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- floatified user.oz.
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parent
a7d62f944b
commit
620f7c5430
5 changed files with 21 additions and 21 deletions
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@ -514,7 +514,7 @@ void KeepActorOnFloor(DSWActor* actor)
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// was swimming but have now stopped
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// was swimming but have now stopped
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actor->user.Flags &= ~(SPR_SWIMMING);
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actor->user.Flags &= ~(SPR_SWIMMING);
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actor->spr.cstat &= ~(CSTAT_SPRITE_YCENTER);
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actor->spr.cstat &= ~(CSTAT_SPRITE_YCENTER);
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actor->set_int_z(actor->user.oz = actor->user.int_loz());
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actor->spr.pos.Z = actor->user.oz = actor->user.loz;
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actor->backupz();
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actor->backupz();
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return;
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return;
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}
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}
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@ -525,7 +525,7 @@ void KeepActorOnFloor(DSWActor* actor)
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}
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}
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// are swimming
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// are swimming
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actor->set_int_z(actor->user.oz = actor->user.int_loz() - Z(depth));
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actor->spr.pos.Z = actor->user.oz = actor->user.loz - depth;
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actor->backupz();
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actor->backupz();
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}
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}
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else
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else
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@ -534,7 +534,7 @@ void KeepActorOnFloor(DSWActor* actor)
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if (actor->user.Rot == actor->user.ActorActionSet->Run || actor->user.Rot == actor->user.ActorActionSet->Swim)
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if (actor->user.Rot == actor->user.ActorActionSet->Run || actor->user.Rot == actor->user.ActorActionSet->Swim)
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{
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{
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NewStateGroup(actor, actor->user.ActorActionSet->Swim);
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NewStateGroup(actor, actor->user.ActorActionSet->Swim);
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actor->set_int_z(actor->user.oz = actor->user.int_loz() - Z(depth));
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actor->spr.pos.Z = actor->user.oz = actor->user.loz - depth;
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actor->backupz();
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actor->backupz();
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actor->user.Flags |= (SPR_SWIMMING);
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actor->user.Flags |= (SPR_SWIMMING);
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actor->spr.cstat |= (CSTAT_SPRITE_YCENTER);
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actor->spr.cstat |= (CSTAT_SPRITE_YCENTER);
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@ -543,7 +543,7 @@ void KeepActorOnFloor(DSWActor* actor)
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{
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{
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actor->user.Flags &= ~(SPR_SWIMMING);
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actor->user.Flags &= ~(SPR_SWIMMING);
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actor->spr.cstat &= ~(CSTAT_SPRITE_YCENTER);
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actor->spr.cstat &= ~(CSTAT_SPRITE_YCENTER);
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actor->set_int_z(actor->user.oz = actor->user.int_loz());
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actor->spr.pos.Z = actor->user.oz = actor->user.loz;
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actor->backupz();
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actor->backupz();
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}
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}
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}
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}
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@ -558,17 +558,17 @@ void KeepActorOnFloor(DSWActor* actor)
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#if 1
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#if 1
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if (actor->user.Flags & (SPR_MOVED))
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if (actor->user.Flags & (SPR_MOVED))
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{
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{
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actor->set_int_z(actor->user.oz = actor->user.int_loz());
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actor->spr.pos.Z = actor->user.oz = actor->user.loz;
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actor->backupz();
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actor->backupz();
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}
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}
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else
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else
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{
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{
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int ceilz, florz;
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double ceilz, florz;
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Collision ctrash, ftrash;
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Collision ctrash, ftrash;
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FAFgetzrangepoint(actor->int_pos().X, actor->int_pos().Y, actor->int_pos().Z, actor->sector(),
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FAFgetzrangepoint(actor->int_pos().X, actor->int_pos().Y, actor->int_pos().Z, actor->sector(),
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&ceilz, &ctrash, &florz, &ftrash);
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&ceilz, &ctrash, &florz, &ftrash);
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actor->set_int_z(actor->user.oz = florz);
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actor->spr.pos.Z = actor->user.oz = florz;
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actor->backupz();
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actor->backupz();
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}
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}
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#endif
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#endif
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@ -930,7 +930,7 @@ struct USER
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memset(&WallP, 0, sizeof(USER) - myoffsetof(USER, WallP));
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memset(&WallP, 0, sizeof(USER) - myoffsetof(USER, WallP));
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}
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}
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int int_oz() const { return oz; }
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int int_oz() const { return oz * zworldtoint; }
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int int_loz() const { return loz * zworldtoint; }
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int int_loz() const { return loz * zworldtoint; }
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int int_hiz() const { return hiz * zworldtoint; }
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int int_hiz() const { return hiz * zworldtoint; }
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@ -964,10 +964,10 @@ struct USER
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TObjPtr<DSWActor*> flagOwnerActor;
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TObjPtr<DSWActor*> flagOwnerActor;
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TObjPtr<DSWActor*> WpnGoalActor;
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TObjPtr<DSWActor*> WpnGoalActor;
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double oz; // serialized copy of sprite.oz
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int Flags;
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int Flags;
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int Flags2;
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int Flags2;
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int Tics;
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int Tics;
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int oz; // serialized copy of sprite.oz
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int16_t RotNum;
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int16_t RotNum;
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int16_t ID;
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int16_t ID;
