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- missed 3.
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1 changed files with 3 additions and 3 deletions
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@ -11822,7 +11822,7 @@ int InitSwordAttack(PLAYER* pp)
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nx = MOVEx((1024 + 256) * 3, NORM_ANGLE(bubble->int_ang() + dangs[i] + random_amt));
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ny = MOVEy((1024 + 256) * 3, NORM_ANGLE(bubble->int_ang() + dangs[i] + random_amt));
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move_missile(bubble, nx, ny, 0, plActor->user.ceiling_dist, plActor->user.int_floor_dist(), CLIPMASK_PLAYER, 1);
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move_missile(bubble, nx, ny, 0, plActor->user.int_ceiling_dist(), plActor->user.int_floor_dist(), CLIPMASK_PLAYER, 1);
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}
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}
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}
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@ -11993,7 +11993,7 @@ int InitFistAttack(PLAYER* pp)
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nx = MOVEx((1024+256)*3, NORM_ANGLE(bubble->int_ang() + dangs[i] + random_amt));
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ny = MOVEy((1024+256)*3, NORM_ANGLE(bubble->int_ang() + dangs[i] + random_amt));
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move_missile(bubble, nx, ny, 0, plActor->user.ceiling_dist, plActor->user.int_floor_dist(), CLIPMASK_PLAYER, 1);
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move_missile(bubble, nx, ny, 0, plActor->user.int_ceiling_dist(), plActor->user.int_floor_dist(), CLIPMASK_PLAYER, 1);
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}
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}
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}
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@ -14590,7 +14590,7 @@ int InitCoolgFire(DSWActor* actor)
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nx = MulScale(728, bcos(nang), 14);
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ny = MulScale(728, bsin(nang), 14);
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move_missile(actorNew, nx, ny, 0, actorNew->user.ceiling_dist, actorNew->user.int_floor_dist(), 0, 3);
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move_missile(actorNew, nx, ny, 0, actorNew->user.int_ceiling_dist(), actorNew->user.int_floor_dist(), 0, 3);
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return 0;
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}
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