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- SW: renamed 3 duplicate constants
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f0a1ce4850
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2 changed files with 177 additions and 177 deletions
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@ -361,7 +361,7 @@ STATEp sg_PlayerNinjaStand[] =
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};
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#define NINJA_STAR_RATE 12
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#define PLAYER_NINJA_STAR_RATE 12
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extern STATEp sg_NinjaRun[];
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int DoPlayerSpriteReset(short SpriteNum);
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@ -370,34 +370,34 @@ int DoPlayerSpriteReset(short SpriteNum);
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STATE s_PlayerNinjaThrow[5][4] =
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{
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{
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{PLAYER_SHOOT_R0 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[0][1]},
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{PLAYER_SHOOT_R0 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[0][2]},
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{PLAYER_SHOOT_R0 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[0][3]},
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{PLAYER_SHOOT_R0 + 0, NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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{PLAYER_SHOOT_R0 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[0][1]},
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{PLAYER_SHOOT_R0 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[0][2]},
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{PLAYER_SHOOT_R0 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[0][3]},
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{PLAYER_SHOOT_R0 + 0, PLAYER_NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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},
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{
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{PLAYER_SHOOT_R1 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[1][1]},
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{PLAYER_SHOOT_R1 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[1][2]},
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{PLAYER_SHOOT_R1 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[1][3]},
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{PLAYER_SHOOT_R1 + 0, NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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{PLAYER_SHOOT_R1 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[1][1]},
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{PLAYER_SHOOT_R1 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[1][2]},
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{PLAYER_SHOOT_R1 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[1][3]},
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{PLAYER_SHOOT_R1 + 0, PLAYER_NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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},
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{
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{PLAYER_SHOOT_R2 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[2][1]},
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{PLAYER_SHOOT_R2 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[2][2]},
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{PLAYER_SHOOT_R2 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[2][3]},
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{PLAYER_SHOOT_R2 + 0, NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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{PLAYER_SHOOT_R2 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[2][1]},
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{PLAYER_SHOOT_R2 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[2][2]},
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{PLAYER_SHOOT_R2 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[2][3]},
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{PLAYER_SHOOT_R2 + 0, PLAYER_NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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},
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{
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{PLAYER_SHOOT_R3 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[3][1]},
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{PLAYER_SHOOT_R3 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[3][2]},
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{PLAYER_SHOOT_R3 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[3][3]},
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{PLAYER_SHOOT_R3 + 0, NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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{PLAYER_SHOOT_R3 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[3][1]},
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{PLAYER_SHOOT_R3 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[3][2]},
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{PLAYER_SHOOT_R3 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[3][3]},
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{PLAYER_SHOOT_R3 + 0, PLAYER_NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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},
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{
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{PLAYER_SHOOT_R4 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[4][1]},
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{PLAYER_SHOOT_R4 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[4][2]},
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{PLAYER_SHOOT_R4 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[4][3]},
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{PLAYER_SHOOT_R4 + 0, NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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{PLAYER_SHOOT_R4 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[4][1]},
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{PLAYER_SHOOT_R4 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[4][2]},
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{PLAYER_SHOOT_R4 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[4][3]},
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{PLAYER_SHOOT_R4 + 0, PLAYER_NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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},
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};
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#endif
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@ -406,34 +406,34 @@ STATE s_PlayerNinjaThrow[5][4] =
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STATE s_PlayerNinjaThrow[5][4] =
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{
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{
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{PLAYER_NINJA_SHOOT_R0 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[0][1]},
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{PLAYER_NINJA_SHOOT_R0 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[0][2]},
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{PLAYER_NINJA_SHOOT_R0 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[0][3]},
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{PLAYER_NINJA_SHOOT_R0 + 0, NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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{PLAYER_NINJA_SHOOT_R0 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[0][1]},
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{PLAYER_NINJA_SHOOT_R0 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[0][2]},
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{PLAYER_NINJA_SHOOT_R0 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[0][3]},
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{PLAYER_NINJA_SHOOT_R0 + 0, PLAYER_NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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},
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{
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{PLAYER_NINJA_SHOOT_R1 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[1][1]},
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{PLAYER_NINJA_SHOOT_R1 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[1][2]},
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{PLAYER_NINJA_SHOOT_R1 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[1][3]},
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{PLAYER_NINJA_SHOOT_R1 + 0, NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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{PLAYER_NINJA_SHOOT_R1 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[1][1]},
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{PLAYER_NINJA_SHOOT_R1 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[1][2]},
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{PLAYER_NINJA_SHOOT_R1 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[1][3]},
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{PLAYER_NINJA_SHOOT_R1 + 0, PLAYER_NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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},
