anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip

git-svn-id: https://svn.eduke32.com/eduke32@6917 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
pogokeen 2018-06-12 20:28:02 +00:00
parent e75e8cc4aa
commit 58132c2353

View file

@ -476,6 +476,7 @@ int32_t Anim_Play(const char *fn)
gltexapplyprops();
#endif
timerUpdate();
ototalclock = totalclock;
i = 1;