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Probably fix crash when reaching light count limit in G_MoveEffectors SE50 code.
git-svn-id: https://svn.eduke32.com/eduke32@2320 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 5 additions and 3 deletions
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@ -7883,11 +7883,13 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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actor[i].lightId = polymer_addlight(&mylight);
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if (actor[i].lightId >= 0)
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{
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actor[i].lightptr = &prlights[actor[i].lightId];
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// Hack in case polymer_addlight tweaked the horiz value
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if (actor[i].lightptr->horiz != SH)
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SH = actor[i].lightptr->horiz;
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// Hack in case polymer_addlight tweaked the horiz value
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if (actor[i].lightptr->horiz != SH)
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SH = actor[i].lightptr->horiz;
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}
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break;
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}
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