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- floatified most of gun.cpp.
This commit is contained in:
parent
dc6745b935
commit
58c2af168f
1 changed files with 15 additions and 15 deletions
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@ -646,25 +646,25 @@ loc_flag:
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else
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else
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ecx = theVal;
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ecx = theVal;
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DAngle var_44 = (nAngle + DAngle90).Normalized360();
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DAngle angle = (nAngle + DAngle90).Normalized360();
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ebp += var_44.Cos() * (1 << 3) * ecx;
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ebp += angle.Cos() * (1 << 3) * ecx;
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ebx += var_44.Sin() * (1 << 3) * ecx;
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ebx += angle.Sin() * (1 << 3) * ecx;
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}
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}
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int nHeight = (-GetActorHeight(pPlayerActor)) >> 1;
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double nHeight = GetActorHeightF(pPlayerActor) * -0.5;
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if (nAction < 6)
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if (nAction < 6)
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{
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{
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nHeight -= 1792;
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nHeight -= 7;
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}
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}
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else
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else
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{
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{
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if (!var_38)
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if (!var_38)
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{
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{
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nHeight += 1024;
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nHeight += 4;
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}
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}
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else {
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else {
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nHeight -= 2560;
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nHeight -= 10;
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}
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}
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}
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}
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@ -675,9 +675,9 @@ loc_flag:
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// loc_27266:
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// loc_27266:
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case kWeaponSword:
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case kWeaponSword:
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{
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{
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nHeight += -PlayerList[nLocalPlayer].horizon.horiz.asq16() >> 10;
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nHeight -= PlayerList[nLocalPlayer].horizon.horiz.asbuildf() * 0.25;
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thePos.Z += nHeight * zinttoworld;
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thePos.Z += nHeight;
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int var_28;
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int var_28;
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@ -759,10 +759,10 @@ loc_flag:
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else
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else
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{
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{
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if (var_38) {
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if (var_38) {
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nHeight += 768;
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nHeight += 3;
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}
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}
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else {
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else {
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nHeight -= 2560;
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nHeight -= 10;
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}
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}
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// fall through to case 1 (kWeaponPistol)
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// fall through to case 1 (kWeaponPistol)
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@ -780,7 +780,7 @@ loc_flag:
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}
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}
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case kWeaponPistol:
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case kWeaponPistol:
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{
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{
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int h = PlayerList[nLocalPlayer].horizon.horiz.asq16() >> 14;
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double h = PlayerList[nLocalPlayer].horizon.horiz.asbuildf() / 64.;
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nHeight -= h;
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nHeight -= h;
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DExhumedActor* target = nullptr;
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DExhumedActor* target = nullptr;
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@ -798,18 +798,18 @@ loc_flag:
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}
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}
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}
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}
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BuildBullet(pPlayerActor, nAmmoType, nHeight * zinttoworld, nAngle, target, var_1C, h);
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BuildBullet(pPlayerActor, nAmmoType, nHeight, nAngle, target, var_1C, int(h * zworldtoint));
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break;
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break;
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}
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}
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case kWeaponGrenade:
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case kWeaponGrenade:
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{
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{
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ThrowGrenade(nPlayer, ebp, ebx, nHeight - 2560, FixedToInt(PlayerList[nLocalPlayer].horizon.horiz.asq16()));
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ThrowGrenade(nPlayer, ebp, ebx, nHeight * zworldtoint - 2560, FixedToInt(PlayerList[nLocalPlayer].horizon.horiz.asq16()));
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break;
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break;
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}
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}
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case kWeaponStaff:
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case kWeaponStaff:
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{
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{
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BuildSnake(nPlayer, nHeight);
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BuildSnake(nPlayer, nHeight * zworldtoint);
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nQuake[nPlayer] = 2.;
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nQuake[nPlayer] = 2.;
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PlayerList[nPlayer].nThrust -= pPlayerActor->spr.angle.ToVector() * 2;
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PlayerList[nPlayer].nThrust -= pPlayerActor->spr.angle.ToVector() * 2;
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