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- Init SobjGun
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parent
2c0a597f06
commit
60d5490654
1 changed files with 12 additions and 20 deletions
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@ -11308,20 +11308,13 @@ AddSpriteToSectorObject(short SpriteNum, SECTOR_OBJECTp sop)
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}
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}
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int
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int
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SpawnBigGunFlames(int16_t Weapon, int16_t Operator, SECTOR_OBJECTp sop)
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SpawnBigGunFlames(int16_t Weapon, int16_t Operator, SECTOR_OBJECTp sop, bool smallflames)
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{
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{
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SPRITEp sp;
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SPRITEp sp;
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USERp u;
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USERp u;
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SPRITEp exp;
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SPRITEp exp;
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USERp eu;
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USERp eu;
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unsigned sn;
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unsigned sn;
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bool smallflames = false;
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if (Weapon < 0)
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{
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Weapon = abs(Weapon);
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smallflames = true;
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}
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sp = &sprite[Weapon];
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sp = &sprite[Weapon];
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u = User[Weapon].Data();
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u = User[Weapon].Data();
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@ -18153,8 +18146,7 @@ InitSobjMachineGun(short SpriteNum, PLAYERp pp)
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return 0;
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return 0;
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}
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}
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int
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int InitSobjGun(PLAYERp pp)
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InitSobjGun(PLAYERp pp)
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{
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{
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short i;
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short i;
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SPRITEp sp;
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SPRITEp sp;
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@ -18192,9 +18184,9 @@ InitSobjGun(PLAYERp pp)
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case 32:
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case 32:
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case 0:
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case 0:
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SpawnVis(actor, -1, -1, -1, -1, 8);
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SpawnVis(actor, -1, -1, -1, -1, 8);
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SpawnBigGunFlames(short(sp - sprite), pp->PlayerSprite, pp->sop);
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SpawnBigGunFlames(actor->GetSpriteIndex(), pp->PlayerSprite, pp->sop, false);
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SetGunQuake(short(sp - sprite));
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SetGunQuake(actor->GetSpriteIndex());
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InitTankShell(short(sp - sprite), pp);
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InitTankShell(actor->GetSpriteIndex(), pp);
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if (!SP_TAG5(sp))
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if (!SP_TAG5(sp))
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pp->FirePause = 80;
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pp->FirePause = 80;
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else
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else
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@ -18202,8 +18194,8 @@ InitSobjGun(PLAYERp pp)
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break;
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break;
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case 1:
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case 1:
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SpawnVis(actor, -1, -1, -1, -1, 32);
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SpawnVis(actor, -1, -1, -1, -1, 32);
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SpawnBigGunFlames(-short(sp - sprite), pp->PlayerSprite, pp->sop);
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SpawnBigGunFlames(actor->GetSpriteIndex(), pp->PlayerSprite, pp->sop, true);
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InitSobjMachineGun(short(sp - sprite), pp);
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InitSobjMachineGun(actor->GetSpriteIndex(), pp);
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if (!SP_TAG5(sp))
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if (!SP_TAG5(sp))
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pp->FirePause = 10;
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pp->FirePause = 10;
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else
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else
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@ -18212,7 +18204,7 @@ InitSobjGun(PLAYERp pp)
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case 2:
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case 2:
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if (SW_SHAREWARE) break;
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if (SW_SHAREWARE) break;
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SpawnVis(actor, -1, -1, -1, -1, 32);
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SpawnVis(actor, -1, -1, -1, -1, 32);
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InitTurretLaser(short(sp - sprite), pp);
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InitTurretLaser(actor->GetSpriteIndex(), pp);
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if (!SP_TAG5(sp))
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if (!SP_TAG5(sp))
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pp->FirePause = 120;
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pp->FirePause = 120;
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else
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else
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@ -18221,7 +18213,7 @@ InitSobjGun(PLAYERp pp)
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case 3:
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case 3:
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if (SW_SHAREWARE) break;
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if (SW_SHAREWARE) break;
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SpawnVis(actor, -1, -1, -1, -1, 32);
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SpawnVis(actor, -1, -1, -1, -1, 32);
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InitTurretRail(short(sp - sprite), pp);
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InitTurretRail(actor->GetSpriteIndex(), pp);
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if (!SP_TAG5(sp))
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if (!SP_TAG5(sp))
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pp->FirePause = 120;
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pp->FirePause = 120;
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else
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else
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@ -18230,7 +18222,7 @@ InitSobjGun(PLAYERp pp)
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case 4:
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case 4:
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if (SW_SHAREWARE) break;
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if (SW_SHAREWARE) break;
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SpawnVis(actor, -1, -1, -1, -1, 32);
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SpawnVis(actor, -1, -1, -1, -1, 32);
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InitTurretFireball(short(sp - sprite), pp);
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InitTurretFireball(actor->GetSpriteIndex(), pp);
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if (!SP_TAG5(sp))
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if (!SP_TAG5(sp))
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pp->FirePause = 20;
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pp->FirePause = 20;
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else
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else
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@ -18239,7 +18231,7 @@ InitSobjGun(PLAYERp pp)
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case 5:
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case 5:
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if (SW_SHAREWARE) break;
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if (SW_SHAREWARE) break;
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SpawnVis(actor, -1, -1, -1, -1, 32);
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SpawnVis(actor, -1, -1, -1, -1, 32);
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InitTurretRocket(short(sp - sprite), pp);
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InitTurretRocket(actor->GetSpriteIndex(), pp);
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if (!SP_TAG5(sp))
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if (!SP_TAG5(sp))
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pp->FirePause = 100;
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pp->FirePause = 100;
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else
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else
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@ -18248,7 +18240,7 @@ InitSobjGun(PLAYERp pp)
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case 6:
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case 6:
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if (SW_SHAREWARE) break;
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if (SW_SHAREWARE) break;
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SpawnVis(actor, -1, -1, -1, -1, 32);
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SpawnVis(actor, -1, -1, -1, -1, 32);
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InitTurretMicro(short(sp - sprite), pp);
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InitTurretMicro(actor->GetSpriteIndex(), pp);
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if (!SP_TAG5(sp))
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if (!SP_TAG5(sp))
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pp->FirePause = 100;
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pp->FirePause = 100;
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else
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else
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