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SW: Fix const correctness issues.
Patch from Striker. git-svn-id: https://svn.eduke32.com/eduke32@7499 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
b6d794ddba
commit
61446c0995
29 changed files with 113 additions and 112 deletions
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@ -34,7 +34,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#ifndef function_private_
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#ifndef function_private_
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#define function_private_
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#define function_private_
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char *gamefunctions[] =
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const char *gamefunctions[] =
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{
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{
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"Move_Forward",
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"Move_Forward",
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"Move_Backward",
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"Move_Backward",
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@ -91,7 +91,7 @@ char *gamefunctions[] =
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#define NUMKEYENTRIES 50
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#define NUMKEYENTRIES 50
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static char *keydefaults[] =
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static const char *keydefaults[] =
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{
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{
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"Move_Forward", "Up", "Kpad8",
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"Move_Forward", "Up", "Kpad8",
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"Move_Backward", "Down", "Kpad2",
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"Move_Backward", "Down", "Kpad2",
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@ -145,7 +145,7 @@ static char *keydefaults[] =
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"Show_Console", "NumLck", "",
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"Show_Console", "NumLck", "",
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};
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};
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static char *keydefaults_modern[] =
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static const char *keydefaults_modern[] =
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{
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{
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"Move_Forward", "W", "",
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"Move_Forward", "W", "",
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"Move_Backward", "S", "",
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"Move_Backward", "S", "",
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@ -200,7 +200,7 @@ static char *keydefaults_modern[] =
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};
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};
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static char *mousedefaults[] =
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static const char *mousedefaults[] =
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{
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{
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"Fire",
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"Fire",
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"Strafe",
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"Strafe",
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@ -209,7 +209,7 @@ static char *mousedefaults[] =
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""
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""
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};
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};
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static char *mousedefaults_modern[] =
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static const char *mousedefaults_modern[] =
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{
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{
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"Fire",
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"Fire",
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"Open",
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"Open",
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@ -220,7 +220,7 @@ static char *mousedefaults_modern[] =
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};
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};
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static char *mouseclickeddefaults[] =
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static const char *mouseclickeddefaults[] =
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{
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{
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"",
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"",
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"Open",
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"Open",
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@ -229,7 +229,7 @@ static char *mouseclickeddefaults[] =
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""
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""
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};
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};
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static char *mouseclickeddefaults_modern[] =
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static const char *mouseclickeddefaults_modern[] =
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{
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{
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"",
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"",
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"",
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"",
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@ -240,7 +240,7 @@ static char *mouseclickeddefaults_modern[] =
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};
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};
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static char *joystickdefaults[] =
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static const char *joystickdefaults[] =
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{
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{
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"Fire",
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"Fire",
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"Strafe",
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"Strafe",
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@ -281,7 +281,7 @@ static char *joystickdefaults[] =
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};
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};
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static char *joystickclickeddefaults[] =
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static const char *joystickclickeddefaults[] =
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{
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{
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"",
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"",
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"Inventory",
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"Inventory",
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@ -322,14 +322,14 @@ static char *joystickclickeddefaults[] =
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};
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};
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static char *mouseanalogdefaults[] =
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static const char *mouseanalogdefaults[] =
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{
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{
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"analog_turning",
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"analog_turning",
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"analog_moving",
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"analog_moving",
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};
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};
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static char *mousedigitaldefaults[] =
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static const char *mousedigitaldefaults[] =
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{
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{
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"",
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"",
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"",
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"",
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@ -339,7 +339,7 @@ static char *mousedigitaldefaults[] =
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#if 0
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#if 0
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static char *gamepaddigitaldefaults[] =
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static const char *gamepaddigitaldefaults[] =
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{
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{
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"Turn_Left",
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"Turn_Left",
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"Turn_Right",
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"Turn_Right",
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@ -349,7 +349,7 @@ static char *gamepaddigitaldefaults[] =
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#endif
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#endif
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static char *joystickanalogdefaults[] =
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static const char *joystickanalogdefaults[] =
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{
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{
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"analog_turning",
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"analog_turning",
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"analog_moving",
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"analog_moving",
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@ -362,7 +362,7 @@ static char *joystickanalogdefaults[] =
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};
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};
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static char *joystickdigitaldefaults[] =
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static const char *joystickdigitaldefaults[] =
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{
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{
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"",
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"",
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"",
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"",
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@ -54,7 +54,7 @@ unsigned char ANIMpal[3*256];
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unsigned char ANIMnum = 0;
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unsigned char ANIMnum = 0;
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short SoundState;
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short SoundState;
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char *ANIMname[] =
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const char *ANIMname[] =
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{
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{
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"sw.anm",
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"sw.anm",
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"swend.anm",
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"swend.anm",
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@ -48,7 +48,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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=============================================================================
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=============================================================================
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*/
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*/
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void Error(char *error, ...)
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void Error(const char *error, ...)
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{
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{
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va_list argptr;
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va_list argptr;
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@ -84,7 +84,7 @@ SWBOOL tokenready; // only TRUE if UnGetToken was just ca
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==============
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==============
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*/
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*/
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SWBOOL LoadScriptFile(char *filename)
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SWBOOL LoadScriptFile(const char *filename)
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{
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{
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int size, readsize;
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int size, readsize;
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int fp;
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int fp;
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@ -396,7 +396,7 @@ extern int nextvoxid;
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// 1804 1 shotgun.kvx
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// 1804 1 shotgun.kvx
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// etc....
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// etc....
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void LoadKVXFromScript(char *filename)
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void LoadKVXFromScript(const char *filename)
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{
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{
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int lNumber=0,lTile=0; // lNumber is the voxel no. and lTile is the editart tile being
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int lNumber=0,lTile=0; // lNumber is the voxel no. and lTile is the editart tile being
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// replaced.
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// replaced.
