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- do not save randomseed twice.
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@ -1115,7 +1115,6 @@ void GameInterface::SerializeGameState(FSerializer& arc)
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.Array("players", Player, numplayers)
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.Array("players", Player, numplayers)
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("skill", Skill)
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("skill", Skill)
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("screenpeek", screenpeek)
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("screenpeek", screenpeek)
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("randomseed", randomseed)
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.Array("sop", SectorObject, countof(SectorObject))
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.Array("sop", SectorObject, countof(SectorObject))
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.Array("swf", &SineWaveFloor[0][0], 6 * 21)
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.Array("swf", &SineWaveFloor[0][0], 6 * 21)
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.Array("sinewall", &SineWall[0][0], 10 * 64)
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.Array("sinewall", &SineWall[0][0], 10 * 64)
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