From 5ba2eb4f648755a19fdeb5a6ac372e426ddb7607 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 27 Sep 2022 23:03:20 +0200 Subject: [PATCH] - floatified myThinkTarget --- source/games/blood/src/aizomba.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/source/games/blood/src/aizomba.cpp b/source/games/blood/src/aizomba.cpp index e7e7a2a1e..be6af9eb6 100644 --- a/source/games/blood/src/aizomba.cpp +++ b/source/games/blood/src/aizomba.cpp @@ -217,19 +217,19 @@ static void myThinkTarget(DBloodActor* actor) auto ppos = pPlayer->actor->spr.pos; auto dvect = ppos.XY() - actor->spr.pos; auto pSector = pPlayer->actor->sector(); - int nDist = approxDist(dvect); - if (nDist > pDudeInfo->seeDist && nDist > pDudeInfo->hearDist) + double nDist = dvect.Length(); + if (nDist > pDudeInfo->SeeDist() && nDist > pDudeInfo->Heardist()) continue; double height = (pDudeInfo->eyeHeight * actor->spr.yrepeat) * REPEAT_SCALE; if (!cansee(ppos, pSector, actor->spr.pos.plusZ(-height), actor->sector())) continue; - int nDeltaAngle = getincangle(actor->int_ang(), getangle(dvect)); - if (nDist < pDudeInfo->seeDist && abs(nDeltaAngle) <= pDudeInfo->periphery) + DAngle nDeltaAngle = absangle(actor->spr.angle, VecToAngle(dvect)); + if (nDist < pDudeInfo->SeeDist() && abs(nDeltaAngle) <= pDudeInfo->Periphery()) { aiSetTarget(actor, pPlayer->actor); aiActivateDude(actor); } - else if (nDist < pDudeInfo->hearDist) + else if (nDist < pDudeInfo->Heardist()) { aiSetTarget(actor, ppos); aiActivateDude(actor);