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{
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{PLAYER_NINJA_SHOOT_R2 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[2][1]},
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{PLAYER_NINJA_SHOOT_R2 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[2][2]},
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{PLAYER_NINJA_SHOOT_R2 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[2][3]},
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{PLAYER_NINJA_SHOOT_R2 + 0, NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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{PLAYER_NINJA_SHOOT_R2 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[2][1]},
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{PLAYER_NINJA_SHOOT_R2 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[2][2]},
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{PLAYER_NINJA_SHOOT_R2 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[2][3]},
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{PLAYER_NINJA_SHOOT_R2 + 0, PLAYER_NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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},
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{
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{PLAYER_NINJA_SHOOT_R3 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[3][1]},
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{PLAYER_NINJA_SHOOT_R3 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[3][2]},
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{PLAYER_NINJA_SHOOT_R3 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[3][3]},
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{PLAYER_NINJA_SHOOT_R3 + 0, NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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{PLAYER_NINJA_SHOOT_R3 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[3][1]},
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{PLAYER_NINJA_SHOOT_R3 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[3][2]},
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{PLAYER_NINJA_SHOOT_R3 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[3][3]},
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{PLAYER_NINJA_SHOOT_R3 + 0, PLAYER_NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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},
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{
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{PLAYER_NINJA_SHOOT_R4 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[4][1]},
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{PLAYER_NINJA_SHOOT_R4 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[4][2]},
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{PLAYER_NINJA_SHOOT_R4 + 0, NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[4][3]},
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{PLAYER_NINJA_SHOOT_R4 + 0, NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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{PLAYER_NINJA_SHOOT_R4 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[4][1]},
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{PLAYER_NINJA_SHOOT_R4 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[4][2]},
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{PLAYER_NINJA_SHOOT_R4 + 0, PLAYER_NINJA_STAR_RATE, NullAnimator, &s_PlayerNinjaThrow[4][3]},
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{PLAYER_NINJA_SHOOT_R4 + 0, PLAYER_NINJA_STAR_RATE | SF_PLAYER_FUNC, DoPlayerSpriteReset, &s_PlayerNinjaThrow[0][3]},
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},
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};
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#endif
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@ -846,69 +846,69 @@ STATEp sg_PlayerHeadHurl[] =
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s_PlayerHeadHurl[4]
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};
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#define NINJA_DIE_RATE 22
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#define PLAYER_NINJA_DIE_RATE 22
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STATE s_PlayerDeath[5][10] =
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{
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{
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{PLAYER_NINJA_DIE + 0, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][1]},
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{PLAYER_NINJA_DIE + 1, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][2]},
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{PLAYER_NINJA_DIE + 2, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][3]},
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{PLAYER_NINJA_DIE + 3, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][4]},
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{PLAYER_NINJA_DIE + 4, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][5]},
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{PLAYER_NINJA_DIE + 5, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][6]},
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{PLAYER_NINJA_DIE + 6, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][7]},
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{PLAYER_NINJA_DIE + 7, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][8]},
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{PLAYER_NINJA_DIE + 0, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][1]},
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{PLAYER_NINJA_DIE + 1, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][2]},
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{PLAYER_NINJA_DIE + 2, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][3]},
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{PLAYER_NINJA_DIE + 3, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][4]},
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{PLAYER_NINJA_DIE + 4, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][5]},
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{PLAYER_NINJA_DIE + 5, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][6]},
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{PLAYER_NINJA_DIE + 6, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][7]},
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{PLAYER_NINJA_DIE + 7, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][8]},
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{PLAYER_NINJA_DIE + 8, 0 | SF_QUICK_CALL, QueueFloorBlood, &s_PlayerDeath[0][9]},
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{PLAYER_NINJA_DIE + 8, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][9]},
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{PLAYER_NINJA_DIE + 8, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[0][9]},
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},
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{
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{PLAYER_NINJA_DIE + 0, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][1]},
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{PLAYER_NINJA_DIE + 1, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][2]},
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{PLAYER_NINJA_DIE + 2, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][3]},
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{PLAYER_NINJA_DIE + 3, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][4]},
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{PLAYER_NINJA_DIE + 4, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][5]},
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{PLAYER_NINJA_DIE + 5, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][6]},
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{PLAYER_NINJA_DIE + 6, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][7]},
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{PLAYER_NINJA_DIE + 7, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][8]},
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{PLAYER_NINJA_DIE + 0, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][1]},
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{PLAYER_NINJA_DIE + 1, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][2]},
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{PLAYER_NINJA_DIE + 2, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][3]},
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{PLAYER_NINJA_DIE + 3, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][4]},
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{PLAYER_NINJA_DIE + 4, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][5]},
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{PLAYER_NINJA_DIE + 5, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][6]},
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{PLAYER_NINJA_DIE + 6, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][7]},
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{PLAYER_NINJA_DIE + 7, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][8]},
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{PLAYER_NINJA_DIE + 8, 0 | SF_QUICK_CALL, QueueFloorBlood, &s_PlayerDeath[1][9]},
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{PLAYER_NINJA_DIE + 8, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][9]},
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{PLAYER_NINJA_DIE + 8, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[1][9]},
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},
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{
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{PLAYER_NINJA_DIE + 0, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][1]},
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{PLAYER_NINJA_DIE + 1, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][2]},
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{PLAYER_NINJA_DIE + 2, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][3]},
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{PLAYER_NINJA_DIE + 3, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][4]},
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{PLAYER_NINJA_DIE + 4, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][5]},
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{PLAYER_NINJA_DIE + 5, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][6]},
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{PLAYER_NINJA_DIE + 6, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][7]},
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{PLAYER_NINJA_DIE + 7, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][8]},
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{PLAYER_NINJA_DIE + 0, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][1]},
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{PLAYER_NINJA_DIE + 1, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][2]},
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{PLAYER_NINJA_DIE + 2, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][3]},
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{PLAYER_NINJA_DIE + 3, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][4]},
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{PLAYER_NINJA_DIE + 4, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][5]},
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{PLAYER_NINJA_DIE + 5, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][6]},
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{PLAYER_NINJA_DIE + 6, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][7]},
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{PLAYER_NINJA_DIE + 7, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][8]},
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{PLAYER_NINJA_DIE + 8, 0 | SF_QUICK_CALL, QueueFloorBlood, &s_PlayerDeath[2][9]},
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{PLAYER_NINJA_DIE + 8, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][9]},
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{PLAYER_NINJA_DIE + 8, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[2][9]},
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},
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{
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{PLAYER_NINJA_DIE + 0, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][1]},
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{PLAYER_NINJA_DIE + 1, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][2]},
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{PLAYER_NINJA_DIE + 2, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][3]},
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{PLAYER_NINJA_DIE + 3, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][4]},
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{PLAYER_NINJA_DIE + 4, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][5]},
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{PLAYER_NINJA_DIE + 5, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][6]},
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{PLAYER_NINJA_DIE + 6, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][7]},
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{PLAYER_NINJA_DIE + 7, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][8]},
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{PLAYER_NINJA_DIE + 0, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][1]},
|
||||
{PLAYER_NINJA_DIE + 1, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][2]},
|
||||
{PLAYER_NINJA_DIE + 2, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][3]},
|
||||
{PLAYER_NINJA_DIE + 3, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][4]},
|
||||
{PLAYER_NINJA_DIE + 4, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][5]},
|
||||
{PLAYER_NINJA_DIE + 5, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][6]},
|
||||
{PLAYER_NINJA_DIE + 6, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][7]},
|
||||
{PLAYER_NINJA_DIE + 7, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][8]},
|
||||
{PLAYER_NINJA_DIE + 8, 0 | SF_QUICK_CALL, QueueFloorBlood, &s_PlayerDeath[3][9]},
|
||||
{PLAYER_NINJA_DIE + 8, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][9]},
|
||||
{PLAYER_NINJA_DIE + 8, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[3][9]},
|
||||
},
|
||||
{
|
||||
{PLAYER_NINJA_DIE + 0, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][1]},
|
||||
{PLAYER_NINJA_DIE + 1, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][2]},
|
||||
{PLAYER_NINJA_DIE + 2, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][3]},
|
||||
{PLAYER_NINJA_DIE + 3, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][4]},
|
||||
{PLAYER_NINJA_DIE + 4, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][5]},
|
||||
{PLAYER_NINJA_DIE + 5, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][6]},
|
||||
{PLAYER_NINJA_DIE + 6, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][7]},
|
||||
{PLAYER_NINJA_DIE + 7, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][8]},
|
||||
{PLAYER_NINJA_DIE + 0, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][1]},
|
||||
{PLAYER_NINJA_DIE + 1, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][2]},
|
||||
{PLAYER_NINJA_DIE + 2, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][3]},
|
||||
{PLAYER_NINJA_DIE + 3, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][4]},
|
||||
{PLAYER_NINJA_DIE + 4, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][5]},
|
||||
{PLAYER_NINJA_DIE + 5, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][6]},
|
||||
{PLAYER_NINJA_DIE + 6, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][7]},
|
||||
{PLAYER_NINJA_DIE + 7, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][8]},
|
||||
{PLAYER_NINJA_DIE + 8, 0 | SF_QUICK_CALL, QueueFloorBlood, &s_PlayerDeath[4][9]},
|
||||
{PLAYER_NINJA_DIE + 8, NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][9]},
|
||||
{PLAYER_NINJA_DIE + 8, PLAYER_NINJA_DIE_RATE, NullAnimator, &s_PlayerDeath[4][9]},
|
||||
},
|
||||
};
|
||||
|
||||
|
|
|
@ -1229,15 +1229,15 @@ STATE s_BoltShrapnel[] =
|
|||
|
||||
#define COOLG_FIRE 2430
|
||||
//#define COOLG_FIRE 1465
|
||||
#define COOLG_FIRE_RATE 8
|
||||
#define COOLG_W_FIRE_RATE 8
|
||||
ANIMATOR DoCoolgFire;
|
||||
|
||||
STATE s_CoolgFire[] =
|
||||
{
|
||||
{2031 + 0, COOLG_FIRE_RATE, DoCoolgFire, &s_CoolgFire[1]},
|
||||
{2031 + 1, COOLG_FIRE_RATE, DoCoolgFire, &s_CoolgFire[2]},
|
||||
{2031 + 2, COOLG_FIRE_RATE, DoCoolgFire, &s_CoolgFire[3]},
|
||||
{2031 + 3, COOLG_FIRE_RATE, DoCoolgFire, &s_CoolgFire[0]}
|
||||
{2031 + 0, COOLG_W_FIRE_RATE, DoCoolgFire, &s_CoolgFire[1]},
|
||||
{2031 + 1, COOLG_W_FIRE_RATE, DoCoolgFire, &s_CoolgFire[2]},
|
||||
{2031 + 2, COOLG_W_FIRE_RATE, DoCoolgFire, &s_CoolgFire[3]},
|
||||
{2031 + 3, COOLG_W_FIRE_RATE, DoCoolgFire, &s_CoolgFire[0]}
|
||||
};
|
||||
|
||||
#define COOLG_FIRE_DONE 2410
|
||||
|
@ -1547,7 +1547,7 @@ STATE s_MineExp[] =
|
|||
{GRENADE_EXP + 21, 100, DoSuicide, &s_MineExp[24]}
|
||||
};
|
||||
|
||||
#define EXP_RATE 7
|
||||
#define EXP_RATE_W 7
|
||||
#define BOLT_EXP EXP
|
||||
#define FIREBALL_EXP EXP+1
|
||||
#define BASIC_EXP EXP+2
|
||||
|
@ -1558,26 +1558,26 @@ STATE s_MineExp[] =
|
|||
|
||||
STATE s_BasicExp[] =
|
||||
{
|
||||
{EXP + 0, EXP_RATE, NullAnimator, &s_BasicExp[1]},
|
||||
{EXP + 1, EXP_RATE, NullAnimator, &s_BasicExp[2]},
|
||||
{EXP + 2, EXP_RATE, NullAnimator, &s_BasicExp[3]},
|
||||
{EXP + 3, EXP_RATE, NullAnimator, &s_BasicExp[4]},
|
||||
{EXP + 4, EXP_RATE, NullAnimator, &s_BasicExp[5]},
|
||||
{EXP + 5, EXP_RATE, NullAnimator, &s_BasicExp[6]},
|
||||
{EXP + 6, EXP_RATE, NullAnimator, &s_BasicExp[7]},
|
||||
{EXP + 7, EXP_RATE, NullAnimator, &s_BasicExp[8]},
|
||||
{EXP + 8, EXP_RATE, NullAnimator, &s_BasicExp[9]},
|
||||
{EXP + 9, EXP_RATE, NullAnimator, &s_BasicExp[10]},
|
||||
{EXP + 10, EXP_RATE, NullAnimator, &s_BasicExp[11]},
|
||||
{EXP + 11, EXP_RATE, NullAnimator, &s_BasicExp[12]},
|
||||
{EXP + 12, EXP_RATE, NullAnimator, &s_BasicExp[13]},
|
||||
{EXP + 13, EXP_RATE, NullAnimator, &s_BasicExp[14]},
|
||||
{EXP + 14, EXP_RATE, NullAnimator, &s_BasicExp[15]},
|
||||
{EXP + 15, EXP_RATE, NullAnimator, &s_BasicExp[16]},
|
||||
{EXP + 16, EXP_RATE, NullAnimator, &s_BasicExp[17]},
|
||||
{EXP + 17, EXP_RATE, NullAnimator, &s_BasicExp[18]},
|
||||
{EXP + 18, EXP_RATE, NullAnimator, &s_BasicExp[19]},
|
||||
{EXP + 19, EXP_RATE, NullAnimator, &s_BasicExp[20]},
|
||||
{EXP + 0, EXP_RATE_W, NullAnimator, &s_BasicExp[1]},
|
||||
{EXP + 1, EXP_RATE_W, NullAnimator, &s_BasicExp[2]},
|
||||
{EXP + 2, EXP_RATE_W, NullAnimator, &s_BasicExp[3]},
|
||||
{EXP + 3, EXP_RATE_W, NullAnimator, &s_BasicExp[4]},
|
||||
{EXP + 4, EXP_RATE_W, NullAnimator, &s_BasicExp[5]},
|
||||
{EXP + 5, EXP_RATE_W, NullAnimator, &s_BasicExp[6]},
|
||||
{EXP + 6, EXP_RATE_W, NullAnimator, &s_BasicExp[7]},
|
||||
{EXP + 7, EXP_RATE_W, NullAnimator, &s_BasicExp[8]},
|
||||
{EXP + 8, EXP_RATE_W, NullAnimator, &s_BasicExp[9]},
|
||||
{EXP + 9, EXP_RATE_W, NullAnimator, &s_BasicExp[10]},
|
||||
{EXP + 10, EXP_RATE_W, NullAnimator, &s_BasicExp[11]},
|
||||
{EXP + 11, EXP_RATE_W, NullAnimator, &s_BasicExp[12]},
|
||||
{EXP + 12, EXP_RATE_W, NullAnimator, &s_BasicExp[13]},
|
||||
{EXP + 13, EXP_RATE_W, NullAnimator, &s_BasicExp[14]},
|
||||
{EXP + 14, EXP_RATE_W, NullAnimator, &s_BasicExp[15]},
|
||||
{EXP + 15, EXP_RATE_W, NullAnimator, &s_BasicExp[16]},
|
||||
{EXP + 16, EXP_RATE_W, NullAnimator, &s_BasicExp[17]},
|
||||
{EXP + 17, EXP_RATE_W, NullAnimator, &s_BasicExp[18]},
|
||||
{EXP + 18, EXP_RATE_W, NullAnimator, &s_BasicExp[19]},
|
||||
{EXP + 19, EXP_RATE_W, NullAnimator, &s_BasicExp[20]},
|
||||
{EXP + 20, 100, DoSuicide, &s_BasicExp[0]}
|
||||
};
|
||||
|
||||
|
@ -1629,59 +1629,59 @@ STATE s_BigGunFlame[] =
|
|||
|
||||
STATE s_BoltExp[] =
|
||||
{
|
||||
{EXP + 0, EXP_RATE, NullAnimator, &s_BoltExp[1]},
|
||||
{EXP + 0, EXP_RATE_W, NullAnimator, &s_BoltExp[1]},
|
||||
{EXP + 0, SF_QUICK_CALL, NullAnimator, &s_BoltExp[2]},
|
||||
{EXP + 0, SF_QUICK_CALL, SpawnShrapX, &s_BoltExp[3]},
|
||||
{EXP + 1, EXP_RATE, NullAnimator, &s_BoltExp[4]},
|
||||
{EXP + 2, EXP_RATE, NullAnimator, &s_BoltExp[5]},
|
||||
{EXP + 3, EXP_RATE, NullAnimator, &s_BoltExp[6]},
|
||||
{EXP + 4, EXP_RATE, NullAnimator, &s_BoltExp[7]},
|
||||
{EXP + 5, EXP_RATE, NullAnimator, &s_BoltExp[8]},
|
||||
{EXP + 6, EXP_RATE, NullAnimator, &s_BoltExp[9]},
|
||||
{EXP + 7, EXP_RATE, NullAnimator, &s_BoltExp[10]},
|
||||
{EXP + 1, EXP_RATE_W, NullAnimator, &s_BoltExp[4]},
|
||||
{EXP + 2, EXP_RATE_W, NullAnimator, &s_BoltExp[5]},
|
||||
{EXP + 3, EXP_RATE_W, NullAnimator, &s_BoltExp[6]},
|
||||
{EXP + 4, EXP_RATE_W, NullAnimator, &s_BoltExp[7]},
|
||||
{EXP + 5, EXP_RATE_W, NullAnimator, &s_BoltExp[8]},
|
||||
{EXP + 6, EXP_RATE_W, NullAnimator, &s_BoltExp[9]},
|
||||
{EXP + 7, EXP_RATE_W, NullAnimator, &s_BoltExp[10]},
|
||||
{EXP + 7, SF_QUICK_CALL, SpawnShrapX, &s_BoltExp[11]},
|
||||
{EXP + 8, EXP_RATE, NullAnimator, &s_BoltExp[12]},
|
||||
{EXP + 9, EXP_RATE, NullAnimator, &s_BoltExp[13]},
|
||||
{EXP + 10, EXP_RATE, NullAnimator, &s_BoltExp[14]},
|
||||
{EXP + 11, EXP_RATE, NullAnimator, &s_BoltExp[15]},
|
||||
{EXP + 12, EXP_RATE, NullAnimator, &s_BoltExp[16]},
|
||||
{EXP + 13, EXP_RATE, NullAnimator, &s_BoltExp[17]},
|
||||
{EXP + 14, EXP_RATE, NullAnimator, &s_BoltExp[18]},
|
||||
{EXP + 15, EXP_RATE, NullAnimator, &s_BoltExp[19]},
|
||||
{EXP + 16, EXP_RATE, NullAnimator, &s_BoltExp[20]},
|
||||
{EXP + 17, EXP_RATE, NullAnimator, &s_BoltExp[21]},
|
||||
{EXP + 18, EXP_RATE, NullAnimator, &s_BoltExp[22]},
|
||||
{EXP + 19, EXP_RATE, NullAnimator, &s_BoltExp[23]},
|
||||
{EXP + 20, EXP_RATE, NullAnimator, &s_BoltExp[24]},
|
||||
{EXP + 8, EXP_RATE_W, NullAnimator, &s_BoltExp[12]},
|
||||
{EXP + 9, EXP_RATE_W, NullAnimator, &s_BoltExp[13]},
|
||||
{EXP + 10, EXP_RATE_W, NullAnimator, &s_BoltExp[14]},
|
||||
{EXP + 11, EXP_RATE_W, NullAnimator, &s_BoltExp[15]},
|
||||
{EXP + 12, EXP_RATE_W, NullAnimator, &s_BoltExp[16]},
|
||||
{EXP + 13, EXP_RATE_W, NullAnimator, &s_BoltExp[17]},
|
||||
{EXP + 14, EXP_RATE_W, NullAnimator, &s_BoltExp[18]},
|
||||
{EXP + 15, EXP_RATE_W, NullAnimator, &s_BoltExp[19]},
|
||||
{EXP + 16, EXP_RATE_W, NullAnimator, &s_BoltExp[20]},
|
||||
{EXP + 17, EXP_RATE_W, NullAnimator, &s_BoltExp[21]},
|
||||
{EXP + 18, EXP_RATE_W, NullAnimator, &s_BoltExp[22]},
|
||||
{EXP + 19, EXP_RATE_W, NullAnimator, &s_BoltExp[23]},
|
||||
{EXP + 20, EXP_RATE_W, NullAnimator, &s_BoltExp[24]},
|
||||
{EXP + 20, 100, DoSuicide, &s_BoltExp[0]}
|
||||
};
|
||||
|
||||
STATE s_TankShellExp[] =
|
||||
{
|
||||
{EXP + 0, EXP_RATE, NullAnimator, &s_TankShellExp[1]},
|
||||
{EXP + 0, EXP_RATE_W, NullAnimator, &s_TankShellExp[1]},
|
||||
{EXP + 0, SF_QUICK_CALL, NullAnimator, &s_TankShellExp[2]},
|
||||
{EXP + 0, SF_QUICK_CALL, SpawnShrapX, &s_TankShellExp[3]},
|
||||
{EXP + 1, EXP_RATE, NullAnimator, &s_TankShellExp[4]},
|
||||
{EXP + 2, EXP_RATE, NullAnimator, &s_TankShellExp[5]},
|
||||
{EXP + 3, EXP_RATE, NullAnimator, &s_TankShellExp[6]},
|
||||
{EXP + 4, EXP_RATE, NullAnimator, &s_TankShellExp[7]},
|
||||
{EXP + 5, EXP_RATE, NullAnimator, &s_TankShellExp[8]},
|
||||
{EXP + 6, EXP_RATE, NullAnimator, &s_TankShellExp[9]},
|
||||
{EXP + 7, EXP_RATE, NullAnimator, &s_TankShellExp[10]},
|
||||
{EXP + 1, EXP_RATE_W, NullAnimator, &s_TankShellExp[4]},
|
||||
{EXP + 2, EXP_RATE_W, NullAnimator, &s_TankShellExp[5]},
|
||||
{EXP + 3, EXP_RATE_W, NullAnimator, &s_TankShellExp[6]},
|
||||
{EXP + 4, EXP_RATE_W, NullAnimator, &s_TankShellExp[7]},
|
||||
{EXP + 5, EXP_RATE_W, NullAnimator, &s_TankShellExp[8]},
|
||||
{EXP + 6, EXP_RATE_W, NullAnimator, &s_TankShellExp[9]},
|
||||
{EXP + 7, EXP_RATE_W, NullAnimator, &s_TankShellExp[10]},
|
||||
{EXP + 7, SF_QUICK_CALL, SpawnShrapX, &s_TankShellExp[11]},
|
||||
{EXP + 8, EXP_RATE, NullAnimator, &s_TankShellExp[12]},
|
||||
{EXP + 9, EXP_RATE, NullAnimator, &s_TankShellExp[13]},
|
||||
{EXP + 10, EXP_RATE, NullAnimator, &s_TankShellExp[14]},
|
||||
{EXP + 11, EXP_RATE, NullAnimator, &s_TankShellExp[15]},
|
||||
{EXP + 12, EXP_RATE, NullAnimator, &s_TankShellExp[16]},
|
||||
{EXP + 13, EXP_RATE, NullAnimator, &s_TankShellExp[17]},
|
||||
{EXP + 14, EXP_RATE, NullAnimator, &s_TankShellExp[18]},
|
||||
{EXP + 15, EXP_RATE, NullAnimator, &s_TankShellExp[19]},
|
||||
{EXP + 16, EXP_RATE, NullAnimator, &s_TankShellExp[20]},
|
||||
{EXP + 17, EXP_RATE, NullAnimator, &s_TankShellExp[21]},
|
||||
{EXP + 18, EXP_RATE, NullAnimator, &s_TankShellExp[22]},
|
||||
{EXP + 19, EXP_RATE, NullAnimator, &s_TankShellExp[23]},
|
||||
{EXP + 20, EXP_RATE, NullAnimator, &s_TankShellExp[24]},
|
||||
{EXP + 8, EXP_RATE_W, NullAnimator, &s_TankShellExp[12]},
|
||||
{EXP + 9, EXP_RATE_W, NullAnimator, &s_TankShellExp[13]},
|
||||
{EXP + 10, EXP_RATE_W, NullAnimator, &s_TankShellExp[14]},
|
||||
{EXP + 11, EXP_RATE_W, NullAnimator, &s_TankShellExp[15]},
|
||||
{EXP + 12, EXP_RATE_W, NullAnimator, &s_TankShellExp[16]},
|
||||
{EXP + 13, EXP_RATE_W, NullAnimator, &s_TankShellExp[17]},
|
||||
{EXP + 14, EXP_RATE_W, NullAnimator, &s_TankShellExp[18]},
|
||||
{EXP + 15, EXP_RATE_W, NullAnimator, &s_TankShellExp[19]},
|
||||
{EXP + 16, EXP_RATE_W, NullAnimator, &s_TankShellExp[20]},
|
||||
{EXP + 17, EXP_RATE_W, NullAnimator, &s_TankShellExp[21]},
|
||||
{EXP + 18, EXP_RATE_W, NullAnimator, &s_TankShellExp[22]},
|
||||
{EXP + 19, EXP_RATE_W, NullAnimator, &s_TankShellExp[23]},
|
||||
{EXP + 20, EXP_RATE_W, NullAnimator, &s_TankShellExp[24]},
|
||||
{EXP + 20, 100, DoSuicide, &s_TankShellExp[0]}
|
||||
};
|
||||
|
||||
|
@ -1715,36 +1715,36 @@ STATE s_TracerExp[] =
|
|||
{EXP + 20, 100, DoSuicide, &s_TracerExp[0]}
|
||||
};
|
||||
|
||||
#define EXP_RATE 7
|
||||
#define EXP_RATE_W 7
|
||||
ANIMATOR SpawnShrapX;
|
||||
ANIMATOR DoSectorExp;
|
||||
|
||||
STATE s_SectorExp[] =
|
||||
{
|
||||
{EXP + 0, EXP_RATE, DoSectorExp, &s_SectorExp[1]},
|
||||
{EXP + 0, EXP_RATE_W, DoSectorExp, &s_SectorExp[1]},
|
||||
{EXP + 0, SF_QUICK_CALL, SpawnShrapX, &s_SectorExp[2]},
|
||||
{EXP + 0, SF_QUICK_CALL, DoSectorExp, &s_SectorExp[3]},
|
||||
{EXP + 1, EXP_RATE, DoSectorExp, &s_SectorExp[4]},
|
||||
{EXP + 2, EXP_RATE, DoSectorExp, &s_SectorExp[5]},
|
||||
{EXP + 3, EXP_RATE, DoSectorExp, &s_SectorExp[6]},
|
||||
{EXP + 4, EXP_RATE, DoSectorExp, &s_SectorExp[7]},
|
||||
{EXP + 5, EXP_RATE, DoSectorExp, &s_SectorExp[8]},
|
||||
{EXP + 6, EXP_RATE, DoSectorExp, &s_SectorExp[9]},
|
||||
{EXP + 7, EXP_RATE, DoSectorExp, &s_SectorExp[10]},
|
||||
{EXP + 1, EXP_RATE_W, DoSectorExp, &s_SectorExp[4]},
|
||||
{EXP + 2, EXP_RATE_W, DoSectorExp, &s_SectorExp[5]},
|
||||
{EXP + 3, EXP_RATE_W, DoSectorExp, &s_SectorExp[6]},
|
||||
{EXP + 4, EXP_RATE_W, DoSectorExp, &s_SectorExp[7]},
|
||||
{EXP + 5, EXP_RATE_W, DoSectorExp, &s_SectorExp[8]},
|
||||
{EXP + 6, EXP_RATE_W, DoSectorExp, &s_SectorExp[9]},
|
||||
{EXP + 7, EXP_RATE_W, DoSectorExp, &s_SectorExp[10]},
|
||||
{EXP + 7, SF_QUICK_CALL, DoSectorExp, &s_SectorExp[11]},
|
||||
{EXP + 8, EXP_RATE, DoSectorExp, &s_SectorExp[12]},
|
||||
{EXP + 9, EXP_RATE, DoSectorExp, &s_SectorExp[13]},
|
||||
{EXP + 10, EXP_RATE, DoSectorExp, &s_SectorExp[14]},
|
||||
{EXP + 11, EXP_RATE, DoSectorExp, &s_SectorExp[15]},
|
||||
{EXP + 12, EXP_RATE, DoSectorExp, &s_SectorExp[16]},
|
||||
{EXP + 13, EXP_RATE, DoSectorExp, &s_SectorExp[17]},
|
||||
{EXP + 14, EXP_RATE, DoSectorExp, &s_SectorExp[18]},
|
||||
{EXP + 15, EXP_RATE, DoSectorExp, &s_SectorExp[19]},
|
||||
{EXP + 16, EXP_RATE, DoSectorExp, &s_SectorExp[20]},
|
||||
{EXP + 17, EXP_RATE, DoSectorExp, &s_SectorExp[21]},
|
||||
{EXP + 18, EXP_RATE, DoSectorExp, &s_SectorExp[22]},
|
||||
{EXP + 19, EXP_RATE, DoSectorExp, &s_SectorExp[23]},
|
||||
{EXP + 20, EXP_RATE, DoSectorExp, &s_SectorExp[24]},
|
||||
{EXP + 8, EXP_RATE_W, DoSectorExp, &s_SectorExp[12]},
|
||||
{EXP + 9, EXP_RATE_W, DoSectorExp, &s_SectorExp[13]},
|
||||
{EXP + 10, EXP_RATE_W, DoSectorExp, &s_SectorExp[14]},
|
||||
{EXP + 11, EXP_RATE_W, DoSectorExp, &s_SectorExp[15]},
|
||||
{EXP + 12, EXP_RATE_W, DoSectorExp, &s_SectorExp[16]},
|
||||
{EXP + 13, EXP_RATE_W, DoSectorExp, &s_SectorExp[17]},
|
||||
{EXP + 14, EXP_RATE_W, DoSectorExp, &s_SectorExp[18]},
|
||||
{EXP + 15, EXP_RATE_W, DoSectorExp, &s_SectorExp[19]},
|
||||
{EXP + 16, EXP_RATE_W, DoSectorExp, &s_SectorExp[20]},
|
||||
{EXP + 17, EXP_RATE_W, DoSectorExp, &s_SectorExp[21]},
|
||||
{EXP + 18, EXP_RATE_W, DoSectorExp, &s_SectorExp[22]},
|
||||
{EXP + 19, EXP_RATE_W, DoSectorExp, &s_SectorExp[23]},
|
||||
{EXP + 20, EXP_RATE_W, DoSectorExp, &s_SectorExp[24]},
|
||||
{EXP + 20, 100, DoSuicide, &s_SectorExp[0]}
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue