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- Comment out CoreActor::sectp
for now so the games boot up.
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@ -7,7 +7,7 @@ enum EClipMask
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class CoreActor native
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class CoreActor native
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{
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{
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native readonly sectortype sectp;
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//native readonly sectortype sectp;
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native int16 cstat;
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native int16 cstat;
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//native int16 picnum; // access is disabled to allow later refactoring.
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//native int16 picnum; // access is disabled to allow later refactoring.
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