From 67339d18ae18163632aa2487c3430810962ec319 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 6 May 2022 01:14:58 +0200 Subject: [PATCH] - use symbolic constants Should be given real names, actually ;) --- source/games/blood/src/callback.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/source/games/blood/src/callback.cpp b/source/games/blood/src/callback.cpp index 53d4a3d57..4cc27cf05 100644 --- a/source/games/blood/src/callback.cpp +++ b/source/games/blood/src/callback.cpp @@ -535,7 +535,7 @@ void fxBouncingSleeve(DBloodActor* actor, sectortype*) // 16 int nChannel = 28 + (actor->GetIndex() & 2); // tommy sleeve - if (actor->spr.type >= 37 && actor->spr.type <= 39) { + if (actor->spr.type >= FX_37 && actor->spr.type <= FX_39) { Random(3); sfxPlay3DSound(actor, 608 + Random(2), nChannel, 1); @@ -561,19 +561,19 @@ void sleeveStopBouncing(DBloodActor* actor) sfxKill3DSound(actor, -1, -1); switch (actor->spr.type) { - case 37: - case 38: - case 39: + case FX_37: + case FX_38: + case FX_39: actor->spr.picnum = 2465; break; - case 40: - case 41: - case 42: + case FX_40: + case FX_41: + case FX_42: actor->spr.picnum = 2464; break; } - actor->spr.type = 51; + actor->spr.type = FX_51; actor->spr.xrepeat = actor->spr.yrepeat = 10; }