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https://github.com/ZDoom/Raze.git
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Factor some duplicate code into Net_SpawnPlayer(), adjust Net_ExtractPlayerUpdate() a bit.
git-svn-id: https://svn.eduke32.com/eduke32@3994 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 26 additions and 29 deletions
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@ -1014,20 +1014,8 @@ static int32_t VM_ResetPlayer(int32_t g_p, int32_t g_flags)
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#ifndef NETCODE_DISABLE
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if (g_netServer)
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{
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int32_t jj = 0;
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P_ResetPlayer(g_p);
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packbuf[jj++] = PACKET_PLAYER_SPAWN;
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packbuf[jj++] = g_p;
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Bmemcpy(&packbuf[jj], &g_player[g_p].ps->pos.x, sizeof(vec3_t) * 2);
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jj += sizeof(vec3_t) * 2;
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packbuf[jj++] = 0;
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enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(
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packbuf, jj, ENET_PACKET_FLAG_RELIABLE));
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Net_SpawnPlayer(g_p);
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}
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#endif
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}
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@ -164,6 +164,20 @@ void Net_SyncPlayer(ENetEvent *event)
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Net_SendNewGame(0, event->peer);
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}
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void Net_SpawnPlayer(int32_t player)
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{
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int32_t j = 0;
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packbuf[j++] = PACKET_PLAYER_SPAWN;
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packbuf[j++] = player;
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Bmemcpy(&packbuf[j], &g_player[player].ps->pos.x, sizeof(vec3_t) * 2);
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j += sizeof(vec3_t) * 2;
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packbuf[j++] = 0;
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enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
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}
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static void display_betascreen(void)
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{
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rotatesprite_fs(0,0,65536,0,BETASCREEN,0,0,2+8+16+64);
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@ -549,17 +563,8 @@ void Net_ParseClientPacket(ENetEvent *event)
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actor[g_player[other].ps->i].t_data[2] = actor[g_player[other].ps->i].t_data[3] = actor[g_player[other].ps->i].t_data[4] = 0;
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P_ResetPlayer(other);
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Net_SpawnPlayer(other);
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j = 0;
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packbuf[j++] = PACKET_PLAYER_SPAWN;
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packbuf[j++] = other;
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Bmemcpy(&packbuf[j], &g_player[other].ps->pos.x, sizeof(vec3_t) * 2);
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j += sizeof(vec3_t) * 2;
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packbuf[j++] = 0;
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enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, j, ENET_PACKET_FLAG_RELIABLE));
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break;
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case PACKET_PLAYER_PING:
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@ -1422,7 +1427,7 @@ void Net_FillPlayerUpdate(playerupdate_t *update, int32_t player)
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update->playerquitflag = g_player[player].playerquitflag;
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}
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void Net_ExtractPlayerUpdate(playerupdate_t *update)
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void Net_ExtractPlayerUpdate(playerupdate_t *update, int32_t type)
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{
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const int32_t playerindex = update->playerindex;
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@ -1436,9 +1441,12 @@ void Net_ExtractPlayerUpdate(playerupdate_t *update)
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g_player[playerindex].ps->horizoff = update->horizoff;
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}
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g_player[playerindex].ping = update->ping;
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g_player[playerindex].ps->dead_flag = update->deadflag;
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g_player[playerindex].playerquitflag = update->playerquitflag;
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if (type == PACKET_MASTER_TO_SLAVE)
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{
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g_player[playerindex].ping = update->ping;
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g_player[playerindex].ps->dead_flag = update->deadflag;
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g_player[playerindex].playerquitflag = update->playerquitflag;
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}
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//updatesectorz(g_player[other].ps->pos.x, g_player[other].ps->pos.y, g_player[other].ps->pos.z, &g_player[other].ps->cursectnum);
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//changespritesect(g_player[other].ps->i, g_player[other].ps->cursectnum);
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@ -1588,7 +1596,7 @@ void Net_ReceiveServerUpdate(ENetEvent *event)
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Bmemcpy(&playerupdate, updatebuf, sizeof(serverplayerupdate_t));
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updatebuf += sizeof(serverplayerupdate_t);
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Net_ExtractPlayerUpdate(&playerupdate.player);
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Net_ExtractPlayerUpdate(&playerupdate.player, PACKET_MASTER_TO_SLAVE);
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g_player[i].ps->gotweapon = playerupdate.gotweapon;
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sprite[g_player[i].ps->i].extra = playerupdate.extra;
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@ -1656,7 +1664,7 @@ void Net_ReceiveClientUpdate(ENetEvent *event)
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g_player[playeridx].revision = update.revision;
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inputfifo[0][playeridx] = update.nsyn;
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Net_ExtractPlayerUpdate(&update.player);
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Net_ExtractPlayerUpdate(&update.player, PACKET_SLAVE_TO_MASTER);
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}
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////////////////////////////////////////////////////////////////////////////////
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@ -247,6 +247,7 @@ void Net_RecieveMapVoteCancel(uint8_t *pbuf);
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//////////
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void Net_ResetPrediction(void);
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void Net_SpawnPlayer(int32_t player);
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void Net_SyncPlayer(ENetEvent *event);
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void Net_WaitForServer(void);
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void faketimerhandler(void);
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