mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 00:42:08 +00:00
- use the quote array to store the key, door and fortune cookie messages in Shadow Warrior.
This is infinitely better than leaking char pointers.
This commit is contained in:
parent
782dfcdc54
commit
670c8b1408
9 changed files with 94 additions and 104 deletions
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@ -961,12 +961,18 @@ extern const char *ThemeSongs[6]; //
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extern char EpisodeNames[3][MAX_EPISODE_NAME_LEN+2];
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#define MAX_FORTUNES 16
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extern const char *ReadFortune[MAX_FORTUNES];
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#define MAX_KEYS 8
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extern const char *KeyMsg[MAX_KEYS];
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extern const char *KeyDoorMessage[MAX_KEYS];
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enum
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{
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MAX_KEYS = 8,
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MAX_FORTUNES = 16,
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QUOTE_KEYMSG = 1,
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QUOTE_DOORMSG = QUOTE_KEYMSG + MAX_KEYS,
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// 23+24 are reserved.
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QUOTE_COOKIE = 25,
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};
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typedef struct
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{
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@ -35,6 +35,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "text.h"
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#include "interp.h"
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#include "sprite.h"
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#include "quotemgr.h"
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BEGIN_SW_NS
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@ -217,7 +218,7 @@ DoRotatorMatch(PLAYERp pp, short match, SWBOOL manual)
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else
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#endif
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{
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PutStringInfo(pp, KeyDoorMessage[key_num - 1]);
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PutStringInfo(pp, quoteMgr.GetExQuote(QUOTE_DOORMSG + key_num - 1));
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return -1;
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}
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}
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@ -40,6 +40,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "parent.h"
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#include "scriptfile.h"
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#include "menu/menu.h"
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#include "quotemgr.h"
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BEGIN_SW_NS
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@ -538,9 +539,6 @@ static int cm_transtok(const char *tok, const struct _tokset *set, const unsigne
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// quit "PRESS (Y) TO QUIT, (N) TO FIGHT ON."
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static LEVEL_INFO custommaps[MAX_LEVELS_REG];
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static char *customfortune[MAX_FORTUNES];
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static char *customkeymsg[MAX_KEYS];
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static char *customkeydoormsg[MAX_KEYS];
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static char *custominventoryname[InvDecl_TOTAL];
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static char *customweaponname[2][MAX_WEAPONS]; // weapon, ammo
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@ -798,8 +796,7 @@ void LoadCustomInfoFromScript(const char *filename)
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if (fc == MAX_FORTUNES) continue;
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customfortune[fc] = strdup(t);
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if (customfortune[fc]) ReadFortune[fc] = customfortune[fc];
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quoteMgr.InitializeQuote(QUOTE_COOKIE + fc, t);
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fc++;
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}
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break;
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@ -817,8 +814,7 @@ void LoadCustomInfoFromScript(const char *filename)
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if (fc == MAX_KEYS) continue;
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customkeymsg[fc] = strdup(t);
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if (customkeymsg[fc]) KeyMsg[fc] = customkeymsg[fc];
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quoteMgr.InitializeQuote(QUOTE_KEYMSG + fc, t);
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fc++;
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}
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break;
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@ -836,8 +832,7 @@ void LoadCustomInfoFromScript(const char *filename)
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if (fc == MAX_KEYS) continue;
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customkeydoormsg[fc] = strdup(t);
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if (customkeydoormsg[fc]) KeyDoorMessage[fc] = customkeydoormsg[fc];
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quoteMgr.InitializeQuote(QUOTE_DOORMSG + fc, t);
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fc++;
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}
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break;
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@ -36,6 +36,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "interp.h"
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#include "text.h"
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#include "sprite.h"
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#include "quotemgr.h"
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BEGIN_SW_NS
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@ -213,7 +214,7 @@ DoSlidorMatch(PLAYERp pp, short match, SWBOOL manual)
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else
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#endif
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{
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PutStringInfo(pp, KeyDoorMessage[key_num - 1]);
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PutStringInfo(pp, quoteMgr.GetExQuote(QUOTE_DOORMSG + key_num - 1));
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return -1;
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}
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}
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@ -48,6 +48,8 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "slidor.h"
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#include "player.h"
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#include "swcvar.h"
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#include "quotemgr.h"
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#include "v_text.h"
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BEGIN_SW_NS
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@ -5505,29 +5507,6 @@ void ChoosePlayerGetSound(PLAYERp pp)
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PlayerSound(PlayerGetItemVocs[choose_snd],&pp->posx,&pp->posy,&pp->posz,v3df_follow|v3df_dontpan,pp);
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}
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//#define MAX_FORTUNES 16
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// With PLOCK on, max = 11
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const char *ReadFortune[MAX_FORTUNES] =
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{
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"You never going to score.",
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"26-31-43-82-16-29",
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"Sorry, you no win this time, try again.",
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"You try harder get along. Be a nice man.",
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"No man is island, except Lo Wang.",
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"There is much death in future.",
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"You should kill all business associates.",
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"(c)1997,3DRealms fortune cookie company.",
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"Your chi attracts many chicks.",
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"Don't you know you the scum of society!?",
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"You should not scratch yourself there.",
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"Man who stand on toilet, high on pot.",
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"Man who fart in church sit in own pew.",
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"Man trapped in pantry has ass in jam.",
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"Baseball wrong. Man with 4 balls cannot walk.",
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"Man who buy drowned cat pay for wet pussy.",
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};
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SWBOOL CanGetWeapon(PLAYERp pp, short SpriteNum, int WPN)
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{
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USERp u = User[SpriteNum], pu;
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@ -5563,18 +5542,6 @@ SWBOOL CanGetWeapon(PLAYERp pp, short SpriteNum, int WPN)
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return TRUE;
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}
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const char *KeyMsg[MAX_KEYS] =
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{
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"Got the RED key!",
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"Got the BLUE key!",
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"Got the GREEN key!",
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"Got the YELLOW key!",
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"Got the GOLD master key!",
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"Got the SILVER master key!",
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"Got the BRONZE master key!",
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"Got the RED master key!"
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};
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struct InventoryDecl_t InventoryDecls[InvDecl_TOTAL] =
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{
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{ "Armor Vest +50", 50 },
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@ -5702,7 +5669,7 @@ KeyMain:
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if (pp->HasKey[key_num])
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break;
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PutStringInfo(Player+pnum, KeyMsg[key_num]);
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PutStringInfo(Player+pnum, quoteMgr.GetQuote(QUOTE_KEYMSG + key_num));
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pp->HasKey[key_num] = TRUE;
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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@ -5795,11 +5762,9 @@ KeyMain:
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// Say something witty
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if (pp == Player+myconnectindex && hud_messages)
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{
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if (adult_lockout || Global_PLock)
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sprintf(ds,"Fortune Say: %s\n",ReadFortune[STD_RANDOM_RANGE(10)]);
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else
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sprintf(ds,"Fortune Say: %s\n",ReadFortune[STD_RANDOM_RANGE(MAX_FORTUNES)]);
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OSD_Printf("%s", ds);
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int cookie = (adult_lockout || Global_PLock)? STD_RANDOM_RANGE(10) : STD_RANDOM_RANGE(MAX_FORTUNES);
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// print to the console, and if active to the generic notify display.
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Printf(PRINT_NOTIFY, TEXTCOLOR_SAPPHIRE "%s: %s\n", GStrings("TXTS_FORTUNE"), quoteMgr.GetQuote(QUOTE_COOKIE + cookie));
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}
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SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
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@ -49,18 +49,6 @@ BEGIN_SW_NS
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#define PANEL_SM_FONT_Y 3613
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#define PANEL_SM_FONT_R 3625
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const char *KeyDoorMessage[MAX_KEYS] =
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{
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"You need a RED key for this door.",
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"You need a BLUE key for this door.",
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"You need a GREEN key for this door.",
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"You need a YELLOW key for this door.",
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"You need a GOLD key for this door.",
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"You need a SILVER key for this door.",
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"You need a BRONZE key for this door.",
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"You need a RED key for this door."
