mirror of
https://github.com/ZDoom/Raze.git
synced 2025-06-01 09:42:27 +00:00
- renamed local totalclock variables to reduce noise for the forthcoming timer cleanup.
This commit is contained in:
parent
91cc6a657b
commit
5cfd427e42
4 changed files with 63 additions and 63 deletions
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@ -95,7 +95,7 @@ class DAnmPlayer : public DScreenJob
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int numframes = 0;
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int numframes = 0;
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int curframe = 1;
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int curframe = 1;
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int frametime = 0;
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int frametime = 0;
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int ototalclock = 0;
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int nextframetime = 0;
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AnimTextures animtex;
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AnimTextures animtex;
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const AnimSound* animSnd;
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const AnimSound* animSnd;
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const int* frameTicks;
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const int* frameTicks;
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@ -126,16 +126,16 @@ public:
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int Frame(uint64_t clock, bool skiprequest) override
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int Frame(uint64_t clock, bool skiprequest) override
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{
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{
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int totalclock = int(clock * 120 / 1'000'000'000);
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int currentclock = int(clock * 120 / 1'000'000'000);
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if (curframe > 4 && totalclock > frametime + 60)
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if (curframe > 4 && currentclock > frametime + 60)
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{
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{
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Printf("WARNING: slowdown in video playback, aborting\n");
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Printf("WARNING: slowdown in video playback, aborting\n");
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soundEngine->StopAllChannels();
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soundEngine->StopAllChannels();
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return -1;
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return -1;
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}
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}
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if (totalclock < ototalclock - 1)
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if (currentclock < nextframetime - 1)
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{
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{
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twod->ClearScreen();
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twod->ClearScreen();
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DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Masked, false, TAG_DONE);
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DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Masked, false, TAG_DONE);
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@ -144,7 +144,7 @@ public:
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}
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}
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animtex.SetFrame(ANIM_GetPalette(&anim), ANIM_DrawFrame(&anim, curframe));
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animtex.SetFrame(ANIM_GetPalette(&anim), ANIM_DrawFrame(&anim, curframe));
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frametime = totalclock;
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frametime = currentclock;
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twod->ClearScreen();
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twod->ClearScreen();
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DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Masked, false, TAG_DONE);
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DrawTexture(twod, animtex.GetFrame(), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Masked, false, TAG_DONE);
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@ -156,7 +156,7 @@ public:
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else if (curframe < numframes - 1) delay = frameTicks[1];
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else if (curframe < numframes - 1) delay = frameTicks[1];
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else delay = frameTicks[2];
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else delay = frameTicks[2];
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}
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}
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ototalclock += delay;
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nextframetime += delay;
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if (animSnd) for (int i = 0; animSnd[i].framenum >= 0; i++)
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if (animSnd) for (int i = 0; animSnd[i].framenum >= 0; i++)
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{
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{
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@ -315,7 +315,7 @@ public:
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auto translation = TRANSLATION(Translation_BasePalettes, ENDINGPAL);
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auto translation = TRANSLATION(Translation_BasePalettes, ENDINGPAL);
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int totalclock = nsclock * 120 / 1'000'000'000;
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int currentclock = nsclock * 120 / 1'000'000'000;
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uint64_t span = nsclock / 1'000'000;
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uint64_t span = nsclock / 1'000'000;
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@ -325,8 +325,8 @@ public:
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// boss
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// boss
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if (totalclock > 390 && totalclock < 780)
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if (currentclock > 390 && currentclock < 780)
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for (int t = 0; t < 35; t += 5) if (bossmove[t + 2] && (totalclock % 390) > bossmove[t] && (totalclock % 390) <= bossmove[t + 1])
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for (int t = 0; t < 35; t += 5) if (bossmove[t + 2] && (currentclock % 390) > bossmove[t] && (currentclock % 390) <= bossmove[t + 1])
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{
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{
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if (t == 10 && bonuscnt == 1)
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if (t == 10 && bonuscnt == 1)
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{
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{
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@ -339,20 +339,20 @@ public:
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}
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}
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// Breathe
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// Breathe
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if (totalclock < 450 || totalclock >= 750)
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if (currentclock < 450 || currentclock >= 750)
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{
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{
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if (totalclock >= 750)
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if (currentclock >= 750)
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{
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{
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DrawTexture(twod, tileGetTexture(VICTORY1 + 8, true), 86, 59, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DrawTexture(twod, tileGetTexture(VICTORY1 + 8, true), 86, 59, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_TranslationIndex, translation, DTA_TopLeft, true, TAG_DONE);