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@ -39,11 +39,11 @@ extern int qsetmode;
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SWBOOL FindCeilingView(short match, int32_t* x, int32_t* y, int32_t z, int16_t* sectnum);
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SWBOOL FindCeilingView(short match, int32_t* x, int32_t* y, int32_t z, int16_t* sectnum);
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SWBOOL FindFloorView(short match, int32_t* x, int32_t* y, int32_t z, int16_t* sectnum);
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SWBOOL FindFloorView(short match, int32_t* x, int32_t* y, int32_t z, int16_t* sectnum);
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short ViewSectorInScene(short cursectnum, short type, short level);
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short ViewSectorInScene(short cursectnum, short type, short level);
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void Message(char *string, char color);
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void Message(const char *string, char color);
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void
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void
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_Assert(char *expr, char *strFile, unsigned uLine)
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_Assert(const char *expr, const char *strFile, unsigned uLine)
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{
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{
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printf(ds, "Assertion failed: %s %s, line %u\n", expr, strFile, uLine);
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printf(ds, "Assertion failed: %s %s, line %u\n", expr, strFile, uLine);
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//DSPRINTF(ds, "Assertion failed: %s %s, line %u", expr, strFile, uLine);
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//DSPRINTF(ds, "Assertion failed: %s %s, line %u", expr, strFile, uLine);
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@ -261,10 +261,10 @@ void BlackburnFunc(PLAYERp pp, char *UNUSED(cheat_string))
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PlayerSound(DIGI_TAUNTAI3,&pp->posx,&pp->posy,&pp->posz,v3df_dontpan|v3df_doppler|v3df_follow,pp);
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PlayerSound(DIGI_TAUNTAI3,&pp->posx,&pp->posy,&pp->posz,v3df_dontpan|v3df_doppler|v3df_follow,pp);
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}
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}
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int cheatcmp(char *str1, char *str2, int len)
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int cheatcmp(const char *str1, const char *str2, int len)
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{
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{
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char *cp1 = str1;
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const char *cp1 = str1;
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char *cp2 = str2;
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const char *cp2 = str2;
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do
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do
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{
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{
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@ -288,7 +288,7 @@ int cheatcmp(char *str1, char *str2, int len)
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typedef struct
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typedef struct
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{
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{
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char *CheatInputCode;
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const char *CheatInputCode;
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void (*CheatInputFunc)(PLAYERp, char *);
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void (*CheatInputFunc)(PLAYERp, char *);
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char flags;
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char flags;
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} CHEAT_INFO, *CHEAT_INFOp;
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} CHEAT_INFO, *CHEAT_INFOp;
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@ -269,7 +269,7 @@ void CONFIG_SetDefaults(void)
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void SetDefaultKeyDefinitions(int style)
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void SetDefaultKeyDefinitions(int style)
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{
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{
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int numkeydefaults;
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int numkeydefaults;
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char **keydefaultset;
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const char **keydefaultset;
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int i, f, k1, k2;
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int i, f, k1, k2;
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if (style)
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if (style)
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@ -301,7 +301,7 @@ void SetDefaultKeyDefinitions(int style)
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void SetMouseDefaults(int style)
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void SetMouseDefaults(int style)
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{
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{
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int nummousedefaults;
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int nummousedefaults;
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char **mousedefaultset, **mouseclickeddefaultset;
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const char **mousedefaultset, **mouseclickeddefaultset;
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int i;
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int i;
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if (style)
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if (style)
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@ -1163,7 +1163,7 @@ void CON_LoadSetup(void)
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CON_ConMessage("JonoF: Maybe later");
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CON_ConMessage("JonoF: Maybe later");
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}
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}
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char *damagename[] =
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const char *damagename[] =
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{
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{
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"WPN_STAR","WPN_UZI",
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"WPN_STAR","WPN_UZI",
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"WPN_SHOTGUN","WPN_MICRO",
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"WPN_SHOTGUN","WPN_MICRO",
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@ -37,7 +37,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#define NUMGAMEFUNCTIONS 51
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#define NUMGAMEFUNCTIONS 51
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extern char *gamefunctions[];
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extern const char *gamefunctions[];
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enum
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enum
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{
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{
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@ -691,7 +691,7 @@ TerminateGame(void)
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}
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}
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void
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void
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LoadLevel(char *filename)
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LoadLevel(const char *filename)
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{
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{
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int pos;
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int pos;
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@ -712,7 +712,7 @@ LoadLevel(char *filename)
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}
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}
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void
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void
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LoadImages(char *filename)
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LoadImages(const char *filename)
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{
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{
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short ndx;
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short ndx;
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FILE *fin;
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FILE *fin;
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@ -2905,7 +2905,7 @@ Control(int32_t argc, char const * const * argv)
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void
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void
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_Assert(char *expr, char *strFile, unsigned uLine)
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_Assert(const char *expr, const char *strFile, unsigned uLine)
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{
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{
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sprintf(ds, "Assertion failed: %s %s, line %u", expr, strFile, uLine);
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sprintf(ds, "Assertion failed: %s %s, line %u", expr, strFile, uLine);
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MONO_PRINT(ds);
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MONO_PRINT(ds);
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@ -2920,7 +2920,7 @@ _Assert(char *expr, char *strFile, unsigned uLine)
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void
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void
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_ErrMsg(char *strFile, unsigned uLine, char *format, ...)
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_ErrMsg(const char *strFile, unsigned uLine, const char *format, ...)
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{
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{
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va_list arglist;
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va_list arglist;
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@ -2960,7 +2960,7 @@ dsprintf(char *str, char *format, ...)
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}
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}
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void
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void
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dsprintf_null(char *str, char *format, ...)
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dsprintf_null(char *str, const char *format, ...)
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{
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{
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va_list arglist;
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va_list arglist;
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}
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}
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@ -3262,10 +3262,10 @@ void AlphaMessage(void)
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typedef struct
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typedef struct
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{
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{
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char notshareware;
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char notshareware;
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char *arg_switch;
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const char *arg_switch;
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short arg_match_len;
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short arg_match_len;
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char *arg_fmt;
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const char *arg_fmt;
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char *arg_descr;
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const char *arg_descr;
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} CLI_ARG;
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} CLI_ARG;
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#if DEBUG
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#if DEBUG
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@ -56,7 +56,7 @@ extern char isShareware, useDarts;
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void HeapCheck(char *, int);
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void HeapCheck(char *, int);
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#define HEAP_CHECK() HeapCheck(__FILE__, __LINE__)
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#define HEAP_CHECK() HeapCheck(__FILE__, __LINE__)
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void _Assert(char *, char *, unsigned);
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void _Assert(const char *expr, const char *strFile, unsigned uLine);
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#define ASSERT(f) \
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#define ASSERT(f) \
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if (f) \
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if (f) \
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do { } while(0); \
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do { } while(0); \
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@ -74,7 +74,7 @@ void PokeStringMono(uint8_t Attr, uint8_t* String);
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extern int DispMono;
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extern int DispMono;
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#define MONO_PRINT(str) if (DispMono) PokeStringMono(/*MDA_NORMAL*/ 0, str)
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#define MONO_PRINT(str) if (DispMono) PokeStringMono(/*MDA_NORMAL*/ 0, str)
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#else
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#else
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void adduserquote(char *daquote);
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void adduserquote(const char *daquote);
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extern int DispMono;
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extern int DispMono;
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#define MONO_PRINT(str) if (DispMono) CON_ConMessage(str); // Put it in my userquote stuff!
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#define MONO_PRINT(str) if (DispMono) CON_ConMessage(str); // Put it in my userquote stuff!
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//#define MONO_PRINT(str) if (DispMono) printf(str);
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//#define MONO_PRINT(str) if (DispMono) printf(str);
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@ -85,14 +85,14 @@ extern int DispMono;
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#define ASSERT(f) do { } while(0)
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#define ASSERT(f) do { } while(0)
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#define MONO_PRINT(str)
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#define MONO_PRINT(str)
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void _Assert(char *, char *, unsigned);
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void _Assert(const char *expr, const char *strFile, unsigned uLine);
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#define PRODUCTION_ASSERT(f) \
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#define PRODUCTION_ASSERT(f) \
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if (f) \
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if (f) \
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do { } while(0); \
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do { } while(0); \
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else \
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else \
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_Assert(#f,ERR_STD_ARG);
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_Assert(#f,ERR_STD_ARG);
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void dsprintf_null(char *, char *, ...);
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void dsprintf_null(char *str, const char *format, ...);
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#define DSPRINTF dsprintf_null
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#define DSPRINTF dsprintf_null
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//#define DSPRINTF()
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//#define DSPRINTF()
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|
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@ -855,7 +855,7 @@ extern char con_quote[MAXCONQUOTES][256];
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int minitext(int x,int y,char *t,char p,char sb);
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int minitext(int x,int y,char *t,char p,char sb);
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int minitextshade(int x,int y,char *t,char s,char p,char sb);
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int minitextshade(int x,int y,char *t,char s,char p,char sb);
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void operatefta(void);
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void operatefta(void);
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void adduserquote(char *daquote);
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void adduserquote(const char *daquote);
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void operateconfta(void);
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void operateconfta(void);
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void addconquote(char *daquote);
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void addconquote(char *daquote);
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@ -898,8 +898,8 @@ typedef struct
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int16_t max_ammo;
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int16_t max_ammo;
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int16_t min_ammo;
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int16_t min_ammo;
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int16_t with_weapon;
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int16_t with_weapon;
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char *weapon_name;
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const char *weapon_name;
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char *ammo_name;
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const char *ammo_name;
|
||||||
int16_t weapon_pickup;
|
int16_t weapon_pickup;
|
||||||
int16_t ammo_pickup;
|
int16_t ammo_pickup;
|
||||||
} DAMAGE_DATA, *DAMAGE_DATAp;
|
} DAMAGE_DATA, *DAMAGE_DATAp;
|
||||||
|
@ -958,11 +958,11 @@ typedef struct
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
char *LevelName;
|
const char *LevelName;
|
||||||
char *SongName;
|
const char *SongName;
|
||||||
char *Description;
|
const char *Description;
|
||||||
char *BestTime;
|
const char *BestTime;
|
||||||
char *ParTime;
|
const char *ParTime;
|
||||||
} LEVEL_INFO, *LEVEL_INFOp, * *LEVEL_INFOpp;
|
} LEVEL_INFO, *LEVEL_INFOp, * *LEVEL_INFOpp;
|
||||||
|
|
||||||
extern LEVEL_INFO LevelInfo[MAX_LEVELS_REG+2];
|
extern LEVEL_INFO LevelInfo[MAX_LEVELS_REG+2];
|
||||||
|
@ -977,11 +977,11 @@ extern char EpisodeSubtitles[2][MAX_EPISODE_SUBTITLE_LEN+1];
|
||||||
extern char SkillNames[4][MAX_SKILL_NAME_LEN+2];
|
extern char SkillNames[4][MAX_SKILL_NAME_LEN+2];
|
||||||
|
|
||||||
#define MAX_FORTUNES 16
|
#define MAX_FORTUNES 16
|
||||||
extern char *ReadFortune[MAX_FORTUNES];
|
extern const char *ReadFortune[MAX_FORTUNES];
|
||||||
|
|
||||||
#define MAX_KEYS 8
|
#define MAX_KEYS 8
|
||||||
extern char *KeyMsg[MAX_KEYS];
|
extern const char *KeyMsg[MAX_KEYS];
|
||||||
extern char *KeyDoorMessage[MAX_KEYS];
|
extern const char *KeyDoorMessage[MAX_KEYS];
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
|
@ -2275,7 +2275,7 @@ extern unsigned char palette_data[256][3];
|
||||||
extern SWBOOL NightVision;
|
extern SWBOOL NightVision;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
int _PlayerSound(char *file, int line, int num, int *x, int *y, int *z, Voc3D_Flags flags, PLAYERp pp);
|
int _PlayerSound(const char *file, int line, int num, int *x, int *y, int *z, Voc3D_Flags flags, PLAYERp pp);
|
||||||
#define PlayerSound(num, x, y, z, flags, pp) _PlayerSound(__FILE__, __LINE__, (num), (x), (y), (z), (flags), (pp))
|
#define PlayerSound(num, x, y, z, flags, pp) _PlayerSound(__FILE__, __LINE__, (num), (x), (y), (z), (flags), (pp))
|
||||||
|
|
||||||
#define MAXSO (MAXLONG)
|
#define MAXSO (MAXLONG)
|
||||||
|
@ -2321,7 +2321,7 @@ void post_analyzesprites(void); // draw.c
|
||||||
int COVERsetgamemode(int mode, int xdim, int ydim, int bpp); // draw.c
|
int COVERsetgamemode(int mode, int xdim, int ydim, int bpp); // draw.c
|
||||||
void ScreenCaptureKeys(void); // draw.c
|
void ScreenCaptureKeys(void); // draw.c
|
||||||
|
|
||||||
int minigametext(int x,int y,char *t,char s,short dabits); // jplayer.c
|
int minigametext(int x,int y,const char *t,char s,short dabits); // jplayer.c
|
||||||
void computergetinput(int snum,SW_PACKET *syn); // jplayer.c
|
void computergetinput(int snum,SW_PACKET *syn); // jplayer.c
|
||||||
|
|
||||||
void DrawOverlapRoom(int tx,int ty,int tz,short tang,int thoriz,short tsectnum); // rooms.c
|
void DrawOverlapRoom(int tx,int ty,int tz,short tang,int thoriz,short tsectnum); // rooms.c
|
||||||
|
@ -2333,9 +2333,9 @@ void TermSetup(void); // swconfig.c
|
||||||
|
|
||||||
void InitSetup(void); // setup.c
|
void InitSetup(void); // setup.c
|
||||||
|
|
||||||
void LoadKVXFromScript(char *filename); // scrip2.c
|
void LoadKVXFromScript(const char *filename); // scrip2.c
|
||||||
void LoadPLockFromScript(char *filename); // scrip2.c
|
void LoadPLockFromScript(const char *filename); // scrip2.c
|
||||||
void LoadCustomInfoFromScript(char *filename); // scrip2.c
|
void LoadCustomInfoFromScript(const char *filename); // scrip2.c
|
||||||
|
|
||||||
void EveryCheatToggle(PLAYERp pp,char *cheat_string); // cheats.c
|
void EveryCheatToggle(PLAYERp pp,char *cheat_string); // cheats.c
|
||||||
|
|
||||||
|
|
|
@ -38,7 +38,7 @@ enum InventoryNames
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
char *Name;
|
const char *Name;
|
||||||
void (*Init)(PLAYERp);
|
void (*Init)(PLAYERp);
|
||||||
void (*Stop)(PLAYERp, short);
|
void (*Stop)(PLAYERp, short);
|
||||||
PANEL_STATEp State;
|
PANEL_STATEp State;
|
||||||
|
|
|
@ -46,7 +46,7 @@ static char tempbuf[256];
|
||||||
|
|
||||||
// Prototypes
|
// Prototypes
|
||||||
|
|
||||||
void Message(char *string, char color);
|
void Message(const char *string, char color);
|
||||||
long GetAToken(char *name, char *tc, long length);
|
long GetAToken(char *name, char *tc, long length);
|
||||||
uint8_t* BKeyPressed(void);
|
uint8_t* BKeyPressed(void);
|
||||||
void ResetKeys(void);
|
void ResetKeys(void);
|
||||||
|
@ -54,7 +54,7 @@ void ResetKeys(void);
|
||||||
|
|
||||||
// Functions
|
// Functions
|
||||||
|
|
||||||
void Msg(char *string, char color)
|
void Msg(const char *string, char color)
|
||||||
{
|
{
|
||||||
clearmidstatbar16();
|
clearmidstatbar16();
|
||||||
|
|
||||||
|
|
|
@ -84,7 +84,7 @@ short FindSpriteNum = 0;
|
||||||
|
|
||||||
// My Function Prototypes
|
// My Function Prototypes
|
||||||
void ContextHelp(short spritenum);
|
void ContextHelp(short spritenum);
|
||||||
void LoadKVXFromScript(char *filename);
|
void LoadKVXFromScript(const char *filename);
|
||||||
|
|
||||||
//void LogUserTime( SWBOOL bIsLoggingIn );
|
//void LogUserTime( SWBOOL bIsLoggingIn );
|
||||||
|
|
||||||
|
@ -112,7 +112,7 @@ typedef struct
|
||||||
|
|
||||||
STAG_INFO StagInfo[MAX_STAG_INFO];
|
STAG_INFO StagInfo[MAX_STAG_INFO];
|
||||||
|
|
||||||
void PrintStatus(char *string, int num, char x, char y, char color);
|
void PrintStatus(const char *string, int num, char x, char y, char color);
|
||||||
|
|
||||||
#define NUMOPTIONS 8
|
#define NUMOPTIONS 8
|
||||||
char option[NUMOPTIONS] = {0, 0, 0, 0, 0, 0, 1, 0};
|
char option[NUMOPTIONS] = {0, 0, 0, 0, 0, 0, 1, 0};
|
||||||
|
@ -159,7 +159,7 @@ void SectorMoveFloorZ(int);
|
||||||
void SectorMoveCeilingZ(int);
|
void SectorMoveCeilingZ(int);
|
||||||
|
|
||||||
void BuildStagTable(void);
|
void BuildStagTable(void);
|
||||||
void Message(char *string, char color);
|
void Message(const char *string, char color);
|
||||||
void ShowMessage(void);
|
void ShowMessage(void);
|
||||||
void ShadeMenu(void);
|
void ShadeMenu(void);
|
||||||
void FindNextTag(void);
|
void FindNextTag(void);
|
||||||
|
@ -647,7 +647,7 @@ ExtInit(void)
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
char *startwin_labeltext = "Starting Build Editor for Shadow Warrior...";
|
const char *startwin_labeltext = "Starting Build Editor for Shadow Warrior...";
|
||||||
|
|
||||||
int
|
int
|
||||||
ExtInit(void)
|
ExtInit(void)
|
||||||
|
@ -1360,7 +1360,7 @@ Keys3D(void)
|
||||||
|
|
||||||
// Used to help print out the item status list
|
// Used to help print out the item status list
|
||||||
void
|
void
|
||||||
PrintStatus(char *string, int num, char x, char y, char color)
|
PrintStatus(const char *string, int num, char x, char y, char color)
|
||||||
{
|
{
|
||||||
sprintf(tempbuf, "%s %d", string, num);
|
sprintf(tempbuf, "%s %d", string, num);
|
||||||
printext16(x * 8, ydim16+y * 8, color, -1, tempbuf, 0);
|
printext16(x * 8, ydim16+y * 8, color, -1, tempbuf, 0);
|
||||||
|
@ -2280,7 +2280,7 @@ const char *
|
||||||
ExtGetSpriteCaption(short spritenum)
|
ExtGetSpriteCaption(short spritenum)
|
||||||
{
|
{
|
||||||
SPRITEp sp = &sprite[spritenum];
|
SPRITEp sp = &sprite[spritenum];
|
||||||
char *p = "";
|
const char *p = "";
|
||||||
char name[64];
|
char name[64];
|
||||||
char tp[30];
|
char tp[30];
|
||||||
char multi_str[30] = "";
|
char multi_str[30] = "";
|
||||||
|
@ -3668,7 +3668,7 @@ static unsigned short messagedelay = 0;
|
||||||
static char messagebuf[1024];
|
static char messagebuf[1024];
|
||||||
|
|
||||||
void
|
void
|
||||||
Message(char *string, char color)
|
Message(const char *string, char color)
|
||||||
{
|
{
|
||||||
sprintf(messagebuf, string, 0);
|
sprintf(messagebuf, string, 0);
|
||||||
messagedelay = 512;
|
messagedelay = 512;
|
||||||
|
@ -3728,7 +3728,7 @@ dsprintf(char *str, char *format, ...)