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@ -6367,7 +6367,7 @@ void MoveSkipSavePos(void)
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{
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{
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if (!actor->hasU()) continue;
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if (!actor->hasU()) continue;
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actor->backuppos();
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actor->backuppos();
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actor->user.oz = actor->opos.Z * zworldtoint;
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actor->user.oz = actor->opos.Z;
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}
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}
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}
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}
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}
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}
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@ -6384,7 +6384,7 @@ void MoveSkipSavePos(void)
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{
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{
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if (!actor->hasU()) continue;
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if (!actor->hasU()) continue;
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actor->backuppos();
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actor->backuppos();
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actor->user.oz = actor->opos.Z * zworldtoint;
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actor->user.oz = actor->opos.Z;
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}
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}
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}
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}
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}
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}
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@ -850,7 +850,7 @@ void SpawnUser(DSWActor* actor, short id, STATE* state)
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actor->user.motion_blur_dist = 256;
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actor->user.motion_blur_dist = 256;
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actor->backuppos();
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actor->backuppos();
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actor->user.oz = actor->opos.Z * zworldtoint;
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actor->user.oz = actor->opos.Z;
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actor->user.active_range = MIN_ACTIVE_RANGE;
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actor->user.active_range = MIN_ACTIVE_RANGE;
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@ -2058,7 +2058,7 @@ void SpriteSetup(void)
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// set orig z
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// set orig z
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actor->opos.Z = sectp->floorz;
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actor->opos.Z = sectp->floorz;
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actor->user.oz = actor->opos.Z * zworldtoint;
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actor->user.oz = actor->opos.Z;
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}
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}
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else
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else
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{
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{
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@ -2079,7 +2079,7 @@ void SpriteSetup(void)
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// set orig z
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// set orig z
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actor->opos.Z = sectp->ceilingz;
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actor->opos.Z = sectp->ceilingz;
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actor->user.oz = actor->opos.Z * zworldtoint;
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actor->user.oz = actor->opos.Z;
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}
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}
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@ -2261,8 +2261,8 @@ void SpriteSetup(void)
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}
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}
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// set orig z
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// set orig z
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actor->user.oz = actor->user.zclip;
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actor->user.oz = actor->user.zclip * zinttoworld;
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actor->opos.Z = actor->user.int_oz() * zinttoworld;
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actor->opos.Z = actor->user.oz;
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}
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}
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else
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else
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{
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{
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@ -2280,8 +2280,8 @@ void SpriteSetup(void)
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}
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}
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// set orig z
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// set orig z
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actor->user.oz = actor->user.zclip;
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actor->user.oz = actor->user.zclip * zinttoworld;
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actor->opos.Z = actor->user.int_oz() * zinttoworld;
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actor->opos.Z = actor->user.oz;
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}
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}
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change_actor_stat(actor, STAT_SPIKE);
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change_actor_stat(actor, STAT_SPIKE);
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@ -6328,7 +6328,7 @@ Collision move_sprite(DSWActor* actor, int xchange, int ychange, int zchange, in
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void MissileWarpUpdatePos(DSWActor* actor, sectortype* sect)
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void MissileWarpUpdatePos(DSWActor* actor, sectortype* sect)
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{
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{
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actor->backuppos();
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actor->backuppos();
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actor->user.oz = actor->opos.Z * zworldtoint;
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actor->user.oz = actor->opos.Z;
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ChangeActorSect(actor, sect);
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ChangeActorSect(actor, sect);
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MissileZrange(actor);
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MissileZrange(actor);
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}
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}
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@ -6336,7 +6336,7 @@ void MissileWarpUpdatePos(DSWActor* actor, sectortype* sect)
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void ActorWarpUpdatePos(DSWActor* actor, sectortype* sect)
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void ActorWarpUpdatePos(DSWActor* actor, sectortype* sect)
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{
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{
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actor->backuppos();
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actor->backuppos();
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actor->user.oz = actor->opos.Z * zworldtoint;
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actor->user.oz = actor->opos.Z;
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ChangeActorSect(actor, sect);
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ChangeActorSect(actor, sect);
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DoActorZrange(actor);
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DoActorZrange(actor);
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}
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}
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@ -830,7 +830,7 @@ void SectorObjectSetupBounds(SECTOR_OBJECT* sop)
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itActor->user.RotNum = 0;
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itActor->user.RotNum = 0;
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itActor->backuppos();
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itActor->backuppos();
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itActor->user.oz = itActor->opos.Z * zworldtoint;
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itActor->user.oz = itActor->opos.Z;
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switch (itActor->spr.statnum)
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switch (itActor->spr.statnum)
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{
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{
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