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DTA_TranslationIndex, translation, DTA_TopLeft, true, TAG_DONE);
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if (totalclock >= 750 && bonuscnt == 2)
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if (currentclock >= 750 && bonuscnt == 2)
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{
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{
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S_PlaySound(DUKETALKTOBOSS, CHAN_AUTO, CHANF_UI);
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S_PlaySound(DUKETALKTOBOSS, CHAN_AUTO, CHANF_UI);
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bonuscnt++;
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bonuscnt++;
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}
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}
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}
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}
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for (int t = 0; t < 20; t += 5)
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for (int t = 0; t < 20; t += 5)
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if (breathe[t + 2] && (totalclock % 120) > breathe[t] && (totalclock % 120) <= breathe[t + 1])
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if (breathe[t + 2] && (currentclock % 120) > breathe[t] && (currentclock % 120) <= breathe[t + 1])
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{
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{
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if (t == 5 && bonuscnt == 0)
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if (t == 5 && bonuscnt == 0)
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{
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{
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@ -677,7 +677,7 @@ public:
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if (clock == 0) S_PlayBonusMusic();
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if (clock == 0) S_PlayBonusMusic();
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char tempbuf[32];
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char tempbuf[32];
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int totalclock = int(clock * 120 / 1'000'000'000);
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int currentclock = int(clock * 120 / 1'000'000'000);
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twod->ClearScreen();
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twod->ClearScreen();
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DrawTexture(twod, tileGetTexture(MENUSCREEN), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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DrawTexture(twod, tileGetTexture(MENUSCREEN), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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DrawTexture(twod, tileGetTexture(INGAMEDUKETHREEDEE, true), 160, 34, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffsetRel, true, TAG_DONE);
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DrawTexture(twod, tileGetTexture(INGAMEDUKETHREEDEE, true), 160, 34, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_CenterOffsetRel, true, TAG_DONE);
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@ -686,7 +686,7 @@ public:
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GameText(160, 58 + 2, GStrings("Multiplayer Totals"), 0, 0);
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GameText(160, 58 + 2, GStrings("Multiplayer Totals"), 0, 0);
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GameText(160, 58 + 10, currentLevel->DisplayName(), 0, 0);
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GameText(160, 58 + 10, currentLevel->DisplayName(), 0, 0);
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GameText(160, 165, GStrings("Presskey"), 8 - int(sin(totalclock / 10.) * 8), 0);
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GameText(160, 165, GStrings("Presskey"), 8 - int(sin(currentclock / 10.) * 8), 0);
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int t = 0;
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int t = 0;
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@ -786,7 +786,7 @@ public:
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mysnprintf(tempbuf, 32, "%02d:%02d", (time / (26 * 60)) % 60, (time / 26) % 60);
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mysnprintf(tempbuf, 32, "%02d:%02d", (time / (26 * 60)) % 60, (time / 26) % 60);
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}
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}
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void PrintTime(int totalclock)
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void PrintTime(int currentclock)
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{
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{
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char tempbuf[32];
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char tempbuf[32];
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GameText(10, 59 + 9, GStrings("TXT_YourTime"), 0);
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GameText(10, 59 + 9, GStrings("TXT_YourTime"), 0);
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@ -797,7 +797,7 @@ public:
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if (bonuscnt == 0)
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if (bonuscnt == 0)
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bonuscnt++;
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bonuscnt++;
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if (totalclock > (60 * 4))
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if (currentclock > (60 * 4))
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{
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{
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if (bonuscnt == 1)
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if (bonuscnt == 1)
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{
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{
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@ -818,7 +818,7 @@ public:
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}
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}
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}
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}
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void PrintKills(int totalclock)
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void PrintKills(int currentclock)
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{
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{
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char tempbuf[32];
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char tempbuf[32];
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GameText(10, 94 + 9, GStrings("TXT_EnemiesKilled"), 0);
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GameText(10, 94 + 9, GStrings("TXT_EnemiesKilled"), 0);
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@ -830,7 +830,7 @@ public:
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S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
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S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
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}
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}
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if (totalclock > (60 * 7))
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if (currentclock > (60 * 7))
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{
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{
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if (bonuscnt == 3)
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if (bonuscnt == 3)
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{
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{
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@ -854,14 +854,14 @@ public:
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}
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}
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}
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}
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void PrintSecrets(int totalclock)
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void PrintSecrets(int currentclock)
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{
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{
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char tempbuf[32];
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char tempbuf[32];
