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- Duke/RR: Add VEH_TURNING
flag instead of testing left/right in places.
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parent
f240b6c623
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1 changed files with 4 additions and 3 deletions
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@ -1468,6 +1468,7 @@ enum : unsigned
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VEH_REVERSE = 2,
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VEH_TURNLEFT = 4,
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VEH_TURNRIGHT = 8,
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VEH_TURNING = VEH_TURNLEFT|VEH_TURNRIGHT,
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VEH_BRAKING = 16,
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VEH_FWDBRAKING = VEH_FORWARD|VEH_BRAKING,
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VEH_HEELTOE = 32,
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@ -1734,7 +1735,7 @@ static void onMotorcycle(int snum, ESyncBits &actions)
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DAngle velAdjustment;
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int currSpeed = int(p->MotoSpeed);
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if (p->MotoSpeed >= 20 && p->on_ground == 1 && (flags & (VEH_TURNLEFT|VEH_TURNRIGHT)))
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if (p->MotoSpeed >= 20 && p->on_ground == 1 && (flags & VEH_TURNING))
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{
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velAdjustment = (flags & VEH_TURNLEFT) ? -adjust : adjust;
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auto angAdjustment = (350 << 21) * velAdjustment.Sgn();
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@ -1820,7 +1821,7 @@ static void onBoat(int snum, ESyncBits &actions)
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if (!p->NotOnWater)
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{
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if ((flags & (VEH_TURNLEFT|VEH_TURNRIGHT)) && !S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30)
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if ((flags & VEH_TURNING) && !S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30)
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S_PlayActorSound(91, pact);
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doVehicleDrunk(p);
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@ -1829,7 +1830,7 @@ static void onBoat(int snum, ESyncBits &actions)
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doVehicleThrottling(p, pact, flags, 1, !p->NotOnWater ? 25 : 20, 2, -30, 30);
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doVehicleBumping(p, pact, flags, (krand() & 15) == 14, (krand() & 7) - 4);
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if (p->MotoSpeed > 0 && p->on_ground == 1 && (flags & (VEH_TURNLEFT|VEH_TURNRIGHT)))
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if (p->MotoSpeed > 0 && p->on_ground == 1 && (flags & VEH_TURNING))
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{
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int currSpeed = int(p->MotoSpeed * 4.);
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constexpr DAngle adjust = mapangle(-510);
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