mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 17:01:28 +00:00
oldmp wip
# Conflicts: # source/rr/src/game.cpp # source/rr/src/net.cpp
This commit is contained in:
parent
c3fc897a3e
commit
5e182e2962
11 changed files with 923 additions and 1188 deletions
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@ -527,11 +527,11 @@ void A_DeleteSprite(int spriteNum)
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S_StopEnvSound(sprite[spriteNum].lotag, spriteNum);
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// NetAlloc
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if (Net_IsRelevantSprite(spriteNum))
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{
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Net_DeleteSprite(spriteNum);
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return;
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}
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//if (Net_IsRelevantSprite(spriteNum))
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//{
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// Net_DeleteSprite(spriteNum);
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// return;
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//}
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deletesprite(spriteNum);
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}
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@ -339,13 +339,13 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
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i++;
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continue;
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}
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if (!Bstrcasecmp(c+1, "dedicated"))
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{
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g_networkMode = NET_DEDICATED_SERVER;
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g_noSetup = g_noLogo = TRUE;
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i++;
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continue;
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}
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//if (!Bstrcasecmp(c+1, "dedicated"))
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//{
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// g_networkMode = NET_DEDICATED_SERVER;
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// g_noSetup = g_noLogo = TRUE;
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// i++;
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// continue;
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//}
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if (!Bstrcasecmp(c+1, "connect"))
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{
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if (argc > i+1)
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@ -184,7 +184,7 @@ void G_HandleSpecialKeys(void)
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// CONTROL_ProcessBinds();
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if (g_networkMode != NET_DEDICATED_SERVER && ALT_IS_PRESSED && KB_KeyPressed(sc_Enter))
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if (/*g_networkMode != NET_DEDICATED_SERVER && */ALT_IS_PRESSED && KB_KeyPressed(sc_Enter))
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{
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if (videoSetGameMode(!ud.setup.fullscreen,ud.setup.xdim,ud.setup.ydim,ud.setup.bpp,ud.detail))
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{
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@ -228,11 +228,12 @@ void G_GameQuit(void)
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{
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g_gameQuit = 1;
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g_quitDeadline = (int32_t)totalclock + 120;
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g_netDisconnect = 1;
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//g_netDisconnect = 1;
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}
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if ((totalclock > g_quitDeadline) && (g_gameQuit == 1))
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G_GameExit("Timed out.");
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g_netDisconnect = 1;
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//G_GameExit("Timed out.");
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}
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@ -953,7 +954,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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int yxAspect = yxaspect;
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int viewingRange = viewingrange;
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if (g_networkMode == NET_DEDICATED_SERVER) return;
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//if (g_networkMode == NET_DEDICATED_SERVER) return;
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totalclocklock = totalclock;
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@ -1618,7 +1619,7 @@ int32_t A_InsertSprite(int16_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int1
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if (RR && s_ow < 0)
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return 0;
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int32_t i = Net_IsRelevantStat(s_ss) ? Net_InsertSprite(whatsect, s_ss) : insertsprite(whatsect, s_ss);
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int32_t i = /*Net_IsRelevantStat(s_ss) ? Net_InsertSprite(whatsect, s_ss) : */insertsprite(whatsect, s_ss);
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if (EDUKE32_PREDICT_FALSE((unsigned)i >= MAXSPRITES))
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{
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@ -7523,7 +7524,7 @@ static void G_Startup(void)
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}
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for (i=0; i<MAXPLAYERS; i++)
