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SW: fix vertical spread for the Uzi
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1 changed files with 1 additions and 1 deletions
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@ -14806,7 +14806,7 @@ int InitUzi(DSWPlayer* pp)
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else
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{
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daang = pp->GetActor()->spr.Angles.Yaw + mapangle(RandomRange(24) - 12);
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setFreeAimVelocity(dax, daz, pp->getPitchWithView(), 1000. - (RandomRangeF(24000/256.) - 12000/256.));
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setFreeAimVelocity(dax, daz, pp->getPitchWithView(), 1000. + (RandomRangeF(24000 / 16.) - 12000 / 16.));
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}
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DVector3 vect(daang.ToVector() * dax, daz);
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