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- converted FuncSet/FuncSoul to a class.
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d77a5208f3
commit
61df236588
2 changed files with 505 additions and 485 deletions
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@ -626,6 +626,21 @@ struct AIScorp : public ExhumedAI
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void RadialDamage(RunListEvent* ev) override;
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};
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struct AISet : public ExhumedAI
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{
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void Tick(RunListEvent* ev) override;
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void Damage(RunListEvent* ev) override;
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void Draw(RunListEvent* ev) override;
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void RadialDamage(RunListEvent* ev) override;
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};
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struct AISoul : public ExhumedAI
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{
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void Tick(RunListEvent* ev) override;
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};
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void runlist_DispatchEvent(ExhumedAI* ai, int nObject, int nMessage, int nDamage, int nRun);
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typedef void(*AiFunc)(int, int, int, int nRun);
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@ -183,15 +183,11 @@ void BuildSoul(int nSet)
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pSprite->owner = runlist_AddRunRec(NewRun, nSprite, 0x230000);
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}
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void FuncSoul(int nObject, int nMessage, int, int nRun)
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void AISoul::Tick(RunListEvent* ev)
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{
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short nSprite = RunData[nRun].nVal;
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short nSprite = RunData[ev->nRun].nVal;
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auto pSprite = &sprite[nSprite];
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switch (nMessage)
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{
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case 0x20000:
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{
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seq_MoveSequence(nSprite, SeqOffsets[kSeqSet] + 75, 0);
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if (pSprite->xrepeat < 32)
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@ -221,52 +217,44 @@ void FuncSoul(int nObject, int nMessage, int, int nRun)
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}
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}
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case 0x80000:
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case 0xA0000:
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case 0x90000:
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return;
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default:
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Printf("unknown msg %d for Soul\n", nMessage);
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}
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}
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void FuncSet(int nObject, int nMessage, int nDamage, int nRun)
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void FuncSoul(int nObject, int nMessage, int nDamage, int nRun)
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{
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short nSet = RunData[nRun].nVal;
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AISoul ai;
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runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
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}
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void AISet::RadialDamage(RunListEvent* ev)
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{
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short nSet = RunData[ev->nRun].nVal;
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assert(nSet >= 0 && nSet < (int)SetList.Size());
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short nSprite = SetList[nSet].nSprite;
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short nAction = SetList[nSet].nAction;
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if (nAction == 5)
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{
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ev->nDamage = runlist_CheckRadialDamage(nSprite);
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// fall through to case 0x80000
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}
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Damage(ev);
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}
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void AISet::Damage(RunListEvent* ev)
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{
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short nSet = RunData[ev->nRun].nVal;
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assert(nSet >= 0 && nSet < (int)SetList.Size());
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short nSprite = SetList[nSet].nSprite;
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short nAction = SetList[nSet].nAction;
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auto pSprite = &sprite[nSprite];
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bool bVal = false;
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switch (nMessage)
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{
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default:
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{
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Printf("unknown msg %d for Set\n", nMessage);
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return;
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}
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case 0xA0000:
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{
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if (nAction == 5)
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{
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nDamage = runlist_CheckRadialDamage(nSprite);
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// fall through to case 0x80000
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}
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fallthrough__;
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}
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case 0x80000:
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{
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if (nDamage && SetList[nSet].nHealth > 0)
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if (ev->nDamage && SetList[nSet].nHealth > 0)
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{
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if (nAction != 1)
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{
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SetList[nSet].nHealth -= dmgAdjust(nDamage);
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SetList[nSet].nHealth -= dmgAdjust(ev->nDamage);
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}
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if (SetList[nSet].nHealth <= 0)
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@ -292,17 +280,30 @@ void FuncSet(int nObject, int nMessage, int nDamage, int nRun)
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SetList[nSet].nFrame = 0;
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}
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}
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}
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void AISet::Draw(RunListEvent* ev)
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{
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short nSet = RunData[ev->nRun].nVal;
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assert(nSet >= 0 && nSet < (int)SetList.Size());
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short nAction = SetList[nSet].nAction;
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seq_PlotSequence(ev->nIndex, SeqOffsets[kSeqSet] + SetSeq[nAction].a, SetList[nSet].nFrame, SetSeq[nAction].b);
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return;
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}
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case 0x90000:
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void AISet::Tick(RunListEvent* ev)
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{
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seq_PlotSequence(nObject, SeqOffsets[kSeqSet] + SetSeq[nAction].a, SetList[nSet].nFrame, SetSeq[nAction].b);
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return;
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}
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short nSet = RunData[ev->nRun].nVal;
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assert(nSet >= 0 && nSet < (int)SetList.Size());
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short nSprite = SetList[nSet].nSprite;
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short nAction = SetList[nSet].nAction;
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auto pSprite = &sprite[nSprite];
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bool bVal = false;
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case 0x20000:
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{
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Gravity(nSprite);
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short nSeq = SeqOffsets[kSeqSet] + SetSeq[SetList[nSet].nAction].a;
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@ -691,6 +692,10 @@ void FuncSet(int nObject, int nMessage, int nDamage, int nRun)
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return;
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}
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}
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void FuncSet(int nObject, int nMessage, int nDamage, int nRun)
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{
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AISet ai;
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runlist_DispatchEvent(&ai, nObject, nMessage, nDamage, nRun);
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}
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END_PS_NS
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