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
dsprintf_null(char *str, char *format, ...)
|
dsprintf_null(char *str, const char *format, ...)
|
||||||
{
|
{
|
||||||
va_list arglist;
|
va_list arglist;
|
||||||
}
|
}
|
||||||
|
|
|
@ -122,10 +122,11 @@ int gametext(int x,int y,char *t,char s,short dabits)
|
||||||
return x;
|
return x;
|
||||||
}
|
}
|
||||||
|
|
||||||
int minigametext(int x,int y,char *t,char s,short dabits)
|
int minigametext(int x,int y,const char *t,char s,short dabits)
|
||||||
{
|
{
|
||||||
short ac,newx;
|
short ac,newx;
|
||||||
char centre, *oldt;
|
char centre;
|
||||||
|
const char *oldt;
|
||||||
|
|
||||||
centre = (x == (320>>1));
|
centre = (x == (320>>1));
|
||||||
newx = 0;
|
newx = 0;
|
||||||
|
@ -215,7 +216,7 @@ int quotebot, quotebotgoal;
|
||||||
short user_quote_time[MAXUSERQUOTES];
|
short user_quote_time[MAXUSERQUOTES];
|
||||||
char user_quote[MAXUSERQUOTES][256];
|
char user_quote[MAXUSERQUOTES][256];
|
||||||
|
|
||||||
void adduserquote(char *daquote)
|
void adduserquote(const char *daquote)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
|
|
|
@ -539,7 +539,7 @@ MenuGroup *menuarray[MaxLayers], *currentmenu;
|
||||||
SWBOOL UsingMenus = FALSE;
|
SWBOOL UsingMenus = FALSE;
|
||||||
|
|
||||||
#define MAXDIALOG 2 // Maximum number of dialog strings allowed
|
#define MAXDIALOG 2 // Maximum number of dialog strings allowed
|
||||||
char *dialog[MAXDIALOG];
|
const char *dialog[MAXDIALOG];
|
||||||
|
|
||||||
// Global menu setting values ////////////////////////////////////////////////////////////////////
|
// Global menu setting values ////////////////////////////////////////////////////////////////////
|
||||||
// Mouse slider vars
|
// Mouse slider vars
|
||||||
|
@ -564,7 +564,7 @@ MenuItem_p cust_callback_item;
|
||||||
|
|
||||||
static void MNU_ClearDialog(void);
|
static void MNU_ClearDialog(void);
|
||||||
static SWBOOL MNU_Dialog(void);
|
static SWBOOL MNU_Dialog(void);
|
||||||
void LoadSaveMsg(char *msg);
|
void LoadSaveMsg(const char *msg);
|
||||||
static void MNU_ItemPreProcess(MenuGroup *group);
|
static void MNU_ItemPreProcess(MenuGroup *group);
|
||||||
static void MNU_SelectItem(MenuGroup *group, short index, SWBOOL draw);
|
static void MNU_SelectItem(MenuGroup *group, short index, SWBOOL draw);
|
||||||
static void MNU_PushItem(MenuItem *item, SWBOOL draw);
|
static void MNU_PushItem(MenuItem *item, SWBOOL draw);
|
||||||
|
@ -611,7 +611,7 @@ MNU_DoParentalPassword(UserCall call, MenuItem_p item)
|
||||||
signed char MNU_InputString(char *, short);
|
signed char MNU_InputString(char *, short);
|
||||||
static SWBOOL cur_show;
|
static SWBOOL cur_show;
|
||||||
char TempString[80];
|
char TempString[80];
|
||||||
char *extra_text;
|
const char *extra_text;
|
||||||
|
|
||||||
|
|
||||||
extra_text = "This mode should remove most of the";
|
extra_text = "This mode should remove most of the";
|
||||||
|
@ -776,7 +776,7 @@ SWBOOL MNU_KeySetupCustom(UserCall call, MenuItem *item)
|
||||||
|
|
||||||
{
|
{
|
||||||
short w, h = 0;
|
short w, h = 0;
|
||||||
char *s = "Keys Setup";
|
const char *s = "Keys Setup";
|
||||||
rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427,
|
rotatesprite(10 << 16, (5-3) << 16, MZ, 0, 2427,
|
||||||
m_defshade, 0, MenuDrawFlags|ROTATE_SPRITE_CORNER, 0, 0, xdim - 1, ydim - 1);
|
m_defshade, 0, MenuDrawFlags|ROTATE_SPRITE_CORNER, 0, 0, xdim - 1, ydim - 1);
|
||||||
MNU_MeasureStringLarge(s, &w, &h);
|
MNU_MeasureStringLarge(s, &w, &h);
|
||||||
|
@ -786,8 +786,8 @@ SWBOOL MNU_KeySetupCustom(UserCall call, MenuItem *item)
|
||||||
if (currentmode)
|
if (currentmode)
|
||||||
{
|
{
|
||||||
// customising a key
|
// customising a key
|
||||||
char *strs[] = { "Press the key to assign to", "\"%s\" %s", "or ESCAPE to cancel." };
|
const char *strs[] = { "Press the key to assign to", "\"%s\" %s", "or ESCAPE to cancel." };
|
||||||
char *col[2] = { "(primary)", "(secondary)" };
|
const char *col[2] = { "(primary)", "(secondary)" };
|
||||||
short w, h = 8;
|
short w, h = 8;
|
||||||
int i, j, y;
|
int i, j, y;
|
||||||
|
|
||||||
|
@ -836,7 +836,7 @@ SWBOOL MNU_KeySetupCustom(UserCall call, MenuItem *item)
|
||||||
#define PGSIZ 14
|
#define PGSIZ 14
|
||||||
int topitem = 0, botitem = NUMGAMEFUNCTIONS;
|
int topitem = 0, botitem = NUMGAMEFUNCTIONS;
|
||||||
int i,j;
|
int i,j;
|
||||||
char *morestr = "More...";
|
const char *morestr = "More...";
|
||||||
const char *p;
|
const char *p;
|
||||||
|
|
||||||
UserInput inpt = {FALSE,FALSE,dir_None};
|
UserInput inpt = {FALSE,FALSE,dir_None};
|
||||||
|
@ -1764,8 +1764,8 @@ MNU_OrderCustom(UserCall call, MenuItem *item)
|
||||||
{
|
{
|
||||||
// Jonathon's credits page hack :-)
|
// Jonathon's credits page hack :-)
|
||||||
|
|
||||||
static char *jtitle = "^Port Credits";
|
static const char *jtitle = "^Port Credits";
|
||||||
static char *jtext[] =
|
static const char *jtext[] =
|
||||||
{
|
{
|
||||||
"*GAME AND ENGINE PORT",
|
"*GAME AND ENGINE PORT",
|
||||||
" Jonathon \"JonoF\" Fowler",
|
" Jonathon \"JonoF\" Fowler",
|
||||||
|
@ -1777,7 +1777,7 @@ MNU_OrderCustom(UserCall call, MenuItem *item)
|
||||||
" Visit http://www.jonof.id.au/jfsw for the",
|
" Visit http://www.jonof.id.au/jfsw for the",
|
||||||
" source code, latest news, and updates of this port."