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};
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void DisplaySummaryString(PLAYERp pp, short xs, short ys, short color, short shade, const char *buffer)
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{
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short size,x;
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@ -36,6 +36,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "text.h"
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#include "sprite.h"
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#include "weapon.h"
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#include "quotemgr.h"
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BEGIN_SW_NS
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@ -199,7 +200,7 @@ short DoVatorOperate(PLAYERp pp, short sectnum)
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else
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#endif
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{
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PutStringInfo(pp, KeyDoorMessage[key_num - 1]);
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PutStringInfo(pp, quoteMgr.GetExQuote(QUOTE_DOORMSG + key_num - 1));
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return FALSE;
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}
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}
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@ -267,7 +268,7 @@ DoVatorMatch(PLAYERp pp, short match)
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else
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#endif
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{
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PutStringInfo(pp, KeyDoorMessage[key_num - 1]);
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PutStringInfo(pp, quoteMgr.GetExQuote(QUOTE_DOORMSG + key_num - 1));
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return -1;
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}
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}
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@ -1775,4 +1775,37 @@ TXTS_EPD2,Eighteen levels (Full Version Only),,,,,,,,,,,,,,,,,,,,,,
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TXTS_SK1,Tiny grasshopper,,,,,,,,,,,,,,,,,,,,,,
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TXTS_SK2,I Have No Fear,,,,,,,,,,,,,,,,,,,,,,
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TXTS_SK3,Who Wants Wang,,,,,,,,,,,,,,,,,,,,,,
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TXTS_SK4,"No Pain, No Gain",,,,,,,,,,,,,,,,,,,,,,
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TXTS_SK4,"No Pain, No Gain",,,,,,,,,,,,,,,,,,,,,,
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Got the RED key!,TXTS_KEY1,,,,,,,,,,,,,,,,,,,,,,
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Got the BLUE key!,TXTS_KEY2,,,,,,,,,,,,,,,,,,,,,,
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Got the GREEN key!,TXTS_KEY3,,,,,,,,,,,,,,,,,,,,,,
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Got the YELLOW key!,TXTS_KEY4,,,,,,,,,,,,,,,,,,,,,,
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Got the GOLD master key!,TXTS_KEY5,,,,,,,,,,,,,,,,,,,,,,
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Got the SILVER master key!,TXTS_KEY6,,,,,,,,,,,,,,,,,,,,,,
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Got the BRONZE master key!,TXTS_KEY7,,,,,,,,,,,,,,,,,,,,,,
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Got the RED master key!,TXTS_KEY8,,,,,,,,,,,,,,,,,,,,,,
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You need a RED key for this door.,TXTS_DOOR1,,,,,,,,,,,,,,,,,,,,,,
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You need a BLUE key for this door.,TXTS_DOOR2,,,,,,,,,,,,,,,,,,,,,,
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You need a GREEN key for this door.,TXTS_DOOR3,,,,,,,,,,,,,,,,,,,,,,
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You need a YELLOW key for this door.,TXTS_DOOR4,,,,,,,,,,,,,,,,,,,,,,
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You need a GOLD key for this door.,TXTS_DOOR5,,,,,,,,,,,,,,,,,,,,,,
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You need a SILVER key for this door.,TXTS_DOOR6,,,,,,,,,,,,,,,,,,,,,,
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You need a BRONZE key for this door.,TXTS_DOOR7,,,,,,,,,,,,,,,,,,,,,,
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You need a RED key for this door.,TXTS_DOOR8,,,,,,,,,,,,,,,,,,,,,,
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You never going to score.,TXTS_COOKIE1,,,,,,,,,,,,,,,,,,,,,,
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26-31-43-82-16-29,TXTS_COOKIE2,,,,,,,,,,,,,,,,,,,,,,
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"Sorry, you no win this time, try again.",TXTS_COOKIE3,,,,,,,,,,,,,,,,,,,,,,
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You try harder get along. Be a nice man.,TXTS_COOKIE4,,,,,,,,,,,,,,,,,,,,,,
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"No man is island, except Lo Wang.",TXTS_COOKIE5,,,,,,,,,,,,,,,,,,,,,,
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There is much death in future.,TXTS_COOKIE6,,,,,,,,,,,,,,,,,,,,,,
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You should kill all business associates.,TXTS_COOKIE7,,,,,,,,,,,,,,,,,,,,,,
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"(c)1997,3DRealms fortune cookie company.",TXTS_COOKIE8,,,,,,,,,,,,,,,,,,,,,,
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Your chi attracts many chicks.,TXTS_COOKIE9,,,,,,,,,,,,,,,,,,,,,,
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Don't you know you the scum of society!?,TXTS_COOKIE10,,,,,,,,,,,,,,,,,,,,,,
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You should not scratch yourself there.,TXTS_COOKIE11,,,,,,,,,,,,,,,,,,,,,,
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"Man who stand on toilet, high on pot.",TXTS_COOKIE12,,,,,,,,,,,,,,,,,,,,,,
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Man who fart in church sit in own pew.,TXTS_COOKIE13,,,,,,,,,,,,,,,,,,,,,,
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Man trapped in pantry has ass in jam.,TXTS_COOKIE14,,,,,,,,,,,,,,,,,,,,,,
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Baseball wrong. Man with 4 balls cannot walk.,TXTS_COOKIE15,,,,,,,,,,,,,,,,,,,,,,
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Man who buy drowned cat pay for wet pussy.,TXTS_COOKIE16,,,,,,,,,,,,,,,,,,,,,,
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Fortune Say:,TXTS_FORTUNE,,,,,,,,,,,,,,,,,,,,,,
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@ -446,44 +446,44 @@ weapon 12
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}
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fortune
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{
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"You never going to score."
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"26-31-43-82-16-29"
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"Sorry, you no win this time, try again."
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"You try harder get along. Be a nice man."
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"No man is island, except Lo Wang."
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"There is much death in future."
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"You should kill all business associates."
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"(c)1997,3DRealms fortune cookie company."
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"Your chi attracts many chicks."
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"Don't you know you the scum of society!?"
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"You should not scratch yourself there."
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"Man who stand on toilet, high on pot."
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"Man who fart in church sit in own pew."
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"Man trapped in pantry has ass in jam."
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"Baseball wrong. Man with 4 balls cannot walk."
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"Man who buy drowned cat pay for wet pussy."
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"$TXTS_COOKIE1"
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"$TXTS_COOKIE2"
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"$TXTS_COOKIE3"
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"$TXTS_COOKIE4"
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"$TXTS_COOKIE5"
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"$TXTS_COOKIE6"
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"$TXTS_COOKIE7"
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"$TXTS_COOKIE8"
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"$TXTS_COOKIE9"
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"$TXTS_COOKIE10"
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"$TXTS_COOKIE11"
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"$TXTS_COOKIE12"
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"$TXTS_COOKIE13"
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"$TXTS_COOKIE14"
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"$TXTS_COOKIE15"
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"$TXTS_COOKIE16"
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}
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gotkey
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{
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"Got the RED key!"
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"Got the BLUE key!"
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"Got the GREEN key!"
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"Got the YELLOW key!"
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"Got the GOLD master key!"
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"Got the SILVER master key!"
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"Got the BRONZE master key!"
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"Got the RED master key!"
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"$TXTS_KEY1"
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"$TXTS_KEY2"
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"$TXTS_KEY3"
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"$TXTS_KEY4"
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"$TXTS_KEY5"
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"$TXTS_KEY6"
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"$TXTS_KEY7"
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"$TXTS_KEY8"
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}
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needkey
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{
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"You need a RED key for this door."
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"You need a BLUE key for this door."
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"You need a GREEN key for this door."
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"You need a YELLOW key for this door."
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"You need a GOLD key for this door."
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"You need a SILVER key for this door."
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"You need a BRONZE key for this door."
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"You need a RED key for this door."
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"$TXTS_DOOR1"
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"$TXTS_DOOR2"
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"$TXTS_DOOR3"
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"$TXTS_DOOR4"
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"$TXTS_DOOR5"
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"$TXTS_DOOR6"
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"$TXTS_DOOR7"
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"$TXTS_DOOR8"
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}
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theme 1 // game startup menu
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{
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