- fixed radial damage for actors.

This commit is contained in:
Christoph Oelckers 2021-10-22 23:57:46 +02:00
parent 0ac449ab95
commit 5d7d4ce496

View file

@ -331,10 +331,9 @@ void runlist_ExplodeSignalRun()
int runPtr = nextPtr;
assert(runPtr < kMaxRuns);
int val = RunData[runPtr].nObjIndex;
nextPtr = RunData[runPtr].next;
if (val >= 0)
if (RunData[runPtr].nObjIndex >= 0 || RunData[runPtr].pObjActor)
{
runlist_SendMessageToRunRec(runPtr, 0, 0xA0000, 0);
}