|
" source code, latest news, and updates of this port."
|
||||||
};
|
};
|
||||||
static char *scroller[] =
|
static const char *scroller[] =
|
||||||
{
|
{
|
||||||
"This program is free software; you can redistribute it",
|
"This program is free software; you can redistribute it",
|
||||||
"and/or modify it under the terms of the GNU General",
|
"and/or modify it under the terms of the GNU General",
|
||||||
|
@ -2695,7 +2695,7 @@ MNU_InputString(char *name, short pix_width)
|
||||||
#define SS_YSTART SD_YSTART
|
#define SS_YSTART SD_YSTART
|
||||||
#define SS_BORDER_SIZE 5L
|
#define SS_BORDER_SIZE 5L
|
||||||
|
|
||||||
void LoadSaveMsg(char *msg)
|
void LoadSaveMsg(const char *msg)
|
||||||
{
|
{
|
||||||
short w,h;
|
short w,h;
|
||||||
|
|
||||||
|
@ -3058,7 +3058,7 @@ MNU_CheckUserMap(MenuItem *item)
|
||||||
SWBOOL
|
SWBOOL
|
||||||
MNU_ShareWareMessage(MenuItem *item)
|
MNU_ShareWareMessage(MenuItem *item)
|
||||||
{
|
{
|
||||||
char *extra_text;
|
const char *extra_text;
|
||||||
short w,h;
|
short w,h;
|
||||||
|
|
||||||
if (SW_SHAREWARE)
|
if (SW_SHAREWARE)
|
||||||
|
@ -3340,7 +3340,7 @@ MNU_DoButton(MenuItem_p item, SWBOOL draw)
|
||||||
int last_value;
|
int last_value;
|
||||||
short shade = MENU_SHADE_DEFAULT;
|
short shade = MENU_SHADE_DEFAULT;
|
||||||
extern char LevelSong[];
|
extern char LevelSong[];
|
||||||
char *extra_text = NULL;
|
const char *extra_text = NULL;
|
||||||
PLAYERp pp = &Player[myconnectindex];
|
PLAYERp pp = &Player[myconnectindex];
|
||||||
int button_x,zero=0;
|
int button_x,zero=0;
|
||||||
int handle=0;
|
int handle=0;
|
||||||
|
@ -3606,9 +3606,9 @@ MNU_DoButton(MenuItem_p item, SWBOOL draw)
|
||||||
}
|
}
|
||||||
|
|
||||||
//char *gametype[] = {"War [Respawn]","Cooperative","War [No Respawn]"};
|
//char *gametype[] = {"War [Respawn]","Cooperative","War [No Respawn]"};
|
||||||
char *gametype[] = {"WangBang (spawn)","WangBang (no spawn)","Cooperative"};
|
const char *gametype[] = {"WangBang (spawn)","WangBang (no spawn)","Cooperative"};
|
||||||
char *playercolors[] = {"Brown","Gray","Purple","Red","Yellow","Olive","Green","Blue"};
|
const char *playercolors[] = {"Brown","Gray","Purple","Red","Yellow","Olive","Green","Blue"};
|
||||||
char *monsterskills[] = {"No Monsters","Easy","Normal","Hard","Insane!"};
|
const char *monsterskills[] = {"No Monsters","Easy","Normal","Hard","Insane!"};
|
||||||
|
|
||||||
void
|
void
|
||||||
MNU_DoSlider(short dir, MenuItem_p item, SWBOOL draw)
|
MNU_DoSlider(short dir, MenuItem_p item, SWBOOL draw)
|
||||||
|
@ -3616,7 +3616,7 @@ MNU_DoSlider(short dir, MenuItem_p item, SWBOOL draw)
|
||||||
short offset, i, barwidth;
|
short offset, i, barwidth;
|
||||||
int x, y, knobx;
|
int x, y, knobx;
|
||||||
short shade = MENU_SHADE_DEFAULT;
|
short shade = MENU_SHADE_DEFAULT;
|
||||||
char *extra_text=NULL;
|
const char *extra_text=NULL;
|
||||||
char tmp_text[256];
|
char tmp_text[256];
|
||||||
|
|
||||||
memset(tmp_text,0,256);
|
memset(tmp_text,0,256);
|
||||||
|
|
|
@ -252,7 +252,7 @@ typedef struct MENU_ITEM
|
||||||
SLDRType slider; // Slider type, if any
|
SLDRType slider; // Slider type, if any
|
||||||
BTNType button; // Button state, if any
|
BTNType button; // Button state, if any
|
||||||
unsigned char hotkey; // First letter of item
|
unsigned char hotkey; // First letter of item
|
||||||
char *text; // Text appearing in item, if any.
|
const char *text; // Text appearing in item, if any.
|
||||||
void *child; // Should be menugroup, used to spawn
|
void *child; // Should be menugroup, used to spawn
|
||||||
// sub-groups from items.
|
// sub-groups from items.
|
||||||
int x, y; // x,y position on screen.
|
int x, y; // x,y position on screen.
|
||||||
|
@ -268,7 +268,7 @@ typedef struct MENU_ITEM
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
int x, y; // Menu x,y position on screen.
|
int x, y; // Menu x,y position on screen.
|
||||||
char *text;
|
const char *text;
|
||||||
MenuItem_p items; // Array of menu items for this menu.
|
MenuItem_p items; // Array of menu items for this menu.
|
||||||
short titlepic; // Used to draw title on menu with.
|
short titlepic; // Used to draw title on menu with.
|
||||||
short cursorpic; // Pic used for menu cursor, 1st in
|
short cursorpic; // Pic used for menu cursor, 1st in
|
||||||
|
|
|
@ -434,7 +434,7 @@ ResumeAction(void)
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
SW_SendMessage(short pnum, char *text)
|
SW_SendMessage(short pnum, const char *text)
|
||||||
{
|
{
|
||||||
if (!CommEnabled)
|
if (!CommEnabled)
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -200,7 +200,7 @@ SWBOOL MenuCommPlayerQuit(short quit_player);
|
||||||
void SendVersion(int version);
|
void SendVersion(int version);
|
||||||
void InitNetPlayerOptions(void);
|
void InitNetPlayerOptions(void);
|
||||||
void CheckVersion(int GameVersion);
|
void CheckVersion(int GameVersion);
|
||||||
void SW_SendMessage(short pnum,char *text);
|
void SW_SendMessage(short pnum,const char *text);
|
||||||
void PauseGame(void);
|
void PauseGame(void);
|
||||||
void ResumeGame(void);
|
void ResumeGame(void);
|
||||||
|
|
||||||
|
|
|
@ -486,8 +486,8 @@ PlayerUpdateWeaponSummary(PLAYERp pp, short UpdateWeaponNum)
|
||||||
#define WSUM_YOFF 6
|
#define WSUM_YOFF 6
|
||||||
|
|
||||||
static short wsum_xoff[3] = {0,36,66};
|
static short wsum_xoff[3] = {0,36,66};
|
||||||
static char *wsum_fmt1[3] = {"%d:", "%d:", "%d:"};
|
static const char *wsum_fmt1[3] = {"%d:", "%d:", "%d:"};
|
||||||
static char *wsum_fmt2[3] = {"%3d/%-3d", "%2d/%-2d", "%2d/%-2d"};
|
static const char *wsum_fmt2[3] = {"%3d/%-3d", "%2d/%-2d", "%2d/%-2d"};
|
||||||
static short wsum_back_pic[3] = {2405, 2406, 2406};
|
static short wsum_back_pic[3] = {2405, 2406, 2406};
|
||||||
|
|
||||||
if (Prediction)
|
if (Prediction)
|
||||||
|
|
|
@ -35,7 +35,7 @@ extern int scriptline;
|
||||||
extern SWBOOL endofscript;
|
extern SWBOOL endofscript;
|
||||||
|
|
||||||
|
|
||||||
SWBOOL LoadScriptFile(char *filename);
|
SWBOOL LoadScriptFile(const char *filename);
|
||||||
void GetToken(SWBOOL crossline);
|
void GetToken(SWBOOL crossline);
|
||||||
void UnGetToken(void);
|
void UnGetToken(void);
|
||||||
SWBOOL TokenAvailable(void);
|
SWBOOL TokenAvailable(void);
|
||||||
|
|
|
@ -6374,7 +6374,7 @@ DoPlayerDeathFall(PLAYERp pp)
|
||||||
}
|
}
|
||||||
|
|
||||||
#define MAX_SUICIDE 11
|
#define MAX_SUICIDE 11
|
||||||
char *SuicideNote[MAX_SUICIDE] =
|
const char *SuicideNote[MAX_SUICIDE] =
|
||||||
{
|
{
|
||||||
"decided to do the graveyard tour.",
|
"decided to do the graveyard tour.",
|
||||||
"had enough and checked out.",
|
"had enough and checked out.",
|
||||||
|
|
|
@ -30,7 +30,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
#include "game.h"
|
#include "game.h"
|
||||||
#include "warp.h"
|
#include "warp.h"
|
||||||
|
|
||||||
void _ErrMsg(char *strFile, unsigned uLine, char *format, ...);
|
void _ErrMsg(const char *strFile, unsigned uLine, const char *format, ...);
|
||||||
void FAF_DrawRooms(int posx, int posy, int posz, short ang, int horiz, short cursectnum);
|
void FAF_DrawRooms(int posx, int posy, int posz, short ang, int horiz, short cursectnum);
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////
|
||||||
|
|
|
@ -70,7 +70,7 @@ SWBOOL tokenready; // only TRUE if UnGetToken was just ca
|
||||||
==============
|
==============
|
||||||
*/
|
*/
|
||||||
|
|
||||||
SWBOOL LoadScriptFile(char *filename)
|
SWBOOL LoadScriptFile(const char *filename)
|
||||||
{
|
{
|
||||||
int size, readsize;
|
int size, readsize;
|
||||||
int fp;
|
int fp;
|
||||||
|
@ -261,7 +261,7 @@ SWBOOL TokenAvailable(void)
|
||||||
// 1804 1 shotgun.kvx
|
// 1804 1 shotgun.kvx
|
||||||
// etc....
|
// etc....
|
||||||
|
|
||||||
void LoadKVXFromScript(char *filename)
|
void LoadKVXFromScript(const char *filename)
|
||||||
{
|
{
|
||||||
int lNumber=0,lTile=0; // lNumber is the voxel no. and lTile is the editart tile being
|
int lNumber=0,lTile=0; // lNumber is the voxel no. and lTile is the editart tile being
|
||||||
// replaced.
|
// replaced.
|
||||||
|
@ -328,7 +328,7 @@ void LoadKVXFromScript(char *filename)
|
||||||
// Ex. 1803 -1 -1 = No tile replacement
|
// Ex. 1803 -1 -1 = No tile replacement
|
||||||
// 1804 2000
|
// 1804 2000
|
||||||
// etc....
|
// etc....
|
||||||
void LoadPLockFromScript(char *filename)
|
void LoadPLockFromScript(const char *filename)
|
||||||
{
|
{
|
||||||
int lNumber=0,lTile=0; // lNumber is the voxel no. and lTile is the editart tile being
|
int lNumber=0,lTile=0; // lNumber is the voxel no. and lTile is the editart tile being
|
||||||
// replaced.
|
// replaced.
|
||||||
|
@ -405,7 +405,7 @@ enum
|
||||||
|
|
||||||
static const struct _tokset
|
static const struct _tokset
|
||||||
{
|
{
|
||||||
char *str;
|
const char *str;
|
||||||
int tokn;
|
int tokn;
|
||||||
} cm_tokens[] =
|
} cm_tokens[] =
|
||||||
{
|
{
|
||||||
|
@ -546,7 +546,7 @@ static char *customweaponname[2][MAX_WEAPONS]; // weapon, ammo
|
||||||
#define WM_AMMO 4
|
#define WM_AMMO 4
|
||||||
static struct
|
static struct
|
||||||
{
|
{
|
||||||
char *sym;
|
const char *sym;
|
||||||
int dmgid;
|
int dmgid;
|
||||||
int editable;
|
int editable;
|
||||||
} weaponmap[] =
|
} weaponmap[] =
|
||||||
|
@ -568,7 +568,7 @@ static struct
|
||||||
};
|
};
|
||||||
|
|
||||||
// FIXME: yes, we are leaking memory here at the end of the program by not freeing anything
|
// FIXME: yes, we are leaking memory here at the end of the program by not freeing anything
|
||||||
void LoadCustomInfoFromScript(char *filename)
|
void LoadCustomInfoFromScript(const char *filename)
|
||||||
{
|
{
|
||||||
scriptfile *script;
|
scriptfile *script;
|
||||||
char *token;
|
char *token;
|
||||||
|
|
|
@ -88,17 +88,17 @@ SWBOOL LoadSong(const char *track);
|
||||||
|
|
||||||
#define NUM_SAMPLES 10
|
#define NUM_SAMPLES 10
|
||||||
|
|
||||||
char *BitNames[2] =
|
const char *BitNames[2] =
|
||||||
{
|
{
|
||||||
"8-bit", "16-bit"
|
"8-bit", "16-bit"
|
||||||
};
|
};
|
||||||
|
|
||||||
char *ChannelNames[2] =
|
const char *ChannelNames[2] =
|
||||||
{
|
{
|
||||||
"Mono", "Stereo"
|
"Mono", "Stereo"
|
||||||
};
|
};
|
||||||
|
|
||||||
char *VoiceNames[8] =
|
const char *VoiceNames[8] =
|
||||||
{
|
{
|
||||||
"1", "2", "3", "4", "5", "6", "7", "8"
|
"1", "2", "3", "4", "5", "6", "7", "8"
|
||||||
};
|
};
|
||||||
|
@ -662,7 +662,7 @@ SoundAngle(int x, int y)
|
||||||
return delta_angle >> 6;
|
return delta_angle >> 6;
|
||||||
}
|
}
|
||||||
|
|
||||||
int _PlayerSound(char *file, int line, int num, int *x, int *y, int *z, Voc3D_Flags flags, PLAYERp pp)
|
int _PlayerSound(const char *file, int line, int num, int *x, int *y, int *z, Voc3D_Flags flags, PLAYERp pp)
|
||||||
//PlayerSound(int num, int *x, int *y, int *z, Voc3D_Flags flags, PLAYERp pp)
|
//PlayerSound(int num, int *x, int *y, int *z, Voc3D_Flags flags, PLAYERp pp)
|
||||||
{
|
{
|
||||||
int handle;
|
int handle;
|
||||||
|
|
|
@ -5495,7 +5495,7 @@ void ChoosePlayerGetSound(PLAYERp pp)
|
||||||
|
|
||||||
//#define MAX_FORTUNES 16
|
//#define MAX_FORTUNES 16
|
||||||
// With PLOCK on, max = 11
|
// With PLOCK on, max = 11
|
||||||
char *ReadFortune[MAX_FORTUNES] =
|
const char *ReadFortune[MAX_FORTUNES] =
|
||||||
{
|
{
|
||||||
"You never going to score.",
|
"You never going to score.",
|
||||||
"26-31-43-82-16-29",
|
"26-31-43-82-16-29",
|
||||||
|
@ -5551,7 +5551,7 @@ SWBOOL CanGetWeapon(PLAYERp pp, short SpriteNum, int WPN)
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
char *KeyMsg[MAX_KEYS] =
|
const char *KeyMsg[MAX_KEYS] =
|
||||||
{
|
{
|
||||||
"Got the RED key!",
|
"Got the RED key!",
|
||||||
"Got the BLUE key!",
|
"Got the BLUE key!",
|
||||||
|
|
|
@ -75,7 +75,7 @@ enum
|
||||||
|
|
||||||
struct InventoryDecl_t
|
struct InventoryDecl_t
|
||||||
{
|
{
|
||||||
char *name;
|
const char *name;
|
||||||
int amount;
|
int amount;
|
||||||
};
|
};
|
||||||
extern struct InventoryDecl_t InventoryDecls[InvDecl_TOTAL];
|
extern struct InventoryDecl_t InventoryDecls[InvDecl_TOTAL];
|
||||||
|
|
|
@ -277,7 +277,7 @@ RandomSync(void)
|
||||||
#define STAT_SKIP4_END 8
|
#define STAT_SKIP4_END 8
|
||||||
*/
|
*/
|
||||||
|
|
||||||
char *SyncNames[] =
|
const char *SyncNames[] =
|
||||||
{
|
{
|
||||||
"RandomSync",
|
"RandomSync",
|
||||||
"PlayerSync",
|
"PlayerSync",
|
||||||
|
|
|
@ -46,7 +46,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
||||||
#define PANEL_SM_FONT_Y 3613
|
#define PANEL_SM_FONT_Y 3613
|
||||||
#define PANEL_SM_FONT_R 3625
|
#define PANEL_SM_FONT_R 3625
|
||||||
|
|
||||||
char *KeyDoorMessage[MAX_KEYS] =
|
const char *KeyDoorMessage[MAX_KEYS] =
|
||||||
{
|
{
|
||||||
"You need a RED key for this door.",
|
"You need a RED key for this door.",
|
||||||
"You need a BLUE key for this door.",
|
"You need a BLUE key for this door.",
|
||||||
|
|
|
@ -7444,7 +7444,7 @@ DoDamage(short SpriteNum, short Weapon)
|
||||||
|
|
||||||
#if 1
|
#if 1
|
||||||
// Select death text based on ID
|
// Select death text based on ID
|
||||||
char *DeathString(short SpriteNum)
|
const char *DeathString(short SpriteNum)
|
||||||
{
|
{
|
||||||
USERp ku = User[SpriteNum];
|
USERp ku = User[SpriteNum];
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue