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Remove red/blue 3d mode from Polymost. This hadn't been enabled in a long time and I'm not sure if it even worked anymore. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6014 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 0 additions and 49 deletions
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@ -1244,7 +1244,6 @@ enum {
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TEXFILTER_ON = 5, // GL_LINEAR_MIPMAP_LINEAR
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};
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extern int32_t glredbluemode;
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extern int32_t glusetexcache, glusememcache;
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extern int32_t glmultisample, glnvmultisamplehint;
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extern int32_t glprojectionhacks;
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@ -68,11 +68,6 @@ static int32_t preview_mouseaim=1; // when 1, displays a CROSSHAIR tsprite at t
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static int32_t drawpoly_srepeat = 0, drawpoly_trepeat = 0;
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#ifdef REDBLUEMODE
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int32_t glredbluemode = 0;
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static int32_t lastglredbluemode = 0, redblueclearcnt = 0;
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#endif
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struct glfiltermodes glfiltermodes[NUMGLFILTERMODES] =
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{
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{"GL_NEAREST",GL_NEAREST,GL_NEAREST},
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@ -540,19 +535,6 @@ static float get_projhack_ratio(void)
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static void resizeglcheck(void)
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{
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#ifdef REDBLUEMODE
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if (glredbluemode < lastglredbluemode)
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{
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glox1 = -1;
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bglColorMask(1,1,1,1);
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}
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else if (glredbluemode != lastglredbluemode)
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{
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redblueclearcnt = 0;
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}
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lastglredbluemode = glredbluemode;
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#endif
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#ifndef EDUKE32_GLES
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//FUK
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if (lastglpolygonmode != r_polygonmode)
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@ -3893,33 +3875,6 @@ void polymost_drawrooms()
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bglDepthFunc(GL_LEQUAL); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
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// bglDepthRange(0.0, 1.0); //<- this is more widely supported than glPolygonOffset
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//Enable this for OpenGL red-blue glasses mode :)
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#ifdef REDBLUEMODE
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if (glredbluemode)
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{
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static int32_t grbfcnt = 0; grbfcnt++;
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if (redblueclearcnt < numpages) { redblueclearcnt++; bglColorMask(1,1,1,1); bglClear(GL_COLOR_BUFFER_BIT); }
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if (grbfcnt&1)
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{
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bglViewport(windowxy1.x-16,yres-(windowxy2.y+1),windowxy2.x-(windowxy1.x-16)+1,windowxy2.y-windowxy1.y+1);
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bglColorMask(1,0,0,1);
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globalposx += singlobalang>>10;
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globalposy -= cosglobalang>>10;
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fglobalposx = (float) globalposx;
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fglobalposy = (float) globalposy;
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}
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else
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{
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bglViewport(windowxy1.x,yres-(windowxy2.y+1),windowxy2.x+16-windowxy1.x+1,windowxy2.y-windowxy1.y+1);
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bglColorMask(0,1,1,1);
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globalposx -= singlobalang>>10;
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globalposy += cosglobalang>>10;
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fglobalposx = (float) globalposx;
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fglobalposy = (float) globalposy;
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}
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}
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#endif
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//Polymost supports true look up/down :) Here, we convert horizon to angle.
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//gchang&gshang are cos&sin of this angle (respectively)
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gyxscale = ((float)xdimenscale)*(1.0f/131072.f);
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@ -6014,9 +5969,6 @@ void polymost_initosdfuncs(void)
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#endif
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{ "r_texcompr","enable/disable OpenGL texture compression: 0: off 1: hightile only 2: ART and hightile",(void *) &glusetexcompr, CVAR_INT, 0, 2 },
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#ifdef REDBLUEMODE
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{ "r_redbluemode","enable/disable experimental OpenGL red-blue glasses mode",(void *) &glredbluemode, CVAR_BOOL, 0, 1 },
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#endif
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{ "r_shadescale","multiplier for shading",(void *) &shadescale, CVAR_FLOAT, 0, 10 },
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{ "r_shadescale_unbounded","enable/disable allowance of complete blackness",(void *) &shadescale_unbounded, CVAR_BOOL, 0, 1 },
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{ "r_swapinterval","sets the GL swap interval (VSync)",(void *) &vsync, CVAR_INT|CVAR_FUNCPTR, -1, 1 },
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