From 679e029c6debfdadecd32dd54a66e8e180e9aa07 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 30 Sep 2022 19:02:42 +0200 Subject: [PATCH] - do not save randomseed twice. --- source/games/sw/src/save.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/source/games/sw/src/save.cpp b/source/games/sw/src/save.cpp index 9080da2d4..872b66277 100644 --- a/source/games/sw/src/save.cpp +++ b/source/games/sw/src/save.cpp @@ -1115,7 +1115,6 @@ void GameInterface::SerializeGameState(FSerializer& arc) .Array("players", Player, numplayers) ("skill", Skill) ("screenpeek", screenpeek) - ("randomseed", randomseed) .Array("sop", SectorObject, countof(SectorObject)) .Array("swf", &SineWaveFloor[0][0], 6 * 21) .Array("sinewall", &SineWall[0][0], 10 * 64)