From 5abc5c0509cd89799ba14b6b5efb8727ea4615db Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 25 Oct 2020 17:11:45 +0100 Subject: [PATCH] - option menu positioning fix. --- source/common/engine/namedef.h | 2 ++ wadsrc/static/zscript/ui/menu/optionmenu.zs | 1 - 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/source/common/engine/namedef.h b/source/common/engine/namedef.h index 64d8c5490..6433972f5 100644 --- a/source/common/engine/namedef.h +++ b/source/common/engine/namedef.h @@ -725,6 +725,8 @@ xx(Loadgamemenu) xx(Savegamemenu) xx(Readthismenu) xx(Optionsmenu) +xx(OptionsmenuSimple) +xx(OptionsmenuFull) xx(Quitmenu) xx(Savemenu) xx(Playermenu) diff --git a/wadsrc/static/zscript/ui/menu/optionmenu.zs b/wadsrc/static/zscript/ui/menu/optionmenu.zs index da1d67cda..91b79aae0 100644 --- a/wadsrc/static/zscript/ui/menu/optionmenu.zs +++ b/wadsrc/static/zscript/ui/menu/optionmenu.zs @@ -241,7 +241,6 @@ class OptionMenu : Menu { y = DrawCaption(mDesc.mTitle, -y, false); } - y *= CleanYfac_1; int rowheight = OptionMenuSettings.mLinespacing * CleanYfac_1; int maxitems = (screen.GetHeight() - rowheight - y) / rowheight + 1;