mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
Duke3D: Amend how game pauses.
- M_Active or GUICapture properly pause game using game's pause mechanisms. - Pausing game with Pause key now works again. - Pausing game with Pause key now properly stops all sounds as per upstream.
This commit is contained in:
parent
7ed9f4fa8c
commit
65265594e5
13 changed files with 59 additions and 95 deletions
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@ -425,7 +425,7 @@ void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, doub
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void GameInterface::MenuOpened()
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{
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S_PauseSounds(true);
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S_PauseSound(true, false);
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if ((!g_netServer && ud.multimode < 2))
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{
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ready2send = 0;
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@ -491,7 +491,7 @@ void GameInterface::MenuClosed()
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}
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G_UpdateScreenArea();
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S_PauseSounds(false);
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S_ResumeSound(false);
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}
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}
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@ -117,7 +117,7 @@ static int32_t G_OpenDemoRead(int32_t g_whichDemo) // 0 = mine
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ud.reccnt = 0;
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ud.god = ud.cashman = ud.eog = gFullMap = 0;
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ud.noclip = ud.scrollmode = ud.overhead_on = 0; //= ud.pause_on = 0;
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ud.noclip = ud.scrollmode = ud.overhead_on = 0; //= paused = 0;
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totalclock = ototalclock = lockclock = 0;
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@ -588,7 +588,7 @@ RECHECK:
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Demo_FinishProfile();
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while (totalclock >= (lockclock+TICSPERFRAME)
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// || (ud.reccnt > REALGAMETICSPERSEC*2 && ud.pause_on)
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// || (ud.reccnt > REALGAMETICSPERSEC*2 && paused)
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|| (g_demo_goalCnt>0 && g_demo_cnt<g_demo_goalCnt))
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{
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if (ud.reccnt<=0)
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@ -3745,7 +3745,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura
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spritesortcnt++;
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}
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if (g_player[playerNum].input->extbits & (1 << 7) && !ud.pause_on && spritesortcnt < maxspritesonscreen)
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if (g_player[playerNum].input->extbits & (1 << 7) && !paused && spritesortcnt < maxspritesonscreen)
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{
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auto const playerTyping = &tsprite[spritesortcnt];
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@ -5913,7 +5913,9 @@ MAIN_LOOP_RESTART:
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bool gameUpdate = false;
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double gameUpdateStartTime = timerGetHiTicks();
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if (M_Active() || GUICapture || ud.pause_on != 0)
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updatePauseStatus();
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if (paused)
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{
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ototalclock = totalclock - TICSPERFRAME;
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buttonMap.ResetButtonStates();
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@ -5922,30 +5924,33 @@ MAIN_LOOP_RESTART:
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{
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while (((g_netClient || g_netServer) || (myplayer.gm & (MODE_MENU | MODE_DEMO)) == 0) && (int)(totalclock - ototalclock) >= TICSPERFRAME)
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{
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ototalclock += TICSPERFRAME;
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P_GetInput(myconnectindex);
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// this is where we fill the input_t struct that is actually processed by P_ProcessInput()
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auto const pPlayer = g_player[myconnectindex].ps;
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auto const q16ang = fix16_to_int(pPlayer->q16ang);
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auto & input = inputfifo[0][myconnectindex];
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input = localInput;
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input.fvel = mulscale9(localInput.fvel, sintable[(q16ang + 2560) & 2047]) +
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mulscale9(localInput.svel, sintable[(q16ang + 2048) & 2047]);
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input.svel = mulscale9(localInput.fvel, sintable[(q16ang + 2048) & 2047]) +
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mulscale9(localInput.svel, sintable[(q16ang + 1536) & 2047]);
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if (!FURY)
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if (g_networkMode != NET_DEDICATED_SERVER)
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{
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input.fvel += pPlayer->fric.x;
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input.svel += pPlayer->fric.y;
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P_GetInput(myconnectindex);
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// this is where we fill the input_t struct that is actually processed by P_ProcessInput()
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auto const pPlayer = g_player[myconnectindex].ps;
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auto const q16ang = fix16_to_int(pPlayer->q16ang);
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auto & input = inputfifo[0][myconnectindex];
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input = localInput;
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input.fvel = mulscale9(localInput.fvel, sintable[(q16ang + 2560) & 2047]) +
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mulscale9(localInput.svel, sintable[(q16ang + 2048) & 2047]);
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input.svel = mulscale9(localInput.fvel, sintable[(q16ang + 2048) & 2047]) +
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mulscale9(localInput.svel, sintable[(q16ang + 1536) & 2047]);
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if (!FURY)
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{
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input.fvel += pPlayer->fric.x;
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input.svel += pPlayer->fric.y;
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}
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localInput = {};
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}
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localInput = {};
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ototalclock += TICSPERFRAME;
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if (((myplayer.gm & MODE_MENU) != MODE_MENU || ud.recstat == 2 || (g_netServer || ud.multimode > 1))
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if (paused == 0 && ((myplayer.gm & MODE_MENU) != MODE_MENU || ud.recstat == 2 || (g_netServer || ud.multimode > 1))
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&& (myplayer.gm & MODE_GAME))
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{
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Net_GetPackets();
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@ -6121,11 +6126,8 @@ int G_DoMoveThings(void)
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everyothertime++;
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if (g_earthquakeTime > 0) g_earthquakeTime--;
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if (ud.pause_on == 0)
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{
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g_globalRandom = krand();
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A_MoveDummyPlayers();//ST 13
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}
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g_globalRandom = krand();
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A_MoveDummyPlayers();//ST 13
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for (bssize_t TRAVERSE_CONNECT(i))
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{
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@ -6144,15 +6146,11 @@ int G_DoMoveThings(void)
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P_HandleSharedKeys(i);
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if (ud.pause_on == 0)
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{
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P_ProcessInput(i);
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P_CheckSectors(i);
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}
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P_ProcessInput(i);
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P_CheckSectors(i);
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}
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if (ud.pause_on == 0)
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G_MoveWorld();
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G_MoveWorld();
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// Net_CorrectPrediction();
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@ -317,7 +317,7 @@ static inline int32_t calc_smoothratio(ClockTicks totalclk, ClockTicks ototalclk
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if (!(((!g_netServer && ud.multimode < 2) && ((g_player[myconnectindex].ps->gm & MODE_MENU) == 0)) ||
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(g_netServer || ud.multimode > 1) ||
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ud.recstat == 2) ||
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ud.pause_on)
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paused)
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{
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return 65536;
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}
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@ -1394,7 +1394,7 @@ int32_t __fastcall VM_GetUserdef(int32_t labelNum, int const lParm2)
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case USERDEFS_OVERHEAD_ON: labelNum = ud.overhead_on; break;
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case USERDEFS_LAST_OVERHEAD: labelNum = ud.last_overhead; break;
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case USERDEFS_SHOWWEAPONS: labelNum = ud.showweapons; break;
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case USERDEFS_PAUSE_ON: labelNum = ud.pause_on; break;
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case USERDEFS_PAUSE_ON: labelNum = paused; break;
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case USERDEFS_FROM_BONUS: labelNum = ud.from_bonus; break;
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case USERDEFS_CAMERASPRITE: labelNum = ud.camerasprite; break;
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case USERDEFS_LAST_CAMSPRITE: labelNum = ud.last_camsprite; break;
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@ -1582,7 +1582,7 @@ void __fastcall VM_SetUserdef(int const labelNum, int const lParm2, int32_t cons
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case USERDEFS_OVERHEAD_ON: ud.overhead_on = iSet; break;
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case USERDEFS_LAST_OVERHEAD: ud.last_overhead = iSet; break;
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case USERDEFS_SHOWWEAPONS: ud.showweapons = iSet; break;
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case USERDEFS_PAUSE_ON: ud.pause_on = iSet; break;
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case USERDEFS_PAUSE_ON: paused = iSet; break;
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case USERDEFS_FROM_BONUS: ud.from_bonus = iSet; break;
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case USERDEFS_CAMERASPRITE: ud.camerasprite = iSet; break;
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case USERDEFS_LAST_CAMSPRITE: ud.last_camsprite = iSet; break;
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@ -2275,7 +2275,7 @@ static void Net_ReceiveServerUpdate(ENetEvent *event)
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Bmemcpy(&serverupdate, updatebuf, sizeof(serverupdate_t));
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updatebuf += sizeof(serverupdate_t);
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inputfifo[0][0] = serverupdate.nsyn;
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ud.pause_on = serverupdate.pause_on;
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paused = serverupdate.pause_on;
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ticrandomseed = serverupdate.seed;
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@ -4945,7 +4945,7 @@ void Net_SendServerUpdates(void)
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serverupdate.header = PACKET_MASTER_TO_SLAVE;
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serverupdate.seed = ticrandomseed;
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serverupdate.nsyn = *nsyn;
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serverupdate.pause_on = ud.pause_on;
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serverupdate.pause_on = paused;
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serverupdate.numplayers = 0;
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updatebuf = tempnetbuf.Data() + sizeof(serverupdate_t);
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@ -2364,7 +2364,7 @@ void P_DisplayWeapon(void)
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goto enddisplayweapon;
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#ifndef EDUKE32_STANDALONE
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int const doAnim = !(sprite[pPlayer->i].pal == 1 || ud.pause_on || g_player[myconnectindex].ps->gm & MODE_MENU);
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int const doAnim = !(sprite[pPlayer->i].pal == 1 || paused || g_player[myconnectindex].ps->gm & MODE_MENU);
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int const halfLookAng = fix16_to_int(pPlayer->q16look_ang) >> 1;
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int const weaponPal = P_GetHudPal(pPlayer);
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@ -3073,7 +3073,15 @@ void P_GetInput(int const playerNum)
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auto const pSprite = &sprite[pPlayer->i];
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ControlInfo info;
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if (g_cheatBufLen > 1 || (pPlayer->gm & (MODE_MENU|MODE_TYPE)) || (ud.pause_on && !inputState.GetKeyStatus(sc_Pause)))
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auto const currentHiTicks = timerGetHiTicks();
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double const elapsedInputTicks = currentHiTicks - thisPlayer.lastInputTicks;
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thisPlayer.lastInputTicks = currentHiTicks;
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if (elapsedInputTicks == currentHiTicks)
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return;
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if (g_cheatBufLen > 1 || (pPlayer->gm & (MODE_MENU|MODE_TYPE)) || paused)
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{
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if (!(pPlayer->gm&MODE_MENU))
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CONTROL_GetInput(&info);
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@ -3134,14 +3142,6 @@ void P_GetInput(int const playerNum)
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input.svel -= info.dx * keyMove / analogExtent;
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input.fvel -= info.dz * keyMove / analogExtent;
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auto const currentHiTicks = timerGetHiTicks();
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double const elapsedInputTicks = currentHiTicks - thisPlayer.lastInputTicks;
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thisPlayer.lastInputTicks = currentHiTicks;
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if (elapsedInputTicks == currentHiTicks)
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return;
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auto scaleAdjustmentToInterval = [=](double x) { return x * REALGAMETICSPERSEC / (1000.0 / elapsedInputTicks); };
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if (buttonMap.ButtonDown(gamefunc_Strafe))
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@ -3274,7 +3274,6 @@ void P_GetInput(int const playerNum)
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localInput.bits |= (mouseaim << SK_AIMMODE);
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localInput.bits |= (g_gameQuit << SK_GAMEQUIT);
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localInput.bits |= inputState.GetKeyStatus(sc_Pause) << SK_PAUSE;
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//localInput.bits |= ((uint32_t)inputState.GetKeyStatus(sc_Escape)) << SK_ESCAPE; fixme.This needs to be done differently
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if (buttonMap.ButtonDown(gamefunc_Dpad_Select))
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@ -871,7 +871,7 @@ static void P_PrepForNewLevel(int playerNum, int gameMode)
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ud.camerasprite = -1;
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ud.eog = 0;
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ud.pause_on = 0;
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paused = 0;
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if (((gameMode & MODE_EOL) != MODE_EOL && numplayers < 2 && !g_netServer)
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|| (!(g_gametypeFlags[ud.coop] & GAMETYPE_PRESERVEINVENTORYDEATH) && numplayers > 1))
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@ -1728,7 +1728,7 @@ int G_EnterLevel(int gameMode)
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if (g_networkMode != NET_DEDICATED_SERVER)
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{
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S_PauseSounds(false);
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S_ResumeSound(false);
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FX_StopAllSounds();
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S_ClearSoundLocks();
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FX_SetReverb(0);
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@ -1093,7 +1093,7 @@ static const dataspec_t svgm_udnetw[] =
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{ DS_NOCHK, &ud.ffire, sizeof(ud.ffire), 1 },
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{ DS_NOCHK, &ud.noexits, sizeof(ud.noexits), 1 },
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{ DS_NOCHK, &ud.playerai, sizeof(ud.playerai), 1 },
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{ 0, &ud.pause_on, sizeof(ud.pause_on), 1 },
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{ 0, &paused, sizeof(paused), 1 },
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{ 0, connectpoint2, sizeof(connectpoint2), 1 },
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{ 0, &randomseed, sizeof(randomseed), 1 },
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{ 0, &g_globalRandom, sizeof(g_globalRandom), 1 },
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@ -784,7 +784,7 @@ void G_DisplayRest(int32_t smoothratio)
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if (ud.scrollmode == 0)
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{
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if (pp->newowner == -1 && !ud.pause_on)
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if (pp->newowner == -1 && !paused)
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{
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cposx = pp->opos.x + mulscale16(pp->pos.x-pp->opos.x, smoothratio);
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cposy = pp->opos.y + mulscale16(pp->pos.y-pp->opos.y, smoothratio);
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@ -799,7 +799,7 @@ void G_DisplayRest(int32_t smoothratio)
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}
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else
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{
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if (!ud.pause_on)
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if (!paused)
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{
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ud.fola += ud.folavel>>3;
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ud.folx += (ud.folfvel*sintable[(512+2048-ud.fola)&2047])>>14;
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@ -898,10 +898,10 @@ void G_DisplayRest(int32_t smoothratio)
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renderSetAspect(vr, asp);
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}
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if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
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if (paused==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
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menutext_center(100, GStrings("Game Paused"));
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mdpause = (ud.pause_on || (ud.recstat==2 && (g_demo_paused && g_demo_goalCnt==0)) || (g_player[myconnectindex].ps->gm&MODE_MENU && numplayers < 2));
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mdpause = (paused || (ud.recstat==2 && (g_demo_paused && g_demo_goalCnt==0)) || (g_player[myconnectindex].ps->gm&MODE_MENU && numplayers < 2));
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// JBF 20040124: display level stats in screen corner
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if (ud.overhead_on != 2 && hud_stats && VM_OnEvent(EVENT_DISPLAYLEVELSTATS, g_player[screenpeek].ps->i, screenpeek) == 0)
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@ -2628,28 +2628,7 @@ void P_HandleSharedKeys(int playerNum)
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if (playerBits && TEST_SYNC_KEY(playerBits, SK_MULTIFLAG) == 0)
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{
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if (TEST_SYNC_KEY(playerBits, SK_PAUSE))
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{
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inputState.ClearKeyStatus(sc_Pause);
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if (ud.pause_on)
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ud.pause_on = 0;
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else ud.pause_on = 1+SHIFTS_IS_PRESSED;
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if (ud.pause_on)
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{
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Mus_SetPaused(true);
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S_PauseSounds(true);
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}
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else
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{
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Mus_SetPaused(false);
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S_PauseSounds(false);
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pub = NUMPAGES;
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pus = NUMPAGES;
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}
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}
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if (ud.pause_on) return;
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if (paused) return;
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if (sprite[pPlayer->i].extra <= 0) return; // if dead...
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@ -80,17 +80,6 @@ TArray<uint8_t> DukeSoundEngine::ReadSound(int lumpnum)
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//
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//==========================================================================
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void S_PauseSounds(bool paused)
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{
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soundEngine->SetPaused(paused);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void cacheAllSounds(void)
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{
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auto& sfx = soundEngine->GetSounds();
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@ -58,7 +58,6 @@ inline void S_ClearSoundLocks(void) {}
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void cacheAllSounds(void);
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void S_MenuSound(void);
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void S_PauseMusic(bool paused);
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void S_PauseSounds(bool paused);
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void S_PlayLevelMusicOrNothing(unsigned int);
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int S_TryPlaySpecialMusic(unsigned int);
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void S_PlaySpecialMusicOrNothing(unsigned int);
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