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GameText(10, 120 + 9, GStrings("TXT_SECFND"), 0);
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GameText(10, 120 + 9, GStrings("TXT_SECFND"), 0);
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GameText(10, 130 + 9, GStrings("TXT_SECMISS"), 0);
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GameText(10, 130 + 9, GStrings("TXT_SECMISS"), 0);
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if (bonuscnt == 4) bonuscnt++;
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if (bonuscnt == 4) bonuscnt++;
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if (totalclock > (60 * 10))
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if (currentclock > (60 * 10))
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{
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{
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if (bonuscnt == 5)
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if (bonuscnt == 5)
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{
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{
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@ -881,29 +881,29 @@ public:
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{
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{
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if (clock == 0) S_PlayBonusMusic();
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if (clock == 0) S_PlayBonusMusic();
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twod->ClearScreen();
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twod->ClearScreen();
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int totalclock = int(clock * 120 / 1'000'000'000);
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int currentclock = int(clock * 120 / 1'000'000'000);
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DrawTexture(twod, tileGetTexture(gfx_offset, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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DrawTexture(twod, tileGetTexture(gfx_offset, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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if (lastmapname) BigText(160, 20 - 6, lastmapname);
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if (lastmapname) BigText(160, 20 - 6, lastmapname);
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BigText(160, 36 - 6, GStrings("Completed"));
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BigText(160, 36 - 6, GStrings("Completed"));
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GameText(160, 190, GStrings("PRESSKEY"), 8 - int(sin(totalclock / 10.) * 8), 0);
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GameText(160, 190, GStrings("PRESSKEY"), 8 - int(sin(currentclock / 10.) * 8), 0);
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if (totalclock > (60 * 3))
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if (currentclock > (60 * 3))
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{
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{
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PrintTime(totalclock);
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PrintTime(currentclock);
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}
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}
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if (totalclock > (60 * 6))
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if (currentclock > (60 * 6))
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{
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{
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PrintKills(totalclock);
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PrintKills(currentclock);
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}
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}
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if (totalclock > (60 * 9))
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if (currentclock > (60 * 9))
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{
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{
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PrintSecrets(totalclock);
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PrintSecrets(currentclock);
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}
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}
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if (totalclock >= (1000000000L) && totalclock < (1000000320L))
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if (currentclock >= (1000000000L) && currentclock < (1000000320L))
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{
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{
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switch ((totalclock >> 4) % 15)
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switch ((currentclock >> 4) % 15)
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{
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{
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case 0:
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case 0:
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if (bonuscnt == 6)
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if (bonuscnt == 6)
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@ -924,10 +924,10 @@ public:
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break;
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break;
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}
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}
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}
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}
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else if (totalclock > (10240 + 120L)) return 0;
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else if (currentclock > (10240 + 120L)) return 0;
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else
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else
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{
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{
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switch((totalclock >> 5) & 3)
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switch((currentclock >> 5) & 3)
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{
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{
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case 1:
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case 1:
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case 3:
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case 3:
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@ -939,17 +939,17 @@ public:
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}
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}
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}
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}
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if (totalclock > 10240 && totalclock < 10240 + 10240)
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if (currentclock > 10240 && currentclock < 10240 + 10240)
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SetTotalClock(1024);
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SetTotalClock(1024);
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if (skiprequest && totalclock > (60 * 2))
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if (skiprequest && currentclock > (60 * 2))
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{
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{
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skiprequest = false;
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skiprequest = false;
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if (totalclock < (60 * 13))
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if (currentclock < (60 * 13))
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{
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{
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SetTotalClock(60 * 13);
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SetTotalClock(60 * 13);
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}
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}
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else if (totalclock < (1000000000))
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else if (currentclock < (1000000000))
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{
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{
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// force-set bonuscnt here so that it won't desync with the rest of the logic and Duke's voice can be heard.
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// force-set bonuscnt here so that it won't desync with the rest of the logic and Duke's voice can be heard.
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if (bonuscnt < 6) bonuscnt = 6;
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if (bonuscnt < 6) bonuscnt = 6;
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@ -383,7 +383,7 @@ public:
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mysnprintf(tempbuf, 32, "%02d:%02d", (time / (26 * 60)) % 60, (time / 26) % 60);
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mysnprintf(tempbuf, 32, "%02d:%02d", (time / (26 * 60)) % 60, (time / 26) % 60);
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}
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}
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void PrintTime(int totalclock)
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void PrintTime(int currentclock)
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{
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{
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char tempbuf[32];
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char tempbuf[32];
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BigText(30, 48, GStrings("TXT_YerTime"), -1);
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BigText(30, 48, GStrings("TXT_YerTime"), -1);
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@ -393,7 +393,7 @@ public:
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if (bonuscnt == 0)
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if (bonuscnt == 0)
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bonuscnt++;
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bonuscnt++;
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if (totalclock > (60 * 4))
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if (currentclock > (60 * 4))
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{
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{
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if (bonuscnt == 1)
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if (bonuscnt == 1)
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{
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{
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@ -414,7 +414,7 @@ public:
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}
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}
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}
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}
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void PrintKills(int totalclock)
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void PrintKills(int currentclock)
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{
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{
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char tempbuf[32];
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char tempbuf[32];
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BigText(30, 112, GStrings("TXT_VarmintsKilled"), -1);
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BigText(30, 112, GStrings("TXT_VarmintsKilled"), -1);
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@ -423,7 +423,7 @@ public:
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if (bonuscnt == 2)
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if (bonuscnt == 2)
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bonuscnt++;
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bonuscnt++;
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if (totalclock > (60 * 7))
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if (currentclock > (60 * 7))
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{
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{
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if (bonuscnt == 3)
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if (bonuscnt == 3)
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{
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{
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@ -447,14 +447,14 @@ public:
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}
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}
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}
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}
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void PrintSecrets(int totalclock)
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void PrintSecrets(int currentclock)
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{
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{
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char tempbuf[32];
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char tempbuf[32];
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BigText(30, 144, GStrings("TXT_SECFND"), -1);
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BigText(30, 144, GStrings("TXT_SECFND"), -1);
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BigText(30, 160, GStrings("TXT_SECMISS"), -1);
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BigText(30, 160, GStrings("TXT_SECMISS"), -1);
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if (bonuscnt == 4) bonuscnt++;
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if (bonuscnt == 4) bonuscnt++;
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if (totalclock > (60 * 10))
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if (currentclock > (60 * 10))
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{
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{
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if (bonuscnt == 5)
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if (bonuscnt == 5)
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{
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{
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@ -474,28 +474,28 @@ public:
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{
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{
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if (clock == 0) S_PlayBonusMusic();
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if (clock == 0) S_PlayBonusMusic();
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twod->ClearScreen();
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twod->ClearScreen();
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int totalclock = int(clock * 120 / 1'000'000'000);
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int currentclock = int(clock * 120 / 1'000'000'000);
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DrawTexture(twod, tileGetTexture(gfx_offset, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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DrawTexture(twod, tileGetTexture(gfx_offset, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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if (lastmapname) BigText(80, 16, lastmapname, -1);
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if (lastmapname) BigText(80, 16, lastmapname, -1);
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BigText(15, 192, GStrings("PRESSKEY"), -1);
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BigText(15, 192, GStrings("PRESSKEY"), -1);
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if (totalclock > (60 * 3))
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if (currentclock > (60 * 3))
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{
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{
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PrintTime(totalclock);
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PrintTime(currentclock);
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}
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}
|
||||||
if (totalclock > (60 * 6))
|
if (currentclock > (60 * 6))
|
||||||
{
|
{
|
||||||
PrintKills(totalclock);
|
PrintKills(currentclock);
|
||||||
}
|
}
|
||||||
if (totalclock > (60 * 9))
|
if (currentclock > (60 * 9))
|
||||||
{
|
{
|
||||||
PrintSecrets(totalclock);
|
PrintSecrets(currentclock);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (totalclock > (1000000000L) && totalclock < (1000000320L))
|
if (currentclock > (1000000000L) && currentclock < (1000000320L))
|
||||||
{
|
{
|
||||||
int val = (totalclock >> 4) % 15;
|
int val = (currentclock >> 4) % 15;
|
||||||
if (val == 0)
|
if (val == 0)
|
||||||
{
|
{
|
||||||
if (bonuscnt == 6)
|
if (bonuscnt == 6)
|
||||||
|
@ -506,19 +506,19 @@ public:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (totalclock > (10240 + 120L)) return 0;
|
else if (currentclock > (10240 + 120L)) return 0;
|
||||||
|
|
||||||
if (totalclock > 10240 && totalclock < 10240 + 10240)
|
if (currentclock > 10240 && currentclock < 10240 + 10240)
|
||||||
SetTotalClock(1024);
|
SetTotalClock(1024);
|
||||||
|
|
||||||
if (skiprequest && totalclock > (60 * 2))
|
if (skiprequest && currentclock > (60 * 2))
|
||||||
{
|
{
|
||||||
skiprequest = false;
|
skiprequest = false;
|
||||||
if (totalclock < (60 * 13))
|
if (currentclock < (60 * 13))
|
||||||
{
|
{
|
||||||
SetTotalClock(60 * 13);
|
SetTotalClock(60 * 13);
|
||||||
}
|
}
|
||||||
else if (totalclock < (1000000000))
|
else if (currentclock < (1000000000))
|
||||||
SetTotalClock(1000000000);
|
SetTotalClock(1000000000);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -537,10 +537,10 @@ public:
|
||||||
}
|
}
|
||||||
int Frame(uint64_t clock, bool skiprequest)
|
int Frame(uint64_t clock, bool skiprequest)
|
||||||
{
|
{
|
||||||
int totalclock = int(clock * 120 / 1'000'000'000);
|
int currentclock = int(clock * 120 / 1'000'000'000);
|
||||||
auto tex = tileGetTexture(RRTILE8677 + ((totalclock >> 4) & 1));
|
auto tex = tileGetTexture(RRTILE8677 + ((currentclock >> 4) & 1));
|
||||||
DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
|
DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, TAG_DONE);
|
||||||
if (!S_CheckSoundPlaying(-1, 35) && totalclock > 15*120) return 0; // make sure it stays, even if sound is off.
|
if (!S_CheckSoundPlaying(-1, 35) && currentclock > 15*120) return 0; // make sure it stays, even if sound is off.
|
||||||
if (skiprequest)
|
if (skiprequest)
|
||||||
{
|
{
|
||||||
S_StopSound(35);
|
S_StopSound(35);
|
||||||
|
|
|
@ -381,7 +381,7 @@ private:
|
||||||
int Frame(uint64_t clock, bool skiprequest)
|
int Frame(uint64_t clock, bool skiprequest)
|
||||||
{
|
{
|
||||||
twod->ClearScreen();
|
twod->ClearScreen();
|
||||||
int totalclock = int(clock * 120 / 1'000'000'000);
|
int currentclock = int(clock * 120 / 1'000'000'000);
|
||||||
|
|
||||||
if (clock == 0)
|
if (clock == 0)
|
||||||
{
|
{
|
||||||
|
@ -393,11 +393,11 @@ private:
|
||||||
State = s_BonusAnim[STD_RANDOM_RANGE(countof(s_BonusAnim))];
|
State = s_BonusAnim[STD_RANDOM_RANGE(countof(s_BonusAnim))];
|
||||||
Tics = 0;
|
Tics = 0;
|
||||||
skiprequest = false;
|
skiprequest = false;
|
||||||
nextclock = totalclock;
|
nextclock = currentclock;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
while (totalclock > nextclock)
|
while (currentclock > nextclock)
|
||||||
{
|
{
|
||||||
nextclock += synctics;
|
nextclock += synctics;
|
||||||
gStateControl(&State, &Tics);
|
gStateControl(&State, &Tics);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue