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- Blood: Fix some nullptr issues in checkHit()
and checkFloorHit()
.
* Fixes #834.
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1 changed files with 2 additions and 2 deletions
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@ -4229,7 +4229,7 @@ static void checkHit(DBloodActor* actor)
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case kHitWall:
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break;
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case kHitSprite:
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if (coll.actor()->hasX())
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if (coll.actor() && coll.actor()->hasX())
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{
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auto actor2 = coll.actor();
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@ -4302,7 +4302,7 @@ static void checkFloorHit(DBloodActor* actor)
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actTouchFloor(actor, coll.hitSector);
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break;
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case kHitSprite:
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if (coll.actor()->hasX())
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if (coll.actor() && coll.actor()->hasX())
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{
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auto actor2 = coll.actor();
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