- do not save randomseed twice.

This commit is contained in:
Christoph Oelckers 2022-09-30 19:02:42 +02:00
parent 4af1461ec3
commit 679e029c6d

View file

@ -1115,7 +1115,6 @@ void GameInterface::SerializeGameState(FSerializer& arc)
.Array("players", Player, numplayers) .Array("players", Player, numplayers)
("skill", Skill) ("skill", Skill)
("screenpeek", screenpeek) ("screenpeek", screenpeek)
("randomseed", randomseed)
.Array("sop", SectorObject, countof(SectorObject)) .Array("sop", SectorObject, countof(SectorObject))
.Array("swf", &SineWaveFloor[0][0], 6 * 21) .Array("swf", &SineWaveFloor[0][0], 6 * 21)
.Array("sinewall", &SineWall[0][0], 10 * 64) .Array("sinewall", &SineWall[0][0], 10 * 64)