mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
PCExhumed: Correct variable name/usage in runlist channel loop.
This commit is contained in:
parent
ed813562eb
commit
5e6c109d35
1 changed files with 3 additions and 3 deletions
|
@ -907,10 +907,10 @@ void LoadObjects()
|
|||
InitRa();
|
||||
InitChunks();
|
||||
|
||||
for (int nSprite = 0; nSprite < kMaxSprites; nSprite++)
|
||||
for (int nChannel = 0; nChannel < kMaxChannels; nChannel++)
|
||||
{
|
||||
runlist_ChangeChannel(nSprite, 0);
|
||||
runlist_ReadyChannel(nSprite);
|
||||
runlist_ChangeChannel(nChannel, 0);
|
||||
runlist_ReadyChannel(nChannel);
|
||||
}
|
||||
|
||||
nCamerax = initx;
|
||||
|
|
Loading…
Reference in a new issue