mirror of
https://github.com/ZDoom/Raze.git
synced 2025-04-21 23:40:48 +00:00
exported all the states to ZScript.
This commit is contained in:
parent
c914f2736a
commit
6725867462
7 changed files with 1240 additions and 15 deletions
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@ -106,3 +106,363 @@ xx(Darts)
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xx(Bloody)
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xx(Shotgun2)
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xx(genIdle)
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xx(genRecoil)
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xx(batIdle)
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xx(batFlyIdle)
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xx(batChase)
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xx(batPonder)
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xx(batGoto)
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xx(batBite)
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xx(batRecoil)
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xx(batSearch)
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xx(batSwoop)
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xx(batFly)
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xx(batTurn)
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xx(batHide)
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xx(batDodgeUp)
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xx(batDodgeUpRight)
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xx(batDodgeUpLeft)
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xx(batDodgeDown)
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xx(batDodgeDownRight)
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xx(batDodgeDownLeft)
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xx(beastIdle)
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xx(beastChase)
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xx(beastDodge)
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xx(beastGoto)
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xx(beastSlash)
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xx(beastStomp)
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xx(beastSearch)
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xx(beastRecoil)
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xx(beastTeslaRecoil)
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xx(beastSwimIdle)
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xx(beastSwimChase)
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xx(beastSwimDodge)
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xx(beastSwimGoto)
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xx(beastSwimSearch)
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xx(beastSwimSlash)
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xx(beastSwimRecoil)
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xx(beastMorphToBeast)
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xx(beastMorphFromCultist)
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xx(beastMoveSwimChaseAlt)
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xx(beastSwimAttack)
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xx(beastSwimTurn)
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xx(eelIdle)
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xx(eelFlyIdle)
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xx(eelChase)
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xx(eelPonder)
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xx(eelGoto)
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xx(eelBite)
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xx(eelRecoil)
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xx(eelSearch)
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xx(eelSwoop)
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xx(eelFly)
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xx(eelTurn)
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xx(eelHide)
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xx(eelDodgeUp)
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xx(eelDodgeUpRight)
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xx(eelDodgeUpLeft)
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xx(eelDodgeDown)
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xx(eelDodgeDownRight)
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xx(eelDodgeDownLeft)
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xx(cultistBurnIdle)
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xx(cultistBurnChase)
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xx(cultistBurnGoto)
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xx(cultistBurnSearch)
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xx(cultistBurnAttack)
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xx(zombieABurnChase)
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xx(zombieABurnGoto)
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xx(zombieABurnSearch)
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xx(zombieABurnAttack)
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xx(zombieFBurnChase)
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xx(zombieFBurnGoto)
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xx(zombieFBurnSearch)
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xx(zombieFBurnAttack)
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xx(innocentBurnChase)
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xx(innocentBurnGoto)
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xx(innocentBurnSearch)
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xx(innocentBurnAttack)
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xx(beastBurnChase)
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xx(beastBurnGoto)
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xx(beastBurnSearch)
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xx(beastBurnAttack)
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xx(tinycalebBurnChase)
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xx(tinycalebBurnGoto)
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xx(tinycalebBurnSearch)
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xx(tinycalebBurnAttack)
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xx(tinycalebIdle)
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xx(tinycalebChase)
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xx(tinycalebDodge)
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xx(tinycalebGoto)
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xx(tinycalebAttack)
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xx(tinycalebSearch)
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xx(tinycalebRecoil)
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xx(tinycalebTeslaRecoil)
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xx(tinycalebSwimIdle)
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xx(tinycalebSwimChase)
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xx(tinycalebSwimDodge)
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xx(tinycalebSwimGoto)
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xx(tinycalebSwimSearch)
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xx(tinycalebSwimAttack)
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xx(tinycalebSwimRecoil)
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xx(tinycalebSwimUnused)
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xx(tinycalebSwimMoveIn)
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xx(tinycalebSwimTurn)
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xx(cerberusIdle)
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xx(cerberusSearch)
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xx(cerberusChase)
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xx(cerberusRecoil)
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xx(cerberusTeslaRecoil)
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xx(cerberusGoto)
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xx(cerberusBite)
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xx(cerberusBurn)
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xx(cerberus3Burn)
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xx(cerberus2Idle)
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xx(cerberus2Search)
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xx(cerberus2Chase)
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xx(cerberus2Recoil)
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xx(cerberus2Goto)
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xx(cerberus2Bite)
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xx(cerberus2Burn)
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xx(cerberus4Burn)
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xx(cerberusTurn1)
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xx(cerberusTurn2)
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xx(cultistIdle)
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xx(cultistProneIdle)
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xx(fanaticProneIdle)
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xx(cultistProneIdle3)
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xx(cultistChase)
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xx(fanaticChase)
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xx(cultistDodge)
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xx(cultistGoto)
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xx(cultistProneChase)
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xx(cultistProneDodge)
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xx(cultistTThrow)
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xx(cultistSThrow)
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xx(cultistTsThrow)
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xx(cultistDThrow)
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xx(cultistDThrow2)
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xx(cultistDThrow3C)
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xx(cultistDThrow3B)
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xx(cultistDThrow3A)
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xx(cultistDThrow4)
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xx(cultistSearch)
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xx(cultistSFire)
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xx(cultistTFire)
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xx(cultistTsFire)
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xx(cultistSProneFire)
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xx(cultistTProneFire)
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xx(cultistTsProneFire)
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xx(cultistTsProneFireFixed)
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xx(cultistRecoil)
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xx(cultistProneRecoil)
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xx(cultistTeslaRecoil)
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xx(cultistSwimIdle)
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xx(cultistSwimChase)
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xx(cultistSwimDodge)
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xx(cultistSwimGoto)
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xx(cultistSwimSearch)
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xx(cultistSSwimFire)
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xx(cultistTSwimFire)
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xx(cultistTsSwimFire)
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xx(cultistSwimRecoil)
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xx(gargoyleFIdle)
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xx(gargoyleStatueIdle)
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xx(gargoyleFChase)
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xx(gargoyleFGoto)
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xx(gargoyleFSlash)
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xx(gargoyleFThrow)
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xx(gargoyleSThrow)
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xx(gargoyleSBlast)
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xx(gargoyleFRecoil)
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xx(gargoyleFSearch)
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xx(gargoyleFMorph2)
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xx(gargoyleFMorph)
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xx(gargoyleSMorph2)
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xx(gargoyleSMorph)
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xx(gargoyleSwoop)
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xx(gargoyleFly)
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xx(gargoyleTurn)
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xx(gargoyleDodgeUp)
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xx(gargoyleFDodgeUpRight)
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xx(gargoyleFDodgeUpLeft)
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xx(gargoyleDodgeDown)
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xx(gargoyleFDodgeDownRight)
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xx(gargoyleFDodgeDownLeft)
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xx(statueFBreakSEQ)
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xx(statueSBreakSEQ)
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xx(ghostIdle)
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xx(ghostChase)
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xx(ghostGoto)
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xx(ghostSlash)
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xx(ghostThrow)
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xx(ghostBlast)
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xx(ghostRecoil)
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xx(ghostTeslaRecoil)
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xx(ghostSearch)
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xx(ghostSwoop)
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xx(ghostFly)
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xx(ghostTurn)
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xx(ghostDodgeUp)
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xx(ghostDodgeUpRight)
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xx(ghostDodgeUpLeft)
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xx(ghostDodgeDown)
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xx(ghostDodgeDownRight)
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xx(ghostDodgeDownLeft)
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xx(gillBeastIdle)
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xx(gillBeastChase)
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xx(gillBeastDodge)
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xx(gillBeastGoto)
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xx(gillBeastBite)
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xx(gillBeastSearch)
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xx(gillBeastRecoil)
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xx(gillBeastSwimIdle)
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xx(gillBeastSwimChase)
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xx(gillBeastSwimDodge)
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xx(gillBeastSwimGoto)
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xx(gillBeastSwimSearch)
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xx(gillBeastSwimBite)
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xx(gillBeastSwimRecoil)
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xx(gillBeastSwimUnused)
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xx(gillBeastSwimMoveIn)
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xx(gillBeastSwimTurn)
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xx(handIdle)
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xx(hand13A3B4)
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xx(handSearch)
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xx(handChase)
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xx(handRecoil)
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xx(handGoto)
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xx(handJump)
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xx(houndIdle)
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xx(houndSearch)
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xx(houndChase)
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xx(houndRecoil)
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xx(houndTeslaRecoil)
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xx(houndGoto)
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xx(houndBite)
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xx(houndBurn)
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xx(innocentIdle)
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xx(innocentSearch)
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xx(innocentChase)
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xx(innocentRecoil)
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xx(innocentTeslaRecoil)
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xx(innocentGoto)
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xx(podIdle)
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xx(podMove)
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xx(podSearch)
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xx(podStartChase)
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xx(podRecoil)
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xx(podChase)
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xx(tentacleIdle)
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xx(tentaclePlaySound1)
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xx(tentaclePlaySound1A)
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xx(tentaclePlaySound2)
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xx(tentaclePlaySound2A)
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xx(tentacleMove)
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xx(tentacleSearch)
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xx(tentacleStartChase)
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xx(tentacleRecoil)
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xx(tentacleChase)
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xx(ratIdle)
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xx(ratSearch)
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xx(ratChase)
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xx(ratDodge)
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xx(ratRecoil)
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xx(ratGoto)
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xx(ratBite)
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xx(spidIdle)
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xx(spidChase)
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xx(spidDodge)
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xx(spidGoto)
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xx(spidSearch)
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xx(spidBite)
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xx(spidJump)
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xx(spidBirth)
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xx(tchernobogIdle)
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xx(tchernobogSearch)
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xx(tchernobogChase)
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xx(tchernobogRecoil)
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xx(tchernobogGoto)
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xx(tchernobogBurn1)
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xx(tchernobogBurn2)
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xx(tchernobogFireAtk)
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xx(tchernobogTurn)
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xx(zombieAIdle)
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xx(zombieAChase)
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xx(zombieAPonder)
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xx(zombieAGoto)
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xx(zombieAHack)
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xx(zombieASearch)
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xx(zombieARecoil)
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xx(zombieATeslaRecoil)