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g_player[i].pingcnt = 0;
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g_player[i].playerreadyflag = 0;
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if (quitevent)
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{
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@ -7679,7 +7680,7 @@ static int G_EndOfLevel(void)
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return 2;
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}
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Net_WaitForServer();
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Net_WaitForEverybody();
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return 1;
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}
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@ -7939,7 +7940,7 @@ int app_main(int argc, char const * const * argv)
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initprintf("CON debugging activated (level %d).\n",g_scriptDebug);
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#ifndef NETCODE_DISABLE
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if (g_networkMode == NET_SERVER || g_networkMode == NET_DEDICATED_SERVER)
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if (g_networkMode == NET_SERVER/* || g_networkMode == NET_DEDICATED_SERVER*/)
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{
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ENetAddress address = { ENET_HOST_ANY, g_netPort };
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g_netServer = enet_host_create(&address, MAXPLAYERS, CHAN_MAX, 0, 0);
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@ -8052,7 +8053,7 @@ int app_main(int argc, char const * const * argv)
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OSD_SetParameters(0, 0, 0, 12, 2, 12, OSD_ERROR, OSDTEXT_RED, gamefunctions[gamefunc_Show_Console][0] == '\0' ? OSD_PROTECTED : 0);
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registerosdcommands();
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if (g_networkMode != NET_DEDICATED_SERVER)
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//if (g_networkMode != NET_DEDICATED_SERVER)
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{
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if (CONTROL_Startup(controltype_keyboardandmouse, &BGetTime, TICRATE))
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{
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@ -8100,7 +8101,7 @@ int app_main(int argc, char const * const * argv)
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system_getcvars();
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if (g_networkMode != NET_DEDICATED_SERVER)
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//if (g_networkMode != NET_DEDICATED_SERVER)
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{
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if (videoSetGameMode(ud.setup.fullscreen, ud.setup.xdim, ud.setup.ydim, ud.setup.bpp, ud.detail) < 0)
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{
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@ -8154,7 +8155,7 @@ int app_main(int argc, char const * const * argv)
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for (bssize_t i = MINIFONT + ('a'-'!'); minitext_lowercase && i < MINIFONT + ('z'-'!') + 1; ++i)
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minitext_lowercase &= (int)tileLoad(i);
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if (g_networkMode != NET_DEDICATED_SERVER)
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//if (g_networkMode != NET_DEDICATED_SERVER)
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{
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Menu_Init();
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}
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@ -8195,7 +8196,7 @@ MAIN_LOOP_RESTART:
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Menu_Change(MENU_MAIN);
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if (g_networkMode != NET_DEDICATED_SERVER)
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//if (g_networkMode != NET_DEDICATED_SERVER)
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{
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G_GetCrosshairColor();
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G_SetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
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@ -8226,12 +8227,12 @@ MAIN_LOOP_RESTART:
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G_NewGame_EnterLevel();
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Net_WaitForServer();
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Net_WaitForEverybody();
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}
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else if (g_networkMode != NET_DEDICATED_SERVER)
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else// if (g_networkMode != NET_DEDICATED_SERVER)
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G_DisplayLogo();
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if (g_networkMode != NET_DEDICATED_SERVER)
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//if (g_networkMode != NET_DEDICATED_SERVER)
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{
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if (G_PlaybackDemo())
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{
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@ -8312,17 +8313,18 @@ MAIN_LOOP_RESTART:
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double const gameUpdateStartTime = timerGetHiTicks();
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if (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME)
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{
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if (g_networkMode != NET_DEDICATED_SERVER)
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{
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if (RRRA && g_player[myconnectindex].ps->on_motorcycle)
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P_GetInputMotorcycle(myconnectindex);
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else if (RRRA && g_player[myconnectindex].ps->on_boat)
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P_GetInputBoat(myconnectindex);
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else
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P_GetInput(myconnectindex);
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}
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Net_GetInput();
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//if (g_networkMode != NET_DEDICATED_SERVER)
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//{
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// if (RRRA && g_player[myconnectindex].ps->on_motorcycle)
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// P_GetInputMotorcycle(myconnectindex);
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// else if (RRRA && g_player[myconnectindex].ps->on_boat)
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// P_GetInputBoat(myconnectindex);
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// else
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// P_GetInput(myconnectindex);
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//}
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Bmemcpy(&inputfifo[0][myconnectindex], &localInput, sizeof(input_t));
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//Bmemcpy(&inputfifo[0][myconnectindex], &localInput, sizeof(input_t));
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S_Update();
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@ -8378,11 +8380,11 @@ MAIN_LOOP_RESTART:
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}
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}
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if (g_networkMode == NET_DEDICATED_SERVER)
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/*if (g_networkMode == NET_DEDICATED_SERVER)
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{
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idle();
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}
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else if (G_FPSLimit() || g_saveRequested)
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else */if (G_FPSLimit() || g_saveRequested)
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{
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int const smoothRatio
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= ((ud.show_help == 0 && (!g_netServer && ud.multimode < 2) && !(g_player[myconnectindex].ps->gm & MODE_MENU))
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@ -1093,14 +1093,14 @@ static int32_t VM_ResetPlayer(int const playerNum, int32_t vmFlags)
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CAMERACLOCK = (int32_t)totalclock;
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}
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if (g_fakeMultiMode)
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//if (g_fakeMultiMode)
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P_ResetPlayer(playerNum);
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#ifndef NETCODE_DISABLE
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if (g_netServer)
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{
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P_ResetPlayer(playerNum);
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Net_SpawnPlayer(playerNum);
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}
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//if (g_netServer)
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//{
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// P_ResetPlayer(playerNum);
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// Net_SpawnPlayer(playerNum);
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//}
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#endif
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}
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File diff suppressed because it is too large
Load diff
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@ -56,60 +56,67 @@ extern int16_t g_netStatnums[];
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enum netchan_t
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{
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CHAN_MOVE, // unreliable movement packets
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CHAN_REROUTE,
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CHAN_GAME,
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//CHAN_MOVE, // unreliable movement packets
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CHAN_GAMESTATE, // gamestate changes... frags, respawns, player names, etc
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CHAN_CHAT, // chat and RTS
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CHAN_MISC, // whatever else
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//CHAN_MISC, // whatever else
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CHAN_MAX
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};
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enum ServicePacket_t
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{
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SERVICEPACKET_TYPE_SENDTOID,
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};
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enum DukePacket_t
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{
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PACKET_TYPE_MASTER_TO_SLAVE,
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PACKET_TYPE_SLAVE_TO_MASTER,
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PACKET_TYPE_BROADCAST,
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SERVER_GENERATED_BROADCAST,
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PACKET_TYPE_VERSION,
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//PACKET_TYPE_VERSION,
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/* don't change anything above this line */
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PACKET_TYPE_MESSAGE,
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PACKET_TYPE_NEW_GAME,
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PACKET_TYPE_RTS,
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PACKET_TYPE_MENU_LEVEL_QUIT,
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PACKET_TYPE_WEAPON_CHOICE,
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PACKET_TYPE_PLAYER_OPTIONS,
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PACKET_TYPE_PLAYER_NAME,
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PACKET_TYPE_INIT_SETTINGS,
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PACKET_TYPE_USER_MAP,
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PACKET_TYPE_MAP_VOTE,
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PACKET_TYPE_MAP_VOTE_INITIATE,
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PACKET_TYPE_MAP_VOTE_CANCEL,
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PACKET_TYPE_LOAD_GAME,
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//PACKET_TYPE_MESSAGE,
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//
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//PACKET_TYPE_NEW_GAME,
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//PACKET_TYPE_RTS,
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//PACKET_TYPE_MENU_LEVEL_QUIT,
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//PACKET_TYPE_WEAPON_CHOICE,
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//PACKET_TYPE_PLAYER_OPTIONS,
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//PACKET_TYPE_PLAYER_NAME,
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//PACKET_TYPE_INIT_SETTINGS,
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//
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//PACKET_TYPE_USER_MAP,
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//
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//PACKET_TYPE_MAP_VOTE,
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//PACKET_TYPE_MAP_VOTE_INITIATE,
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//PACKET_TYPE_MAP_VOTE_CANCEL,
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//
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//PACKET_TYPE_LOAD_GAME,
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PACKET_TYPE_NULL_PACKET,
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PACKET_TYPE_PLAYER_READY,
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PACKET_TYPE_FRAGLIMIT_CHANGED,
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PACKET_TYPE_EOL,
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PACKET_TYPE_QUIT = 255, // should match mmulti I think
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//PACKET_TYPE_FRAGLIMIT_CHANGED,
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//PACKET_TYPE_EOL,
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//PACKET_TYPE_QUIT = 255, // should match mmulti I think
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PACKET_MASTER_TO_SLAVE,
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PACKET_SLAVE_TO_MASTER,
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//PACKET_MASTER_TO_SLAVE,
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//PACKET_SLAVE_TO_MASTER,
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PACKET_NUM_PLAYERS,
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PACKET_PLAYER_INDEX,
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PACKET_PLAYER_DISCONNECTED,
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PACKET_PLAYER_SPAWN,
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PACKET_FRAG,
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//PACKET_PLAYER_SPAWN,
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//PACKET_FRAG,
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PACKET_ACK,
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PACKET_AUTH,
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PACKET_PLAYER_PING,
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PACKET_PLAYER_READY,
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PACKET_MAP_STREAM,
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//PACKET_PLAYER_PING,
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//PACKET_PLAYER_READY,
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//PACKET_MAP_STREAM,
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// any packet with an ID higher than PACKET_BROADCAST is rebroadcast by server
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// so hacked clients can't create fake server packets and get the server to
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@ -132,6 +139,7 @@ enum DukePacket_t
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enum netdisconnect_t
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{
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DISC_BAD_PASSWORD = 1,
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DISC_GAME_STARTED,
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DISC_VERSION_MISMATCH,
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DISC_INVALID,
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DISC_SERVER_QUIT,
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@ -144,8 +152,8 @@ enum netmode_t
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{
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NET_CLIENT = 0,
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NET_SERVER,
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NET_DEDICATED_CLIENT, // client on dedicated server
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NET_DEDICATED_SERVER
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//NET_DEDICATED_CLIENT, // client on dedicated server
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//NET_DEDICATED_SERVER
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};
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#define MAXSYNCBYTES 16
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@ -164,49 +172,6 @@ extern int g_numSyncBytes;
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extern int g_foundSyncError;
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extern int syncvaltail, syncvaltottail;
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#define NETMAXACTORS 1024
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#pragma pack(push,1)
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typedef struct
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{
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uint32_t numActors;
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netactor_t actor[NETMAXACTORS];
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} netmapstate_t;
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typedef struct
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{
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uint32_t numActors;
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uint32_t numToDelete;
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uint32_t fromRevision;
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uint32_t toRevision;
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char data[MAXSPRITES *sizeof(netactor_t)];
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} netmapdiff_t;
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extern netmapstate_t *g_multiMapState[MAXPLAYERS];
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extern netmapstate_t *g_multiMapRevisions[NET_REVISIONS];
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#pragma pack(pop)
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#pragma pack(push,1)
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typedef struct
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{
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vec3_t pos;
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vec3_t opos;
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vec3_t vel;
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int16_t ang;
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int16_t horiz;
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int16_t horizoff;
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int16_t ping;
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int16_t playerindex;
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int16_t deadflag;
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int16_t playerquitflag;
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} playerupdate_t;
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#pragma pack(pop)
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#pragma pack(push,1)
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typedef struct
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{
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@ -241,7 +206,7 @@ char Net_RandomSync(void);
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void Net_GetSyncStat(void);
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void Net_DisplaySyncMsg(void);
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void Net_AddSyncInfoToPacket(int* j);
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void Net_GetSyncInfoFromPacket(char* packbuf, int packbufleng, int* j, int otherconnectindex);
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void Net_GetSyncInfoFromPacket(uint8_t* packbuf, int packbufleng, int* j, int otherconnectindex);
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// Connect/Disconnect
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@ -251,6 +216,7 @@ void Net_ReceiveDisconnect(ENetEvent *event);
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// Packet Handlers
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#endif
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void Net_GetInput(void);
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void Net_GetPackets(void);
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#ifndef NETCODE_DISABLE
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void Net_SendPacket(int32_t dest, uint8_t* pbuf, int32_t packbufleng);
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@ -278,25 +244,25 @@ void Net_ReceiveClientInfo(uint8_t *pbuf, int32_t packbufleng, int32_t fromse
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void Net_SendUserMapName(void);
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void Net_ReceiveUserMapName(uint8_t *pbuf, int32_t packbufleng);
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netmapstate_t *Net_GetRevision(uint8_t revision, uint8_t cancreate);
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//netmapstate_t *Net_GetRevision(uint8_t revision, uint8_t cancreate);
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void Net_SendMapUpdate(void);
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void Net_ReceiveMapUpdate(ENetEvent *event);
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//void Net_SendMapUpdate(void);
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//void Net_ReceiveMapUpdate(ENetEvent *event);
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void Net_FillMapDiff(uint32_t fromRevision, uint32_t toRevision);
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void Net_SaveMapState(netmapstate_t *save);
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void Net_RestoreMapState();
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//void Net_FillMapDiff(uint32_t fromRevision, uint32_t toRevision);
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//void Net_SaveMapState(netmapstate_t *save);
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//void Net_RestoreMapState();
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void Net_CopyToNet(int32_t i, netactor_t *netactor);
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void Net_CopyFromNet(int32_t i, netactor_t *netactor);
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int32_t Net_ActorsAreDifferent(netactor_t *actor1, netactor_t *actor2);
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int32_t Net_IsRelevantSprite(int32_t i);
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int32_t Net_IsRelevantStat(int32_t stat);
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int32_t Net_InsertSprite(int32_t sect, int32_t stat);
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void Net_DeleteSprite(int32_t spritenum);
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//void Net_CopyToNet(int32_t i, netactor_t *netactor);
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//void Net_CopyFromNet(int32_t i, netactor_t *netactor);
|
||||
//int32_t Net_ActorsAreDifferent(netactor_t *actor1, netactor_t *actor2);
|
||||
//int32_t Net_IsRelevantSprite(int32_t i);
|
||||
//int32_t Net_IsRelevantStat(int32_t stat);
|
||||
//int32_t Net_InsertSprite(int32_t sect, int32_t stat);
|
||||
//void Net_DeleteSprite(int32_t spritenum);
|
||||
|
||||
void Net_FillPlayerUpdate(playerupdate_t *update, int32_t player);
|
||||
void Net_ExtractPlayerUpdate(playerupdate_t *update, int32_t type);
|
||||
//void Net_FillPlayerUpdate(playerupdate_t *update, int32_t player);
|
||||
//void Net_ExtractPlayerUpdate(playerupdate_t *update, int32_t type);
|
||||
|
||||
void Net_SendServerUpdates(void);
|
||||
void Net_ReceiveServerUpdate(ENetEvent *event);
|
||||
|
@ -310,7 +276,7 @@ void Net_ReceiveMessage(uint8_t *pbuf, int32_t packbufleng);
|
|||
void Net_StartNewGame();
|
||||
void Net_NotifyNewGame();
|
||||
void Net_SendNewGame(int32_t frommenu, ENetPeer *peer);
|
||||
void Net_ReceiveNewGame(ENetEvent *event);
|
||||
void Net_ReceiveNewGame(ENetEvent* event);
|
||||
|
||||
void Net_FillNewGame(newgame_t *newgame, int32_t frommenu);
|
||||
void Net_ExtractNewGame(newgame_t *newgame, int32_t menuonly);
|
||||
|
@ -334,6 +300,7 @@ void Net_SpawnPlayer(int32_t player);
|
|||
void Net_SyncPlayer(ENetEvent *event);
|
||||
void Net_WaitForEverybody(void);
|
||||
void Net_Update(void);
|
||||
void Net_PostPacket(ENetPacket *packet);
|
||||
void faketimerhandler(void);
|
||||
|
||||
#else
|
||||
|
|
|
@ -1038,7 +1038,9 @@ static int osdcmd_inittimer(osdcmdptr_t parm)
|
|||
static int osdcmd_disconnect(osdcmdptr_t UNUSED(parm))
|
||||
{
|
||||
UNREFERENCED_CONST_PARAMETER(parm);
|
||||
g_netDisconnect = 1;
|
||||
// NUKE-TODO:
|
||||
if (g_player[myconnectindex].ps->gm&MODE_MENU)
|
||||
g_netDisconnect = 1;
|
||||
return OSDCMD_OK;
|
||||
}
|
||||
|
||||
|
|
|
@ -4495,17 +4495,17 @@ void P_FragPlayer(int playerNum)
|
|||
pPlayer->dead_flag++;
|
||||
|
||||
#ifndef NETCODE_DISABLE
|
||||
if (g_netServer)
|
||||
{
|
||||
packbuf[0] = PACKET_FRAG;
|
||||
packbuf[1] = playerNum;
|
||||
packbuf[2] = pPlayer->frag_ps;
|
||||
packbuf[3] = actor[pPlayer->i].picnum;
|
||||
B_BUF32(&packbuf[4], ticrandomseed);
|
||||
packbuf[8] = myconnectindex;
|
||||
|
||||
enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 9, ENET_PACKET_FLAG_RELIABLE));
|
||||
}
|
||||
//if (g_netServer)
|
||||
//{
|
||||
// packbuf[0] = PACKET_FRAG;
|
||||
// packbuf[1] = playerNum;
|
||||
// packbuf[2] = pPlayer->frag_ps;
|
||||
// packbuf[3] = actor[pPlayer->i].picnum;
|
||||
// B_BUF32(&packbuf[4], ticrandomseed);
|
||||
// packbuf[8] = myconnectindex;
|
||||
//
|
||||
// enet_host_broadcast(g_netServer, CHAN_GAMESTATE, enet_packet_create(packbuf, 9, ENET_PACKET_FLAG_RELIABLE));
|
||||
//}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -2340,7 +2340,7 @@ int G_EnterLevel(int gameMode)
|
|||
if ((gameMode & MODE_DEMO) == 0 && ud.recstat == 2)
|
||||
ud.recstat = 0;
|
||||
|
||||
if (g_networkMode != NET_DEDICATED_SERVER)
|
||||
//if (g_networkMode != NET_DEDICATED_SERVER)
|
||||
{
|
||||
S_PauseSounds(false);
|
||||
FX_StopAllSounds();
|
||||
|
@ -2599,7 +2599,7 @@ int G_EnterLevel(int gameMode)
|
|||
G_DrawBackground();
|
||||
G_DrawRooms(myconnectindex,65536);
|
||||
|
||||
Net_WaitForServer();
|
||||
Net_WaitForEverybody();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -363,7 +363,7 @@ int32_t G_LoadPlayer(savebrief_t & sv)
|
|||
videoNextPage();
|
||||
}
|
||||
|
||||
Net_WaitForServer();
|
||||
Net_WaitForEverybody();
|
||||
|
||||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
|
@ -519,7 +519,7 @@ int32_t G_SavePlayer(savebrief_t & sv, bool isAutoSave)
|
|||
|
||||
G_SaveTimers();
|
||||
|
||||
Net_WaitForServer();
|
||||
Net_WaitForEverybody();
|
||||
ready2send = 0;
|
||||
|
||||
char temp[BMAX_PATH];
|
||||
|
@ -579,7 +579,7 @@ int32_t G_SavePlayer(savebrief_t & sv, bool isAutoSave)
|
|||
}
|
||||
|
||||
ready2send = 1;
|
||||
Net_WaitForServer();
|
||||
Net_WaitForEverybody();
|
||||
|
||||
G_RestoreTimers();
|
||||
ototalclock = totalclock;
|
||||
|
@ -588,7 +588,7 @@ int32_t G_SavePlayer(savebrief_t & sv, bool isAutoSave)
|
|||
|
||||
saveproblem:
|
||||
ready2send = 1;
|
||||
Net_WaitForServer();
|
||||
Net_WaitForEverybody();
|
||||
|
||||
G_RestoreTimers();
|
||||
ototalclock = totalclock;
|
||||
|
@ -1993,7 +1993,7 @@ static void postloadplayer(int32_t savegamep)
|
|||
{
|
||||
ready2send = 1;
|
||||
G_ClearFIFO();
|
||||
Net_WaitForServer();
|
||||
Net_WaitForEverybody();
|
||||
}
|
||||
|
||||
//8
|
||||
|
|
|
@ -202,8 +202,8 @@ static void G_ShowScores(void)
|
|||
Bsprintf(tempbuf, "%-4d", g_player[i].frags[i] + g_player[i].ps->fraggedself);
|
||||
minitext(200, SCORESHEETOFFSET+90+t, tempbuf, 2, 2+8+16+ROTATESPRITE_MAX);
|
||||
|
||||
Bsprintf(tempbuf, "%-4d", g_player[i].ping);
|
||||
minitext(235, SCORESHEETOFFSET+90+t, tempbuf, 2, 2+8+16+ROTATESPRITE_MAX);
|
||||
//Bsprintf(tempbuf, "%-4d", g_player[i].ping);
|
||||
//minitext(235, SCORESHEETOFFSET+90+t, tempbuf, 2, 2+8+16+ROTATESPRITE_MAX);
|
||||
|
||||
t += 7;
|
||||
}
|
||||
|
@ -2229,8 +2229,8 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
int32_t clockpad = 2;
|
||||
const char *lastmapname;
|
||||
|
||||
if (g_networkMode == NET_DEDICATED_SERVER)
|
||||
return;
|
||||
//if (g_networkMode == NET_DEDICATED_SERVER)
|
||||
// return;
|
||||
|
||||
G_UpdateAppTitle();
|
||||
|
||||
|
@ -2811,8 +2811,8 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
|||
int32_t showMap = 0;
|
||||
const char *lastmapname;
|
||||
|
||||
if (g_networkMode == NET_DEDICATED_SERVER)
|
||||
return;
|
||||
//if (g_networkMode == NET_DEDICATED_SERVER)
|
||||
// return;
|
||||
|
||||
G_UpdateAppTitle();
|
||||
|
||||
|
|
Loading…
Reference in a new issue