diff --git a/source/core/automap.cpp b/source/core/automap.cpp index aa83a32ed..790dd8d18 100644 --- a/source/core/automap.cpp +++ b/source/core/automap.cpp @@ -455,10 +455,10 @@ static void drawredlines(const DVector2& cpos, const double czoom, const DAngle // //--------------------------------------------------------------------------- -static void drawwhitelines(int cposx, int cposy, const double czoom, const DAngle cang) +static void drawwhitelines(const DVector2& cpos, const double czoom, const DAngle cang) { - int xvect = -cang.Sin() * 16384. * czoom; - int yvect = -cang.Cos() * 16384. * czoom; + double xvect = -cang.Sin() * czoom * (1. / 1024); + double yvect = -cang.Cos() * czoom * (1. / 1024); int width = screen->GetWidth(); int height = screen->GetHeight(); @@ -474,17 +474,14 @@ static void drawwhitelines(int cposx, int cposy, const double czoom, const DAngl if (isSWALL() && !gFullMap && !show2dwall[wallnum(&wal)]) continue; - int ox = wal.wall_int_pos().X - cposx; - int oy = wal.wall_int_pos().Y - cposy; - int x1 = DMulScale(ox, xvect, -oy, yvect, 16) + (width << 11); - int y1 = DMulScale(oy, xvect, ox, yvect, 16) + (height << 11); + auto oxy1 = wal.pos - cpos; + double x1 = (oxy1.X * xvect) - (oxy1.Y * yvect) + (width * 0.5); + double y1 = (oxy1.Y * xvect) + (oxy1.X * yvect) + (height * 0.5); - int k = wal.point2; - auto wal2 = &wall[k]; - ox = wal2->wall_int_pos().X - cposx; - oy = wal2->wall_int_pos().Y - cposy; - int x2 = DMulScale(ox, xvect, -oy, yvect, 16) + (width << 11); - int y2 = DMulScale(oy, xvect, ox, yvect, 16) + (height << 11); + auto wal2 = wal.point2Wall(); + auto oxy2 = wal2->pos - cpos; + double x2 = (oxy2.X * xvect) - (oxy2.Y * yvect) + (width * 0.5); + double y2 = (oxy2.Y * xvect) + (oxy2.X * yvect) + (height * 0.5); drawlinergb(x1, y1, x2, y2, WhiteLineColor()); } @@ -669,7 +666,7 @@ void DrawOverheadMap(int pl_x, int pl_y, const DAngle pl_angle, double const smo renderDrawMapView(follow, gZoom, follow_a); } drawredlines(follow, gZoom, follow_a); - drawwhitelines(x, y, gZoom, follow_a); + drawwhitelines(follow, gZoom, follow_a); if (!gi->DrawAutomapPlayer(pl_x, pl_y, x, y, gZoom, follow_a, smoothratio)) DrawPlayerArrow(x, y, follow_a, pl_x, pl_y, gZoom, -pl_angle);