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xx(zombieARecoil2)
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xx(zombieAStand)
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xx(zombieEIdle)
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xx(zombieEUp2)
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xx(zombieEUp)
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xx(zombie2Idle)
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xx(zombie2Search)
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xx(zombieSIdle)
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xx(zombieEStand)
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xx(zombieFIdle)
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xx(zombieFChase)
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xx(zombieFGoto)
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xx(zombieFDodge)
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xx(zombieFHack)
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xx(zombieFPuke)
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xx(zombieFThrow)
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xx(zombieFSearch)
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xx(zombieFRecoil)
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xx(zombieFTeslaRecoil)
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// the following similar names must be continuous
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xx(genPatrolState_0)
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xx(genPatrolState_1)
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xx(genPatrolState_2)
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xx(genPatrolState_3)
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xx(genPatrolState_4)
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xx(genPatrolState_5)
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xx(genPatrolState_6)
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xx(genPatrolState_7)
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xx(genPatrolState_8)
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xx(genPatrolState_9)
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xx(genPatrolState_10)
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xx(genPatrolState_11)
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xx(genPatrolState_12)
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xx(genPatrolState_13)
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xx(genPatrolState_14)
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xx(genPatrolState_15)
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xx(genPatrolState_16)
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xx(genPatrolState_17)
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xx(genPatrolState_18)
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xx(genPatrolState_19)
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xx(genPatrolState_20)
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xx(genPatrolState_21)
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xx(genPatrolState_22)
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xx(genPatrolState_23)
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xx(genPatrolState_24)
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xx(genPatrolState_25)
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xx(genPatrolState_26)
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xx(genPatrolState_27)
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xx(genPatrolState_28)
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xx(genPatrolState_29)
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xx(genPatrolState_30)
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xx(genPatrolState_31)
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xx(genPatrolState_32)
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xx(genPatrolState_33)
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xx(genPatrolState_34)
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xx(genPatrolState_35)
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xx(genPatrolState_36)
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xx(genPatrolState_37)
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xx(genPatrolState_38)
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xx(genPatrolState_39)
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xx(genPatrolState_40)
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xx(genPatrolState_41)
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xx(genPatrolState_42)
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xx(genPatrolState_43)
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xx(genPatrolState_44)
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xx(genPatrolState_45)
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xx(genPatrolState_46)
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xx(genPatrolState_47)
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xx(genPatrolState_48)
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xx(genPatrolState_49)
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@ -37,10 +37,10 @@ AISTATE podStartChase = { kAiStateChase, 8, &AF(podAttack), 600, NULL, NULL, NUL
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AISTATE podRecoil = { kAiStateRecoil, 5, nullptr, 0, NULL, NULL, NULL, &podChase };
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AISTATE podChase = { kAiStateChase, 6, nullptr, 0, NULL, &AF(aiMoveTurn), &AF(aiPodChase), NULL };
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AISTATE tentacleIdle = { kAiStateIdle, 0, nullptr, 0, NULL, NULL, &AF(aiThinkTarget), NULL };
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AISTATE tentacle13A6A8 = { kAiStateOther, 7, &AF(podPlaySound1), 0, NULL, NULL, NULL, &tentacle13A6C4 };
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AISTATE tentacle13A6C4 = { kAiStateOther, -1, nullptr, 0, NULL, NULL, NULL, &tentacleChase };
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AISTATE tentacle13A6E0 = { kAiStateOther, 8, &AF(podPlaySound2), 0, NULL, NULL, NULL, &tentacle13A6FC };
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AISTATE tentacle13A6FC = { kAiStateOther, -1, nullptr, 0, NULL, NULL, NULL, &tentacleIdle };
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AISTATE tentaclePlaySound1 = { kAiStateOther, 7, &AF(podPlaySound1), 0, NULL, NULL, NULL, &tentaclePlaySound1A };
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AISTATE tentaclePlaySound1A = { kAiStateOther, -1, nullptr, 0, NULL, NULL, NULL, &tentacleChase };
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AISTATE tentaclePlaySound2 = { kAiStateOther, 8, &AF(podPlaySound2), 0, NULL, NULL, NULL, &tentaclePlaySound2A };
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AISTATE tentaclePlaySound2A = { kAiStateOther, -1, nullptr, 0, NULL, NULL, NULL, &tentacleIdle };
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AISTATE tentacleMove = { kAiStateOther, 8, nullptr, 3600, NULL, &AF(aiMoveTurn), &AF(aiPodMove), &tentacleSearch };
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AISTATE tentacleSearch = { kAiStateOther, 0, nullptr, 3600, NULL, &AF(aiMoveTurn), &AF(aiPodSearch), NULL };
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AISTATE tentacleStartChase = { kAiStateOther, 6, &AF(podExplode), 120, NULL, NULL, NULL, &tentacleChase };
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@ -285,10 +285,10 @@ extern AISTATE podStartChase;
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extern AISTATE podRecoil;
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extern AISTATE podChase;
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extern AISTATE tentacleIdle;
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extern AISTATE tentacle13A6A8;
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extern AISTATE tentacle13A6C4;
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extern AISTATE tentacle13A6E0;
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extern AISTATE tentacle13A6FC;
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extern AISTATE tentaclePlaySound1;
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extern AISTATE tentaclePlaySound1A;
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extern AISTATE tentaclePlaySound2;
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extern AISTATE tentaclePlaySound2A;
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extern AISTATE tentacleMove;
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extern AISTATE tentacleSearch;
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extern AISTATE tentacleStartChase;
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@ -442,10 +442,10 @@ enum {
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kAiStateRecoil = 5,
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kAiStateAttack = 6,
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#ifdef NOONE_EXTENSIONS
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kAiStateKnockout,
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kAiStateIdleSleep,
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kAiStatePatrolBase,
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kAiStatePatrolWaitL = kAiStatePatrolBase,
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kAiStateKnockout = kAiStatePatrolBase,
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kAiStateIdleSleep,
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kAiStatePatrolWaitL,
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kAiStatePatrolWaitC,
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kAiStatePatrolWaitW,
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kAiStatePatrolMoveL,
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@ -287,10 +287,10 @@ static AISTATE* const allAIStates[] =
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&podRecoil,
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&podChase,
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&tentacleIdle,
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&tentacle13A6A8,
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&tentacle13A6C4,
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&tentacle13A6E0,
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&tentacle13A6FC,
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&tentaclePlaySound1,
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&tentaclePlaySound1A,
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&tentaclePlaySound2,
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&tentaclePlaySound2A,
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&tentacleMove,
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&tentacleSearch,
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&tentacleStartChase,
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@ -347,8 +347,482 @@ static AISTATE* const allAIStates[] =
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&zombieFSearch,
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&zombieFRecoil,
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&zombieFTeslaRecoil,
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&genPatrolStates[0],
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&genPatrolStates[1],
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&genPatrolStates[2],
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&genPatrolStates[3],
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&genPatrolStates[4],
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&genPatrolStates[5],
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&genPatrolStates[6],
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&genPatrolStates[7],
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&genPatrolStates[8],
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||||
&genPatrolStates[9],
|
||||
&genPatrolStates[10],
|
||||
&genPatrolStates[11],
|
||||
&genPatrolStates[12],
|
||||
&genPatrolStates[13],
|
||||
&genPatrolStates[14],
|
||||
&genPatrolStates[15],
|
||||
&genPatrolStates[16],
|
||||
&genPatrolStates[17],
|
||||
&genPatrolStates[18],
|
||||
&genPatrolStates[19],
|
||||
&genPatrolStates[20],
|
||||
&genPatrolStates[21],
|
||||
&genPatrolStates[22],
|
||||
&genPatrolStates[23],
|
||||
&genPatrolStates[24],
|
||||
&genPatrolStates[25],
|
||||
&genPatrolStates[26],
|
||||
&genPatrolStates[27],
|
||||
&genPatrolStates[28],
|
||||
&genPatrolStates[29],
|
||||
&genPatrolStates[30],
|
||||
&genPatrolStates[31],
|
||||
&genPatrolStates[32],
|
||||
&genPatrolStates[33],
|
||||
&genPatrolStates[34],
|
||||
&genPatrolStates[35],
|
||||
&genPatrolStates[36],
|
||||
&genPatrolStates[37],
|
||||
&genPatrolStates[38],
|
||||
&genPatrolStates[39],
|
||||
&genPatrolStates[40],
|
||||
&genPatrolStates[41],
|
||||
&genPatrolStates[42],
|
||||
&genPatrolStates[43],
|
||||
&genPatrolStates[44],
|
||||
&genPatrolStates[45],
|
||||
&genPatrolStates[46],
|
||||
&genPatrolStates[47],
|
||||
&genPatrolStates[48],
|
||||
&genPatrolStates[49],
|
||||
};
|
||||
|
||||
static const char* const allAIStateNames[] =
|
||||
{
|
||||
"none",
|
||||
"genIdle",
|
||||
"genRecoil",
|
||||
"batIdle",
|
||||
"batFlyIdle",
|
||||
"batChase",
|
||||
"batPonder",
|
||||
"batGoto",
|
||||
"batBite",
|
||||
"batRecoil",
|
||||
"batSearch",
|
||||
"batSwoop",
|
||||
"batFly",
|
||||
"batTurn",
|
||||
"batHide",
|
||||
"batDodgeUp",
|
||||
"batDodgeUpRight",
|
||||
"batDodgeUpLeft",
|
||||
"batDodgeDown",
|
||||
"batDodgeDownRight",
|
||||
"batDodgeDownLeft",
|
||||
"beastIdle",
|
||||
"beastChase",
|
||||
"beastDodge",
|
||||
"beastGoto",
|
||||
"beastSlash",
|
||||
"beastStomp",
|
||||
"beastSearch",
|
||||
"beastRecoil",
|
||||
"beastTeslaRecoil",
|
||||
"beastSwimIdle",
|
||||
"beastSwimChase",
|
||||
"beastSwimDodge",
|
||||
"beastSwimGoto",
|
||||
"beastSwimSearch",
|
||||
"beastSwimSlash",
|
||||
"beastSwimRecoil",
|
||||
"beastMorphToBeast",
|
||||
"beastMorphFromCultist",
|
||||
"beastMoveSwimChaseAlt",
|
||||
"beastSwimAttack",
|
||||
"beastSwimTurn",
|
||||
"eelIdle",
|
||||
"eelFlyIdle",
|
||||
"eelChase",
|
||||
"eelPonder",
|
||||
"eelGoto",
|
||||
"eelBite",
|
||||
"eelRecoil",
|
||||
"eelSearch",
|
||||
"eelSwoop",
|
||||
"eelFly",
|
||||
"eelTurn",
|
||||
"eelHide",
|
||||
"eelDodgeUp",
|
||||
"eelDodgeUpRight",
|
||||
"eelDodgeUpLeft",
|
||||
"eelDodgeDown",
|
||||
"eelDodgeDownRight",
|
||||
"eelDodgeDownLeft",
|
||||
"cultistBurnIdle",
|
||||
"cultistBurnChase",
|
||||
"cultistBurnGoto",
|
||||
"cultistBurnSearch",
|
||||
"cultistBurnAttack",
|
||||
"zombieABurnChase",
|
||||
"zombieABurnGoto",
|
||||
"zombieABurnSearch",
|
||||
"zombieABurnAttack",
|
||||
"zombieFBurnChase",
|
||||
"zombieFBurnGoto",
|
||||
"zombieFBurnSearch",
|
||||
"zombieFBurnAttack",
|
||||
"innocentBurnChase",
|
||||
"innocentBurnGoto",
|
||||
"innocentBurnSearch",
|
||||
"innocentBurnAttack",
|
||||
"beastBurnChase",
|
||||
"beastBurnGoto",
|
||||
"beastBurnSearch",
|
||||
"beastBurnAttack",
|
||||
"tinycalebBurnChase",
|
||||
"tinycalebBurnGoto",
|
||||
"tinycalebBurnSearch",
|
||||
"tinycalebBurnAttack",
|
||||
"tinycalebIdle",
|
||||
"tinycalebChase",
|
||||
"tinycalebDodge",
|
||||
"tinycalebGoto",
|
||||
"tinycalebAttack",
|
||||
"tinycalebSearch",
|
||||
"tinycalebRecoil",
|
||||
"tinycalebTeslaRecoil",
|
||||
"tinycalebSwimIdle",
|
||||
"tinycalebSwimChase",
|
||||
"tinycalebSwimDodge",
|
||||
"tinycalebSwimGoto",
|
||||
"tinycalebSwimSearch",
|
||||
"tinycalebSwimAttack",
|
||||
"tinycalebSwimRecoil",
|
||||
"tinycalebSwimUnused",
|
||||
"tinycalebSwimMoveIn",
|
||||
"tinycalebSwimTurn",
|
||||
"cerberusIdle",
|
||||
"cerberusSearch",
|
||||
"cerberusChase",
|
||||
"cerberusRecoil",
|
||||
"cerberusTeslaRecoil",
|
||||
"cerberusGoto",
|
||||
"cerberusBite",
|
||||
"cerberusBurn",
|
||||
"cerberus3Burn",
|
||||
"cerberus2Idle",
|
||||
"cerberus2Search",
|
||||
"cerberus2Chase",
|
||||
"cerberus2Recoil",
|
||||
"cerberus2Goto",
|
||||
"cerberus2Bite",
|
||||
"cerberus2Burn",
|
||||
"cerberus4Burn",
|
||||
"cerberusTurn1",
|
||||
"cerberusTurn2",
|
||||
"cultistIdle",
|
||||
"cultistProneIdle",
|
||||
"fanaticProneIdle",
|
||||
"cultistProneIdle3",
|
||||
"cultistChase",
|
||||
"fanaticChase",
|
||||
"cultistDodge",
|
||||
"cultistGoto",
|
||||
"cultistProneChase",
|
||||
"cultistProneDodge",
|
||||
"cultistTThrow",
|
||||
"cultistSThrow",
|
||||
"cultistTsThrow",
|
||||
"cultistDThrow",
|
||||
"cultistDThrow2",
|
||||
"cultistDThrow3C",
|
||||
"cultistDThrow3B",
|
||||
"cultistDThrow3A",
|
||||
"cultistDThrow4",
|
||||
"cultistSearch",
|
||||
"cultistSFire",
|
||||
"cultistTFire",
|
||||
"cultistTsFire",
|
||||
"cultistSProneFire",
|
||||
"cultistTProneFire",
|
||||
"cultistTsProneFire",
|
||||
"cultistTsProneFireFixed",
|
||||
"cultistRecoil",
|
||||
"cultistProneRecoil",
|
||||
"cultistTeslaRecoil",
|
||||
"cultistSwimIdle",
|
||||
"cultistSwimChase",
|
||||
"cultistSwimDodge",
|
||||
"cultistSwimGoto",
|
||||
"cultistSwimSearch",
|
||||
"cultistSSwimFire",
|
||||
"cultistTSwimFire",
|
||||
"cultistTsSwimFire",
|
||||
"cultistSwimRecoil",
|
||||
"gargoyleFIdle",
|
||||
"gargoyleStatueIdle",
|
||||
"gargoyleFChase",
|
||||
"gargoyleFGoto",
|
||||
"gargoyleFSlash",
|
||||
"gargoyleFThrow",
|
||||
"gargoyleSThrow",
|
||||
"gargoyleSBlast",
|
||||
"gargoyleFRecoil",
|
||||
"gargoyleFSearch",
|
||||
"gargoyleFMorph2",
|
||||
"gargoyleFMorph",
|
||||
"gargoyleSMorph2",
|
||||
"gargoyleSMorph",
|
||||
"gargoyleSwoop",
|
||||
"gargoyleFly",
|
||||
"gargoyleTurn",
|
||||
"gargoyleDodgeUp",
|
||||
"gargoyleFDodgeUpRight",
|
||||
"gargoyleFDodgeUpLeft",
|
||||
"gargoyleDodgeDown",
|
||||
"gargoyleFDodgeDownRight",
|
||||
"gargoyleFDodgeDownLeft",
|
||||
"statueFBreakSEQ",
|
||||
"statueSBreakSEQ",
|
||||
"ghostIdle",
|
||||
"ghostChase",
|
||||
"ghostGoto",
|
||||
"ghostSlash",
|
||||
"ghostThrow",
|
||||
"ghostBlast",
|
||||
"ghostRecoil",
|
||||
"ghostTeslaRecoil",
|
||||
"ghostSearch",
|
||||
"ghostSwoop",
|
||||
"ghostFly",
|
||||
"ghostTurn",
|
||||
"ghostDodgeUp",
|
||||
"ghostDodgeUpRight",
|
||||
"ghostDodgeUpLeft",
|
||||
"ghostDodgeDown",
|
||||
"ghostDodgeDownRight",
|
||||
"ghostDodgeDownLeft",
|
||||
"gillBeastIdle",
|
||||
"gillBeastChase",
|
||||
"gillBeastDodge",
|
||||
"gillBeastGoto",
|
||||
"gillBeastBite",
|
||||
"gillBeastSearch",
|
||||
"gillBeastRecoil",
|
||||
"gillBeastSwimIdle",
|
||||
"gillBeastSwimChase",
|
||||
"gillBeastSwimDodge",
|
||||
"gillBeastSwimGoto",
|
||||
"gillBeastSwimSearch",
|
||||
"gillBeastSwimBite",
|
||||
"gillBeastSwimRecoil",
|
||||
"gillBeastSwimUnused",
|
||||
"gillBeastSwimMoveIn",
|
||||
"gillBeastSwimTurn",
|
||||
"handIdle",
|
||||
"hand13A3B4",
|
||||
"handSearch",
|
||||
"handChase",
|
||||
"handRecoil",
|
||||
"handGoto",
|
||||
"handJump",
|
||||
"houndIdle",
|
||||
"houndSearch",
|
||||
"houndChase",
|
||||
"houndRecoil",
|
||||
"houndTeslaRecoil",
|
||||
"houndGoto",
|
||||
"houndBite",
|
||||
"houndBurn",
|
||||
"innocentIdle",
|
||||
"innocentSearch",
|
||||
"innocentChase",
|
||||
"innocentRecoil",
|
||||
"innocentTeslaRecoil",
|
||||
"innocentGoto",
|
||||
"podIdle",
|
||||
"podMove",
|
||||
"podSearch",
|
||||
"podStartChase",
|
||||
"podRecoil",
|
||||
"podChase",
|
||||
"tentacleIdle",
|
||||
"tentaclePlaySound1",
|
||||
"tentaclePlaySound1A",
|
||||
"tentaclePlaySound2",
|
||||
"tentaclePlaySound2A",
|
||||
"tentacleMove",
|
||||
"tentacleSearch",
|
||||
"tentacleStartChase",
|
||||
"tentacleRecoil",
|
||||
"tentacleChase",
|
||||
"ratIdle",
|
||||
"ratSearch",
|
||||
"ratChase",
|
||||
"ratDodge",
|
||||
"ratRecoil",
|
||||
"ratGoto",
|
||||
"ratBite",
|
||||
"spidIdle",
|
||||
"spidChase",
|
||||
"spidDodge",
|
||||
"spidGoto",
|
||||
"spidSearch",
|
||||
"spidBite",
|
||||
"spidJump",
|
||||
"spidBirth",
|
||||
"tchernobogIdle",
|
||||
"tchernobogSearch",
|
||||
"tchernobogChase",
|
||||
"tchernobogRecoil",
|
||||
"tchernobogGoto",
|
||||
"tchernobogBurn1",
|
||||
"tchernobogBurn2",
|
||||
"tchernobogFireAtk",
|
||||
"tchernobogTurn",
|
||||
"zombieAIdle",
|
||||
"zombieAChase",
|
||||
"zombieAPonder",
|
||||
"zombieAGoto",
|
||||
"zombieAHack",
|
||||
"zombieASearch",
|
||||
"zombieARecoil",
|
||||
"zombieATeslaRecoil",
|
||||
"zombieARecoil2",
|
||||
"zombieAStand",
|
||||
"zombieEIdle",
|
||||
"zombieEUp2",
|
||||
"zombieEUp",
|
||||
"zombie2Idle",
|
||||
"zombie2Search",
|
||||
"zombieSIdle",
|
||||
"zombieEStand",
|
||||
"zombieFIdle",
|
||||
"zombieFChase",
|
||||
"zombieFGoto",
|
||||
"zombieFDodge",
|
||||
"zombieFHack",
|
||||
"zombieFPuke",
|
||||
"zombieFThrow",
|
||||
"zombieFSearch",
|
||||
"zombieFRecoil",
|
||||
"zombieFTeslaRecoil",
|
||||
"genPatrolState_0",
|
||||
"genPatrolState_1",
|
||||
"genPatrolState_2",
|
||||
"genPatrolState_3",
|
||||
"genPatrolState_4",
|
||||
"genPatrolState_5",
|
||||
"genPatrolState_6",
|
||||
"genPatrolState_7",
|
||||
"genPatrolState_8",
|
||||
"genPatrolState_9",
|
||||
"genPatrolState_10",
|
||||
"genPatrolState_11",
|
||||
"genPatrolState_12",
|
||||
"genPatrolState_13",
|
||||
"genPatrolState_14",
|
||||
"genPatrolState_15",
|
||||
"genPatrolState_16",
|
||||
"genPatrolState_17",
|
||||
"genPatrolState_18",
|
||||
"genPatrolState_19",
|
||||
"genPatrolState_20",
|
||||
"genPatrolState_21",
|
||||
"genPatrolState_22",
|
||||
"genPatrolState_23",
|
||||
"genPatrolState_24",
|
||||
"genPatrolState_25",
|
||||
"genPatrolState_26",
|
||||
"genPatrolState_27",
|
||||
"genPatrolState_28",
|
||||
"genPatrolState_29",
|
||||
"genPatrolState_30",
|
||||
"genPatrolState_31",
|
||||
"genPatrolState_32",
|
||||
"genPatrolState_33",
|
||||
"genPatrolState_34",
|
||||
"genPatrolState_35",
|
||||
"genPatrolState_36",
|
||||
"genPatrolState_37",
|
||||
"genPatrolState_38",
|
||||
"genPatrolState_39",
|
||||
"genPatrolState_40",
|
||||
"genPatrolState_41",
|
||||
"genPatrolState_42",
|
||||
"genPatrolState_43",
|
||||
"genPatrolState_44",
|
||||
"genPatrolState_45",
|
||||
"genPatrolState_46",
|
||||
"genPatrolState_47",
|
||||
"genPatrolState_48",
|
||||
"genPatrolState_49",
|
||||
};
|
||||
|
||||
const char* statetype[] = {
|
||||
"kAiStateOther",
|
||||
"kAiStateIdle",
|
||||
"kAiStateGenIdle",
|
||||
"kAiStateMove",
|
||||
"kAiStateSearch",
|
||||
"kAiStateChase",
|
||||
"kAiStateRecoil",
|
||||
"kAiStateAttack",
|
||||
"kAiStateKnockout",
|
||||
"kAiStateIdleSleep",
|
||||
"kAiStatePatrolWaitL",
|
||||
"kAiStatePatrolWaitC",
|
||||
"kAiStatePatrolWaitW",
|
||||
"kAiStatePatrolMoveL",
|
||||
"kAiStatePatrolMoveC",
|
||||
"kAiStatePatrolMoveW",
|
||||
"kAiStatePatrolTurnL",
|
||||
"kAiStatePatrolTurnC",
|
||||
"kAiStatePatrolTurnW",
|
||||
"kAiStatePatrolMax",
|
||||
};
|
||||
|
||||
// name, type, duration, trigger, enter, move, think, next
|
||||
// AISTATE "genIdle", "+0", 1, 0, null, null, null, null, "none";
|
||||
|
||||
void exportStates()
|
||||
{
|
||||
for (size_t i = 1; i < countof(allAIStates); i++)
|
||||
{
|
||||
AISTATE* state = allAIStates[i];
|
||||
assert(state->stateType >= kAiStateOther && state->stateType <= kAiStatePatrolMax);
|
||||
unsigned ii = 0;
|
||||
for (auto cstate : allAIStates)
|
||||
{
|
||||
if (state->nextState == cstate)
|
||||
break;
|
||||
ii++;
|
||||
}
|
||||
|
||||
Printf("\t\t\"%s\", \"+%d\", %s, %d, %s, %s, %s, %s, \"%s\";\n",
|
||||
allAIStateNames[i],
|
||||
state->seqId,
|
||||
statetype[state->stateType + 1],
|
||||
state->stateTicks,
|
||||
state->funcId? (*state->funcId)->Name.GetChars() : "none",
|
||||
state->enterFunc ? (*state->enterFunc)->Name.GetChars() : "none",
|
||||
state->moveFunc ? (*state->moveFunc)->Name.GetChars() : "none",
|
||||
state->thinkFunc ? (*state->thinkFunc)->Name.GetChars() : "none",
|
||||
allAIStateNames[ii]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
CCMD(exportstates)
|
||||
{
|
||||
C_DoCommand("logfile states");
|
||||
exportStates();
|
||||
}
|
||||
|
||||
|
||||
#ifdef NOONE_EXTENSIONS
|
||||
// Serializing states is a lot more tricky for custom dudes.
|
||||
// Note that this makes no assumptions about the relationship between actor and dude because at restoration this isn't known.
|
||||
|
|
|
@ -212,6 +212,7 @@ version "4.12"
|
|||
#include "zscript/games/duke/world/redneckbreak.zs"
|
||||
|
||||
#include "zscript/games/blood/bloodgame.zs"
|
||||
#include "zscript/games/blood/states.zs"
|
||||
#include "zscript/games/blood/ui/menu.zs"
|
||||
#include "zscript/games/blood/ui/sbar.zs"
|
||||
#include "zscript/games/blood/ui/screens.zs"
|
||||
|
|
390
wadsrc/static/zscript/games/blood/states.zs
Normal file
390
wadsrc/static/zscript/games/blood/states.zs
Normal file
|
@ -0,0 +1,390 @@
|
|||
extend class BloodActor
|
||||
{
|
||||
enum AIStateTypes
|
||||
{
|
||||
kAiStateOther = -1,
|
||||
kAiStateIdle = 0,
|
||||
kAiStateGenIdle = 1,
|
||||
kAiStateMove = 2,
|
||||
kAiStateSearch = 3,
|
||||
kAiStateChase = 4,
|
||||
kAiStateRecoil = 5,
|
||||
kAiStateAttack = 6,
|
||||
|
||||
kAiStatePatrolBase,
|
||||
kAiStateKnockout = kAiStatePatrolBase,
|
||||
kAiStateIdleSleep,
|
||||
kAiStatePatrolWaitL,
|
||||
kAiStatePatrolWaitC,
|
||||
kAiStatePatrolWaitW,
|
||||
kAiStatePatrolMoveL,
|
||||
kAiStatePatrolMoveC,
|
||||
kAiStatePatrolMoveW,
|
||||
kAiStatePatrolTurnL,
|
||||
kAiStatePatrolTurnC,
|
||||
kAiStatePatrolTurnW,
|
||||
kAiStatePatrolMax
|
||||
}
|
||||
|
||||
default
|
||||
{
|
||||
AIState "genIdle", "+0", kAiStateGenIdle, 0, null, null, null, null, "none";
|
||||
AIState "genRecoil", "+5", kAiStateRecoil, 20, null, null, null, null, "genIdle";
|
||||
AIState "batIdle", "+0", kAiStateIdle, 0, null, null, null, batThinkTarget, "none";
|
||||
AIState "batFlyIdle", "+6", kAiStateIdle, 0, null, null, null, batThinkTarget, "none";
|
||||
AIState "batChase", "+6", kAiStateChase, 0, null, null, batMoveForward, batThinkChase, "batFlyIdle";
|
||||
AIState "batPonder", "+6", kAiStateOther, 0, null, null, null, batThinkPonder, "none";
|
||||
AIState "batGoto", "+6", kAiStateMove, 600, null, null, batMoveForward, batThinkGoto, "batFlyIdle";
|
||||
AIState "batBite", "+7", kAiStateChase, 60, batBiteSeqCallback, null, null, null, "batPonder";
|
||||
AIState "batRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "batChase";
|
||||
AIState "batSearch", "+6", kAiStateSearch, 120, null, null, batMoveForward, batThinkSearch, "batFlyIdle";
|
||||
AIState "batSwoop", "+6", kAiStateOther, 60, null, null, batMoveSwoop, batThinkChase, "batChase";
|
||||
AIState "batFly", "+6", kAiStateMove, 0, null, null, batMoveFly, batThinkChase, "batChase";
|
||||
AIState "batTurn", "+6", kAiStateMove, 60, null, null, aiMoveTurn, null, "batChase";
|
||||
AIState "batHide", "+6", kAiStateOther, 0, null, null, batMoveToCeil, batMoveForward, "none";
|
||||
AIState "batDodgeUp", "+6", kAiStateMove, 120, null, null, batMoveDodgeUp, null, "batChase";
|
||||
AIState "batDodgeUpRight", "+6", kAiStateMove, 90, null, null, batMoveDodgeUp, null, "batChase";
|
||||
AIState "batDodgeUpLeft", "+6", kAiStateMove, 90, null, null, batMoveDodgeUp, null, "batChase";
|
||||
AIState "batDodgeDown", "+6", kAiStateMove, 120, null, null, batMoveDodgeDown, null, "batChase";
|
||||
AIState "batDodgeDownRight", "+6", kAiStateMove, 90, null, null, batMoveDodgeDown, null, "batChase";
|
||||
AIState "batDodgeDownLeft", "+6", kAiStateMove, 90, null, null, batMoveDodgeDown, null, "batChase";
|
||||
AIState "beastIdle", "+0", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "beastChase", "+8", kAiStateChase, 0, null, null, beastMoveForward, beastThinkChase, "none";
|
||||
AIState "beastDodge", "+8", kAiStateMove, 60, null, null, aiMoveDodge, null, "beastChase";
|
||||
AIState "beastGoto", "+8", kAiStateMove, 600, null, null, beastMoveForward, beastThinkGoto, "beastIdle";
|
||||
AIState "beastSlash", "+6", kAiStateChase, 120, SlashSeqCallback, null, null, null, "beastChase";
|
||||
AIState "beastStomp", "+7", kAiStateChase, 120, StompSeqCallback, null, null, null, "beastChase";
|
||||
AIState "beastSearch", "+8", kAiStateSearch, 120, null, null, beastMoveForward, beastThinkSearch, "beastIdle";
|
||||
AIState "beastRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "beastDodge";
|
||||
AIState "beastTeslaRecoil", "+4", kAiStateRecoil, 0, null, null, null, null, "beastDodge";
|
||||
AIState "beastSwimIdle", "+9", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "beastSwimChase", "+9", kAiStateChase, 0, null, null, beastMoveSwim, beastThinkSwimChase, "none";
|
||||
AIState "beastSwimDodge", "+9", kAiStateMove, 90, null, null, aiMoveDodge, null, "beastSwimChase";
|
||||
AIState "beastSwimGoto", "+9", kAiStateMove, 600, null, null, beastMoveForward, beastThinkSwimGoto, "beastSwimIdle";
|
||||
AIState "beastSwimSearch", "+9", kAiStateSearch, 120, null, null, beastMoveForward, beastThinkSearch, "beastSwimIdle";
|
||||
AIState "beastSwimSlash", "+9", kAiStateChase, 0, SlashSeqCallback, null, null, beastThinkSwimChase, "beastSwimChase";
|
||||
AIState "beastSwimRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "beastSwimDodge";
|
||||
AIState "beastMorphToBeast", "+-1", kAiStateOther, 0, null, MorphToBeast, null, null, "beastIdle";
|
||||
AIState "beastMorphFromCultist", "+2576", kAiStateOther, 0, null, null, null, null, "beastMorphToBeast";
|
||||
AIState "beastMoveSwimChaseAlt", "+9", kAiStateOther, 120, null, null, beastMoveSwimAlt, beastThinkSwimChase, "beastSwimChase";
|
||||
AIState "beastSwimAttack", "+9", kAiStateOther, 0, null, null, beastMoveIn, beastThinkSwimChase, "beastSwimChase";
|
||||
AIState "beastSwimTurn", "+9", kAiStateOther, 120, null, null, aiMoveTurn, null, "beastSwimChase";
|
||||
AIState "eelIdle", "+0", kAiStateIdle, 0, null, null, null, eelThinkTarget, "none";
|
||||
AIState "eelFlyIdle", "+0", kAiStateIdle, 0, null, null, null, eelThinkTarget, "none";
|
||||
AIState "eelChase", "+0", kAiStateChase, 0, null, null, eelMoveForward, eelThinkChase, "eelIdle";
|
||||
AIState "eelPonder", "+0", kAiStateOther, 0, null, null, null, eelThinkPonder, "none";
|
||||
AIState "eelGoto", "+0", kAiStateMove, 600, null, null, null, eelThinkGoto, "eelIdle";
|
||||
AIState "eelBite", "+7", kAiStateChase, 60, eelBiteSeqCallback, null, null, null, "eelChase";
|
||||
AIState "eelRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "eelChase";
|
||||
AIState "eelSearch", "+0", kAiStateSearch, 120, null, null, eelMoveForward, eelThinkSearch, "eelIdle";
|
||||
AIState "eelSwoop", "+0", kAiStateOther, 60, null, null, eelMoveSwoop, eelThinkChase, "eelChase";
|
||||
AIState "eelFly", "+0", kAiStateMove, 0, null, null, eelMoveAscend, eelThinkChase, "eelChase";
|
||||
AIState "eelTurn", "+0", kAiStateMove, 60, null, null, aiMoveTurn, null, "eelChase";
|
||||
AIState "eelHide", "+0", kAiStateOther, 0, null, null, eelMoveToCeil, eelMoveForward, "none";
|
||||
AIState "eelDodgeUp", "+0", kAiStateMove, 120, null, null, eelMoveDodgeUp, null, "eelChase";
|
||||
AIState "eelDodgeUpRight", "+0", kAiStateMove, 90, null, null, eelMoveDodgeUp, null, "eelChase";
|
||||
AIState "eelDodgeUpLeft", "+0", kAiStateMove, 90, null, null, eelMoveDodgeUp, null, "eelChase";
|
||||
AIState "eelDodgeDown", "+0", kAiStateMove, 120, null, null, eelMoveDodgeDown, null, "eelChase";
|
||||
AIState "eelDodgeDownRight", "+0", kAiStateMove, 90, null, null, eelMoveDodgeDown, null, "eelChase";
|
||||
AIState "eelDodgeDownLeft", "+0", kAiStateMove, 90, null, null, eelMoveDodgeDown, null, "eelChase";
|
||||
AIState "cultistBurnIdle", "+3", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "cultistBurnChase", "+3", kAiStateChase, 0, null, null, aiMoveForward, burnThinkChase, "none";
|
||||
AIState "cultistBurnGoto", "+3", kAiStateMove, 3600, null, null, aiMoveForward, burnThinkGoto, "cultistBurnSearch";
|
||||
AIState "cultistBurnSearch", "+3", kAiStateSearch, 3600, null, null, aiMoveForward, burnThinkSearch, "cultistBurnSearch";
|
||||
AIState "cultistBurnAttack", "+3", kAiStateChase, 120, BurnSeqCallback, null, null, null, "cultistBurnChase";
|
||||
AIState "zombieABurnChase", "+3", kAiStateChase, 0, null, null, aiMoveForward, burnThinkChase, "none";
|
||||
AIState "zombieABurnGoto", "+3", kAiStateMove, 3600, null, null, aiMoveForward, burnThinkGoto, "zombieABurnSearch";
|
||||
AIState "zombieABurnSearch", "+3", kAiStateSearch, 3600, null, null, aiMoveForward, burnThinkSearch, "none";
|
||||
AIState "zombieABurnAttack", "+3", kAiStateChase, 120, BurnSeqCallback, null, null, null, "zombieABurnChase";
|
||||
AIState "zombieFBurnChase", "+3", kAiStateChase, 0, null, null, aiMoveForward, burnThinkChase, "none";
|
||||
AIState "zombieFBurnGoto", "+3", kAiStateMove, 3600, null, null, aiMoveForward, burnThinkGoto, "zombieFBurnSearch";
|
||||
AIState "zombieFBurnSearch", "+3", kAiStateSearch, 3600, null, null, aiMoveForward, burnThinkSearch, "none";
|
||||
AIState "zombieFBurnAttack", "+3", kAiStateChase, 120, BurnSeqCallback, null, null, null, "zombieFBurnChase";
|
||||
AIState "innocentBurnChase", "+3", kAiStateChase, 0, null, null, aiMoveForward, burnThinkChase, "none";
|
||||
AIState "innocentBurnGoto", "+3", kAiStateMove, 3600, null, null, aiMoveForward, burnThinkGoto, "zombieFBurnSearch";
|
||||
AIState "innocentBurnSearch", "+3", kAiStateSearch, 3600, null, null, aiMoveForward, burnThinkSearch, "none";
|
||||
AIState "innocentBurnAttack", "+3", kAiStateChase, 120, BurnSeqCallback, null, null, null, "zombieFBurnChase";
|
||||
AIState "beastBurnChase", "+3", kAiStateChase, 0, null, null, aiMoveForward, burnThinkChase, "none";
|
||||
AIState "beastBurnGoto", "+3", kAiStateMove, 3600, null, null, aiMoveForward, burnThinkGoto, "beastBurnSearch";
|
||||
AIState "beastBurnSearch", "+3", kAiStateSearch, 3600, null, null, aiMoveForward, burnThinkSearch, "beastBurnSearch";
|
||||
AIState "beastBurnAttack", "+3", kAiStateChase, 120, BurnSeqCallback, null, null, null, "beastBurnChase";
|
||||
AIState "tinycalebBurnChase", "+3", kAiStateChase, 0, null, null, aiMoveForward, burnThinkChase, "none";
|
||||
AIState "tinycalebBurnGoto", "+3", kAiStateMove, 3600, null, null, aiMoveForward, burnThinkGoto, "tinycalebBurnSearch";
|
||||
AIState "tinycalebBurnSearch", "+3", kAiStateSearch, 3600, null, null, aiMoveForward, burnThinkSearch, "tinycalebBurnSearch";
|
||||
AIState "tinycalebBurnAttack", "+3", kAiStateChase, 120, BurnSeqCallback, null, null, null, "tinycalebBurnChase";
|
||||
AIState "tinycalebIdle", "+0", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "tinycalebChase", "+6", kAiStateChase, 0, null, null, aiMoveForward, calebThinkChase, "none";
|
||||
AIState "tinycalebDodge", "+6", kAiStateMove, 90, null, null, aiMoveDodge, null, "tinycalebChase";
|
||||
AIState "tinycalebGoto", "+6", kAiStateMove, 600, null, null, aiMoveForward, calebThinkGoto, "tinycalebIdle";
|
||||
AIState "tinycalebAttack", "+0", kAiStateChase, 120, SeqAttackCallback, null, null, null, "tinycalebChase";
|
||||
AIState "tinycalebSearch", "+6", kAiStateSearch, 120, null, null, aiMoveForward, calebThinkSearch, "tinycalebIdle";
|
||||
AIState "tinycalebRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "tinycalebDodge";
|
||||
AIState "tinycalebTeslaRecoil", "+4", kAiStateRecoil, 0, null, null, null, null, "tinycalebDodge";
|
||||
AIState "tinycalebSwimIdle", "+10", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "tinycalebSwimChase", "+8", kAiStateChase, 0, null, null, calebMoveSwimChase, calebThinkSwimChase, "none";
|
||||
AIState "tinycalebSwimDodge", "+8", kAiStateMove, 90, null, null, aiMoveDodge, null, "tinycalebSwimChase";
|
||||
AIState "tinycalebSwimGoto", "+8", kAiStateMove, 600, null, null, aiMoveForward, calebThinkSwimGoto, "tinycalebSwimIdle";
|
||||
AIState "tinycalebSwimSearch", "+8", kAiStateSearch, 120, null, null, aiMoveForward, calebThinkSearch, "tinycalebSwimIdle";
|
||||
AIState "tinycalebSwimAttack", "+10", kAiStateChase, 0, SeqAttackCallback, null, null, null, "tinycalebSwimChase";
|
||||
AIState "tinycalebSwimRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "tinycalebSwimDodge";
|
||||
AIState "tinycalebSwimUnused", "+8", kAiStateOther, 120, null, null, calebSwimUnused, calebThinkSwimChase, "tinycalebSwimChase";
|
||||
AIState "tinycalebSwimMoveIn", "+8", kAiStateOther, 0, null, null, calebSwimMoveIn, calebThinkSwimChase, "tinycalebSwimChase";
|
||||
AIState "tinycalebSwimTurn", "+8", kAiStateOther, 120, null, null, aiMoveTurn, null, "tinycalebSwimChase";
|
||||
AIState "cerberusIdle", "+0", kAiStateIdle, 0, null, null, null, cerberusThinkTarget, "none";
|
||||
AIState "cerberusSearch", "+7", kAiStateSearch, 1800, null, null, aiMoveForward, cerberusThinkSearch, "cerberusIdle";
|
||||
AIState "cerberusChase", "+7", kAiStateChase, 0, null, null, aiMoveForward, cerberusThinkChase, "none";
|
||||
AIState "cerberusRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "cerberusSearch";
|
||||
AIState "cerberusTeslaRecoil", "+4", kAiStateRecoil, 0, null, null, null, null, "cerberusSearch";
|
||||
AIState "cerberusGoto", "+7", kAiStateMove, 600, null, null, aiMoveForward, cerberusThinkGoto, "cerberusIdle";
|
||||
AIState "cerberusBite", "+6", kAiStateChase, 60, cerberusBiteSeqCallback, null, null, null, "cerberusChase";
|
||||
AIState "cerberusBurn", "+6", kAiStateChase, 60, cerberusBurnSeqCallback, null, null, null, "cerberusChase";
|
||||
AIState "cerberus3Burn", "+6", kAiStateChase, 60, cerberusBurnSeqCallback2, null, null, null, "cerberusChase";
|
||||
AIState "cerberus2Idle", "+0", kAiStateIdle, 0, null, null, null, cerberusThinkTarget, "none";
|
||||
AIState "cerberus2Search", "+7", kAiStateSearch, 1800, null, null, aiMoveForward, cerberusThinkSearch, "cerberus2Idle";
|
||||
AIState "cerberus2Chase", "+7", kAiStateChase, 0, null, null, aiMoveForward, cerberusThinkChase, "none";
|
||||
AIState "cerberus2Recoil", "+5", kAiStateRecoil, 0, null, null, null, null, "cerberus2Search";
|
||||
AIState "cerberus2Goto", "+7", kAiStateMove, 600, null, null, aiMoveForward, cerberusThinkGoto, "cerberus2Idle";
|
||||
AIState "cerberus2Bite", "+6", kAiStateChase, 60, cerberusBiteSeqCallback, null, null, null, "cerberus2Chase";
|
||||
AIState "cerberus2Burn", "+6", kAiStateChase, 60, cerberusBurnSeqCallback, null, null, null, "cerberus2Chase";
|
||||
AIState "cerberus4Burn", "+6", kAiStateChase, 60, cerberusBurnSeqCallback2, null, null, null, "cerberus2Chase";
|
||||
AIState "cerberusTurn1", "+7", kAiStateOther, 120, null, null, aiMoveTurn, null, "cerberusChase";
|
||||
AIState "cerberusTurn2", "+7", kAiStateOther, 120, null, null, aiMoveTurn, null, "cerberusChase";
|
||||
AIState "cultistIdle", "+0", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "cultistProneIdle", "+17", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "fanaticProneIdle", "+17", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "cultistProneIdle3", "+17", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "cultistChase", "+9", kAiStateChase, 0, null, null, aiMoveForward, cultThinkChase, "none";
|
||||
AIState "fanaticChase", "+0", kAiStateChase, 0, null, null, aiMoveTurn, cultThinkChase, "none";
|
||||
AIState "cultistDodge", "+9", kAiStateMove, 90, null, null, aiMoveDodge, null, "cultistChase";
|
||||
AIState "cultistGoto", "+9", kAiStateMove, 600, null, null, aiMoveForward, cultThinkGoto, "cultistIdle";
|
||||
AIState "cultistProneChase", "+14", kAiStateChase, 0, null, null, aiMoveForward, cultThinkChase, "none";
|
||||
AIState "cultistProneDodge", "+14", kAiStateMove, 90, null, null, aiMoveDodge, null, "cultistProneChase";
|
||||
AIState "cultistTThrow", "+7", kAiStateChase, 120, cultThrowSeqCallback, null, null, null, "cultistTFire";
|
||||
AIState "cultistSThrow", "+7", kAiStateChase, 120, cultThrowSeqCallback, null, null, null, "cultistSFire";
|
||||
AIState "cultistTsThrow", "+7", kAiStateChase, 120, cultThrowSeqCallback, null, null, null, "cultistTsFire";
|
||||
AIState "cultistDThrow", "+7", kAiStateChase, 120, cultThrowSeqCallback, null, null, null, "cultistChase";
|
||||
AIState "cultistDThrow2", "+7", kAiStateChase, 120, cultThrowSeqCallback2, null, null, null, "cultistChase";
|
||||
AIState "cultistDThrow3C", "+7", kAiStateChase, 120, cultThrowSeqCallback3, null, null, null, "cultistIdle";
|
||||
AIState "cultistDThrow3B", "+7", kAiStateChase, 120, cultThrowSeqCallback3, null, null, cultThinkSearch, "cultistDThrow3C";
|
||||
AIState "cultistDThrow3A", "+7", kAiStateChase, 120, cultThrowSeqCallback3, null, null, cultThinkSearch, "cultistDThrow3B";
|
||||
AIState "cultistDThrow4", "+7", kAiStateChase, 120, cultThrowSeqCallback3, null, null, cultThinkSearch, "cultistDThrow4";
|
||||
AIState "cultistSearch", "+9", kAiStateSearch, 1800, null, null, aiMoveForward, cultThinkSearch, "cultistIdle";
|
||||
AIState "cultistSFire", "+6", kAiStateChase, 60, ShotSeqCallback, null, null, null, "cultistChase";
|
||||
AIState "cultistTFire", "+6", kAiStateChase, 0, TommySeqCallback, null, aiMoveTurn, cultThinkChase, "cultistTFire";
|
||||
AIState "cultistTsFire", "+6", kAiStateChase, 0, TeslaSeqCallback, null, aiMoveTurn, cultThinkChase, "cultistChase";
|
||||
AIState "cultistSProneFire", "+8", kAiStateChase, 60, ShotSeqCallback, null, null, null, "cultistProneChase";
|
||||
AIState "cultistTProneFire", "+8", kAiStateChase, 0, TommySeqCallback, null, aiMoveTurn, cultThinkChase, "cultistTProneFire";
|
||||
AIState "cultistTsProneFire", "+8", kAiStateChase, 0, TeslaSeqCallback, null, aiMoveTurn, null, "cultistTsProneFire";
|
||||
AIState "cultistTsProneFireFixed", "+8", kAiStateChase, 0, TeslaSeqCallback, null, aiMoveTurn, cultThinkChase, "cultistTsProneFireFixed";
|
||||
AIState "cultistRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "cultistDodge";
|
||||
AIState "cultistProneRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "cultistProneDodge";
|
||||
AIState "cultistTeslaRecoil", "+4", kAiStateRecoil, 0, null, null, null, null, "cultistDodge";
|
||||
AIState "cultistSwimIdle", "+13", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "cultistSwimChase", "+13", kAiStateChase, 0, null, null, aiMoveForward, cultThinkChase, "none";
|
||||
AIState "cultistSwimDodge", "+13", kAiStateMove, 90, null, null, aiMoveDodge, null, "cultistSwimChase";
|
||||
AIState "cultistSwimGoto", "+13", kAiStateMove, 600, null, null, aiMoveForward, cultThinkGoto, "cultistSwimIdle";
|
||||
AIState "cultistSwimSearch", "+13", kAiStateSearch, 1800, null, null, aiMoveForward, cultThinkSearch, "cultistSwimIdle";
|
||||
AIState "cultistSSwimFire", "+8", kAiStateChase, 60, ShotSeqCallback, null, null, null, "cultistSwimChase";
|
||||
AIState "cultistTSwimFire", "+8", kAiStateChase, 0, TommySeqCallback, null, aiMoveTurn, cultThinkChase, "cultistTSwimFire";
|
||||
AIState "cultistTsSwimFire", "+8", kAiStateChase, 0, TeslaSeqCallback, null, aiMoveTurn, cultThinkChase, "cultistTsSwimFire";
|
||||
AIState "cultistSwimRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "cultistSwimDodge";
|
||||
AIState "gargoyleFIdle", "+0", kAiStateIdle, 0, null, null, null, gargThinkTarget, "none";
|
||||
AIState "gargoyleStatueIdle", "+0", kAiStateIdle, 0, null, null, null, null, "none";
|
||||
AIState "gargoyleFChase", "+0", kAiStateChase, 0, null, null, gargMoveForward, gargThinkChase, "gargoyleFIdle";
|
||||
AIState "gargoyleFGoto", "+0", kAiStateMove, 600, null, null, gargMoveForward, gargThinkGoto, "gargoyleFIdle";
|
||||
AIState "gargoyleFSlash", "+6", kAiStateChase, 120, SlashFSeqCallback, null, null, null, "gargoyleFChase";
|
||||
AIState "gargoyleFThrow", "+6", kAiStateChase, 120, ThrowFSeqCallback, null, null, null, "gargoyleFChase";
|
||||
AIState "gargoyleSThrow", "+6", kAiStateChase, 120, ThrowSSeqCallback, null, gargMoveForward, null, "gargoyleFChase";
|
||||
AIState "gargoyleSBlast", "+7", kAiStateChase, 60, BlastSSeqCallback, null, gargMoveSlow, null, "gargoyleFChase";
|
||||
AIState "gargoyleFRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "gargoyleFChase";
|
||||
AIState "gargoyleFSearch", "+0", kAiStateSearch, 120, null, null, gargMoveForward, gargThinkSearch, "gargoyleFIdle";
|
||||
AIState "gargoyleFMorph2", "+-1", kAiStateOther, 0, null, entryFStatue, null, null, "gargoyleFIdle";
|
||||
AIState "gargoyleFMorph", "+6", kAiStateOther, 0, null, null, null, null, "gargoyleFMorph2";
|
||||
AIState "gargoyleSMorph2", "+-1", kAiStateOther, 0, null, entrySStatue, null, null, "gargoyleFIdle";
|
||||
AIState "gargoyleSMorph", "+6", kAiStateOther, 0, null, null, null, null, "gargoyleSMorph2";
|
||||
AIState "gargoyleSwoop", "+0", kAiStateOther, 120, null, null, gargMoveSwoop, gargThinkChase, "gargoyleFChase";
|
||||
AIState "gargoyleFly", "+0", kAiStateMove, 120, null, null, gargMoveFly, gargThinkChase, "gargoyleFChase";
|
||||
AIState "gargoyleTurn", "+0", kAiStateMove, 120, null, null, aiMoveTurn, null, "gargoyleFChase";
|
||||
AIState "gargoyleDodgeUp", "+0", kAiStateMove, 60, null, null, gargMoveDodgeUp, null, "gargoyleFChase";
|
||||
AIState "gargoyleFDodgeUpRight", "+0", kAiStateMove, 90, null, null, gargMoveDodgeUp, null, "gargoyleFChase";
|
||||
AIState "gargoyleFDodgeUpLeft", "+0", kAiStateMove, 90, null, null, gargMoveDodgeUp, null, "gargoyleFChase";
|
||||
AIState "gargoyleDodgeDown", "+0", kAiStateMove, 120, null, null, gargMoveDodgeDown, null, "gargoyleFChase";
|
||||
AIState "gargoyleFDodgeDownRight", "+0", kAiStateMove, 90, null, null, gargMoveDodgeDown, null, "gargoyleFChase";
|
||||
AIState "gargoyleFDodgeDownLeft", "+0", kAiStateMove, 90, null, null, gargMoveDodgeDown, null, "gargoyleFChase";
|
||||
AIState "statueFBreakSEQ", "+5", kAiStateOther, 0, null, entryFStatue, null, playStatueBreakSnd, "gargoyleFMorph2";
|
||||
AIState "statueSBreakSEQ", "+5", kAiStateOther, 0, null, entrySStatue, null, playStatueBreakSnd, "gargoyleSMorph2";
|
||||
AIState "ghostIdle", "+0", kAiStateIdle, 0, null, null, null, ghostThinkTarget, "none";
|
||||
AIState "ghostChase", "+0", kAiStateChase, 0, null, null, ghostMoveForward, ghostThinkChase, "ghostIdle";
|
||||
AIState "ghostGoto", "+0", kAiStateMove, 600, null, null, ghostMoveForward, ghostThinkGoto, "ghostIdle";
|
||||
AIState "ghostSlash", "+6", kAiStateChase, 120, ghostSlashSeqCallback, null, null, null, "ghostChase";
|
||||
AIState "ghostThrow", "+6", kAiStateChase, 120, ghostThrowSeqCallback, null, null, null, "ghostChase";
|
||||
AIState "ghostBlast", "+6", kAiStateChase, 120, ghostBlastSeqCallback, null, ghostMoveSlow, null, "ghostChase";
|
||||
AIState "ghostRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "ghostChase";
|
||||
AIState "ghostTeslaRecoil", "+4", kAiStateRecoil, 0, null, null, null, null, "ghostChase";
|
||||
AIState "ghostSearch", "+0", kAiStateSearch, 120, null, null, ghostMoveForward, ghostThinkSearch, "ghostIdle";
|
||||
AIState "ghostSwoop", "+0", kAiStateOther, 120, null, null, ghostMoveSwoop, ghostThinkChase, "ghostChase";
|
||||
AIState "ghostFly", "+0", kAiStateMove, 0, null, null, ghostMoveFly, ghostThinkChase, "ghostChase";
|
||||
AIState "ghostTurn", "+0", kAiStateMove, 120, null, null, aiMoveTurn, null, "ghostChase";
|
||||
AIState "ghostDodgeUp", "+0", kAiStateMove, 60, null, null, ghostMoveDodgeUp, null, "ghostChase";
|
||||
AIState "ghostDodgeUpRight", "+0", kAiStateMove, 90, null, null, ghostMoveDodgeUp, null, "ghostChase";
|
||||
AIState "ghostDodgeUpLeft", "+0", kAiStateMove, 90, null, null, ghostMoveDodgeUp, null, "ghostChase";
|
||||
AIState "ghostDodgeDown", "+0", kAiStateMove, 120, null, null, ghostMoveDodgeDown, null, "ghostChase";
|
||||
AIState "ghostDodgeDownRight", "+0", kAiStateMove, 90, null, null, ghostMoveDodgeDown, null, "ghostChase";
|
||||
AIState "ghostDodgeDownLeft", "+0", kAiStateMove, 90, null, null, ghostMoveDodgeDown, null, "ghostChase";
|
||||
AIState "gillBeastIdle", "+0", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "gillBeastChase", "+9", kAiStateChase, 0, null, null, aiMoveForward, gillThinkChase, "none";
|
||||
AIState "gillBeastDodge", "+9", kAiStateMove, 90, null, null, aiMoveDodge, null, "gillBeastChase";
|
||||
AIState "gillBeastGoto", "+9", kAiStateMove, 600, null, null, aiMoveForward, gillThinkGoto, "gillBeastIdle";
|
||||
AIState "gillBeastBite", "+6", kAiStateChase, 120, GillBiteSeqCallback, null, null, null, "gillBeastChase";
|
||||
AIState "gillBeastSearch", "+9", kAiStateMove, 120, null, null, aiMoveForward, gillThinkSearch, "gillBeastIdle";
|
||||
AIState "gillBeastRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "gillBeastDodge";
|
||||
AIState "gillBeastSwimIdle", "+10", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "gillBeastSwimChase", "+10", kAiStateChase, 0, null, null, gillMoveSwimChase, gillThinkSwimChase, "none";
|
||||
AIState "gillBeastSwimDodge", "+10", kAiStateMove, 90, null, null, aiMoveDodge, null, "gillBeastSwimChase";
|
||||
AIState "gillBeastSwimGoto", "+10", kAiStateMove, 600, null, null, aiMoveForward, gillThinkSwimGoto, "gillBeastSwimIdle";
|
||||
AIState "gillBeastSwimSearch", "+10", kAiStateSearch, 120, null, null, aiMoveForward, gillThinkSearch, "gillBeastSwimIdle";
|
||||
AIState "gillBeastSwimBite", "+7", kAiStateChase, 0, GillBiteSeqCallback, null, null, gillThinkSwimChase, "gillBeastSwimChase";
|
||||
AIState "gillBeastSwimRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "gillBeastSwimDodge";
|
||||
AIState "gillBeastSwimUnused", "+10", kAiStateOther, 120, null, null, gillMoveSwimUnused, gillThinkSwimChase, "gillBeastSwimChase";
|
||||
AIState "gillBeastSwimMoveIn", "+10", kAiStateOther, 0, null, null, gillSwimMoveIn, gillThinkSwimChase, "gillBeastSwimChase";
|
||||
AIState "gillBeastSwimTurn", "+10", kAiStateOther, 120, null, null, null, aiMoveTurn, "gillBeastSwimChase";
|
||||
AIState "handIdle", "+0", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "hand13A3B4", "+0", kAiStateOther, 0, null, null, null, null, "none";
|
||||
AIState "handSearch", "+6", kAiStateMove, 600, null, null, aiMoveForward, handThinkSearch, "handIdle";
|
||||
AIState "handChase", "+6", kAiStateChase, 0, null, null, aiMoveForward, handThinkChase, "none";
|
||||
AIState "handRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "handSearch";
|
||||
AIState "handGoto", "+6", kAiStateMove, 1800, null, null, aiMoveForward, handThinkGoto, "handIdle";
|
||||
AIState "handJump", "+7", kAiStateChase, 120, HandJumpSeqCallback, null, null, null, "handChase";
|
||||
AIState "houndIdle", "+0", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "houndSearch", "+8", kAiStateMove, 1800, null, null, aiMoveForward, houndThinkSearch, "houndIdle";
|
||||
AIState "houndChase", "+8", kAiStateChase, 0, null, null, aiMoveForward, houndThinkChase, "none";
|
||||
AIState "houndRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "houndSearch";
|
||||
AIState "houndTeslaRecoil", "+4", kAiStateRecoil, 0, null, null, null, null, "houndSearch";
|
||||
AIState "houndGoto", "+8", kAiStateMove, 600, null, null, aiMoveForward, houndThinkGoto, "houndIdle";
|
||||
AIState "houndBite", "+6", kAiStateChase, 60, houndBiteSeqCallback, null, null, null, "houndChase";
|
||||
AIState "houndBurn", "+7", kAiStateChase, 60, houndBurnSeqCallback, null, null, null, "houndChase";
|
||||
AIState "innocentIdle", "+0", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "innocentSearch", "+6", kAiStateSearch, 1800, null, null, aiMoveForward, innocThinkSearch, "innocentIdle";
|
||||
AIState "innocentChase", "+6", kAiStateChase, 0, null, null, aiMoveForward, innocThinkChase, "none";
|
||||
AIState "innocentRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "innocentChase";
|
||||
AIState "innocentTeslaRecoil", "+4", kAiStateRecoil, 0, null, null, null, null, "innocentChase";
|
||||
AIState "innocentGoto", "+6", kAiStateMove, 600, null, null, aiMoveForward, innocThinkGoto, "innocentIdle";
|
||||
AIState "podIdle", "+0", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "podMove", "+7", kAiStateMove, 3600, null, null, aiMoveTurn, aiPodMove, "podSearch";
|
||||
AIState "podSearch", "+0", kAiStateSearch, 3600, null, null, aiMoveTurn, aiPodSearch, "podSearch";
|
||||
AIState "podStartChase", "+8", kAiStateChase, 600, podAttack, null, null, null, "podChase";
|
||||
AIState "podRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "podChase";
|
||||
AIState "podChase", "+6", kAiStateChase, 0, null, null, aiMoveTurn, aiPodChase, "none";
|
||||
AIState "tentacleIdle", "+0", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "tentaclePlaySound1", "+7", kAiStateOther, 0, podPlaySound1, null, null, null, "tentaclePlaySound1A";
|
||||
AIState "tentaclePlaySound1A", "+-1", kAiStateOther, 0, null, null, null, null, "tentacleChase";
|
||||
AIState "tentaclePlaySound2", "+8", kAiStateOther, 0, podPlaySound2, null, null, null, "tentaclePlaySound2A";
|
||||
AIState "tentaclePlaySound2A", "+-1", kAiStateOther, 0, null, null, null, null, "tentacleIdle";
|
||||
AIState "tentacleMove", "+8", kAiStateOther, 3600, null, null, aiMoveTurn, aiPodMove, "tentacleSearch";
|
||||
AIState "tentacleSearch", "+0", kAiStateOther, 3600, null, null, aiMoveTurn, aiPodSearch, "none";
|
||||
AIState "tentacleStartChase", "+6", kAiStateOther, 120, podExplode, null, null, null, "tentacleChase";
|
||||
AIState "tentacleRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "tentacleChase";
|
||||
AIState "tentacleChase", "+6", kAiStateChase, 0, null, null, aiMoveTurn, aiPodChase, "none";
|
||||
AIState "ratIdle", "+0", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "ratSearch", "+7", kAiStateSearch, 1800, null, null, aiMoveForward, ratThinkSearch, "ratIdle";
|
||||
AIState "ratChase", "+7", kAiStateChase, 0, null, null, aiMoveForward, ratThinkChase, "none";
|
||||
AIState "ratDodge", "+7", kAiStateMove, 0, null, null, null, null, "ratChase";
|
||||
AIState "ratRecoil", "+7", kAiStateRecoil, 0, null, null, null, null, "ratDodge";
|
||||
AIState "ratGoto", "+7", kAiStateMove, 600, null, null, aiMoveForward, ratThinkGoto, "ratIdle";
|
||||
AIState "ratBite", "+6", kAiStateChase, 120, ratBiteSeqCallback, null, null, null, "ratChase";
|
||||
AIState "spidIdle", "+0", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "spidChase", "+7", kAiStateChase, 0, null, null, aiMoveForward, spidThinkChase, "none";
|
||||
AIState "spidDodge", "+7", kAiStateMove, 90, null, null, aiMoveDodge, null, "spidChase";
|
||||
AIState "spidGoto", "+7", kAiStateMove, 600, null, null, aiMoveForward, spidThinkGoto, "spidIdle";
|
||||
AIState "spidSearch", "+7", kAiStateSearch, 1800, null, null, aiMoveForward, spidThinkSearch, "spidIdle";
|
||||
AIState "spidBite", "+6", kAiStateChase, 60, SpidBiteSeqCallback, null, null, null, "spidChase";
|
||||
AIState "spidJump", "+8", kAiStateChase, 60, SpidJumpSeqCallback, null, aiMoveForward, null, "spidChase";
|
||||
AIState "spidBirth", "+0", kAiStateOther, 60, SpidBirthSeqCallback, null, null, null, "spidIdle";
|
||||
AIState "tchernobogIdle", "+0", kAiStateIdle, 0, null, null, null, tchernobogThinkTarget, "none";
|
||||
AIState "tchernobogSearch", "+8", kAiStateSearch, 1800, null, null, aiMoveForward, tchernobogThinkSearch, "tchernobogIdle";
|
||||
AIState "tchernobogChase", "+8", kAiStateChase, 0, null, null, aiMoveForward, tchernobogThinkChase, "none";
|
||||
AIState "tchernobogRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "tchernobogSearch";
|
||||
AIState "tchernobogGoto", "+8", kAiStateMove, 600, null, null, aiMoveForward, tchernobogThinkGoto, "tchernobogIdle";
|
||||
AIState "tchernobogBurn1", "+6", kAiStateMove, 60, tchernobogBurnSeqCallback, null, null, null, "tchernobogChase";
|
||||
AIState "tchernobogBurn2", "+6", kAiStateChase, 60, tchernobogBurnSeqCallback2, null, null, null, "tchernobogChase";
|
||||
AIState "tchernobogFireAtk", "+7", kAiStateChase, 60, tchernobogFire, null, null, null, "tchernobogChase";
|
||||
AIState "tchernobogTurn", "+8", kAiStateChase, 60, null, null, aiMoveTurn, null, "tchernobogChase";
|
||||
AIState "zombieAIdle", "+0", kAiStateIdle, 0, null, entryAIdle, null, aiThinkTarget, "none";
|
||||
AIState "zombieAChase", "+8", kAiStateChase, 0, null, null, aiMoveForward, zombaThinkChase, "none";
|
||||
AIState "zombieAPonder", "+0", kAiStateOther, 0, null, null, aiMoveTurn, zombaThinkPonder, "none";
|
||||
AIState "zombieAGoto", "+8", kAiStateMove, 1800, null, null, aiMoveForward, zombaThinkGoto, "zombieAIdle";
|
||||
AIState "zombieAHack", "+6", kAiStateChase, 80, HackSeqCallback, null, null, null, "zombieAPonder";
|
||||
AIState "zombieASearch", "+8", kAiStateSearch, 1800, null, null, aiMoveForward, zombaThinkSearch, "zombieAIdle";
|
||||
AIState "zombieARecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "zombieAPonder";
|
||||
AIState "zombieATeslaRecoil", "+4", kAiStateRecoil, 0, null, null, null, null, "zombieAPonder";
|
||||
AIState "zombieARecoil2", "+1", kAiStateRecoil, 360, null, null, null, null, "zombieAStand";
|
||||
AIState "zombieAStand", "+11", kAiStateMove, 0, StandSeqCallback, null, null, null, "zombieAPonder";
|
||||
AIState "zombieEIdle", "+12", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "zombieEUp2", "+0", kAiStateMove, 1, null, entryEZombie, null, null, "zombieASearch";
|
||||
AIState "zombieEUp", "+9", kAiStateMove, 180, null, entryEStand, null, null, "zombieEUp2";
|
||||
AIState "zombie2Idle", "+0", kAiStateIdle, 0, null, entryAIdle, null, myThinkTarget, "none";
|
||||
AIState "zombie2Search", "+8", kAiStateSearch, 1800, null, null, null, myThinkSearch, "zombie2Idle";
|
||||
AIState "zombieSIdle", "+10", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "zombieEStand", "+11", kAiStateOther, 0, StandSeqCallback, entryEZombie, null, null, "zombieAPonder";
|
||||
AIState "zombieFIdle", "+0", kAiStateIdle, 0, null, null, null, aiThinkTarget, "none";
|
||||
AIState "zombieFChase", "+8", kAiStateChase, 0, null, null, aiMoveForward, zombfThinkChase, "none";
|
||||
AIState "zombieFGoto", "+8", kAiStateMove, 600, null, null, aiMoveForward, zombfThinkGoto, "zombieFIdle";
|
||||
AIState "zombieFDodge", "+8", kAiStateMove, 0, null, null, aiMoveDodge, zombfThinkChase, "zombieFChase";
|
||||
AIState "zombieFHack", "+6", kAiStateChase, 120, zombfHackSeqCallback, null, null, null, "zombieFChase";
|
||||
AIState "zombieFPuke", "+9", kAiStateChase, 120, PukeSeqCallback, null, null, null, "zombieFChase";
|
||||
AIState "zombieFThrow", "+6", kAiStateChase, 120, ThrowSeqCallback, null, null, null, "zombieFChase";
|
||||
AIState "zombieFSearch", "+8", kAiStateSearch, 1800, null, null, aiMoveForward, zombfThinkSearch, "zombieFIdle";
|
||||
AIState "zombieFRecoil", "+5", kAiStateRecoil, 0, null, null, null, null, "zombieFChase";
|
||||
AIState "zombieFTeslaRecoil", "+4", kAiStateRecoil, 0, null, null, null, null, "zombieFChase";
|
||||
AIState "genPatrolState_0", "+0", kAiStatePatrolWaitL, 0, null, null, null, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_1", "+7", kAiStatePatrolWaitL, 0, null, null, null, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_2", "+9", kAiStatePatrolMoveL, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_3", "+8", kAiStatePatrolMoveL, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_4", "+0", kAiStatePatrolMoveL, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_5", "+6", kAiStatePatrolMoveL, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_6", "+7", kAiStatePatrolMoveL, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_7", "+3", kAiStatePatrolMoveL, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_8", "+9", kAiStatePatrolTurnL, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_9", "+8", kAiStatePatrolTurnL, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_10", "+0", kAiStatePatrolTurnL, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_11", "+6", kAiStatePatrolTurnL, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_12", "+7", kAiStatePatrolTurnL, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_13", "+3", kAiStatePatrolTurnL, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_14", "+0", kAiStatePatrolWaitW, 0, null, null, null, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_15", "+10", kAiStatePatrolWaitW, 0, null, null, null, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_16", "+13", kAiStatePatrolWaitW, 0, null, null, null, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_17", "+17", kAiStatePatrolWaitW, 0, null, null, null, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_18", "+8", kAiStatePatrolWaitW, 0, null, null, null, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_19", "+9", kAiStatePatrolWaitW, 0, null, null, null, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_20", "+2", kAiStatePatrolWaitW, 0, null, null, null, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_21", "+0", kAiStatePatrolMoveW, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_22", "+10", kAiStatePatrolMoveW, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_23", "+13", kAiStatePatrolMoveW, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_24", "+8", kAiStatePatrolMoveW, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_25", "+9", kAiStatePatrolMoveW, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_26", "+7", kAiStatePatrolMoveW, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_27", "+6", kAiStatePatrolMoveW, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_28", "+5", kAiStatePatrolMoveW, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_29", "+0", kAiStatePatrolTurnW, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_30", "+10", kAiStatePatrolTurnW, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_31", "+13", kAiStatePatrolTurnW, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_32", "+8", kAiStatePatrolTurnW, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_33", "+9", kAiStatePatrolTurnW, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_34", "+7", kAiStatePatrolTurnW, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_35", "+6", kAiStatePatrolTurnW, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_36", "+5", kAiStatePatrolTurnW, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_37", "+17", kAiStatePatrolWaitC, 0, null, null, null, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_38", "+11", kAiStatePatrolWaitC, 0, null, null, null, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_39", "+10", kAiStatePatrolWaitC, 0, null, null, null, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_40", "+14", kAiStatePatrolWaitC, 0, null, null, null, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_41", "+1", kAiStatePatrolWaitC, 0, null, null, null, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_42", "+14", kAiStatePatrolMoveC, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_43", "+10", kAiStatePatrolMoveC, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_44", "+9", kAiStatePatrolMoveC, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_45", "+4", kAiStatePatrolMoveC, 0, null, null, aiPatrolMove, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_46", "+14", kAiStatePatrolTurnC, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_47", "+10", kAiStatePatrolTurnC, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_48", "+9", kAiStatePatrolTurnC, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
AIState "genPatrolState_49", "+4", kAiStatePatrolTurnC, 0, null, aiPatrolRandGoalAng, aiPatrolTurn, aiPatrolThink, "none";
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue