (!isRR())
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@ -311,6 +310,11 @@ static void SetTileNames()
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#undef x
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#undef y
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void GameInterface::LoadGameTextures()
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{
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SetTileNames();
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}
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void GameInterface::loadPalette()
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{
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@ -382,7 +386,6 @@ void GameInterface::app_init()
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screenpeek = myconnectindex;
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SetTileNames();
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C_InitConback(TexMan.CheckForTexture("MENUSCREEN", ETextureType::Any), false, 0.75);
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if (ud.multimode > 1)
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@ -93,6 +93,8 @@ x(DIPSWITCH3ON, 169)
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x(ACCESSSWITCH2, 170)
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x(REFLECTWATERTILE, 180)
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x(FLOORSLIME, 200)
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x(FLOORSLIME1, 201)
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x(FLOORSLIME2, 202)
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x(BIGFORCE, 230)
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x(EPISODE, 247)
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x(MASKWALL9, 255)
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@ -105,6 +105,8 @@ x(DIPSWITCH3ON, 128)
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x(ACCESSSWITCH2, 129)
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x(REFLECTWATERTILE, 131)
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x(FLOORSLIME, 132)
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x(FLOORSLIME1, 133)
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x(FLOORSLIME2, 134)
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x(BIGFORCE, 135)
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x(EPISODE, 137)
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x(MASKWALL1, 138)
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@ -534,13 +534,17 @@ static void SetTileNames()
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{
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auto registerName = [](const char* name, int index)
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{
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TexMan.AddAlias(name, tileGetTexture(index));
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TileFiles.addName(name, index);
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};
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#include "namelist.h"
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}
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#undef x
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void GameInterface::LoadGameTextures()
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{
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SetTileNames();
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}
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//---------------------------------------------------------------------------
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//
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//
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@ -564,7 +568,6 @@ void GameInterface::app_init()
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nTotalPlayers += nNetPlayerCount;
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}
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SetTileNames();
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defineSky(DEFAULTPSKY, 2, nullptr, 256, 1.f);
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InitFX();
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@ -209,6 +209,7 @@ struct GameInterface : public ::GameInterface
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{
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const char* Name() override { return "Exhumed"; }
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void app_init() override;
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void LoadGameTextures();
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void clearlocalinputstate() override;
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void loadPalette() override;
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bool GenerateSavePic() override;
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|
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@ -213,7 +213,6 @@ static void SetTileNames()
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{
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auto registerName = [](const char* name, int index)
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{
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TexMan.AddAlias(name, tileGetTexture(index));
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TileFiles.addName(name, index);
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};
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#include "namelist.h"
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@ -223,6 +222,7 @@ static void SetTileNames()
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void GameInterface::LoadGameTextures()
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{
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LoadKVXFromScript("swvoxfil.txt"); // Load voxels from script file
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SetTileNames();
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}
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//---------------------------------------------------------------------------
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@ -279,7 +279,6 @@ void GameInterface::app_init()
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if (!SW_SHAREWARE)
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LoadCustomInfoFromScript("swcustom.txt"); // Load user customisation information
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SetTileNames();
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userConfig.AddDefs.reset();
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InitFX();
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}
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8
wadsrc/static/filter/dukeengine/engine/defines.def
Normal file
8
wadsrc/static/filter/dukeengine/engine/defines.def
Normal file
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@ -0,0 +1,8 @@
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// Global constants for all Duke based games.
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// Tile flags.
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define TFLAG_WALLSWITCH 1
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define TFLAG_ADULT 2
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define TFLAG_ELECTRIC 4
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define TFLAG_CLEARINVENTORY 8
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define TFLAG_SLIME 16
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100
wadsrc/static/filter/dukelike/engine/engine.def
Normal file
100
wadsrc/static/filter/dukelike/engine/engine.def
Normal file
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@ -0,0 +1,100 @@
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include "engine/defines.def"
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tileflag TFLAG_WALLSWITCH {
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HANDPRINTSWITCH
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HANDPRINTSWITCHON
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ALIENSWITCH
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ALIENSWITCHON
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MULTISWITCH
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MULTISWITCH_2
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MULTISWITCH_3
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MULTISWITCH_4
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ACCESSSWITCH
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ACCESSSWITCH2
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PULLSWITCH
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PULLSWITCHON
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HANDSWITCH
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HANDSWITCHON
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SLOTDOOR
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SLOTDOORON
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LIGHTSWITCH
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LIGHTSWITCHON
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SPACELIGHTSWITCH
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SPACELIGHTSWITCHON
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SPACEDOORSWITCH
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SPACEDOORSWITCHON
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FRANKENSTINESWITCH
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FRANKENSTINESWITCHON
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LIGHTSWITCH2
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LIGHTSWITCH2ON
|
||||
POWERSWITCH1
|
||||
POWERSWITCH1ON
|
||||
LOCKSWITCH1
|
||||
LOCKSWITCH1ON
|
||||
POWERSWITCH2
|
||||
POWERSWITCH2ON
|
||||
DIPSWITCH
|
||||
DIPSWITCHON
|
||||
DIPSWITCH2
|
||||
DIPSWITCH2ON
|
||||
TECHSWITCH
|
||||
TECHSWITCHON
|
||||
DIPSWITCH3
|
||||
DIPSWITCH3ON }
|
||||
|
||||
tileflag TFLAG_ADULT {
|
||||
FEM1
|
||||
FEM2
|
||||
FEM3
|
||||
FEM4
|
||||
FEM5
|
||||
FEM6
|
||||
FEM7
|
||||
FEM8
|
||||
FEM9
|
||||
FEM10
|
||||
MAN
|
||||
MAN2
|
||||
WOMAN
|
||||
NAKED1
|
||||
PODFEM1
|
||||
FEMMAG1
|
||||
FEMMAG2
|
||||
FEMPIC1
|
||||
FEMPIC2
|
||||
FEMPIC3
|
||||
FEMPIC4
|
||||
FEMPIC5
|
||||
FEMPIC6
|
||||
FEMPIC7
|
||||
BLOODYPOLE
|
||||
FEM6PAD
|
||||
STATUE
|
||||
STATUEFLASH
|
||||
OOZ
|
||||
OOZ2
|
||||
WALLBLOOD1
|
||||
WALLBLOOD2
|
||||
WALLBLOOD3
|
||||
WALLBLOOD4
|
||||
WALLBLOOD5
|
||||
WALLBLOOD7
|
||||
WALLBLOOD8
|
||||
SUSHIPLATE1
|
||||
SUSHIPLATE2
|
||||
SUSHIPLATE3
|
||||
SUSHIPLATE4
|
||||
FETUS
|
||||
FETUSJIB
|
||||
FETUSBROKE
|
||||
HOTMEAT
|
||||
FOODOBJECT16
|
||||
DOLPHIN1
|
||||
DOLPHIN2
|
||||
TOUGHGAL
|
||||
TAMPON
|
||||
XXXSTACY }
|
||||
|
||||
tileflag TFLAG_ELECTRIC { HURTRAIL }
|
||||
tileflag TFLAG_CLEARINVENTORY { HURTRAIL FLOORSLIME FLOORPLASMA }
|
||||
tileflag TFLAG_SLIME { FLOORSLIME FLOORSLIME1 FLOORSLIME2 }
|
|
@ -11,3 +11,12 @@ spawnclasses
|
|||
2465 = RedneckCactusDebris2
|
||||
7424 = RedneckRabbitSpawner
|
||||
}
|
||||
|
||||
tileflag TFLAG_WALLSWITCH {
|
||||
MULTISWITCH2
|
||||
MULTISWITCH2_2
|
||||
MULTISWITCH2_3
|
||||
MULTISWITCH2_4
|
||||
IRONWHEELSWITCH
|
||||
IRONWHEELSWITCHON }
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
include "engine/defines.def"
|
||||
|
||||
spawnclasses
|
||||
{
|
||||
2 = DukeActivator
|
||||
|
@ -70,3 +72,51 @@ spawnclasses
|
|||
|
||||
}
|
||||
|
||||
tileflag TFLAG_WALLSWITCH {
|
||||
HANDPRINTSWITCH
|
||||
HANDPRINTSWITCHON
|
||||
ALIENSWITCH
|
||||
ALIENSWITCHON
|
||||
MULTISWITCH
|
||||
MULTISWITCH_2
|
||||
MULTISWITCH_3
|
||||
MULTISWITCH_4
|
||||
ACCESSSWITCH
|
||||
ACCESSSWITCH2
|
||||
PULLSWITCH
|
||||
PULLSWITCHON
|
||||
HANDSWITCH
|
||||
HANDSWITCHON
|
||||
SLOTDOOR
|
||||
SLOTDOORON
|
||||
LIGHTSWITCH
|
||||
LIGHTSWITCHON
|
||||
SPACELIGHTSWITCH
|
||||
SPACELIGHTSWITCHON
|
||||
SPACEDOORSWITCH
|
||||
SPACEDOORSWITCHON
|
||||
FRANKENSTINESWITCH
|
||||
FRANKENSTINESWITCHON
|
||||
LIGHTSWITCH2
|
||||
LIGHTSWITCH2ON
|
||||
POWERSWITCH1
|
||||
POWERSWITCH1ON
|
||||
LOCKSWITCH1
|
||||
LOCKSWITCH1ON
|
||||
POWERSWITCH2
|
||||
POWERSWITCH2ON
|
||||
DIPSWITCH
|
||||
DIPSWITCHON
|
||||
DIPSWITCH2
|
||||
DIPSWITCH2ON
|
||||
TECHSWITCH
|
||||
TECHSWITCHON
|
||||
DIPSWITCH3
|
||||
DIPSWITCH3ON
|
||||
CHICKENPLANTBUTTON
|
||||
CHICKENPLANTBUTTONON }
|
||||
|
||||
tileflag TFLAG_ELECTRIC { HURTRAIL }
|
||||
tileflag TFLAG_CLEARINVENTORY { HURTRAIL FLOORSLIME FLOORPLASMA }
|
||||
tileflag TFLAG_SLIME { FLOORSLIME FLOORSLIME1 FLOORSLIME2 }
|
||||
|
||||
|
|
Loading…
Reference in a new issue